Help needed! I used a Matlab script and the km2deg function to produce a set of geographic points. Uploaded the points in QGIS and got this... My impression from the documentation from Matlab is that the km2deg uses great circle distance; so gnomic projection would fit. What am I wrong about?
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πŸ‘€︎ u/jgtemmen
πŸ“…︎ Jun 21 2020
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Great Circle vs Rhumb Line. The great-circle distance or orthodromic distance is the shortest distance between two points on the surface of a sphere. TRANSAS ECDIS - Electronic Chart Display and Information System.
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πŸ‘€︎ u/Vlasi
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After getting furloughed I got a job teaching great circle distance at Embry Riddle
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πŸ‘€︎ u/Tiberius752
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TIL: There is debate in the North American Muslim community about the correct direction to face when praying; some say you should face the shortest rhumb line (constant bearing) which is Southeast, while others say you should face the shortest distance (great circle) which is Northeast. en.wikipedia.org/wiki/Qib…
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[UPDATED] Closest NCAA D1 Men's Basketball Program to the Geographic Center of Each US County based on the Great-Circle Distance [OC] [6900x4275]
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πŸ‘€︎ u/JohnDoeMonopoly
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Closest NCAA D1 Men's Lacrosse Program to the Geographic Center of Each US County based on Great-Circle Distance [OC] [6900x4275]
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πŸ‘€︎ u/JohnDoeMonopoly
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Using Great-circle distance can you solve my query?

Hi guys for my project im trynna get the angular difference between two rotational vctors. the vctors are usually -90-90, -180-180, 0 with the z axis always the same.

thats^ minus ninety to ninety btw. and minus 180 to eighty...

The angles is herefore longitude and latitude thus far.

yeah anyway its basically the roational directions of the camera, up/down, leftright.

link to wikipedia https://en.wikipedia.org/wiki/Rotation_matrix

um anyway yeah if basically you guys could come up with an equation lets use the values initial and ending in the angles to come up with an equation that would be right quite goodetc and i quickly could use that equation inmy projectetc. thanks guys amen

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πŸ‘€︎ u/bigman22345
πŸ“…︎ May 20 2020
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How safe are you from NK nukes? Gridded great circle distances from Pyongyang. Argentina safest. Done on GMT [1111x580] imgur.com/yXJMIA8
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πŸ‘€︎ u/Octahedral_cube
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Closest NCAA D1 Men's Lacrosse Program to the Geographic Center of Each US County based on Great-Circle Distance [OC] [6900x4275]
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πŸ‘€︎ u/JohnDoeMonopoly
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Great Circle Map - a tool for visualizing flight routes on a map and calculating the distance between airports. Feedback appreciated! greatcirclemap.com/
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If a host incorrectly enters their room's location, and it turns out to be a great distance from the map circle in the listing, is that grounds to get fully refunded for a long-term booking?
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πŸ‘€︎ u/exzact
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Closest NCAA FCS Football Program to the Geographic Center of each US County based on the Great-Circle Distance [OC] [6900x4275]
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πŸ‘€︎ u/JohnDoeMonopoly
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A Derivation of the Law of Haversines to Find the Great Circle Distance Between Two Points on a Globe

When the distance between two points on earth grow large, the euclidean Law of Cosines,

cΒ² = aΒ² + bΒ² - (2ab)cos(C)

becomes an inadequate tool to estimate the distance. Instead, navigators and surveyors use a variation of the Spherical Law of Cosines,

cos(c) = cos(a)cos(b) + sin(a)sin(b)cos(C)

called the Law of Haversines,

hav(c) = hav(a-b) + sin(a)sin(b)hav(C)

Where havΞΈ = [1 - cosΞΈ]/2

We begin by converting spherical coordinates to cartesian coordinates.

