A list of puns related to "Redshirt"
All news thus far has been Trey will likely βredshirtβ (pun intended) and Jimmy will be our QB this year. And as a (healthy) Jimmy lover, it pains me to ask.
Assuming JG remains healthy, what week does Trey overtake him and trade clipboard for snaps?
I personally think week 5, thoughts?
https://twitter.com/Bucknuts247/status/1456697011999236099?t=W-aWqkuHjHs_t9LAKgZXtw&s=19
From Jesse Newell: https://twitter.com/jessenewell/status/1460663270013128721
I'm hoping Daniels gets the start. Even though KU is unlikely to win their last two games, they are against the 8th and 9th best Teams in the Big 12 so you need to try to win. If Leipold could begin his KU Career with 3-4 wins, that would be a great way to set the culture and raise money for stadium renovations.
Safe to say Showtime didnβt know this would be such a big hit with such an invested fanbaseβso the budget wasnβt there for the crowd in scenes like the one in the most recent episode.
I hope they correct in S2, and Iβm willing to suspend disbelief, just as long as there are no βNikki and Paoloβ overcorrectionsβ¦
https://twitter.com/sunbelt/status/1466437143979507720?s=21
But body amour just looks silly in trek. Sure a cranky alien can just melt your brain with a thought on most away missions.
So I'm sure we all know it's common for monster of the week shows to begin with a scene of some rando getting got by the monster.
And ganking a redshirt is a decent way to set up the threat, but I feel like it has a couple problems, one that depends on your GMing style, another that's endemic to the technique itself.
The first problem may just be a me thing, but I don't like giving players information that happens "offscreen" - I like all the information they have to be diegetic. That is, everything they know, they know because they were there for it - someone told them, they experienced it, they figured it out themselves using the information they had at hand, stuff like that. I feel like it's more immersive that way. I feel like it creates a stronger connection to the game and keeps them attentive to what's happening.
The second is that the players have no incentive to care about the redshirts. They're redshirts. From the moment they're introduced, it's clear they have a shelf life, and it's not a long one. Why care beyond the information it gives you?
A solution I wanna try: have the players play the redshirts. Create a scenario where your redshirts are in danger and print out as many mini character sheets consisting of names, occupations, ages and low stats as you need - sometimes as many as you have players, sometimes just a couple depending on your needs. They can all only take a pretty small level of harm - maybe one, maybe three. Attach no information to them, but let players choose from between them and let them decide on all the rest of the information.
For example:
β’ Ike Aramis
β’ News Editor
β’ 47
β’ Sharp +1, Charm +1, Tough -1, Weird -2
It doesn't matter whether our friend Ike is a silver-haired veteran newsman with principles of iron, a hard-drinking tomboyish woman with a mouth that would make a sailor blush, an overworked old-timer desperately weighing whether he should get out before he retires, an unmarried loser only just realizing how sleazy his career in tabloids and clickbait has really been.
It just matters that your players create a character they care about.
So you create however many of those you need, give players the choice of which they wanna play, then you put them all in a situation where they can have a little bit of fun RPing.
Then you sic your latest creation on them. Let them play out the redshirt slaughter at the beginning of every Supernatural episode. Give the character that gets got the chance to ha
... keep reading on reddit β‘This dumbass guard at Arkham that discovered that the Joker has escaped and left behind a Jack-in-the-Box. Unless you're Batman, why would you ever open any package knowing it's from the Joker.
The thing that gets me is you can see the guard wincing as he winds the box, so I can only assume his curiosity on how the Joker will kill him is outweighing his survival instinct.
What redshirts have you seen that practically begged for death?
I really enjoyed the first part of the book, you know the actual story through chapter 24. Could have done without the Codas though. They were alright but wasn't really what I was looking for (although I'm totally here for Nick and Samantha!). Are any of Scalzi's series worth checking out? Old Man's War sounds interesting, how is it?
One serious question though....in chapter 23 when Dahl is talking to Hanson, saying Hanson doesn't really fit in what is he implying is the truth? Is he suggesting Hanson is a Q? Or did I miss something important here?
