Heavy cavalry frame?

I toyed with the idea of a quadruped shock cavalry style mech, especially since Lancers are constantly referred to as sci-fi cavalry and the fact you can make any mech be quadruped in flavour.

Issue is that I can't find a satisfying mech for it. For instance, the Nelson frame doesn't fit at all because it's light cavalry at best. It has no armour and not even a heavy mount. Frames like Tortuga are not melee frames. Or frames like Vlad (can hit and get hit) don't get any sort of mobility at all (the opposite in fact, Vlad benefits from staying in place hitting one thing).

I'd appreciate any suggestions that can make this playstyle/build fantasy work. Bonus points if it's Size 2+, but not necessary.

πŸ‘︎ 37
πŸ’¬︎
πŸ‘€︎ u/Prince_Day
πŸ“…︎ Jan 02 2022
🚨︎ report
Heavy cavalry rules the battlefield: a very bloody demonstration
πŸ‘︎ 381
πŸ’¬︎
πŸ‘€︎ u/lardbeetle
πŸ“…︎ Nov 18 2021
🚨︎ report
The Shienaran Heavy Cavalry is one of the most respected units in the WoT-world...

Too bad Fal Dara and Agelmar had total 30 of them. Guarding the Tarvin Gap. What?!

The whole season 1 has been a let down and looked cheap when you factor in the budget and nameless cast of it and I wonder for the hundredth time where sid the money go?

But sure, let's man the Hot Gates of Shienar where the hordes of Trollocs have no advantage of numbers because of the terrain with a hundred crossbowmen and 30ish cavalry, who dismount and the join the crossbowmen. (Edited the "crossbowmen" in place of "trollocks", slip of the tongue)

Also, look how they massacred my boy Agelmar, one of the Great Captains, first his character and then just kill him off. Or maybe that was a fake death, that seems to be the theme for this episode.

πŸ‘︎ 36
πŸ’¬︎
πŸ‘€︎ u/hege95
πŸ“…︎ Dec 24 2021
🚨︎ report
A Winged Hussar. Heavy Polish Cavalry 16th to 18th century.
πŸ‘︎ 550
πŸ’¬︎
πŸ“…︎ Nov 10 2021
🚨︎ report
Hellknights are typically deployed as heavy cavalry, therefore it is a matter of logic that I also employ a mount.
πŸ‘︎ 70
πŸ’¬︎
πŸ‘€︎ u/squidxmoth
πŸ“…︎ Dec 22 2021
🚨︎ report
Cavalry + Heavy tanks?

Hi New to the game, I just started using cavalry and adding artillery to them for good soft attack. I noticed that cavalry and heavy tanks move at about the same speed. Is it a good idea to add heavy tanks to cavalry divisions? I also figured the high organization you get with cav is a good way to counter the drop in org that you get from the tanks. One video I remember said you shouldn’t let your org be below 30. Any advice or corrections are welcome.

πŸ‘︎ 8
πŸ’¬︎
πŸ‘€︎ u/Trout82801
πŸ“…︎ Dec 27 2021
🚨︎ report
Will heavy cavalry receive the rework it deserves?

I am beyond tired from the fact that Warhammer apparently went way "heavy cavalry cant do shit, except charge".

Its heavy cavalry, aka dudes and mounts in plate armour, bashing footmen from height advantage and being basically equivalent to an tank. Why the fuck most of these cavalry units cant do jackshit apart from cycle charging and dying en masse the moment they stay in combat for few seconds?

There are literally units meant to ram in and STAY in combat, like dark elf cold one cavalry. Both from lore perspective (anyone read Malus books? No?) and from their equipment and looks, yet they get absolutely melted the moment they try it because their stats are absolutely shit. Why?!

I honestly dont care that there is always someone from 1% that plays MP that goes "akchtually, just cycle charge and micro them, hon hon hon." as their opinion is frankly meaningless and if something, hurts the enjoyment for people that play SP, ie most of the playerbase.

"Heavy" cavalry units are expensive, require crapton of stupid buildings, annoying stuff like multiple turns to recruit and ADHD levels of micro to be ... mediocre. Dragon Princes? Best cavalry my ass.

Most people dont recruit "heavy" cav for a reason. Its basically useless compared to actual heavy cavs from previous titles. Its almost always better to recruit a frikkin dragon or something. Pricing and requirements are similar/comparable but compared to "heavy" cav, dragon wont die after 10 seconds of combat to bunch of melee trash and will pull its slot weight in combat and wont be useful for just chasing fleeing units or something.