(x, y, z) = (r, Ο†, Ξ») = (radius, altitude, azimuth)

Using typical spherical coordinates, the following applies: r β‰₯ 0 0Β° ≀ Ο† ≀ 180Β° 0Β° ≀ Ξ» < 360Β°

x = rsin(Ο†)cos(Ξ») = radial component along x-axis y = rsin(Ο†)sin(Ξ») = altitude component along the y-axis z = rcos(Ο†) = azimuth component alone the z-axis

On a globe, latitude coordinates are flipped 90Β°, so we just subtract Ο† from 90, giving us the following:

x = rsin(90-φ)cos(λ) = rcosφcosλ y = rsin(90-φ)sin(λ) = rcosφsinλ z = rcos(90-φ) = rsinλ

So now, our coordinates are:

x = rcosφcosλ y = rcosφsinλ z = rsinλ

This will result in a slightly different version of the Law of Haversines from the one presented above.

Equation for a sphere:

dΒ² = (x₁ - xβ‚‚)Β² + (y₁ - yβ‚‚)Β² + (z₁ - zβ‚‚)Β²

dΒ² = [rcos(φ₁)cos(λ₁) - rcos(Ο†β‚‚)cos(Ξ»β‚‚)]Β² + [rcos(φ₁)sin(λ₁) - rcos(Ο†β‚‚)sin(Ξ»β‚‚)]Β² + [rsin(φ₁) - rsin(Ο†β‚‚)]Β²

We can factor out r and bring it the left side:

(d/r)Β² = [cos(φ₁)cos(λ₁) - cos(Ο†β‚‚)cos(Ξ»β‚‚)]Β² + [cos(φ₁)sin(λ₁) - cos(Ο†β‚‚)sin(Ξ»β‚‚)]Β² + [sin(φ₁) - sin(Ο†β‚‚)]Β²

X Component

(x₁ - xβ‚‚)Β² = [cos(φ₁)cos(λ₁) - cos(Ο†β‚‚)cos(Ξ»β‚‚)]Β²

= cosΒ²(φ₁)cosΒ²(λ₁) - 2cos(φ₁)cos(λ₁)cos(Ο†β‚‚)cos(Ξ»β‚‚) + cosΒ²(Ο†β‚‚)cosΒ²(Ξ»β‚‚)

Y Component

(y₁ - yβ‚‚)Β² = [cos(φ₁)sin(λ₁) - cos(Ο†β‚‚)sin(Ξ»β‚‚)]Β² = cosΒ²(φ₁)sinΒ²(λ₁) - 2cos(φ₁)sin(λ₁)cos(Ο†β‚‚)sin(Ξ»β‚‚) + cosΒ²(Ο†β‚‚)sinΒ²(Ξ»β‚‚)

Z Component

(z₁ - zβ‚‚)Β² = [sin(φ₁) - sin(Ο†β‚‚)]Β² = sinΒ²(φ₁) - 2sin(φ₁)sin(Ο†β‚‚) + sinΒ²(Ο†β‚‚)


(d/r)Β² = (x₁ - xβ‚‚)Β² + (y₁ - yβ‚‚)Β² + (z₁ - zβ‚‚)Β²

= cosΒ²(φ₁)cosΒ²(λ₁) - 2cos(φ₁)cos(λ₁)cos(Ο†β‚‚)cos(Ξ»β‚‚) + cosΒ²(Ο†β‚‚)cosΒ²(Ξ»β‚‚) + cosΒ²(φ₁)sinΒ²(λ₁) - 2cos(φ₁)sin(λ₁)cos(Ο†β‚‚)sin(Ξ»β‚‚) + cosΒ²(Ο†β‚‚)sinΒ²(Ξ»β‚‚) + sinΒ²(φ₁) - 2sin(φ₁)sin(Ο†β‚‚) + sinΒ²(Ο†β‚‚)


Next, collect terms:

cosΒ²(φ₁)cosΒ²(λ₁) + cosΒ²(φ₁)sinΒ²(λ₁) + cosΒ²(Ο†β‚‚)cosΒ²(Ξ»β‚‚) + cosΒ²(Ο†β‚‚)sinΒ²(Ξ»β‚‚) + sinΒ²(φ₁) + sinΒ²(Ο†β‚‚)

