A list of puns related to "Clientβserver"
I was just reading this post, which reminded me of a similar situation.
TL;DR: Sales and Marketing Director has a plan to get an edge over his competition. Ends up bleeding clients to the competition instead.
This took place a little over 20 years ago in South Africa.
I'd just joined a new company that was a technical service provider for a number of companies, including gaming (as in gambling) companies, cellular companies, banks and more. We did tech work, but the industries were vastly different and that made the work incredibly challenging and interesting.
As the new IT manager, one of the first things I did was to install a ticketing system (Request Tracker - RT, if you're interested) for people to log IT support tickets. In under a week I had enough information to start making recommendations on streamlining a lot of our technical services.
The sales and marketing director (SMD) saw the stats I had access to and got (almost sexually) excited, and demanded that we give his sales guys access to the request tracker. It wasn't a perfect fit out of the box, but over the next few weeks we tweaked it so that it became a very useful tool for them.
Some thing to understand about is is that we provided technical services to our clients, and we used special (and stupidly expensive) software that was licensed to us. The way the licenses worked is that there was a very expensive 'management' server that required a license that cost about $10 000 per year, and then you needed client licenses that cost something like $20 000 per year for 10, and $25 000 per year for a hundred. We had about 5 thousand licenses, so each individual license ended up costing us something like $30 - $100 (different license capabilities). So we ran the 'main' management server at our office, and delegated x licenses to a special management server at each client's site. We got away with this because only our staff used the client licenses, even though they were using the client licenses on behalf of a different entity entirely (it was quasi legit - had the software license owner challenged this in court they may have won, but their competitor had a significantly cheaper product with slightly less functionality that we would have migrated to so everyone just pretended we were friends and were OK with everything going on. We were by far their biggest custom
... keep reading on reddit β‘Edit: Apparently the "non malicious code" that was the source of this has been removed by the dev and has been made public on the kyber discord. I'd say everything's resolved.
Just a quick heads up for everyone. A Kyber admin just remotely opened this (not meant to rick roll) on everyone's PCs when we were doing a private match. After people freaked out ingame they tried to do damage control by saying "that's pretty much all we can do".
I'm not an IT expert but if they can remotely execute code on any PC then there's gotta be someone who's in the mood to destroy people's PCs by hosting a server and then downloading viruses. Don't think that any of the Kyber admins would do anything like that, but to put it mildly: This has some MW2 levels of trust issues with their servers.
(To clarify this is exactly what currently happens on COD MW2's PC Lobbys - Hackers able to remote execute basically anything on the PCs connected to the same lobby as they are)
There's always been a bit of disagreement between the client and server regarding how much health an enemy has. You'd see it occasionally where the enemy's health suddenly changes when the server update comes in and sets the record straight.
As of the Anniversary update (version 3.4.0), this became the rule rather than the exception. There is some systemic issue causing the client to consistently overestimate the damage dealt to an enemy.
This next bit is speculation. I believe this bug is responsible for the non-lethal Finishers. The client thinks that an enemy's health is low enough to be Finished when it actually isn't. It plays the Finisher animation, destroys the enemy locally, and even triggers effects that take place on Finishing an enemy. Then the enemy "respawns" as part of resynchronization when the next server tick comes in.
Northstar is a Titanfall 2 mod that enables custom servers and allows multiplayer mods! This is huge because the official servers are still plagued by DDoS attacks, rendering the game nigh unplayable. Now we can not only play on community servers, but also have mods and custom rules!
To install it on Linux, download the latest release then drop the contents of the folder into the game files (which you can find by right clicking the game on Steam --> properties --> local files --> browse)
Then, rename NorthstarLauncher.exe to Titanfall2.exe, and rename the original Titanfall2.exe to anything else.
After that, I would suggest forcing the game to use Proton Experimental, as I had issues running it with the latest Proton stable (6.3-8). If it exists, I'd also recommend deleting the game's proton prefix folder (steam/steamapps/compatdata/1237970/), which is always recommended when changing proton versions.
Now just launch the game through Steam and it should work! You'll be greeted with a Northstar welcome message on the main menu assuring you that installation is successful. Have fun.
If you have any issues running it, you could check the linux release issues on their github for updates.
1) Are you OK with direct message offers from vendors?
Yes
2) What are your main reasons for wanting a seedbox?
Stream via plex, gaining decent ratio in private trackers
3) Are you okay with sharing hardware resources with other users [shared] or do you need the seedbox hardware dedicated to just you [dedicated]?