Yes, there is absolutely place for actual Charge Cavalry. Remember CA? We used to have such units. Light armoured dudes with fast horses, ram n flee? But Heavy Cavalry should be HEAVY and be able to stay and fight without dying like they do now. Their melee stats are beyond pitiful, especially for their price and requirements.

EDIT: Also forgot to mention how absolutely tiresome is microing these units due to them getting stuck in melee and when ordered to get out, order will get canceled and they will stay in melee. Why is this a thing CA? I shouldnt have to spam that order literally twenty times before that unit will finally decide to listen to it. Not to mention that its impossible to do it for more than few cav units at the same time.

πŸ‘︎ 261
πŸ’¬︎
πŸ‘€︎ u/Gwyllie
πŸ“…︎ Oct 14 2021
🚨︎ report
Heavy Damara Cavalry, Sultanate period.(Details in comments)
πŸ‘︎ 37
πŸ’¬︎
πŸ‘€︎ u/HellsKitchen-1
πŸ“…︎ Dec 07 2021
🚨︎ report
Marauder ants have a special class of big ants that they ride like a bus to work, or into battle like elephant cavalry. These large ants serve as living heavy-duty tools for the much smaller workers.
πŸ‘︎ 23k
πŸ’¬︎
πŸ‘€︎ u/SonOfQuora
πŸ“…︎ Jul 14 2021
🚨︎ report
The English longbow was very effective against heavy-armored cavalry,how well did it against infantry formation like shield wall and testudo?
πŸ‘︎ 2
πŸ’¬︎
πŸ“…︎ Jan 07 2022
🚨︎ report
You, too, will challenge your fate! Here comes the heavy Cavalry who is basically a one man army! Launching, dispelling, cleasing and turn manipulation are his main roles. A Cid Raines analysis upon his debut event.

I was supposed to post this write-up on tomorrow morning, but I was able to finish it a bit earlier than expected. And since the infographic is out, I might as well share with you the "Raines 101" guide. Highly anticipated character, as much as Gladiolus, and for good reason. Whether you like XIII or hate it, Raines seems to have that trend of breaking the game on whatever spin-off he's included (FFRK flashbacks here)

> An overview of Raines' full kit :

Cid Raines works as a magic DPS unit and completely breaks the game through :

  • Constant launching and chase follow-ups thanks to his LD buff which allows him to always initiate launch sequences regardless of the skill he uses.
  • Turn manipulation and battery on his S2/LD.
  • Dispel and cleanse utility on his EX+ (and some battery too)
  • A truckload of damage no matter what skill he uses, his LD being on a tier of its own.
  • Minor delays on his EX+ and his 1 time use HP command after using his LD ability.

His skill 1, Ruinga Storm (9 uses), is his weakest move and you'll use it to :

  • Deal a single 5 AOE BRV + HP attack, dealing split damage and refunding 20 % of the HP damage dealt as BRV to Raines.
  • Maintain his framed [Calvalry Commander] buff, which this skill grants him for 6 turns. This buff increases his ATK/Max brave by 30 % and gives him access to a follow-up attack called Impact strike whenever he initiates a launch sequence.

For the sake of clarity, I won't discuss this follow-up as his LD buff grants him a better version of it. What you must know is that this follow-up will only occur on his active turns. Raines cannot perform it whenever someone else triggers a launch sequence.

His skill 2, Cavalry Rush (8 uses), is much better in comparison to his first skill as its utility is loaded. It allows Raines to :

  • Deal a ST 6 BRV-Hit + HP attack.
  • Always trigger a launch sequence no matter what (excluding launch immunity of course)
  • Allows you to select an ally prior to attacking to move their turn behind Raines', making boss turns less likely to occur.
  • Grants the party a BRV gain scaling off Raines' damage dealt, up to 50 % of the HP damage dealt. Please note that the battery granted by this skill only includes the skill itself and not the follow-up he'll perform afterwards.

