A list of puns related to "Star system (filmmaking)"
I'm looking into prototyping some kind of open-world space game similar to No Man's Sky or Elite: Dangerous. However, being someone who's always used Unreal Engine, I've come across a lot of roadblocks due to the hard limit from UE using float precision and not double. It would be exceptionally difficult to make a 1:1 scale replica of the Solar System, or any star system, with UE4, and too little is known about whether or not UE5 will be switching to double precision or not for things to work.
The issue is that I just don't know of an alternative engine that could handle this - let alone one with similar graphical fidelity and overall flexibility as Unreal. I'm definitely not advanced enough to write my own engine like what Star Citizen, NMS or Elite did, either.
I will likely try to use UE and wait for Unreal 5, and use Level Rebasing to be able to re-coordinate everything, but that's only hypothetical. If anyone has alternative solutions please share them!
this article from Time sums it up
"
Itβs impossible to assess Star Wars: The Rise of Skywalker in a vacuum. Each movie in the latest Star Wars trilogy has been a response to the one that came before it. If J.J. Abramsβ first entry, The Force Awakens, tried to avoid the fate of the ill-reviewed prequel movies by hewing a little too closely to the plot of the original Star Wars film, A New Hope, then Rian Johnsonβs inventive Last Jedi questioned why fans and directors worship at the altar of old I.P. instead of forging ahead with something new.
If Reyβs parents were nobodies, as Johnson tried to establish in that film, that meant that not just Skywalkers and Palpatines could be the heroes and villains of these stories: Anyone could be a Jedi (including the enslaved kid with the broom featured in the last shot of Johnsonβs film.) Shaking off the dust of past movies allowed for new kinds of character arcs and stories, and a path for Rey that didnβt fall in step exactly with Lukeβs before her. Hero Luke Skywalker and villain Kylo Ren donβt agree on much, but in that movie they kept repeating the same sentiment over and over again. To quote Kylo: βLet the past die. Kill it, if you have to.β Only then could the new cast step outside the original trioβs shadows and create something fresh.
Johnsonβs thesis offered a way forward for films too often bogged down by their predecessors. And yet it proved rather unpopular with a small but loud contingent of fans who have put quite a bit of time and energy into their worship of what came before, namely Luke Skywalker. The harassment targeted at Johnson and several of the cast members β most notably Kelly Marie Tran, who was driven from social media by racist and sexist trolls unhappy with the film β manifested in a campaign to βremakeβ The Last Jedi. (There are, of course, legitimate critiques of the movie not rooted in sexism or racism, but as with all things on the Iinternet the bigots tend to find a way to be the loudest.)"
"What is somewhat surprising, however, is that Abrams seems to have capitulated to that contingent of fans with The Rise of Skywalker. If Johnson begged the franchise to let the past go, Abrams counters with a movie
... keep reading on reddit β‘Wouldnβt it be cool?
The Constellation logo contains 8 aligned stars. From the reveal trailer and general info we know about the game, we know that the game is set in the future, where humanity has colonized other stars. However I've seen much speculation about how many stars we can visit, if any. This obvious detail which I just noticed sealed the deal for me. Design in Bethesda games has always mattered, and this logo is arguably the most important that Bethesda has revealed so far.
8 stars on the patch means 8 star systems to explore.
