A list of puns related to "Ideate"
Hiya. First time poster, long time lurker. Everybody in my life, including my psychologist bosses and former shrink, figure that I check almost all the boxes for ADHD except my last diagnostician (protip: if you cry really hard during your eval, your clinician will conclude that you're merely traumatized, not ADHD, rather than one of the bajillions of people who have both). Currently looking down the barrel of trying to schedule another eval.
The sitch:
Made a thoughtless mistake at work yesterday. That was tolerable. Made another. Okay, don't love it, but I'm relatively new, it happens.
Made a third because I didn't understand what my boss was asking of me.
Got snapped at on an email with a coworker CC'd.
Said email chain was forwarded to a 2nd coworker, now with my boss clarifying that I was not in charge of the thing I thought, that I was to send things to her so she could correct any fuckups before passing it along to the next guy.
Oh, and btw, I made another mistake in the subject line of the email, so could I please try and remember that going forward.
Concision: administration is not for me, I should go live in a shack in the woods.
What I hate about this is that I don't have a leg to stand on.
I can't tell myself those mistakes didn't really matter - they did, I created additional work for somebody.
I can't tell myself I'm being overly anxious - I don't think I'm going to get fired or anything over this, I'm being perfectly realistic.
I can't blame anyone else for this. This was on me.
And it's been like this my whole life. "Why weren't you thinking", "why weren't you more careful", "no mistakes", "be better next time", "how could you do this again."
When I'm "more careful" I just turn into an anxious wreck who, oh, btw, STILL MAKES THE SAME NUMBER OF MISTAKES, BUT ANXIOUSLY.
I'm so tired.
How do you "be more careful"? What measures do you take to catch the mistakes before they happen? If you've got a good supervisor, how do they communicate with you?
Also, would any of you be interested in moving to a shack in the woods sometime?
for context, i'm coming from a cs background, and I love creating stuff and working on projects! things im thinking about are among the lines of 15-462 computer graphics, 15-466 game pgmg, 53-831 building virtual worlds, etc.
if you had very limited time, what project-oriented classes would you recommend? particularly things that are more on the game design/game dev/fabrication/creative process, although i'm also open to new similar experiences. Any classes that are largely interdisciplinary are also very welcome. the more technical the better but I'm open as long as they're fun and instructive and/or different.
u/baobones is an amazing artist who made sketches for my NFT project. I didn't really know what direction I wanted so my whole project was super vague. But they went above and beyond and was super creative and iterative. Also very reasonable in terms of structure of our deal and things like that. Fully recommend!
I was in a discussion today with a group I sometimes play indie RPGs with esp. low structure RPGs like Dungeon World, the Sprawl, Mork Borg etc. we usually do not have a rigid campaign structure. Often there is a naturally railroaded world-scale theme but the individual sessions move based on the players choices.
Iβve never really fully enjoyed these games. Iβd always chalked it up to being a more tactical and less RP player than my peers but Iβve recently come to believe it is actually because they always devolve into the more vocal players (who always have extremely wild and self interested βloudβ characters) taking the entire thing in the direction that interests them as individuals rather than the direction that would make it more fun for the entire group.
So, to stave that off, if I am running an open world game and want to try and keep the loudest players from also creating the loudest characters and to avoid them steering the ship for the entire table, what are some resources or tools for creating a TEAM dynamic between the players before they even create the characters? Then, at the very least, at least the loudest objectives will also be the team objectives (in theory) and the game will be more fun for everyone.
Guys letβs just stop BOT posting. Hit the community with your ideas in the comment to make this community grow. I have seen plenty of you doing awesome things in bits and pieces, lets build a repository here. And like a true value system for decentralised community- pickβem to contribute as much as we can individually.
Requesting the moderators to pin this - so that whenever anyone new joins, he/she can pick any initiative and volunteer.
New webdev here. I've been jumping right into VS code to create sites and designing as I go, but I think creating the design in full first then just coding it out would be much more productive. My question is: What tools and/or methods do you use when you're working on coming up with a new design or creating a mockup?
Careful to keep your arousal low and frame questions in a way that doesn't elicit you're usual waking responses. Because rigid framing begets rigid thinking: you will quickly snap out of the window of optimal creativity.
Source: Stanford neuroscientist Andrew Huberman on the "Neuroscience of Optimal Performance"
Episode #139 - Lex Fridman podcast - 38:12
Goodluck, let us know if you have any tips for making the most of this fleeting window :)
Hi! I'm a freshman at Dietrich College majored in psychology. I'd love to stick to my home major but I'm also thinking about pursuing video game-related things as a career.
The two programs that I'm currently looking at are an additional major in HCI and minor in the game design branch of IDEATE. I've finished 15-112 and am taking 15-122. Based on the experience in these two courses I feel like the pure programming is manageable but not so much fun in comparison with another mini-course on Unity I'm taking. It seems to me that IDEATE has more courses closely related to the game design. Yet since they only offer minors, I'm kinda afraid that it wouldn't be as impressive as a double-major on the resume.
So I'm wondering what it is like in these two programs. Does one of them have a lot heavier workload than the other? Are they providing necessary education for people pursuing jobs in game design? Also, is it hard to get into these two programs? Is a decent GPA enough or you'll need some other recommendation letters or internship experience?
Thanks!!!
What is the difference between media design and intelligent environments? The website just out here saying words.
Not an artist, so im not even sure about the right terminology. How would i describe on upwork or a freelance site the kind of person i need to hire to help our company come up with how to visually represent our value propsitions through diagrams. for example, lets say we want to show how our product works with another technology and need a designer/concept artist to come up with this idea. Thanks!
Hi everyone! My client is looking for new landowners and/or aspiring property developers to participate in user research for a newΒ building ideation & planning serviceΒ called BUILDINGidea. This is a pre-construction tool for people of all ages and types of education. We will be donating $2 to the World Housing Foundation for every response we receive so itβs a great way to share your thoughts while supporting a fantastic cause!
Link to screener: https://forms.gle/B6w9RuZEhC46iYKCA
Thanks in advance!
https://youtu.be/Z8utp95nm6c
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