This skill is Raines' bread and butter and you'll use it most of the time during a quest when his EX+ isn't ready, don't need to refresh his S1's buff or when you don't need

... keep reading on reddit ➑

πŸ‘︎ 173
πŸ’¬︎
πŸ‘€︎ u/Jurinis
πŸ“…︎ Oct 05 2021
🚨︎ report
Age of Empires 4: Cinematic - Heavy Cavalry youtube.com/watch?v=j4mpd…
πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/ageofgames1066
πŸ“…︎ Jan 04 2022
🚨︎ report
Will getting heavy cavalry give any negatives given that my army is mainly skewed towards camel warriors?
πŸ‘︎ 5
πŸ’¬︎
πŸ‘€︎ u/DukeJon69
πŸ“…︎ Dec 21 2021
🚨︎ report
Korean Heavy Cavalry, Goguryeo Cataphract dragonsarmory.blogspot.co…
πŸ‘︎ 24
πŸ’¬︎
πŸ‘€︎ u/soldierOfChingis
πŸ“…︎ Dec 21 2021
🚨︎ report
Battle Blocks: Napoleon close combat example. Units get a number of D6 equal to their unit strength, here French heavy cavalry are engaged with two units of British line infantry. They will roll dice and score hits on 5+. They score 1 hit each and remain locked in combat. This is all still WIP. reddit.com/gallery/qvjdii
πŸ‘︎ 27
πŸ’¬︎
πŸ‘€︎ u/electric_sheep451
πŸ“…︎ Nov 16 2021
🚨︎ report
Hello. Bought an antique sword and was wondering if you could shed any light onto it? I was told it is probably a light cavalry troopers sword. As there are no marks and it didnt come with a scabard I'm non the wiser. I'm guessing it is iron as it is heavy. It is blunt. Please help me identify it. reddit.com/gallery/qi8rwo
πŸ‘︎ 21
πŸ’¬︎
πŸ‘€︎ u/Francis12121
πŸ“…︎ Oct 29 2021
🚨︎ report
A review of the British Heavy Cavalry Epic Battles Black Powder sprue that comes with Wargames Illustrated. woehammer.com/2021/12/11/…
πŸ‘︎ 10
πŸ’¬︎
πŸ‘€︎ u/dutchy1982uk
πŸ“…︎ Dec 11 2021
🚨︎ report
So I used the My Little Warband mod. Where you are able to create your own custom troops. And let me just say that it is phenomenal. My troops are basically a buffed up Aserai Mameluke Heavy Cavalry. Also I show how to find your troop IDs in the command console. nexusmods.com/mountandbla…
πŸ‘︎ 103
πŸ’¬︎
πŸ‘€︎ u/Worgen117
πŸ“…︎ Sep 24 2021
🚨︎ report
Hands on History: Mongol Heavy Cavalry youtube.com/watch?v=-T5yH…
πŸ‘︎ 98
πŸ’¬︎
πŸ‘€︎ u/-MugenNoSora-
πŸ“…︎ Oct 05 2021
🚨︎ report
Aegian Heavy Cavalry
πŸ‘︎ 352
πŸ’¬︎
πŸ‘€︎ u/Cromwell300
πŸ“…︎ Oct 14 2021
🚨︎ report
Siberian Khanate, 16th century - 1: Heavy cavalry. 2: Light Cavalry 3: heavy infantry.
πŸ‘︎ 29
πŸ’¬︎
πŸ‘€︎ u/KaraTiele
πŸ“…︎ Dec 05 2021
🚨︎ report
Are vanguard farises the worst heavy cavalry?

I decided to start an Aserai merchant-mercenary run. I started out with the usual trading, made bank, got my caravans running with the +1 renown per from the 125 Trade perk, got into smithing, worked it up to 275, then forged nice blades and lances for my companions. Then I started filling out my group with Aserai youths and fighting looters to rank them up through combat and through gear donations. Got a decent unit size of 92 (all cavalry, with 1/3 of them vanguard farises, 1/3 veteran farises, and the rest my companions and newer recruits). A pretty hard-hitting bunch, I thought.

So I took my first mercenary contract, fighting for the Vlandians against the western Empire. And in my first battle (against two Imperial lords with a total army size of 132, 87 of which were recruits), between KIAs and wounded, I lost over 30 of my cavalry. (13 KIAs and 23 wounded) If I had taken Druzhinniks or Cataphracti into that same fight, I know I would have only lost 6-10 total.

I noticed the same thing fighting looters. *Looters*. I'd run my cavalry into a group of 20-30 looters, and now then I'd lose one. To starving peasants armed with rocks. That's not something that'd happen with Druzhinniks or Cataphracti, unless I was simming my battles.

Looking for the stats for a vanguard faris, they're all pretty solid. That 120 Throwing coupled with their jereeds means I usually see a lot of pinwheeling rag dolls in that first circling pass. But after that? They seem to absolutely suck at being actual cavalry once their jereeds are gone.

Is anyone else noticing this, or is this something that's been known for a while and I just missed it somehow?

πŸ‘︎ 10
πŸ’¬︎
πŸ‘€︎ u/DependentAd7411
πŸ“…︎ Nov 07 2021
🚨︎ report
Human Heavy Cavalry Questions, This Time Around

Hey all!