  • 2cos(φ₁)cos(λ₁)cos(Ο†β‚‚)cos(Ξ»β‚‚) - 2cos(φ₁)sin(λ₁)cos(Ο†β‚‚)sin(Ξ»β‚‚) - 2sin(φ₁)sin(Ο†β‚‚)

Simplify the equation by arranging the terms and identifying Trig Identities:

cosΒ²(φ₁)cosΒ²(λ₁) + cosΒ²(φ₁)sinΒ²(λ₁) + cosΒ²(Ο†β‚‚)cosΒ²(Ξ»β‚‚) + cosΒ²(Ο†β‚‚)sinΒ²(Ξ»β‚‚) + sinΒ²(

... keep reading on reddit ➑

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πŸ‘€︎ u/setecordas
πŸ“…︎ Nov 13 2016
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[Round 18779] What is the longest non-stop flight from this terminal (by distance, great circle)? What destination is it and what airline flies there?
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πŸ‘€︎ u/Hermosa06-09
πŸ“…︎ Jan 06 2016
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[Spherical Trig] Given a matrix of great-circle distances between points in arbitrary units (not radians), how do you calculate the radius of the sphere and geographic coordinates of the points?

Imagine that you are on a planet of unknown radius.

β€’ You have an alien surveying device that provides you the three distances to three radio beacons from your current position.

β€’ You know the radio beacons are stationary and are all within Ο€/8 radians of each other in terms of the great circle distance.

β€’ However, the alien surveying device provides the distance from your position to the beacons in an unknown unit of measure.

β€’ Visibility on the planet is very low, and you have no means to determine the precise angle between the headings towards two beacons from your position, nor do you have a compass of any kind.

β€’ You can tell when you are exactly facing one of the beacons, such that you may walk towards it.

β€’ You also have the ability to place up to three of your own radio beacons down. The distances to these will then also be shown by the alien surveying device.

β€’ You have enough battery life to take one reading at each of the six radio beacons (the three that already exist, and the three that you may place down).

Given this situation, is it possible to determine the radius of the sphere upon which the beacons are placed, in terms of the unknown alien measurement units? If so, how?

Further, is it possible to determine geographic coordinates for the beacon points, assuming one of them is the North Pole and one of them is along the Prime Meridian, and you know which ones those ones are? If so, how? How would you do this in spherical coordinates rather than geographic coordinates?

Assume the planet is a perfect sphere.

Note: I am not a student. This is a question related to a virtual/game environment that simulates planets of random sizes that you explore with only the above limitations. I'm trying to devise a way to take measurements and produce a map from this.

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πŸ‘€︎ u/gistya
πŸ“…︎ May 09 2017
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[Recreational/3D Trig] Great Circle Distance Help

As a side note, I'm not actually a math student. Just somebody who forgot how to do all this awhile ago and suddenly needs to calculate some distances for a forum game.

I am trying to make a spreadsheet which can take two coordinates and spit out a distance in kilometers. The complication arises because instead of using standard longitude and latitude coordinates (degrees and such) for this particular purpose I'm using coordinates based on pixels. The (fictional) flat map I'm using to represent the globe is a 100x100 pixel grid and square cylindrical projection (https://media.wired.com/photos/59333555d80dd005b42b165b/master/w_440,c_limit/Equirectangular_projection_400.jpg that map compressed lengthwise to a square). My problem is then taking two pixel coordinates and generating great circle distance between them.

For reference, the map itself along with the grid coordinates is here: http://imgur.com/sSgrqaP.png

My initial attempt was this: https://gyazo.com/f72ea7537e8a5291e9d4002373f450bc.png

I basically pasted in the formula I found on Wikipedia and then multiplied the angle by the ratio of the total circumference according to the formula (tau * 100) to the actual circumference of the earth (40075 km) and multiplied it by 200 (for some reason that last step was necessary to give me the half circumference for plugging in 0, 0 and 50, 0). (Note: Over the course of writing this post, I realized this was incorrect because The half circumference could only be given between 50.5, 0 and 50.5, 50.5. After removing the arbitrary inflation of 200 though, the problem below still arises.)