Dedicated
4) Do you want someone else to be responsible for maintaining the seedbox software (operating system, applications) [managed] or do you want to do it all yourself [unmanaged]?
Managed
5) Please describe your seedbox experience. (You may wish to list any seedbox providers you've been with before.)
Very basic shared seedbox ~9 years ago.
6) Please describe your experience with Linux. (Most seedboxes run Linux and some knowledge of it may be helpful.)
Intermediate
7) What is the high end of your budget? (Please give a specific amount and a currency. "Cheap" might mean something different to one person than it does to another.)
40 Euro
8) Do you have preferences or requirements concerning payment? (Paypal, Bitcoin, etc.)
Credit card or paypal
9) Do you plan to use public trackers?
No
10) What kind of connection speed do you need? (Common answers would be 100Mbps, 1Gbps, 2Gbps, 10Gbps.)
1Gbps
11) How much combined upload and download traffic do you expect each month? Include download of files from the seedbox to your local computer. If you don't know, tell us what upload amount per month would realistically make you very happy with your seedbox.
100TB
12) What is the minimum disk space you need?
4TB
13) Do you require a specific type of mass storage? (HDD, SSD, NVMe SSD) If other than HDD, please explain why you think you need this.
HDD
14) Do you require a specific torrent client?
Deluge 2.0.x , qBittorrent 4.4.x , Transmission 3.xx
15) Do you require any other applications on the seedbox? (e.g. Plex, Subsonic, Radarr)
Plex - 4K content simultaneously to max of 5 users
16) Do you require SSH access to the command line?
Yes
17) Do you require access to a remote desktop?
Yes
18) Do you require admin level (i.e. 'root') access? If yes, please explain why.
Yes, unless I can yum install everything W/O root
19) Do you have any other specific requirements?
CPU benchmark of at least 7000.
Datacenter in Europe - NH/DE preferable
20) Is there any other information you think might help in getting a useful recommendation?
... keep reading on reddit β‘I was trying to figure out Docker last night and had no luck installing Plex so Iβm thinking Iβll just go back to installing everything on Windows.
All the guides Iβm finding are either 5+ years old or based on Docker or Linux. I just want to set up Plex with Sonarr, Radarr, Prowlarr, Torrents, and Ombi on Windows.
Any help is appreciated. If anyone is available tonight/tomorrow I could screenshare on discord if someone who knows how to use the docker version wants to help for a bit of $.
The server was shut down earlier as the news of an exploit within the game, which affects servers also, started to quickly spread, to avoid potentially any players to be affected by this or the server itself.
This affects many servers and all versions of the game until Mojang applies patches to all versions (some of which they have already done). Right now it is not recommended to play on servers that you do not trust, or use any clients/mods that have not patched this exploit.
You can read more details here and here as well as you will most likely find further information elsewhere as it affects a large part of the minecraft community.
We have patched this on our server end and made protections against the exploit being sent by players, but have decided to keep the server further offline until there are further developments, and/or that it is fully patched and that more players become aware of it.
The server should be back online later today (sometime within 16 hours from this post) unless something changes that delays this, this post will be edited if so.
Meanwhile if you play minecraft right now it is recommended to not play on servers or with players that you do not trust, and that you turn off chat, however turning off chat does not entirely block this exploit if your client/mod could possibly read the exploit from elsewhere which is why it is important that the developer of your client/mod updates against this as well.
Update:
The server is now back online, along with Mojang having applied patches for most client versions. Any custom client or mod that has not updated may still be affected, you must check this yourself.
Update 2:
Some players still felt unsafe seeing 'joke' variations of the exploit in their messages or chat, and there was a potential workaround found that affected outdated clients/mods, so for now we have disabled it being possible to send any of the characters used in the exploit in the chat or direct messages. Outdated clients or mods are still affected and possibly any 'updated' client or mod that has not done an effective enough patch, while we have made attempts to protect any outdated player from being sent this exploit there might still be other ways depending on how your client or mod works.
If you want to be completely safe you may wait for further updates across the community regarding this exploit
... keep reading on reddit β‘Hello, I've been playing on Ionia from the UK for a week now and just unlocked ranked and noticed some big differences which I think we'd enjoy on our client. Not doing long intros just jumping to the point. (I'm peak gold 2 euw btw so I can't talk about high level stuff.)