Two questions about Human Cavalry. I have the books, the FAQ, and I've watched a number of YouTube battle reports, but I'm still a bit confused on two points.

  1. Human Heavy Cavalry fight with 2 Combat Dice per model. I take this to mean that even with only three models left in a unit, they are still attacking with the maximum of five CD, whereas a unit of human soldiers with 3 models can only attack with three CD. Is that correct? Am I missing some nuance there?

  2. Human Heavy Cavalry have a defense of 13. Oathmark uses d10's for it's combat dice. Take the same unit of human soldiers as before, with their Fight 2 stat. Am I understanding correctly, that without lacking any other bonus, if it's a single rank, front facing to front facing, a unit of 5 models with a Fight 2 cannot inflict casualties on a unit with a Defense of 13?

Thank you for any insight!

πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/TStark460
πŸ“…︎ Dec 02 2021
🚨︎ report
Depiction Hausa I believe Foot soldier and Cavalry heavy and light reddit.com/gallery/re9a5r
πŸ‘︎ 8
πŸ’¬︎
πŸ‘€︎ u/Dathynrd33
πŸ“…︎ Dec 11 2021
🚨︎ report
Suggestion:Make camel Riders heavy cavalry.

There is no heavy anti-cav option on Abbasids, for a civ that focuses on anti-cav it’s a let down since light cavalry gets obliterated by archers especially longbowmen, ensuring your anti-cavalry doesn’t work same with spearman.

πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/capitanmanizade
πŸ“…︎ Nov 02 2021
🚨︎ report
DeI 1.3 Thracian changes continued: Updated early heavy Thracian cavalry! reddit.com/gallery/qm1hna
πŸ‘︎ 19
πŸ’¬︎
πŸ“…︎ Nov 03 2021
🚨︎ report
βš”οΈClot X Air Jordan 14 Retro Low Terra Blush.🏹Inspired by the famous terracotta warriors and horses statue of Qin Shihuang in Shaanxi Province, copied the oxidation effect of clay. The design of the shoe body adopts the heavy protective gear of Chinese cavalry armor.πŸ‡ v.redd.it/qcp48lc9qox71
πŸ‘︎ 7
πŸ’¬︎
πŸ‘€︎ u/Duke-BMLin
πŸ“…︎ Nov 05 2021
🚨︎ report
'Dun Banner Heavy Cavalry' by Grafit-art
πŸ‘︎ 170
πŸ’¬︎
πŸ‘€︎ u/jg379
πŸ“…︎ Oct 20 2021
🚨︎ report
The heavy cavalry charge I hope to see in coming Warhammer 3 v.redd.it/kcxqwvjs3qt61
πŸ‘︎ 3k
πŸ’¬︎
πŸ‘€︎ u/athelwulf2018
πŸ“…︎ Apr 17 2021
🚨︎ report
Unicorn Heavy Cavalry reddit.com/gallery/qqmqbx
πŸ‘︎ 23
πŸ’¬︎
πŸ‘€︎ u/Cromwell300
πŸ“…︎ Nov 10 2021
🚨︎ report
Heavy cavalry is key
πŸ‘︎ 5
πŸ’¬︎
πŸ‘€︎ u/Kenny_K-Man
πŸ“…︎ Nov 05 2021
🚨︎ report
I saw this old screenshot and remembered that in my first 500 hours i only attacked with 10/0 infantry and cavalry with 4/6 light tanks with nothing else even at 46 i didn't researched medium or heavy tanks
πŸ‘︎ 16
πŸ’¬︎
πŸ‘€︎ u/Fast-Heinz
πŸ“…︎ Nov 05 2021
🚨︎ report
One of them is a massive endgame threat, with seemingly endless stacks of elite armored heavy infantry, powerful lords, skirmish cavalry, artillery, and chariots, while the other is Archaon
πŸ‘︎ 1k
πŸ’¬︎
πŸ‘€︎ u/Willie9
πŸ“…︎ Jun 23 2021
🚨︎ report
Helping a friend downsize has its perks, in this I get to handle this Napoleonic era French heavy cavalry sword!
πŸ‘︎ 24
πŸ’¬︎
πŸ‘€︎ u/Antique_Steel
πŸ“…︎ Oct 20 2021
🚨︎ report
I got holy grail of swords, British heavy cavalry sword carried at waterloo reddit.com/gallery/opfd9p
πŸ‘︎ 500
πŸ’¬︎
πŸ‘€︎ u/cheese345
πŸ“…︎ Jul 22 2021
🚨︎ report
God i hate heavy cavalry
πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/imapie31
πŸ“…︎ Nov 13 2021
🚨︎ report
Heavy Mongolian cavalry as a lead for tomorrow's blog post
πŸ‘︎ 10
πŸ’¬︎
πŸ‘€︎ u/Pukovnik7
πŸ“…︎ Nov 17 2021
🚨︎ report
Unicorn Heavy Cavalry reddit.com/gallery/qqmos6
πŸ‘︎ 10
πŸ’¬︎
πŸ‘€︎ u/Cromwell300
πŸ“…︎ Nov 10 2021
🚨︎ report
'Dun Banner Heavy Cavalry' by Grafit-art
πŸ‘︎ 87
πŸ’¬︎
πŸ‘€︎ u/jg379
πŸ“…︎ Oct 20 2021
🚨︎ report
How was Light/Heavy Cavalry used and answering some questions about them.

