Northstar Client master servers are currently down - but don't panic.
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πŸ‘€︎ u/Redditer_54
πŸ“…︎ Dec 30 2021
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Marketing Director wants to be notified of events on our client servers.

I was just reading this post, which reminded me of a similar situation.

TL;DR: Sales and Marketing Director has a plan to get an edge over his competition. Ends up bleeding clients to the competition instead.

This took place a little over 20 years ago in South Africa.

I'd just joined a new company that was a technical service provider for a number of companies, including gaming (as in gambling) companies, cellular companies, banks and more. We did tech work, but the industries were vastly different and that made the work incredibly challenging and interesting.

As the new IT manager, one of the first things I did was to install a ticketing system (Request Tracker - RT, if you're interested) for people to log IT support tickets. In under a week I had enough information to start making recommendations on streamlining a lot of our technical services.

The sales and marketing director (SMD) saw the stats I had access to and got (almost sexually) excited, and demanded that we give his sales guys access to the request tracker. It wasn't a perfect fit out of the box, but over the next few weeks we tweaked it so that it became a very useful tool for them.

Some thing to understand about is is that we provided technical services to our clients, and we used special (and stupidly expensive) software that was licensed to us. The way the licenses worked is that there was a very expensive 'management' server that required a license that cost about $10 000 per year, and then you needed client licenses that cost something like $20 000 per year for 10, and $25 000 per year for a hundred. We had about 5 thousand licenses, so each individual license ended up costing us something like $30 - $100 (different license capabilities). So we ran the 'main' management server at our office, and delegated x licenses to a special management server at each client's site. We got away with this because only our staff used the client licenses, even though they were using the client licenses on behalf of a different entity entirely (it was quasi legit - had the software license owner challenged this in court they may have won, but their competitor had a significantly cheaper product with slightly less functionality that we would have migrated to so everyone just pretended we were friends and were OK with everything going on. We were by far their biggest custom

... keep reading on reddit ➑

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πŸ‘€︎ u/AlsoNotTheMamma
πŸ“…︎ Jan 17 2022
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Northstar, a Titanfall 2 Custom Server Client, has been officially released. github.com/R2Northstar
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πŸ‘€︎ u/ProwlerCaboose
πŸ“…︎ Dec 24 2021
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The 30th Anniversary update seems to have caused a significant increase in the desynchronization of enemy health values between the client and server, which may be responsible for the bug where Finishers fail to kill an enemy

There's always been a bit of disagreement between the client and server regarding how much health an enemy has. You'd see it occasionally where the enemy's health suddenly changes when the server update comes in and sets the record straight.

As of the Anniversary update (version 3.4.0), this became the rule rather than the exception. There is some systemic issue causing the client to consistently overestimate the damage dealt to an enemy.

This next bit is speculation. I believe this bug is responsible for the non-lethal Finishers. The client thinks that an enemy's health is low enough to be Finished when it actually isn't. It plays the Finisher animation, destroys the enemy locally, and even triggers effects that take place on Finishing an enemy. Then the enemy "respawns" as part of resynchronization when the next server tick comes in.

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πŸ‘€︎ u/Endless24
πŸ“…︎ Jan 11 2022
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Northstar, a Titanfall 2 Custom Server Client, has been officially released. github.com/R2Northstar/No…
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πŸ‘€︎ u/Shadowlette
πŸ“…︎ Dec 24 2021
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Heads Up: The Kyber.gg client is able to execute code remotely on every system that is connected to their servers

Edit: Apparently the "non malicious code" that was the source of this has been removed by the dev and has been made public on the kyber discord. I'd say everything's resolved.

Just a quick heads up for everyone. A Kyber admin just remotely opened this (not meant to rick roll) on everyone's PCs when we were doing a private match. After people freaked out ingame they tried to do damage control by saying "that's pretty much all we can do".

I'm not an IT expert but if they can remotely execute code on any PC then there's gotta be someone who's in the mood to destroy people's PCs by hosting a server and then downloading viruses. Don't think that any of the Kyber admins would do anything like that, but to put it mildly: This has some MW2 levels of trust issues with their servers.
(To clarify this is exactly what currently happens on COD MW2's PC Lobbys - Hackers able to remote execute basically anything on the PCs connected to the same lobby as they are)

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πŸ‘€︎ u/Hazelpancake
πŸ“…︎ Jan 16 2022
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Titanfall 2 modders released "Northstar", a client that enables custom servers and modded content. Also works on Proton!

