A list of puns related to "Homogenization (chemistry)"
Of course im not defending stupid nationalisms but some forms of local cultures and traditions (the ones worth maintaining) specific of every region. Of course there has always been exchanges and influences but would global comunism at least allow these exchanges to be on the same levelling field without a hegemonic cultural force influencing all the rest?
response to this: https://www.reddit.com/r/DreamWasTaken2/comments/quir7v/my_frustration_with_the_subreddit/
recently there was a post putting what many of the ogs on the sub have been thinking for a while into words.
i wouldnt say that I am contrarian 100% of the time, but I have my fair share of hot takes, so maybe I can give my two cents.
like op, i havenβt really cared about what this sub has had to say for like the past few months. Iβll check if there is anything interesting every few days when I have nothing better to do with my life (more often than not their isnβt), and Iβll dip without posting anything.
why is this? well for all itβs faults there was one thing that the speedrun era had that we now lack: original content. original content is what breeds discussion. there were so many meritable posts from that era. as time went on that waned until these days we are just reposting whatever the fuck Twitter says.
which brings be to part 2. when there is actual discussion everyone tends to follow the take of the first comment on the thread. once one person says something, itβs what everyone else takes to be true. this tends to result in only one take on the whole sub and a lack of discussion. this is what I mean by homogenization of beliefs.
the solution, I think is to avoid getting your information from Reddit comments or Twitter. form you opinions before you join the discussion. verify the information you do get. one thing I noticed while making my crypto post was just how little people understood about what they were talking about. i think it was clear that so many people had such a surface level understanding of crypto that they may as well have been spreading misinformation: they were just repeating what they had seen other people say.
this isnβt a new issue either, its just gotten worse over time. a while back it was popular to shit on other subreddits. how many of yβall actually went to the subs to see what they were about? how many of yβall just saw what was cross posted onto this sub and formed your takes based on that?
In this paper, I will look at the subject matter of English language and the relative importance it stages in the sphere of globalization and cultural homogenization. The usage of English lan.
I realize it's a bit of a fine point but I'm really unsure how I feel about healers all getting the 1.5sec cast time treatment so I thought I'd ask here to see how other people are viewing things.
As a preface, I've mained SCH in the past and play a ton of AST/WHM right now. AST will likely be my first job to 90 and followed soon by the other healers. The thing that really had me fall in love with AST was the weaving and mobility granted by the 1.5sec Malefics.
In my mind the shorter cast time made sense on AST specifically because of the nature of the job. You weave constantly, and they often only need to be single weaves. SCH had Ruin 2 for when it needed to pump out like Aetherflow+Soil or Reci+Excog. WHM hardly weaves with so many long CD oGCDs so it felt stilted but in a way that at least made sense. AST was also a time mage way back when.
You'd think more of a thing I like would be a good thing, and I'm trying to keep that in mind, but the back of my head is just filled with thoughts about homogenization and loss of identity. I don't know if they're necessarily correct (which is why I'm here asking for other opinions) but I'm bothered nevertheless. Can job identity be tied to something as basic as cast/recast?
All in all I'm glad for the change even if it might not be the best thing in some lights, if only because between making dpsing easier and making SGE literally need dps to heal effectively maybe it might help rehab some of the bad healers out there, but is AST losing anything by handing this out to everyone else? I think I might just be covetous of my sparkly favorite thing.
This has been something that has been kinda on my mind for a long time now.
I believe that these roles were simplified in order to become more accessible, and now, in my opinion, the jobs in the tank role feel more like "flavor specs" of one job. Each one has a three button rotation, maybe a dot or an OGCD to change it up, a "fell-cleave" damage window, a few mitigation options that are virtually the same in practice, and an invulnerability with not really much else to it.
Going from Warrior to Dark Knight to even Gunbreaker is a relatively simple matter. A minute or two on a striking dummy and you're able to map the majority of your buttons to match its equivalent on one of the other jobs. Sure your optimization will change, but at a base level they're really similar.
With healers, it feels mostly the same. You've got a variant of Stone, Aero, Cure, Cure 2, Medica, Medica 2, Assize, ground circle, and a couple OGCD's, all of which are able to be mapped to the same buttons. There's a bit more variation in healers than tanks, but I still feel like they play the same overall.
Contrast that with any of the DPS jobs. Swapping from any of them is quite a process. They all feel very unique, even while swapping between jobs of the same category.
Is the homogenization an issue, or is there enough variance between the jobs as is?
