A list of puns related to "Spiritual Sequel"
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Radical Fish Games posted about it just the other day and I figure it would be of interest to fellow fans:
https://www.radicalfishgames.com/?p=7276
There's a bunch of videos in the twitter posts if you scroll down a bit, showcasing (obviously very early footage of) the graphics engine, movement, combat, and even music!
What would you guys prefer? A direct sequel to Sekiro? Japanese setting, shinobi-like protagonist, same combat system and tools, overall expansion of Sekiro lore and world, etc. Or a spiritual successor? A completely different setting, clear (non-customizable) protagonist player, similar fast-paced combat style but with clear distinctions, own version of "prosthetic tools," other additions that Sekiro does not already have.
I remember watching a Vaati vid and the idea of an aztec setting was mentioned and it sounded really intriguing to me. I would personally prefer a spiritual successor because they can go anywhere in terms of lore, boss design, and overall aesthetic which is why Elden Ring is so exciting to me cause it is looking to be a spiritual successor to Dark Souls by building upon it while also maintaining the familiarity. Just my opinion.
What would you guys prefer? Also, feel free to explain why.
Hope I made sense.
For example: I'd love to see a new game take place on a different planet in this system. What do you all think?
Ah, βspiritual successorsβ. Weβve all seen them pop up here and there over the decades.
Kravenβs Last Hunt has Grim Hunt and Hunted.
Maximum Carnage has Absolute Carnage.
Infinity Gauntlet has Infinity War and Infinity Crusade.
Watchmen has Doomsday Clock.
Crisis on Infinite Earths has.. a dozen other followup Crisises (Crisi?).
Alas, the risk in making a followup to a classic is that itβll inevitably be compared to the incredibly high bar set by that classic, which is why many of those aforementioned comics pale in comparison (though they may very well be great comics on their own).
So what do you think is a successor that actually went beyond the bar set by the original? (Or perhaps one that offers a fresh enough take on the originalβs themes that it can easily stand on its own?)
My pick is Hickmanβs Secret Wars (2015), a successor to that of the same name released 3 decades before (!). The buildup, the characterisation, the art was all just chefβs kiss. And! It was a successor that utilised and built upon the ideas and themes of the original without having to shit on or retcon its actual story (looking at you, Doomsday Clock).
Some connections
so this is the car which the drove in Starman, a 1977 Ford Mustang Cobra II
and this is the car which they drove in GOTG Vol 2, a 1978 Ford Mustang Cobra II
Trying again to see if anyone on Reddit has seen (or heard of) The Great and Terrible Day of the Lord. Itβs a presumably independent movie with two unknown actors so I guess itβs flying under the radar, but itβs incredibly unique and Iβve never seen anything else quite like it, so Iβm itching to try and see if anyone has any thoughts on it.
Itβs a mixed bag of good and bad, but itβs worth a watch. I havenβt stopped thinking about it. It just came out at the end of last year and I had rented it and decided to buy it so I could rewatch when I wanted to, and I already have.
The closest comparison I can see is Man From Earth, as itβs a high concept, dialogue heavy (almost exclusively dialogue) movie thatβs all based in philosophy, playing Devilβs advocate, and playing out ideas.
If you havenβt heard of it, essentially itβs about a boyfriend and girlfriend who goes up to the mountains for a couple trip and once theyβre alone, the boyfriend claims to slip into this other personality who says itβs God channeling through the boyfriend to warn the girlfriend this is the weekend she dies, and unfortunately, sheβs going to hell.
The whole movie is this almost real time conversation (with a couple nights in between) with this power play dynamic as the girlfriend tries to figure out what motive he could have to be doing this, if heβs psychotic but thinks itβs really happening, or if it could actually be real as the boyfriend gradually tries to wear down the girlβs objections and convince her to submit to him and basically worship him to save herself from a damnation she doesnβt believe in. The boyfriend flips in and out of the persona throughout the movie and when heβs not God, claims he doesnβt have any idea what happened when he was claiming he was god.
Thereβs some other twists and turns along the way that I donβt want to spoil, but caught me off guard and I thought were really well executed for the type of movie it is.