Download it here

EDIT: Updated guide here

Northstar is a Titanfall 2 mod that enables custom servers and allows multiplayer mods! This is huge because the official servers are still plagued by DDoS attacks, rendering the game nigh unplayable. Now we can not only play on community servers, but also have mods and custom rules!

To install it on Linux, download the latest release then drop the contents of the folder into the game files (which you can find by right clicking the game on Steam --> properties --> local files --> browse)

Then, rename NorthstarLauncher.exe to Titanfall2.exe, and rename the original Titanfall2.exe to anything else.

After that, I would suggest forcing the game to use Proton Experimental, as I had issues running it with the latest Proton stable (6.3-8). If it exists, I'd also recommend deleting the game's proton prefix folder (steam/steamapps/compatdata/1237970/), which is always recommended when changing proton versions.

Now just launch the game through Steam and it should work! You'll be greeted with a Northstar welcome message on the main menu assuring you that installation is successful. Have fun.

If you have any issues running it, you could check the linux release issues on their github for updates.

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πŸ‘€︎ u/popcar2
πŸ“…︎ Dec 24 2021
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2.5 Beta Client has been distributed & servers go live tomorrow! (via Ubatcha)
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πŸ‘€︎ u/frollein_manu
πŸ“…︎ Jan 05 2022
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Just downloaded Northstar Client and it's telling me there are no servers found. How do I fix this?
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πŸ‘€︎ u/Noob_At_Photo
πŸ“…︎ Dec 30 2021
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Northstar a Titanfall 2 Custom Server Client has been officially released. github.com/R2Northstar
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πŸ‘€︎ u/ProwlerCaboose
πŸ“…︎ Dec 24 2021
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This may be zombies, but this is how aim assist would behave on a "rubberbanding" target. VG zombies does not have client hosting, this is on dedicated servers with 34-50ms. 120FOV/60fps/affected. May appear more snappy on higher framerates. Simply an example to consider. v.redd.it/frcvjw25ri981
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πŸ‘€︎ u/breakneckaloe
πŸ“…︎ Jan 03 2022
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NEW!! In game Voice Chat [Setup Client and server] DCS youtu.be/oNEZ6-xZl6g
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πŸ‘€︎ u/FlightSimFan
πŸ“…︎ Dec 29 2021
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When I place blocks very quick they only render on the client, so when I rejoin there are holes everywhere. Im on Purpur server,
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πŸ‘€︎ u/Frietzak1
πŸ“…︎ Dec 28 2021
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Dedicated server with torrent client and plex server - stream 4K content to 5 users

1) Are you OK with direct message offers from vendors?

Yes

2) What are your main reasons for wanting a seedbox?

Stream via plex, gaining decent ratio in private trackers

3) Are you okay with sharing hardware resources with other users [shared] or do you need the seedbox hardware dedicated to just you [dedicated]?

Dedicated

4) Do you want someone else to be responsible for maintaining the seedbox software (operating system, applications) [managed] or do you want to do it all yourself [unmanaged]?

Managed

5) Please describe your seedbox experience. (You may wish to list any seedbox providers you've been with before.)

Very basic shared seedbox ~9 years ago.

6) Please describe your experience with Linux. (Most seedboxes run Linux and some knowledge of it may be helpful.)

Intermediate

7) What is the high end of your budget? (Please give a specific amount and a currency. "Cheap" might mean something different to one person than it does to another.)

40 Euro

8) Do you have preferences or requirements concerning payment? (Paypal, Bitcoin, etc.)

Credit card or paypal

9) Do you plan to use public trackers?

No

10) What kind of connection speed do you need? (Common answers would be 100Mbps, 1Gbps, 2Gbps, 10Gbps.)

1Gbps

11) How much combined upload and download traffic do you expect each month? Include download of files from the seedbox to your local computer. If you don't know, tell us what upload amount per month would realistically make you very happy with your seedbox.

100TB

12) What is the minimum disk space you need?

4TB

13) Do you require a specific type of mass storage? (HDD, SSD, NVMe SSD) If other than HDD, please explain why you think you need this.