I was the only one among our group who made the connection because nobody else watched Star Trek, in which the engineers are red shirt-wearing stock characters who die. Then, a few months into the program, the kid was run over by a truck and died very violently. At his funeral a kid made origami red shirts and everyone talked about his shirt thing, and I didnβt tell anyone.
In Star Trek, the death of a redshirt also symbolizes impending danger for the other characters. We then got evacuated out of the country twice, all ended up in some danger or other, and then, to follow all of that, got sent home due to covid.
Idk life is too literary sometimes and itβs weird
I'd get done w overstock AND truck way faster π€¦πΌ
So Iβm doing a death penalty dynasty with Tennessee saying the Pruitt scandal killed the program and so I moved them to a 15k seat high school stadium and am working on tearing down the program.
One problem Iβm having is the game seems to be automatically redshirting players and Iβve never heard of this happening before. Is there any way to turn this off or do I need to hop in like one game a year and just burn all the red shirts and make sure every player plays a snap? I just want to burn the redshirts so players cycle through faster and I can perform worse on the field to lower ratings.
Our son's 5th birthday is just a few days from our school's kindergarten cutoff. We're trying to weigh the pros/cons of possibly "redshirting" him (for those not in the know it's basically delaying entry into school a whole year) On his 4th birthday he was in the 98th percentile in height so one of the concerns is will this possibly backfire?
Any parents of tall children do (or consider) something similar?
Mechwarrior4, Mechwarrior5, Battletech (2018), every piece of BT media I've gotten into begin with a father or father figure's death. Hell I'm reading through Decision at Thunder Rift and that starts with 2-3 father figures all dying at once!
Am I just unlucky, or is the fate of every male to reach age 40-55 and be killed in an extremely revenge-worthy manner?
I am sorry about what happened at the boss lair.
Our friend is new to the game, and we kept calling out that he should only kill the plague doctor.
In the heat of the moment, he saw someone alive at took the shot (That was the teammate you just revived.) Shortly after, you got shot and died.
We did scold him afterward, but thanks for the quick teaming to avoid the third party.
Post your redshirts here. Max of 3.
4.5/5
Sometimes you run into a book that seems tailor made for you. John Scalzi is an author that I have very much enjoyed the works of, including Old Man's War or The Collapsing Empire. He has a delightful appreciation for the absurd and a wonderfully snarky observational humor that reminds me a great deal of my own. His books sometimes go in odd and bizarre directions but that's part of the journey.
Redshirts is half Star Trek parody and half metacommentary on the nature of reality. The premise is that the protagonists are ensigns onboard the starship Intrepid, which is a transparent stand-in for the starship Enterprise that the narrative even acknowledges in the most hilarious way possible. There's something very strange going onboard the Intrepid.
The number of deaths on away teams are horrific and far in excess of what would normally happen. Its ensigns just make stupid errors left and right, often at dramatically appropriate moments. Also, the science onboard the ship is nonsensical as well. The dedicated geniuses onboard don't understand why "The Box" is able to do half the things it does. Finally, there's a deranged scientist living in the ship's Jeffrey's tubes (sorry, cargo ducts), that know's what's going on but has been driven mad by the realization.
The four protagonists are a bit interchangeable with the exception of Dahl and Duvalle. Dahl is a former alien seminary student and Duvalle is the only woman in the group. They're all incredibly snarky, irreverant, and very entertaining but could have used a bit more differentiation. Part of that is the joke, though, that they exist to be interchangeable parts on a ship that values their lives less than a french fry in a happy meal.
This is a book that benefits significantly from your knowledge of Star Trek, especially The Original Series. In fact, I'd argue that the joke for Redshirts doesn't really apply to subsequent series of Star Trek. The "redshirts are disposable" joke started in the Sixties and was so ubiquitous that they actually made two episodes of Star Trek: The Next Generation, to specifically counteract it with "The Bonding" and "Lower Decks." Indeed, the cartoon series "Lower Decks" kind of feels like it took some inspiration from Redshirts since its about the elaborate inner lives of the disposable faceless crew.
Still, bad writing jokes will never go out of style nor will the existential crisis a person would face if they discovered they were secondary to the plotline of som
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