I could basically only find people talking about this movie on IMDb and letterbox reviews and YouTube comments aside from one sparse Reddit thread on the horror subreddit. The few people in horror really liked it, but it also seems like itβs getting a lot of resentment as a christian or evangelical movie, but as a guy whoβs been in countless more bars than churches I absolutely didnβt get that impression at all.
On the other hand, a lot of the YouTube trailer comments are all up in arms about the movie being blasphemous and mocking fa
... keep reading on reddit β‘Without wanting to divulge/spoil too much from the actual plotline of the game, what would people like to see in a possible future title connected to the game and why?
Personally, I would love to have something akin to a spiritual successor. A game that builds on existing lore and history without necessarily eroding it. If you are familiar with the Nier:Automata game series the world-building of the game is actually based on a PS3 game called Nier that took place 10,000 years in the past. While not explicitly linked via the characters the games are linked via the common world.
I would potentially have said a remaster as well but after Final Fantasy VII, I have little faith in them remaining true to the original story. It was still a good game don't get me wrong, but not what I had hoped for.
Was watching these 2 movies recently and found that Yuva flows way better after you watch RDB. Though I despise the climax of RDB, the words echoed in its ending are captured in Ajay Devgan's part in Yuva. Amir khan and Siddharth in the climax say that ' desh ko andar se badalna hoga' : take responsibility and initiative to change . Ajay's character in Yuva does walks on the same footsteps. He builds a youth party and attempts to fight corruption from the inside. The ending of Yuva seems to fulfil the ending of RDB in the context of youth standing up to corruption. My thoughts.
So originally Revelation was advertised as a direct sequel to He-Man and the Masters of the Universe (1983-85), and I read a few articles saying that this was the original intention when Kevin Smith was approached to helm the series.
However, some users on this subreddit informed me that Kevin Smith later said on twitter that Revelation is more of a "spiritual sequel" to the original show, as apparently there's an issue over rights between different companies.
Putting aside this conflicting information, if that really is the case, then why do Netflix and pretty much every other website say that it is a "direct continuation" of the original show? I only see bits and pieces here and there that acknowledge it's more in line with the comics and the original toy line.
Now to be fair, even if it were a direct sequel, the execution is still different from the original show anyway. And the basic premise is the same regardless, so whether you connect it to the old show is a matter of personal head canon.
Still, I watched and enjoyed Revelation believing that it was intended as a direct sequel, and hearing about the show actually motivated me to start watching the original He-Man, as well as several other shows in the franchise (and I will admit I've had a blast with it!!!)
I guess I just feel a little silly after hearing about this, especially since I was ready to stress over its continuity in relation to previous shows.
I'm sure this is all old news to most people, but I'd love to hear your thoughts and perspective on the continuity of Revelations.
Last of One's Kind:
In this quest we will help Hazeel uncover the history of Mahserrat. We will delve deep into the heart of Freneskae and find a ruined city. As we restore this city we will discover an ancient prison. Within it a female Mahserrat, stuck in a time prison. Most dangerous and ruthless criminal in Freneskae history, former lover of Hazeel and the one who taught Hazeel the magic to twist himself in order to survive.
Timestamped Photos:https://imgur.com/a/62RxrKl
Hello again! Sticking with the theme of Playstation 1 rarities I am back with a mint condition, complete in box Um Jammer Lammy. There are no cracks or damage to the case or artwork within, the manual itself looks absolutely pristine, and the disc itself has only one very light short scratch on the outer edge that can barely be seen even when angled into the light(extra photo added). Best part is I still have the PSX Underground card insert that came with the game that I have not seen in other listings. This basically looks completely unplayed and recently unsealed. Recent ebay listings have sold starting from 60 with liquid damage(!!!) to 78 shipped for a copy with scratches and a dented manual. This is a nearly pristine copy that I am willing to let go for 50 shipped or best offer!
Um Jammer Lammy: $50 OBO
I was enamored with the second Fallout game when I was a kid. This game placed me in an imaginary universe that felt amazingly deep. I still think that Fallout 2 is a master class in terms of world-building. But most importantly the game had this unique mood and feel that no other game had replicated for me since. To my surprise, I found something similar in Cyberpunk.
I don't mean a game structure, of course, or some things like that. But rather the vibe, mood, themes, atmosphere, mannerisms, the style of imagination - things that sometimes are hard to put into words. But maybe there is someone here who felt something like that?