HDD

14) Do you require a specific torrent client?

Deluge 2.0.x , qBittorrent 4.4.x , Transmission 3.xx

15) Do you require any other applications on the seedbox? (e.g. Plex, Subsonic, Radarr)

Plex - 4K content simultaneously to max of 5 users

16) Do you require SSH access to the command line?

Yes

17) Do you require access to a remote desktop?

Yes

18) Do you require admin level (i.e. 'root') access? If yes, please explain why.

Yes, unless I can yum install everything W/O root

19) Do you have any other specific requirements?

CPU benchmark of at least 7000.

Datacenter in Europe - NH/DE preferable

20) Is there any other information you think might help in getting a useful recommendation?

... keep reading on reddit ➑

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πŸ‘€︎ u/Xkr4tos
πŸ“…︎ Jan 16 2022
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Looking for a More Recent Step-by-Step Guide on Setting up a Plex Server with Sonarr, Radarr, Torrent Client, Prowlarr, and Ombi on Windows 10/11 Pro.

I was trying to figure out Docker last night and had no luck installing Plex so I’m thinking I’ll just go back to installing everything on Windows.

All the guides I’m finding are either 5+ years old or based on Docker or Linux. I just want to set up Plex with Sonarr, Radarr, Prowlarr, Torrents, and Ombi on Windows.

Any help is appreciated. If anyone is available tonight/tomorrow I could screenshare on discord if someone who knows how to use the docker version wants to help for a bit of $.

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πŸ‘€︎ u/TheCaptHammer
πŸ“…︎ Jan 05 2022
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Sticky desync - Client vs Server v.redd.it/m4kulnkcxj881
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πŸ‘€︎ u/iamwhasted
πŸ“…︎ Dec 29 2021
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Server offline and Minecraft client / server exploit

The server was shut down earlier as the news of an exploit within the game, which affects servers also, started to quickly spread, to avoid potentially any players to be affected by this or the server itself.

This affects many servers and all versions of the game until Mojang applies patches to all versions (some of which they have already done). Right now it is not recommended to play on servers that you do not trust, or use any clients/mods that have not patched this exploit.

You can read more details here and here as well as you will most likely find further information elsewhere as it affects a large part of the minecraft community.

We have patched this on our server end and made protections against the exploit being sent by players, but have decided to keep the server further offline until there are further developments, and/or that it is fully patched and that more players become aware of it.

The server should be back online later today (sometime within 16 hours from this post) unless something changes that delays this, this post will be edited if so.

Meanwhile if you play minecraft right now it is recommended to not play on servers or with players that you do not trust, and that you turn off chat, however turning off chat does not entirely block this exploit if your client/mod could possibly read the exploit from elsewhere which is why it is important that the developer of your client/mod updates against this as well.

Update:

The server is now back online, along with Mojang having applied patches for most client versions. Any custom client or mod that has not updated may still be affected, you must check this yourself.

Update 2:

Some players still felt unsafe seeing 'joke' variations of the exploit in their messages or chat, and there was a potential workaround found that affected outdated clients/mods, so for now we have disabled it being possible to send any of the characters used in the exploit in the chat or direct messages. Outdated clients or mods are still affected and possibly any 'updated' client or mod that has not done an effective enough patch, while we have made attempts to protect any outdated player from being sent this exploit there might still be other ways depending on how your client or mod works.

If you want to be completely safe you may wait for further updates across the community regarding this exploit

... keep reading on reddit ➑

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πŸ‘€︎ u/2builders2tools
πŸ“…︎ Dec 10 2021
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Ionia (chinese server) vs EUW - 6 cool client differences (after a week of playing)

Hello, I've been playing on Ionia from the UK for a week now and just unlocked ranked and noticed some big differences which I think we'd enjoy on our client. Not doing long intros just jumping to the point. (I'm peak gold 2 euw btw so I can't talk about high level stuff.)

  1. TFT pass levels up really fast and can be levelled up through summoners rift games. So non TF players like me get emotes quickly. There are also other passes that offer free content which is cool. As well as a new player introduction thing where u get any champ in the game and some free stuff.