The problem then arose when I plugged in the distance between 0, 0 and 50, 50. This returned 0 and I don't know why.

At that point I checked my formula a few times and checked everything. I never really learned how to do this in school and due to the relative uniqueness of the problem I couldn't find any help online. Hopefully the problem makes some amount of sense (it may be better phrased as finding great circle distance given coordinates on a cylindrical projection), although I myself had trouble phrasing it. I'd like to know what the formula is but help deriving it is also beneficial

Thanks in advance for any help.

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πŸ‘€︎ u/Lord_Imperator
πŸ“…︎ Jun 26 2017
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[Map] How safe are you from NK nukes? Gridded great circle distances from Pyongyang. Argentina safest. Done on GMT imgur.com/yXJMIA8
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πŸ‘€︎ u/RPBot
πŸ“…︎ Jul 08 2017
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Fast Great-Circle Distance Calculation in CUDA C++ devblogs.nvidia.com/paral…
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πŸ‘€︎ u/harrism
πŸ“…︎ Jul 01 2015
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Fast Great-Circle Distance Calculation in CUDA C++ devblogs.nvidia.com/paral…
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πŸ‘€︎ u/harrism
πŸ“…︎ Jul 01 2015
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R geosphere package: find the point that is a given distance away from a great circle

Suppose we know the longitudes/latitudes of two points p1 (-104.673178,39.861656), p2 (-87.904842, 41.978603), we want to find the coordinates of P3 which is 100Km away from the great circle determined by p1 and p2. It is also required that the closest point in the great circle to p3 is p2.

Here is my way to find p3:

First use finalBearing function to find the final bearing of the great circle at p2.

fbearing=finalBearing(p1,p2,sphere=TRUE) 

fbearing=139.4564

Because the closest point in the great circle to p3 is p2, angle p3-p2-p1 should equal to 90 degree (is it true?). We can then use destPoint to find p3

p3=destPoint(p2,-(180-fbearing)-90,100*1000,r=6378137,sphere=TRUE)

p3=(-105.555,39.27437)

However, when I use dist2gc to calculate the distance between a point and a great circle

dist2gc(p1, p2, p3, r=R)

The answer is -100106.4, not -100000.

Is my way to find p3 wrong ? Or is 106 meter is acceptable error?

The link of geosphere package: https://cran.r-project.org/web/packages/geosphere/geosphere.pdf

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πŸ‘€︎ u/judenchd
πŸ“…︎ Mar 26 2016
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Fast Great-Circle Distance Calculation in CUDA C++ devblogs.nvidia.com/paral…
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πŸ‘€︎ u/harrism
πŸ“…︎ Jul 01 2015
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chocomint | supercell - Great Distance [AR9.5] (lahphnya, Graveyard, 7.98*) +HD | 99.81% x1706/1778 Choke | 680.82PP if Ranked, 733.86PP for 99.95% FC | 69.95 UR
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πŸ‘€︎ u/EquivalentAd953
πŸ“…︎ Oct 30 2021
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Microsoft Access Tips & Tricks: Great Circle Distance blogannath.blogspot.com/2…
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πŸ‘€︎ u/blogannath
πŸ“…︎ Apr 12 2010
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I was playing with distances and circles and decided to make this datapack v.redd.it/85il6e6sum251
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πŸ‘€︎ u/Jroeseph
πŸ“…︎ Jun 03 2020
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White circles were painted on the lawn in Brooklyn's domino park to help sunbathers and picnickers keep a safe distance.
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πŸ‘€︎ u/LauraKellyDesigns
πŸ“…︎ May 18 2020
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What do most people typically do for combat maneuvers? Slap a "circle at distance" behavior and call it a day or write something specific using a bunch of ACBs, breadboards, PIDs, etc for every ship?

With each new ship I make (and I'm still only making ships or the occasional high altitude "floating fortress" style platforms) I spend more and more time on the AI, but its getting to the point where I'm tempted to set up extremely complex AI behaviors for every ship to maximize efficiency, tweaking every single knob the game gives me so to speak. Getting perfectly stable and smooth movements, changing behavior of maneuvers and weapons depending on what type of enemy I'm facing, and so on.