I see similarities in how both games portray dystopian America, in their extreme moral ambiguity, constant reminders of how dark the human soul can be, vivid visions of human pain, bipolar mood swings between seriousness and irony, over the top gore, almost unreasonable obsessions with pop-culture references and slang, silly attempts in dark humor. Also, both games feel really chaotic in their tone and universes, yet very deep at the same time.
Also, I really liked reading text descriptions in the original Fallouts (and other games of this era, of course) - visual descriptions of items, people, faces, towns, interiors. There were always a lot of objects everywhere. And my childish imagination used to draw a very vivid image of this post-nuclear world. This vividness was lost with new Fallout games because of their transition to 3D. But Cyberpunk is so detailed visually that It can compensate for the absence of words.
Sorry, If I wasn't able to communicate myself clearly. For some reason, I just feel that these games are soulmates. Was wondering maybe I can talk with someone about that.
Hello all,
I really believe that far cry primal was a massively underrated and misunderstood game simply because it "didn't have guns", this really hurts me because i literally love this game and is probably one of my favourite and most replayable game in the franchise.
I am a HUGE fan on the crafting survival sandbox genre, with games such as Minecraft and 7 Days to die are easily some of my favourite games of all time, Far Cry Primal almost fits into this genre, its like ubisoft wanted to go into that direction but also wanted it to still be far cry.
This is why I'm writing this post, I would LOVE to see a spiritual sequel / successor to Far Cry Primal that fully embraces the crafting survival sandbox genre, hell it doesn't have to be a Far Cry game at all, it could be a immortals fenix rising situation where the game can take whatever form it wants whether it keeps the primal setting, goes modern, futuristic, dinosaurs, zombies or even full on fantasy!
The main concept of the game would still be like primal where the objective is to simply live and create a tribe or community, you would start with nothing only to create a camp and later on find new interesting people to join that camp and eventually grow your camp. There could also be multiple factions of other survivors that have different views (maybe this could go rpg as well where you don't have to fight them but maybe reason with them or something).
There are some things I would like to change however such as add an actual building mechanic similar to something like Grounded or Valheim where you have complete freedom to create houses from your imagination unlike in Primal where the game told you where your camp would be and you would simply have to gather resources and come back to a specific spot and hold interact to build peoples huts, this was easily the most disappointing part of primal. Another part I would change / improve would be the combat itself, the game was heavily criticised for this part, considering it was now a melee based game, its close quarters combat was beyond simple, you either had to tap or hold the attack key and thats it ... the game can improve this by adding simple stuff such as a dodge, a block, a parry for a perfect block and a combo system where you have to press attack at different times or something.
While I'm aware that there is a LOT of these crafting survival sandbox games, 95% of them feel like they're made by some new dev team with little experience
... keep reading on reddit β‘Unfortunately, Red Hood's ToC positions are not encouraging. And although I believe cancellation will come, I'm hoping Red Hood will inspire another mangaka. And let this manga create another similar series, with themes, weapons, monsters and see where Kawaguchi went wrong and succeed. And preferably, it is far from Jump.
Fromsoftware is on another level nowadays,do you think they could make a new King's field game or a spiritual successor to it?
So there's been some rumors floating that inxile is making a spiritual (or possibly actual) sequel to Arcanum, though it sounds like it'll be getting the Fallout 3 treatment and switching from an isorpg to a FPS/RPG. Two of the original creatorsbare working there now and apparently someone stalked their pintrest pages and saw a whole lot of steampunk and Victorian styles on there.
Do you think this is all just wishful thinking or do you think this holds water? And what would you think of the game play changes this would bring?
I have loved everything Adventure Zone. However, both Amnesty and Graduation felt distictly different from Balence in a way Ethersea doesn't. The vibe is back. I think it has something to do with the spontaneity and the very unfilled world. I love Adventure Zone, and I'm so excited to follow this new season!
TLDR: Balance was like Kingdom Hearts 1, Amnesty and Graduation were like Chain of Menories and 358/2 days, and Ethersea is like Kingdom Hearts 2
I just found out about this game, but it looks like it might scratch that Arcanum #2 itch I've had for the last 20 years.
Gameplay Trailer - https://youtu.be/7sf62VYv4y4
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