Edit : haven't really played on EUW for a couple of patches. This doesn't seem unique. However it does have more progression systems (3 battle-pass systems that I could find vs the 1 I've seen on riot client)

  1. Every champ is unlocked. I think this is due to an event but it feels nice that events like this exist where I can play anything I want (similar to how pros/streamers get fully unlocked accounts but u still have to buy skins).

  2. New players get double xp + free champs and skins temporarily at different level breakpoints all the way to 30. This makes unlocking ranked really easy if you grind for 1-2 days.

  3. In client guides. You can see popular runes/skill orders/spells/items for each champ with per role information. Great for beginners and appears in the main client home area.

  4. You don't see player names in champ select. This is something I've heard high elo players request a lot, I'm just a silver/gold player on euw so it doesn't impact me but I know this one is a common request.

  5. Automatically curated rune page that are pulled from progamers/high elo that you can import (think blitz.gg/mobalytics/etc). This appears in champ select.

unrelated) Less people having mental breakdowns. You'll either get people trying 500% to win at any cost or somebody will just leave the game. Much better than the passive aggressive half in half out approach I see on EUW/NA. This isn't really anything to do with the client. Also I swear these players have faker hands 9/10 times, they just have insane mechanics in bronze even if their brain is not quite installed. You will also get perma invaded by jg + supp and every camp seems to be warded 24/7.

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πŸ‘€︎ u/moon_euw
πŸ“…︎ Nov 29 2021
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Cant get the custom servers to work. I followed all the stuff. When The game launches Kyber Client says injected then Bf2 Crashes and the client then says waiting to launch. I followed everything and am feeling really dumb Atm. reddit.com/gallery/rnqllk
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πŸ“…︎ Dec 24 2021
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Is it possible to split a desktop application so I can have the front-end on a client pc and the back-end on a server?

This is a desktop application to manage customers, sales orders, invoices and so on. Currently I've split the application in three projects: the UI, services and data access. I'd like to have the UI in a client pc and the services and data access in a server. Is it possible?

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πŸ‘€︎ u/maelvathk
πŸ“…︎ Jan 04 2022
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SonixD - Cross platform desktop client for subsonic servers (airsonic, navidrome, funkwhale, etc) and jellyfin selfhosted music streaming servers. Its quickly become my favorite client and rivals Spotify in terms of UX. github.com/jeffvli/sonixd
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πŸ‘€︎ u/SlaveZelda
πŸ“…︎ Dec 11 2021
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Newbie question. 1st time client login: How do I find the server address?

I installed the server on MacOS through a Docker container using these steps. Everything seems to be working when I open the web interface from Docker. Google results (including advice from this sub) and the Next Cloud login window say to just get the server address from the browser address bar, but that’s just β€œhttp://localhost:8080/settings/admin/serverinfo” There is DNS address in the system menu of the Next Cloud web interface but entering that just times out, and I can’t find it anywhere else. Help is appreciated… πŸ™

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πŸ‘€︎ u/smellythief
πŸ“…︎ Jan 16 2022
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[Notice] How Server/Client Authority is handled in New World - Official News forums.newworld.com/t/not…
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πŸ‘€︎ u/CommanderAze
πŸ“…︎ Oct 30 2021
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Titanfall 2 - Northstar PC Custom Client Announced (Custom Mods, Servers, DDOS Protection, etc.) twitter.com/TheTitanfallG…
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πŸ‘€︎ u/I_WANT_AN_M3_GTR
πŸ“…︎ Dec 15 2021
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I just tried out the account switching feature on the client. However whenever I send a message in a mutual server with my alt. It also types the same message and sends it. Making the account I'm currently using seem offline and unable to send a message. Can anyone help me out? Thanks!
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πŸ‘€︎ u/TheFriskusxD
πŸ“…︎ Jan 14 2022
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Kraft has pulled this on me. One guy managing a huge collection of vm servers, thin clients and processes.
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πŸ‘€︎ u/engr1337
πŸ“…︎ Dec 08 2021
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Adobe PDF & Global Ink Systems Joint Webinar to explain how to harness Adobe PDF and GIS Atlas server to maximize throughput & design fidelity. Adobe = yet another top tier client of NNDM.
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πŸ‘€︎ u/PureFxn
πŸ“…︎ Jan 15 2022
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Best way to send high frequency real time UDP socket data on server to JS clients through node ?

