A list of puns related to "Proper Acceleration"
Would you guys like to see a system of acceleration and terminal velocity implemented for planets and moons?
edit - by acceleration, Iβm referring to objects in free fall on planetary bodies.
I'm trying to do some maths to figure out what type of performance I can expect from a motorcycle that has 8 foot pounds of torque (at 7k rpm). What are some easy ways to figure out acceleration for a motorcycle based on mass being the changing variable? I.e. if I weight 150 lbs and a bike has a weight of 250 lbs, the bike torque being 8 foot pounds what type of acceleration would I expect? Not if I increase my weight to 250 lbs and bike stays at 250 lbs acceleration should be a fair bit lower. Trying to see what type of loads a bike of this size could handle from a mathematical side. Obviously real life performance would vary based on many other factors.
Thanks in advance
I used to run GameStation Turbo OS on it, but as most of you already know, Debian Jessie is dead. Sucks because that OS was great.
I tried Armbian 20.04 but Kodi sucks on it. Playing my local 1080p videos made it run choppy.
I don't want LibreElec. I want to be able to run a browser as well through VNC. Among other things as a 24/7 machine.
Okay, so I've had this game since launch, and I've never been able to get into it since the game just feels horrid to me.
Siege has always struck me as an interesting game- but I've always had the thought of shitty gunplay holding me back on investing any amount of effort into learning the game.
Having played shooters all my life, I can without a doubt say that console shooters can feel absolutely amazing if you give your players the option to fully adjust how their crosshair will behave; Look at Titanfall 2, for crying out loud! That type of customization is what should be basic standard for controller customization.
What's comfortable for me is having my Deadzones at 2%. Looking at Rainbow's option, I think,"5% can't be too bad." How wrong I was, because the value is beyond incorrect! There's no way in hell that's accurate. It feels as if it's 10-15% Deadzone. It feels awful trying to micromanage my crosshair to see no movement at all- or acceleration taking over and making my character spin way too much, causing me to overadjust. I don't know who said,"Let's have mandatory accel in our game!" and thought it was a good idea.
It doesn't feel natural in Siege. It feels unresponsive at best. So please, consider adding proper Deadzone values and full sliders to Siege, please allow us to outright turn off acceleration, as it does nothing but make the game feel clunky and call for inconsistency. It causes nothing but console players wishing they had an adapter with a mouse to plug in.
(Before abybody goes off about,"Oooh, Aim-Assist is your problem." No, it's not. I play Battlefield, Battlefront 2, Titanfall 2, and many others shooters without Aim-Assist; If there's an option to turn it off, it's immediately gone for me.)
In essence what I've discovered to be true after making various tweaks following tips posted on this sub:
Stock bearings = slow,slow,slow..slow.
Stock bearings w/ a too tight wheel nut = dead.
Zealous/Bones bearings = smoooooooooooth, and fast coasting.
Zealous/Bones bearings with a too tight wheel nut = kinda slow.
Slightly loose belt = scarrrryy fast acceleration -- and seemingly increased speed.
Auto-tensioned belt = bye bye coasting/easy kick starting.
One big thing I noticed that could ruin your experience with new bearings is over-tightening the wheel nut. I've noticed that even if you have good, broken in bearings, you can still run into an incident where you're getting only 10-15 seconds of free spin vs minutes if you don't tighten the wheel nut appropriately.
Even with upgraded bearings and proper tightness nothing so far has brought up the acceleration more than loosening the belt. I did this very slightly so slippage when breaking shouldn't be a problem and hasn't been on my two rides. I hear the motor screaming much more high pitched now than has before, it's as if I unlocked a new mode lol.
I plan on making a video showing the actual difference when you make these changes to better illustrate, I just wanted to get feedback from you guys on things you've tried to increase acceleration.
I've come across the term on Wikipedia but couldn't make sense of the explanation there
I understand that if you're standing on the surface of a planet, gravitational time dilation will come into play. Because you could equivalently think of yourself as being accelerated in deep space in a rocket ship (and there are many convincing arguments that I've seen for why acceleration like this would lead to time dilation effects).
That being said, why would this also apply to something orbiting the planet? You feel no acceleration if you're in orbit. So why would there be any time dilation due to the planet's gravity?
Side question: ignoring time dilation due to velocity, would there be any difference measured in the time dilation if you were standing on a tower 100 miles up compared to orbiting at 100 miles up? Is the gravitational time dilation effect the same at the same location whether or not you're in orbit?
Hi guys,
As the title says I ain't too sure if I am asking in the proper place...
We often see PC games having mouse acceleration, on some good days there is an option to stick to raw input. But why is there this mouse acceleration thing in the first place ?
What's the reasonning to have this thing, that most gamers seems to hate with a passion ?
You decide to launch a ball vertically so that a friend located 45 m above you can catch it. What is the minimum launch speed you could use? How long after the ball is launched will your friend catch it?
I know that the speed of acceleration (or deceleration) is 10m/s due to gravity (actually it's 9.8 but the book uses 10). So I came up with 45m = x + (x-10) + (x-20) I got lucky and guessed to start with 25 as x to start trail and error. 25 is right though. 45=25+15+5.
The problem is that I don't want to guess numbers. What formula will best solve a question like this every time and can you explain why to me?
Wine isn't perfect (yet)
Iommu requires features that are obscure in the consumer market
Dual booting is annoying.
The concept I'm dreaming of consists of an emulated video card that merely passes commands from the guest to the host and performs them. A performance drop is to be expected, but what would the optimal case be?
I'm surprised VB hasnt been forked out of Oracles grasp
Most serious FPS players like to use the same low sens in every game, so they don't screw up their muscle memory for more competitive shooters like CS, R6, OW, Quake, etc.
WF makes it unnecessarily difficult to find the right sens, as opposed to other games where the sens is just a number from 1-100. All WF has is this weird slider that you have to fiddle with until you get something vaguely resembling your normal sens. It doesn't help that the liset sens is different from the in-game mission sens too for some reason.
There's also no way to disable mouse acceleration, so it will still feel really off compared to those other raw input games I listed -- especially when you're trying to make small adjustments for aiming because the cursor slows way down.
And there's no way to set ADS sens separately from look sens.
Hi guys!As mentioned in the title my car stutters after 4500 rpm in almost every gear but the most after 2nd gear. This issue started 1 month after getting a check engine/check anti-pollution error which I fixed by changing the intake. There is no error anymore and I also changed the spark plugs and nothing changed. The transmission changes good in every gear. I also checked the air/fuel mix by getting the car logged and everything was normal. When stuttering it sounds like the car is misfiring but there is no error.
Edit: forgot to mention its a renault megane IV gt 1.6t
Edit2: https://streamable.com/e24cuc
When accelerating after stopping in passenger trains, are you supposed to just put the power at 100% or should you ease into it a bit like with freight trains? With the BR 425 for example, it seems to handle going into full power immediately pretty well, but I'm not sure if that's realistic.
Thanks Western Resource Recovery, thereβs literally a human poo cocktail on my bonnet
The wheel works good, clutch and brake are fine, but the gas pedal I have to depress halfway before it even registers any gas. Unplayable at this point. Anybody know anything? I've searched and can't find anything other than calibration stuff which did not fix it.
When hardware acceleration is on in Edge, Gmail loads as this really bad page. It's worse than the mobile and simple HTML page. So, I googled and found an answer on the Edge forum suggesting to try turning off hardware acceleration. Lo and behold, Gmail loaded in standard view. So, what does hardware acceleration do, and why would it create a problem there? Does have any effect on device performance or battery life?
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