Gets ko naman na kung tipikal na Pilipino ka, most of the time, in-line ka sa society ng goals gaya ng magpakasal before 30's, magkapamilya, magka-bahay at kotse, maging mayaman at mag-early retirement and I respect that.
Nakakaumay lang yung mga naglalabasan ngayon na infographics ng mga financial advisors, bukod pa sa mga kamag-anak na hino-homogenize yung mga goals ng mga tao sa iisang standard lang as mentioned above. Assume agad nila kada pagkikita na hindi mo pa na-aachieve yung goals mo dahil hindi pa nila nakikita yung tipikal standards nila sayo.
Paano kung ang goal ko ay maging researcher, expect, magtravel hindi sa west kundi sa Asia and Middle East? Paano kung gusto ko mag-aral ng madaming kung ano-ano kahit walang pera doon dahil gusto ko talagang maintindihan pa lalo ang mundo? Hindi ba pwedeng ayoko ng standards na yan at pwede ba na hindi i-impose and i-judge yung goals ko sa typical Filipino goals?
Hello guys, does anyone know the difference between them?
Yeah, another question about accents.
What I'm referring to is if people in your region is eventually adopting the accent of another (more relevant) region. Like if younger generations have this general accent while older generations (and more rural areas) still have this regional local accent. Or even accents from a different country.
I guess capital cities or other big cities don't experience this too much
Curious for the community's take on this. I love FF's finely tuned class balance, but i do admit that the tanks and healers especially feel, on occasion, a bit too samey. Do you think Square is aware of this? If they think its worth addressing, what can they do to differentiate without ruining balance?
Yes, I refuse to stop.
So a very popular idea is that Tamriel is actually technologically (and magically, if you want to draw a distinction) regressing, each era becoming more and more mundane and primitive than the period before it. This is a very popular idea in fantasy; the GΓΆtterdΓ€mmerung, the twilight of the divine essence which raises man above his baser state as the apocalypse draws closer, is foundational not only to a lot of real-world mythology, but also to the worlds of Tolkien, Warhammer, Dark Souls, etc. It is a strong meme because human beings are inherently nostalgic, and as mortal beings experience life as a narrative of largely increasing and inevitable decline. As a result, it is comfortable to project those feelings on the world around us and the fictional universes we create.
And yes, in TES, there's a lot of knowledge of magic and esoteric engineering which is shown to be lost or diminished. Yokudan Shehai, Tonal Architecture, widespread skill in the Thu'um, and the unnamed animal-themed mysticism of the early Nibenese. All of these represent the efforts of different cultures to master the metaphysics of their reality (their "science", by another name) which have been culturally abandoned. So indeed, knowledge has been lost.
But there's an exception to this rule: The Altmer.
What is conceived of as simply "magic" in the present day of the setting is, when you trace it back, actually the Altmer's own unique approach to mastering the physics of their world. And to this day, it remains basically an unbroken chain of knowledge since it was pioneered by the Psijic Order. In fact, it's advanced basically without major setback since the beginning, becoming more proliferated and sophisticated in every successive time period. To quote Yvonne Bienne of the 4th era Synod, "No pretense is made that this list is complete. New discoveries are made and new enchantments are revealed often enough that this work will eventually become outdated. Those who follow may choose to revise this work as needed."
With this in mind, it may be more accurate to dismiss the idea of regression, despite its romanticism, and instead view the techno-magical progression of Tamriel as one of Altermization. Through a combination of ease-of-use and the fact that it was backed by one of the most influential cultures on Nirn, modern magic was able to slowly kill off its competing methodologies by monopolizing intellectual interest, ultimately cultivating a hegemony ov
... keep reading on reddit β‘I vaguely remember someone telling me something along these lines in the context of discrimination against Italian Americans in the early 20th century, but not much else.
So I have a pro250 homogenizer with the generator probe. Has any had anyone experience with these at all. love the unit ,have used it to make some really good gummy bears but trying to learn more about the best ways to incorporate the distillate into different mediums.
I want to race a 700HP 55 Chevy against super cars, why can't I in single player? I would never have bought Forza 7 if I realized it was this bad. Vintage Muscle is limited to like 300HP, wtf? That is garbage.
I never bought an Xbox One, so this is my first mainline FM since Forza Motorsport 4
There i said it. No longer do the different jobs excel at different things and are demanded accordingly, now all of them are the same and provide minimal differences that really don't matter in the grand scheme of things. It has made the combat side of the game very bland, in my opinion.
Edit: I see several comments pointing out that the full blame might not be given to "balance" in terms of DPS potential, but shitty design is. I agree to an extent. I might have worded my post a little bit vaguely, but I'm referring to balance as a whole, including the utility and aesthetics of the job, not just DPS potential.