I need to build an app to display high frequency real time data in browsers. So the data can be viewed anywhere there is a connection, on just about any device.

The data is provided by a UDP socket connection on the server. The data message size is anywhere from 20 bytes to 500 bytes. The message frequency is 10Hz or so.

What is the best way to transfer this data between the node server and the Javascipt client in the browser ?

Thanks.

Update: I installed a websocket server in the nodejs server and a websocket client in the app. It works great.

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πŸ‘€︎ u/yycTechGuy
πŸ“…︎ Jan 06 2022
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So why is everyone hyped about Northstar client? Does it have more players than the regular servers?

I’m struggling to understand what all the hype is about currently. I played a lot of TF2 at launch on PS4 and I loved it. I slowly stopped playing though and I haven’t properly played it in years.

A couple of months ago however when the game had a free weekend on Steam I really enjoyed it again and I figured I’d probably purchase it in the near future. Well about a month ago I did but only just got round to installing it today.

With all the hype recently around the Northstar client I figured I’d have to install some stuff before I jumped into things again but I’ve just been playing on the official servers no problem. With that being the case is it even worth me bothering with the Northstar client or will it just be a small set of diehard fans playing?

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πŸ‘€︎ u/Carter0108
πŸ“…︎ Dec 28 2021
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Here's my sErVeR cLoSeT (10 y/o thin client running OMV inside an IKEA Kallax cubicle)
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πŸ‘€︎ u/RaduTek
πŸ“…︎ Dec 05 2021
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(Jan 10) [Bug] [Emote] The Scorecard emote (and other emotes determined by RNG) does not sync between the Client and the Server. v.redd.it/n0ll850r1pb81
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πŸ‘€︎ u/gentlecat2210
πŸ“…︎ Jan 14 2022
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TusPHP: πŸš€ A pure PHP server and client for the tus resumable upload protocol v1.0.0 github.com/ankitpokhrel/t…
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πŸ‘€︎ u/ankitpokhrel
πŸ“…︎ Jan 10 2022
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I'm making a multiplayer game, how do I send info from the game server to the client?

I'm currently making a multiplayer card game and the way that it works right now is that one of the lobby members hosts it.

The server is a Flask web server and every time the game needs some info, it sends HTTP requests to that server.

I want to rewrite this so that the server is a dedicated program but now I'm not sure how to send things back to the client.

What I mean is:

For example, player 2 draws 2 cards and plays a 3. Player 2's client sends a request to the server with the info that they have done these actions. Now the server needs to send that to the rest of the lobby members so that they are updated.

I thought about also hosting a small Flask app within the client, but I'm not sure.

Edit: I could probably also do this with TCP / UDP sockets, but I don't want to get my feet wet with that just yet Disregard this edit, I am learning sockets in python.

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πŸ‘€︎ u/Hplr63
πŸ“…︎ Jan 16 2022
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What does your music server/client setup look like?

I want to turn a raspberry pi into a wireless cast station to play music to my sound system, and Im wondering if there's anything on Unraid I can use as a main server, while treating the pi like an end node.


Roon is too expensive,

PiCorePlayer looks like my next option, but it doesn't have a parent/child relationship with something I can set up on unraid (I don't believe)

Volumio was another 'all in one' option I liked, but is way too expensive as well (since they lock bluetooth and other features behind a paywall),

I don't think AirSonic will work, since I need some sort of interface to play from on the pi, and it will be running headless


Running Plexamp headless seemed like a good option, but I want the flexibility of casting spotify music to the pi as well as playing my own local music.

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πŸ‘€︎ u/XxNerdAtHeartxX
πŸ“…︎ Jan 04 2022
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Controlling servos with a ESP-Wroom-32 vΓ­a MQTT (Mosquitto Ubuntu Server) with an Android Client. v.redd.it/6rrzc4gbg7781
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πŸ‘€︎ u/XamanekMtz
πŸ“…︎ Dec 23 2021
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Anyone getting client version doesn't match server version error?

Been trying to play this for about 30 min and keep getting this error. I deleted the game and reinstalled it and the same error keeps coming up. Any suggestions?

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πŸ‘€︎ u/seizethemeh
πŸ“…︎ Jan 13 2022
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Is there a common "render farm" kind of workflow to offload editing/processing from a lower powered client to a more powerful server on the same local network?