Edit : haven't really played on EUW for a couple of patches. This doesn't seem unique. However it does have more progression systems (3 battle-pass systems that I could find vs the 1 I've seen on riot client)
Every champ is unlocked. I think this is due to an event but it feels nice that events like this exist where I can play anything I want (similar to how pros/streamers get fully unlocked accounts but u still have to buy skins).
New players get double xp + free champs and skins temporarily at different level breakpoints all the way to 30. This makes unlocking ranked really easy if you grind for 1-2 days.
In client guides. You can see popular runes/skill orders/spells/items for each champ with per role information. Great for beginners and appears in the main client home area.
You don't see player names in champ select. This is something I've heard high elo players request a lot, I'm just a silver/gold player on euw so it doesn't impact me but I know this one is a common request.
Automatically curated rune page that are pulled from progamers/high elo that you can import (think blitz.gg/mobalytics/etc). This appears in champ select.
unrelated) Less people having mental breakdowns. You'll either get people trying 500% to win at any cost or somebody will just leave the game. Much better than the passive aggressive half in half out approach I see on EUW/NA. This isn't really anything to do with the client. Also I swear these players have faker hands 9/10 times, they just have insane mechanics in bronze even if their brain is not quite installed. You will also get perma invaded by jg + supp and every camp seems to be warded 24/7.
This is a desktop application to manage customers, sales orders, invoices and so on. Currently I've split the application in three projects: the UI, services and data access. I'd like to have the UI in a client pc and the services and data access in a server. Is it possible?
I installed the server on MacOS through a Docker container using these steps. Everything seems to be working when I open the web interface from Docker. Google results (including advice from this sub) and the Next Cloud login window say to just get the server address from the browser address bar, but thatβs just βhttp://localhost:8080/settings/admin/serverinfoβ There is DNS address in the system menu of the Next Cloud web interface but entering that just times out, and I canβt find it anywhere else. Help is appreciatedβ¦ π
I need to build an app to display high frequency real time data in browsers. So the data can be viewed anywhere there is a connection, on just about any device.
The data is provided by a UDP socket connection on the server. The data message size is anywhere from 20 bytes to 500 bytes. The message frequency is 10Hz or so.
What is the best way to transfer this data between the node server and the Javascipt client in the browser ?
Thanks.
Update: I installed a websocket server in the nodejs server and a websocket client in the app. It works great.
Iβm struggling to understand what all the hype is about currently. I played a lot of TF2 at launch on PS4 and I loved it. I slowly stopped playing though and I havenβt properly played it in years.
A couple of months ago however when the game had a free weekend on Steam I really enjoyed it again and I figured Iβd probably purchase it in the near future. Well about a month ago I did but only just got round to installing it today.
With all the hype recently around the Northstar client I figured Iβd have to install some stuff before I jumped into things again but Iβve just been playing on the official servers no problem. With that being the case is it even worth me bothering with the Northstar client or will it just be a small set of diehard fans playing?
I want to turn a raspberry pi into a wireless cast station to play music to my sound system, and Im wondering if there's anything on Unraid I can use as a main server, while treating the pi like an end node.
Roon is too expensive,
PiCorePlayer looks like my next option, but it doesn't have a parent/child relationship with something I can set up on unraid (I don't believe)
Volumio was another 'all in one' option I liked, but is way too expensive as well (since they lock bluetooth and other features behind a paywall),
I don't think AirSonic will work, since I need some sort of interface to play from on the pi, and it will be running headless
Running Plexamp headless seemed like a good option, but I want the flexibility of casting spotify music to the pi as well as playing my own local music.
I'm currently making a multiplayer card game and the way that it works right now is that one of the lobby members hosts it.
The server is a Flask web server and every time the game needs some info, it sends HTTP requests to that server.
I want to rewrite this so that the server is a dedicated program but now I'm not sure how to send things back to the client.
What I mean is:
For example, player 2 draws 2 cards and plays a 3. Player 2's client sends a request to the server with the info that they have done these actions. Now the server needs to send that to the rest of the lobby members so that they are updated.
I thought about also hosting a small Flask app within the client, but I'm not sure.
Edit: I could probably also do this with TCP / UDP sockets, but I don't want to get my feet wet with that just yet Disregard this edit, I am learning sockets in python.
Been trying to play this for about 30 min and keep getting this error. I deleted the game and reinstalled it and the same error keeps coming up. Any suggestions?
My daughter wants to get into video editing (Mitchell's vs. the Machines ftw). We bought her a Surface Pro 7 (16gb i7) for school awhile back and with the stylus and what not I figured it would be a nice interface for editing.
From reading other posts here though, it seems like that machine may not have the chops to be a good video editing machine though.
