A list of puns related to "Tuque"
Je n'arrivais pas à le croire quand j'ai vu. Pour ceux qui ne savent pas, La course des tuques est une suite de la version animée de La guerre des tuques.
Je discutais hier sur un film iconique de Noël avec ma conjointe anglophone et je lui parlais de La Guerre Des Tuques.
À ma grande surprise, j'ai trouvé sur Netflix (yay) l'édition de 2015 en animation (meh). A mon grand étonnement, ils l'ont intitulé "Snowtime" et a mon grand désarroi, ANGLAIS SEULEMENT!
#COMMENT OSE-T-IL NE PAS OFFRIR EN FRANÇAIS UN OSTI DE FILM QUÉBÉCOIS ! CRISS MEME LES SOUS-TITRES ÉTAIENT ANGLAIS SEULEMENT
Cerise qui fait déborder le sundae, je viens de faire des recherche sur les autre plate-forme de streaming que jai sur mon firestick, TVA+, Tou.TV, Tele-Quebec aucun ne l'offre la version originale. Seul Tou.TV a la version 2015 en français et accessible apr abonnements seulement.
Im traumitised as I'm 1/1024 Native american ( Yeah , No My last name is not Warren )
Label says to hand wash it. Anyone done that? What kind of soap or detergent to use?
I'm assuming, of course. Tuque was not a very big studio and it's clear that there were some development bumps in this game - number one being that they probably restarted development at least once to shift from an isometric perspective. Taking a look at LinkedIn tells me that very few of their employees, leads, senior devs, junior devs and QA positions have not left the studio. It doesn't excuse the radio silence, but since people have indicated that the last update didn't really improve things, it is possible that they've been mandated to do so by Wizards of the Coast until they have actual improvements. Now, that is just speculation on my behalf. However, it's clear that the studio is still around and chances are that the are working. They aren't a big studio, this is their first time around - chalk up their bad releases to a bad production schedule and their sprints probably not being that organized. I do think we'll see another update within October if not by this month, if we don't see or hear anything by then, that may be an indication the studio is either in serious trouble or have officially cut their losses.
Please share this to Dev's by copy pasting
Enemy AI Problem
Enemy AI does not aggro or take initiative in attacking the player.They stand there staring at the player.
Enemy aggro radius of AI is very small and ranged attacks does not make the AI aggressive as AI does not have a code to handle range attacks.
Enemy AI can be killed from out of aggro range using ranged attacks.
All Enemy AI can be ignored and they don't chase the players after aggroing.
Enemy AI can still detect the Invisibility of Drizzt.
Enemy AI pathfinding is broken, they reset their position if they can't reach the player.
Enemy AI attack cycles are long, they don't attack often.
Enemy Registers player's presence after 10-20 seconds and is very bad.
Enemy AI does not have any form of Crowd control (CC) resistance
Bosses can be cornered and killed mindlessly
Bosses are slow and don't attack often or just stand staring.
Bosses do not have CC resistance.
All enemies can be ignored and players can reach the boss by sprinting and ignoring enemies.
If the Enemy reaches a ledge they teleport behind the player.
Bosses and enemies can be stun locked till the second coming of christ.
Enemy AI Suggested Solution
Make Enemy AI aggressive, let them run towards players and start attacking as soon as they spot the players.
AI should chase the players once they detect players, throughout the dungeons, unless they are killed.
If the player is at a Distance, Enemies should come running towards the players after detecting the player. This way players can sprint and reach enemies or charge at them before they close in on the players.
Enemies Should attack often and should have a sense of self preservation.
AI needs to find alternative paths or do attacks like jump or force players to leave their inaccessible position.
Enemy AI should detect all types of attacks and attack the player.
Enemy AI should register Player's presence instantly and get aggroed and begins attacking
Enemy AI should not Detect Invisible Drizzt.
Enemies should have a CC (stuns, dizzied, Immobilize) resistance that has cooldown, after the cooldown they can be CCd again.
Enemies who get CC (stuns, dizzied, Immobilize) should be immune to CC (stuns, dizzied, Immobilize) from the same player for some period of time like 40 seconds. Others should be able to CC, if they didn't do any CC recently. The cooldown should be 40 seconds.
Bosses should have CC (stuns, dizzied, Immobilize) resistance.
Bosse
... keep reading on reddit ➡I can't seem to manage ordering through summiticeapparel. Maybe it has to do with I live in Sweden and my card is Swedish though I never had a problem like this before and Sweden is a valid destination on the checkout. Well, if anyone is ordering a soft but durable jacket with many pockets or anything else that tells the world to deny nothing could you PM me?
I live in Canada and winter is pretty much already here in some parts of the country. I started my cg journey right after winter last year/when the covid lockdown began and I honestly don't know how I would go about to prevent frizz and loosing my curls from all the winter gear I have to wear.
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