I sort of think I have the basic idea that light cavalry was great to be swift on their feet. They would fly in with bows, shoot into formations and were great at running down enemies while heavy cavalry broke through their lines with pikes and swords...however, I find it hard to picture these used in my head.

With Heavy Cavalry, it seems like they would run out of lances and then would have to run into dedicated formations, some of which would easily bog down a horse before either killing it or dragging the rider off his mount. Not to mention that the most common weapon in a soldier's arsenal, the spear, gave him enough reach that he could easily just jut the weapon forward and let the mount run itself on the end.

Light Calvary also seems to encounter this same problem and their lack of armor also means that they would be really easy picking for archers, would they not?

πŸ‘︎ 4
πŸ’¬︎
πŸ‘€︎ u/BVits-Lover
πŸ“…︎ Oct 19 2021
🚨︎ report
'Dun Banner Heavy Cavalry' by Grafit-art
πŸ‘︎ 51
πŸ’¬︎
πŸ‘€︎ u/jg379
πŸ“…︎ Oct 20 2021
🚨︎ report
'Dun Banner Heavy Cavalry' by Grafit-art
πŸ‘︎ 40
πŸ’¬︎
πŸ‘€︎ u/jg379
πŸ“…︎ Oct 20 2021
🚨︎ report
Unforgiven 5th company, 1st squad Heavy Intercessor - Knights of the Calibanite Cavalry chapter. Update on my mis-painted Angel of Redemption! reddit.com/gallery/owp4ud
πŸ‘︎ 195
πŸ’¬︎
πŸ‘€︎ u/ArcadeSwan
πŸ“…︎ Aug 02 2021
🚨︎ report
I drew some new heavy cavalry units for Rome II
πŸ‘︎ 6k
πŸ’¬︎
πŸ‘€︎ u/Muellerson_
πŸ“…︎ Mar 03 2021
🚨︎ report
Why was heavy cavalry still a thing in WW1 ?

The general history dictates that the heavy cavalry lost their importance from the 14th century forward as infantry became better trained, better organized, and better armed, especially when gunpowder began to make an appearance on the battlefield. We saw how heavy cavalry was decimated in foolhardy frontal charge at Golden Spurs, Crecy, Nagashino. We saw how ineffective they were like the Imperials charge at Breitenfeld or the disastrous charge of both the British and French at Waterloo.

Yet despite their ineffectiveness, heavy cavalry was still a thing up to WW1. What was the thinking behind keeping these forces ? I understand the appeal of light cavalry as scouts or flankers, but why keep heavy cavalry ?

πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/redditnamesucks
πŸ“…︎ Oct 11 2021
🚨︎ report
βš”οΈClot X Air Jordan 14 Retro Low Terra Blush.🏹Inspired by the famous terracotta warriors and horses statue of Qin Shihuang in Shaanxi Province, copied the oxidation effect of clay. The design of the shoe body adopts the heavy protective gear of Chinese cavalry armor.πŸ‡ v.redd.it/uugjgntj0ay71
πŸ‘︎ 4
πŸ’¬︎
πŸ‘€︎ u/Duke-BMLin
πŸ“…︎ Nov 08 2021
🚨︎ report
πŸ‘€Do you know the Terracotta Warriors of Qin Shihuang? Clot X Air Jordan 14 Retro Low Terra Blush from BMLin. Aj14 with Chinese elements. πŸ‡The design of the shoe body adopts the heavy protective gear of Chinese cavalry armor.🏹 v.redd.it/v0sby93espx71
πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/Duke-BMLin
πŸ“…︎ Nov 05 2021
🚨︎ report

Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.