One example I can provide is PLD not having a gap closer long ago. This could be an interesting trait of the job and could tie in to its class fantasy, maybe PLD could be the "sturdier" tank that does not have much mobility to it (only PLD had Tempered Will, the knock back prevention), while other tanks get gap closers as they are more agile. I'm simplifying this a lot because i'm not a game designer. I don't claim to know how to design perfect and fun jobs.
Dark Knight had reprisal which you get to cast when you parry an attack, which is something unique to Dark Knight.
The next thing I wish to point out is very egregious in my opinion, and there's no excuse for them to make it the way it is currently, and that is removing the unique animation of the mitigation skills of the tanks. Back in Heavensward, each tank has a unique animation for the 20% reduction in damage taken. Dark Knight again has this badass looking Shadowskin, but everyone has rampart now, just because. They cannot even provide unique job identity in terms of aesthetics. I mean, the effect of the skill can be the same, I'll give them that, but can't they at least vary in animation that actually ties in to the job aesthetics?
I could go on and on about all the other jobs, having played this game since 2.0 and seeing the changes made to them throughout the years. This is the first time I'm actually not liking where the game is heading in terms of job design and identity, so much so that I might not be supporting this game as much anymore if this trend continues. It's a real shame as I truly loved this MMO and all it has offered me through the years.
hi guys imma just type the summary of things we need to know for chem o lvl's tmr (pls add on in the comments if i miss out something so i can edit this again) in hoping to help out others while also helping me to revise bcos typing notes is wayy faster than writing :) also this wld not be super precise bcos im just typing in the summary if not i'm literally typing a whole textbook here, but i'll try my best to put in all the infos that is important *totally not last minute*
kinetic particle theory
solid | liquid | gas |
---|---|---|
arrangement of particles is in orderly and closely packed | arrangement of particles is disorderly and less closely packed then in solid | arrangement of particles is disorderly and very far apart |
vibrates about fixed positions | slides over one another | moves around at high speed in all directions |
very strong forces between particles | strong forced between particles | very week forces between particles |
very low kinetic(movement) energy of particles | low kinetic energy of particles | high kinetic energy |
fixed volume and shape | fixed volume, no fixed shape (takes up whatever space there is) | no fixed shape or volume |
measurement and experimental techniques
burette (accurate), pipette (25.0 cm^(3) exact) and measuring cylinder (approximate) to measure liquid
beaker (not for measuring, but for mixing the wtv stuffs tgt inside)
beam balance and electronic balance to measure mass
stopwatch to measure time
thermometer to measure temperature
4 methods of gas collection
3 types of drying agent
separation and experimental techniques
- filtration (for solid-liquid mixture and u want the solid)
- evaporation to dryness (for solid-liquid mixture and u want the solid)
- crystallisation (for solid-liquid mixture and u want the solid)
... keep reading on reddit β‘But I got no reaction
Hello ESO community! I'm beginning to reach the point in my ESO career where I'm ready to commit to a single class to main and train (595 CP, all story done, 15 class variations at 50). Up until now, I've been playing pretty relaxed, listening to all the voice acted dialogue and taking my time. After some experimentation, each character's combat feels like too similar to each other regardless of class. I do appreciate the flexibility in gear, but combat feels like a different shade of the same flow regards of what gear could enable. Not really sure how to explain it better.
Does anyone else feel this way regarding combat in ESO?
Since the end of MoP I noticed that Blizzard has taken "redesign" opportunities to take various classes that weren't dependent on 2 - 4 minute DPS cooldowns to make sure they were put on them. WoW has always had classes that had a consistent damage output that was somewhat lethal at any point in the game, and then classes that were SUPER LETHAL during key cooldowns and had less damage uptime in between.
It feels like in the last few years, Blizzard has been trying to apply the same philosophy to every class.
Lets look at specific design differences that I've noticed, being a former Warlock main that stopped playing Warlock since BFA...
WOD -> LEGION
LEGION -> BFA
BFA -> SHADOWLANDS
It seems that Blizzard is taking EVERY class redesign opportunity to shove a 2 - 4 minute DPS cooldown to make every class have basically the same pacing with very small variation in utility. As far as I understand, I don't think there is a SINGLE class left anymore that has no 2 - 4 minute MAJOR DPS Cooldown. Some people may actually enjoy this because it turns Arena more into a game where you watch for enemy cooldowns and pay back in yours, but in the end it does nothing but increase the scripting of gameplay.
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