My daughter wants to get into video editing (Mitchell's vs. the Machines ftw). We bought her a Surface Pro 7 (16gb i7) for school awhile back and with the stylus and what not I figured it would be a nice interface for editing.

From reading other posts here though, it seems like that machine may not have the chops to be a good video editing machine though.

In my server closet, I have a 128gb ram, 5950x nas/kvm linux host.

Is there any workflow/solution where I can utilize this machine to help with the editing flow for the surface pro in some way (beyond the obvious of video storage on the nas)?

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πŸ‘€︎ u/shoeman22
πŸ“…︎ Dec 21 2021
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The Decline is Stemmed - FICS a Play and Chat server with new Clients

On Sept 19th 2021, the 24 hour count of registered members to log into FICS was 100% Total Count 1838 per Interface Tracker. On Dec 19th the 24 hour count was 100% Total Count 1807. Today Jan 15th 2022 the 24 hour count is 100% Total Count 1822. To give it a context my only 24 hour count I have prior is Jan 2021 and it was 2600.

The follow conversation in part appeared on FICS channel 2, Discussions about FICS, on January 6th 2022:

6:13:15 Leit(2): lichess is all about the chess. limited interactions between the players, and nothing from the admins

6:13:24 Leit(2): chess chess chess

6:13:51 Leit(2): they do a good job of weeding out cheaters there and such

6:14:13 Leit(2): so most likely you are getting a clean game

6:14:31 Leit(2): and they have good post mortem analysis tools, easy to use

FICS is smaller. It allows more player interaction. What I've been trying to do as an interface writer is touch on that last point, the after the game tools and things to do.

I've made Diamond Chess Online, http://www.diamond-chess.com for iOS, Mac and Android. Clients that allow both online gaming and offline functionality such as the on-board Pulsar Chess Engine with Chess, Ches960 and more, and the Opening Explorer based on 360K over the board games with both players rated over 2300 with analysis. And all free and ad free.

FICS has stopped declining, how can it grow?

Well I'm hoping my next interface can help out too by providing finally a Windows Interface, as well as Mac and Linux, all in one app. It's currently in Beta with only a Mac installer but i'll get a Windows installer for the beta soon, at http://www.PearlChess.com and is a port of my Lantern Chess client to ICC which is 12 years old this month.

And the https://www.freechess.club web interface writer is also doing updates this month, one I've code reviewed. And he wants to follow the lead of the popular FICS html 5 app, Mobialia, and be like it in App Stores moving forward. The Head Admin pushed out the first update of FICS web site download software in some years as well.

The FICS donation drive in December for one years web hosting raised two years allowing FICS to get a lower rate and pay for two years, news 1666 on FICS. 2022 is a new year and there is room for two free servers of a different format, one much smaller, to grow.

Edit: FICS - Free Internet Chess Server - [https://www.freech

... keep reading on reddit ➑

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πŸ‘€︎ u/PulsarMike
πŸ“…︎ Jan 16 2022
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Upgraded my "home server in an IKEA cubicle" to a much better and colder thin client. Waiting on 4TB drive to arrive.
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πŸ‘€︎ u/RaduTek
πŸ“…︎ Dec 08 2021
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How many actively connected HTTP clients can a Go HTTP server handle, and what influences the number?

I'm writing this thing that relies in long-standing (persistent) HTTP GET connection, i.e. connections that stay open and send events back to the client as they appear. Think server-sent events (SSE).

I've not done any benchmarking yet (which I will do as time permits), but I was wondering if anyone had experience in this. What influences how many connections a Go HTTP server can keep open?

Other than the usual suspects, i.e. Linux max open files, ulimits, and system memory.

I've googled a bit but nothing popped up that I found super helpful. Any insight would be much appreciated.

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πŸ‘€︎ u/binwiederhier
πŸ“…︎ Dec 06 2021
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Boilerplate of a TCP Server that uses epoll to handle clients events github.com/f0lg0/tcp-serv…
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πŸ‘€︎ u/_folgo_
πŸ“…︎ Jan 09 2022
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Meet smithy4s, a framework for generation http4s servers and clients from Smithy IDLs github.com/disneystreamin…
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πŸ‘€︎ u/plokhotnyuk
πŸ“…︎ Dec 22 2021
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Company with 2 servers and 25 client computers and no method to the madness...

