A list of puns related to "Steve Jackson (American game designer)"
Here's my copy, 3rd edition and here's the Steam page just gone live a couple of hours ago! Here's a gif of it all Thanks!
SJG is running an experiment. 12 PDFs. 10 pages each. $3 minimum buy-in. You get as many PDFs as are unlocked of the 12 for that $3...and right now we've already unlocked 11 of them. Only one more left, and things look very good for that.
The Steve Jackson Games 2020 GURPS PDF Challenge
The four pledge levels include the base $3 tier, and a $30 tier that effectively gets you the 11 or 12 PDFs for free, plus $30 credit in Backerkit to spend on any PDF that is published by SJGames (there may be limits to that, but they intend to make as much of their self-owned PDF collection as possible available).
For $49, you get what is increasingly looking like all 12 new PDFs PLUS a copy of the Characters and Campaigns books: The Basic Set. If you JUST wanted to start off, this is your huckleberry...to borrow a phrase.
But consider that with the $99 pledge tier, you can get all 12 titles (included in pledge), the Basic Set (about $55 for both PDFs), and an additional $70 in credit to spend on PDFs in the Backerkit phase. (You get $125 credit, plus all 11 or 12 PDFs, for your $99 pledge. Even if I say so as a booster and author for the system, this is a hell of a deal if you're new to the system.)
You can do a LOT of happy damage with that.
Want to go dungeon crawling? Pick up Dungeon Fantasy 1 and 2 ($8 each) and still have $54 to drop on more than 20 other books in the Dungeon Fantasy line. Any rumors that GURPS isn't a supported system die on the vine on this page. Pay particular attention, if you want a quick start, to Pyramid #3/72 and #3/113, both of which offer tools to make the on-ramp from "let's think about playing" to "dice hit the table" shorter and faster...and both penned by Kromm himself.
But wait . . . fantasy not your thing?
Then you need to take your $70 and check out the Action line. $44 gets you the entire five-volume set (I review the first four here, and I maintain Action 2 is one of the least appreciated, most useful book in the GURPS body of work for ANY genre). Three of the PDFs you'll get (all unlocked at this time) fit right in to an Action game. Want to play Fast and the Furious? James Bond? The Expendables?
... keep reading on reddit β‘Title. What the hell was Lloyd Pierce doing with this roster? They were a sub .500 team with him and now they're fighting for a fucking finals appearance with McMillan as an interim coach. It's actually insane how good of a job Nate has done with this team since taking over. Makes me wonder what exactly was going on before he got the reins...
Unsurprisingly, the offense went from the 12th most points per possession under Jackson to 2nd under Kerr (GSW was 1st in points per possession in Kerr's 2nd and 3rd seasons).
GSW Average Seconds per Touch
2013-14: 3.05 (30th)
2014-15: 2.41 (1st)
2015-16: 2.39 (1st)
2016-17: 2.43 (2nd)
Yeah, they all inherited some pretty loaded squads. But itβs certainly not easy to maintain the type of culture and atmosphere that keeps multiple stars happy for at least half a decade.
i designed a simple dice holder in the shape of the steve jackson games logo it should be able to take 5 sets of 19mm dice
https://preview.redd.it/xh3p2qzs9su31.png?width=612&format=png&auto=webp&s=fdec090d26758288d764ab362f675d57b0c9d511
Melee is a combat system designed by Steve Jackson Games in 1977. Something of a precursor to dungeoncrawlers, I remember it being a simple yet effected (and brutal!) combat system, and easy to play solo. Sorta same bucket as Ganesha Game's Song of Blade and Heroes, and Spellslingers and Sellswords.
>A classic game of fantasy combat. Create characters in just a few minutes β then send them into the arena. Winners become stronger and faster for the next battle. Losers die.
>
>Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters and send them into combat against men, beasts, or monsters β to victory, or death.
Melee : http://www.warehouse23.com/products/the-fantasy-trip-melee-pdf
Also: https://www.drivethrurpg.com/product/306835/The-Fantasy-Trip-Melee
>Hexagram #1 issued a challenge: Come up with an adventure for The Fantasy Trip that fits on a postcard. Dozens of intrepid architects answered the call! This collection compiles all 40 submissions we received, including the four winning entries. Each scenario features a map and the details necessary to bring it to life. Brave "The Grim Grove," discover the "Treasure of the Stone King," and visit "The Bestial Faire." It's a special delivery of adventure!
Postcard: http://www.warehouse23.com/products/the-fantasy-trip-2019-postcard-contest
Hes a hard headed dude but he gives credit when its due. Just tired of people saying he shits on his team all the time.
http://www.sjgames.com/general/stakeholders/report18.html
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Takeaways for GURPS:
All in all, there was nothing too surprising beyond Characters actually doing kind of well. I'm curious what contributed to that. Did Munchkins just do that poorly? Did the Dungeon Fantasy RPG Kickstarter stir up some hype? Did publishing to DriveThruRPG do that as well?
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