In my server closet, I have a 128gb ram, 5950x nas/kvm linux host.
Is there any workflow/solution where I can utilize this machine to help with the editing flow for the surface pro in some way (beyond the obvious of video storage on the nas)?
On Sept 19th 2021, the 24 hour count of registered members to log into FICS was 100% Total Count 1838 per Interface Tracker. On Dec 19th the 24 hour count was 100% Total Count 1807. Today Jan 15th 2022 the 24 hour count is 100% Total Count 1822. To give it a context my only 24 hour count I have prior is Jan 2021 and it was 2600.
The follow conversation in part appeared on FICS channel 2, Discussions about FICS, on January 6th 2022:
6:13:15 Leit(2): lichess is all about the chess. limited interactions between the players, and nothing from the admins
6:13:24 Leit(2): chess chess chess
6:13:51 Leit(2): they do a good job of weeding out cheaters there and such
6:14:13 Leit(2): so most likely you are getting a clean game
6:14:31 Leit(2): and they have good post mortem analysis tools, easy to use
FICS is smaller. It allows more player interaction. What I've been trying to do as an interface writer is touch on that last point, the after the game tools and things to do.
I've made Diamond Chess Online, http://www.diamond-chess.com for iOS, Mac and Android. Clients that allow both online gaming and offline functionality such as the on-board Pulsar Chess Engine with Chess, Ches960 and more, and the Opening Explorer based on 360K over the board games with both players rated over 2300 with analysis. And all free and ad free.
FICS has stopped declining, how can it grow?
Well I'm hoping my next interface can help out too by providing finally a Windows Interface, as well as Mac and Linux, all in one app. It's currently in Beta with only a Mac installer but i'll get a Windows installer for the beta soon, at http://www.PearlChess.com and is a port of my Lantern Chess client to ICC which is 12 years old this month.
And the https://www.freechess.club web interface writer is also doing updates this month, one I've code reviewed. And he wants to follow the lead of the popular FICS html 5 app, Mobialia, and be like it in App Stores moving forward. The Head Admin pushed out the first update of FICS web site download software in some years as well.
The FICS donation drive in December for one years web hosting raised two years allowing FICS to get a lower rate and pay for two years, news 1666 on FICS. 2022 is a new year and there is room for two free servers of a different format, one much smaller, to grow.
Edit: FICS - Free Internet Chess Server - [https://www.freech
... keep reading on reddit β‘I'm writing this thing that relies in long-standing (persistent) HTTP GET connection, i.e. connections that stay open and send events back to the client as they appear. Think server-sent events (SSE).
I've not done any benchmarking yet (which I will do as time permits), but I was wondering if anyone had experience in this. What influences how many connections a Go HTTP server can keep open?
Other than the usual suspects, i.e. Linux max open files, ulimits, and system memory.
I've googled a bit but nothing popped up that I found super helpful. Any insight would be much appreciated.
I have a company (two offices in different physical locations) that wants to use me for I.T. and they are dead set on some centrally managed endpoint protection, something like ESET I'm guessing.
Their current setup has their server being used as a quickbooks server, and file storage. 75% of the computers aren't even connected to the domain, the server doesn't have DNS or DHCP set up, it really is just a glorified regular desktop.
They store quickbooks database and some client and employee info. Is it really necessary for them to pay $1000-$1500 per year for ESET?
They already have office365, I want to move all their data to onedrive, ditch local storage, and tell them they don't need ESET, just to rock windows defender. OneDrive will protect against ransomware, field employees can do everything through the cloud (chromebook, etc) and quickbooks backups will also be backed up to onedrive also.
Am I being to lackadaisical? This isn't some company that needs ultra high security and has proprietary stuff they develop, its a service company, like construction or house cleaning. Am I wrong?
Currently I'm on design patterns and was just finishing up an implementation over the abstract factory method. Going good so far and have already done to death data structures and algorithms. I do need some clarification from here on out because after I'm done with design patterns.... I'm moving on to data bases themselves.
Before I keep going, I need some explanation over what exactly is happening from client side.. API... and then data bases. Suddenly I'm done with my design patterns to organize objects for the client while they're using the application on the front end. Now where exactly do APIs... data structures... and data bases come into play?
Whenever I hear the words client and server I think about a restaurant. You have the client, the customer, asking for food from the server. Such bourgeois consumer metaphors. If the data revolution took place in the USSR, what would clients and servers be called?
edit: whoever downvoted me is a traitor to the working class
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