I have a company (two offices in different physical locations) that wants to use me for I.T. and they are dead set on some centrally managed endpoint protection, something like ESET I'm guessing.

Their current setup has their server being used as a quickbooks server, and file storage. 75% of the computers aren't even connected to the domain, the server doesn't have DNS or DHCP set up, it really is just a glorified regular desktop.

They store quickbooks database and some client and employee info. Is it really necessary for them to pay $1000-$1500 per year for ESET?

They already have office365, I want to move all their data to onedrive, ditch local storage, and tell them they don't need ESET, just to rock windows defender. OneDrive will protect against ransomware, field employees can do everything through the cloud (chromebook, etc) and quickbooks backups will also be backed up to onedrive also.

Am I being to lackadaisical? This isn't some company that needs ultra high security and has proprietary stuff they develop, its a service company, like construction or house cleaning. Am I wrong?

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πŸ‘€︎ u/camaroqqq
πŸ“…︎ Jan 06 2022
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118mbps iSCSI on an 10GB Client and i350-T4 LACP server (FreeNAS 11.3-U5)

Hello,

Just got an Intel X520-DA1 for a Windows 10 Client and I was testing iSCSI and SMB speeds from my FreeNAS that has an i350-T4 linked together as LACP.

The results are underwhelming, transferring files via the iSCSI only gets me 118mbps flat upload and download. Through SMB with the server multi channel support, between 1.5gb and 2gb, and very rarely a burst to 4gb. Setting the MTU of the LAGG to 9000 causes the webGUI to be unresponsive and I have to reset it back to 1500.

Current ZVOL setup is an 8x4tb 5900RPM HDD at RAIDZ2

How do I remedy this to at least solve the iSCSI gigabit slowdown?

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πŸ‘€︎ u/SniparsM8
πŸ“…︎ Jan 01 2022
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ASIO: How do I handle multiple UDP clients sending messages to a server without losing packets?

Hi all, I am working on building out a UDP server that can receive from multiple clients on a single UDP socket. Please go easy on me, as I am new to networking concepts. For context, I am running on a Windows 10 machine using C++17, and everything is on localhost. My server code looks something like this:

m_socket.async_receive_from(
    asio::buffer(myBufferPtr, myBufferSize),
    m_lastReceivedEndpoint,
    myFunctionToReceiveAgain
);

My client code is similar, using async_send_to instead. Each client and server is given a separateio_context that runs on its own thread, and all of my code works great when I have only a single client connected to the server.

However, when I have multiple clients sending messages to the server at once, my server simply doesn't receive a bunch of my messages. I assumed that this was because the socket was getting clogged, since even though my messages are very small (24 bytes), I am sending them as quickly as my hardware will allow. However, increasing the size of the socket receive buffer by a factor of 100 didn't change the behavior at all. What DID help was implementing a timer on each client to send only at 10ms intervals. This seems to somewhat fix the issue, allowing all of the messages to go through until I have about 5-10 clients. However, any more than that and messages start getting dropped again.

Can anybody enlighten me on what might be causing this issue? Is my approach simple flawed? My understanding is that a UDP server should be able to handle hundreds, if not thousands of connections. Is my throughput simply too high? Is it possible for the contents of my receive buffer to get overwritten between when the buffer is written to and when the completion handler is called? I wouldn't think so, since that would be baffling behavior, but it's my best guess at why simultaneous sends would cause some of my messages to not make it to my completion handler for processing.

I can try to share some code snippets if that would be helpful, but I have a LOT of code building an abstraction layer over ASIO, and I think this is a conceptual problem more than a bug-related one.

Anyway, thanks in advance for the help, y'all are treasures.

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πŸ‘€︎ u/YouHadItComing
πŸ“…︎ Jan 07 2022
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If the data revolution took place in the USSR, what would clients and servers be called?

Whenever I hear the words client and server I think about a restaurant. You have the client, the customer, asking for food from the server. Such bourgeois consumer metaphors. If the data revolution took place in the USSR, what would clients and servers be called?

edit: whoever downvoted me is a traitor to the working class

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πŸ‘€︎ u/engineear-ache
πŸ“…︎ Dec 31 2021
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