Coronavirus pandemics has lead to the nationwide lockdown that has eased up a little now, but the theatres are still shut down in order to avoid the rise in cases of the virus. Keeping the present situation in mind, It is the end of the road for star system and 100 crore club in Bollywood, feels filmmaker Shekhar Kapur. He shared his predictions on Twitter, he wrote, βTheatres are not going to open for atleast a year. So all hype around first weeks business of 100+ crores is dead. So the theatrical Star System is dead.β He added, βStars will have to go to existing OTT platform or stream films themselves through their own apps. Technology is quite simple.β
He further added, βIn the current situation, OTT is the only way where people are able to consume films,β actor Nawazuddin Siddiqui, who has a couple of films headed in that direction, told Hindustan Times recently. βAlso, personally, I donβt think it really matters to actors. And honestly speaking, they shouldnβt be bothered about whether their films release on an OTT platform or in theatres. The fact that our films are able to release is, in itself, a big thing.β
http://krkboxoffice.com/news/filmmaker-shekhar-kapur-predicts-the-end-of-star-system-and-rs-100-crore-club/
Hi all! I'm currently in my first "real" game of DSP (I played before that just to learn the ropes and then started over again - you probably know the drill...). At the moment I'm planning a bit ahead for grav lens production in order to figure out how I would set up interplanetary logistics.
And now it struck me: when I'll have grav lenses I'll finally (!) be able to visit other systems and find other planet types. But by then, not much of the tech tree will be left for research and basically building a dyson sphere will be my only concern until the game is finished.
What I'm trying to say is: isn't it strange to give you a whole star cluster when most of the game takes place in your home system? All those planet types you might encounter - but only in the late game when nearly everything you'll have to do is just the same as before, but on a larger scale? Wouldn't it even be possible (with a bit of luck with your seed maybe) to finish the game without ever leaving your start system?
What do you think of this? Isn't it kind of a shame? Considering this, what motivates you to still explore your cluster?
A friend of mine wants to start GMing a game set in the Star Wars universe. She's completely new to rpgs, and I'm not really familiar with much beyond Savage Tides, D&D, and a few of its d20 lookalikes.
The old d20 Star Wars game was made by WotC in the 2000s... in other words, it's a bit of a mess. Not to mention the fact that it's based on Star Wars Legends, not the newer canon that she's familiar with. (places a rose on Revan's grave)
Savage Tides is fine for a space opera setting, but it's not specifically geared towards that. I don't now how much that matters.
Whatever system we use needs to be fairly simple, cheap enough for a bunch of starving college students to afford, and actually good for a Star Wars setting.
So, what systems would y'all recommend?
What bullshit is this???
So this post is a question for the folks on this sub that have a much better understanding of astrophysics than I do, so let me preface by stating that I am working on a piece of science fiction that aims to have at least PLAUSIBLE physics. In this writing I have somewhat painted myself into a corner in theorizing about a habitable planet in a binary star system, so let me lay out what I have and maybe some folks can give me some input, this may be completely impossible.
So let's say there is a habitable planet orbiting a star much like our sun, but it is part of a binary system and the other star in that system is a red super-giant star. The two stars orbit each other in such a way that for most of their paths they are extremely far apart, on the order of perhaps a light year or better (If that is possible). The idea I had is that this planet has a habitable season when the two stars are far apart that is long enough to allow an advanced civilization to develop. At the point that the two stars become near enough to one another to start making the planet difficult to live on, the inhabitants have space travel technology such that some of them are able to leave the solar system.
Would something like this be theoretically possible or am I way off in left field? Would it work if I adjusted the types of stars? What would the orbital paths of such a binary system look like?
I've reached out to a few youtubers who have touched on this discussion a little but haven't really cleared things up to a degree that I feel like I can confidently write about it, unfortunately thus far they have been reluctant to respond. If anybody has any input on this I would greatly appreciate it.
Thank you.
I have an urge to try out the system, but I don't think science fiction lends itself to the high level character who can carve up a dragon with an oversized fillet knife and survive a shower in its napalm breath weapon. SF characters are defined more by their equipment than their mighty thews and steely sinews. I'd like to convert Stars Without Number, which seems to be best in class as a TTRPG platform for science fiction improvisation, to something more like 1st ed Traveller, with 2d6 to resolve combat, HP based completely on ability scores, armor that prevents damage, and slower progress based on skill use and training.
Has anyone else done this with success, or even without success? Does anyone else think this is a good idea or a fool's errand? Thanks in advance!
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