The problem is that I don't actually like tweaking AI. I like tweaking guns, armor, and speed. And I feel like if I waste too much time I will get burned out on the game quickly. But the default AI feels really mediocre sometimes and its a shame to spend all the time on a nice ship only for it to wobble about all over the place and perform unimpressively in combat due to having basic AI. Also it's weird having some ships with super smart AI and some ships with basic AI, I would rather have my entire fleet optimized, or none of it. So I'm just curious what most people do. Maybe I should just create some computer prefabs to just copy and paste on every ship?

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πŸ‘€︎ u/SaxPanther
πŸ“…︎ Nov 16 2020
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The grave of a woman in her 20s, crouched around a pot or beaker, was found by archaeologists only a short distance from the Neolithic stone circle at Stonehenge. It is thought to date from about 4,500 years ago. (Source: see comment.)
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πŸ‘€︎ u/Paul-Belgium
πŸ“…︎ Feb 12 2021
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[bug] my game bugged and showed the actual interactable distance, why can't this just be a feature already? (Circle big now) v.redd.it/bem6n9l32dx51
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πŸ‘€︎ u/SubstaticDish
πŸ“…︎ Nov 05 2020
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What do you all think about literal social distance circles like these? Good fit for our more popular parks?
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πŸ‘€︎ u/Justin6512
πŸ“…︎ May 18 2020
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A great day to pay a visit to Canterbury in New Hampshire! This one features Mt. Kearsarge in the distance. Great course with scenic views of the surrounding area!
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πŸ‘€︎ u/wcondon
πŸ“…︎ Sep 21 2021
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Would the distance to the circle in the mini map be something useful? [SUGGESTION]
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πŸ‘€︎ u/DrCerebro
πŸ“…︎ Sep 05 2019
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TIL of "echidna trains". These occur when the female is in season and up to 11 males follow her across great distances over a period of 6 weeks competing for her attention. rspcaqld.org.au/blog/wild…
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πŸ‘€︎ u/droy333
πŸ“…︎ Jun 11 2021
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DAE get tempted to make hopscotch-like movements with those social distance please-stand-here circles at the department store lines?
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πŸ‘€︎ u/ratbas
πŸ“…︎ Oct 17 2020
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Image from an LCI: Dog White Sector of Omaha Beach on D-Day, H-Hour. My great-uncle, Pfc. Robert Robinson, is driving one of those DD tanks on the beach in the distanceβ€”One of the first 100 soldiers to land on D-Day.
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πŸ‘€︎ u/Wowsignal6EQUJ5
πŸ“…︎ Mar 21 2021
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Our solar system with size and distances to scale. (Mercury andMars might be hard to see so I put a black circle around them).
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πŸ‘€︎ u/Bluebird_azuite
πŸ“…︎ Jan 10 2021
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[q] Has Logitech ever addressed the direct sunlight/overheating issues with the Circle doorbell? Looking to buy and unsure if it’s a software or a hardware limitation. If hardware I’ll wait it out - unless you all have great alternative suggestions - thanks! logitech.com/en-us/produc…
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πŸ‘€︎ u/forzanapoli87
πŸ“…︎ Jun 10 2021
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Added animation of drinking potions, the ability to throw them into the distance, and reduce the circle of effect from the potion over time. v.redd.it/h1cea8ptpmz51
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πŸ‘€︎ u/MaintP
πŸ“…︎ Nov 16 2020
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60 days in. At the Cannery in Bleak Inlet. Whittled down the Timberwolf pack save for one, who continued terrorizing me for days. I'm not a great shot, but doubly so when there is a vicious animal charging me, so I had to catch him off guard with distance, and hope it worked out. It did. v.redd.it/iv5srkimcrn61
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πŸ‘€︎ u/fancymcbacon
πŸ“…︎ Mar 18 2021
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The Keanu Reeves circle jerk has transcended to the point that it's in the Sonic movie. The irony that Keanu has tried to distance himself from the worshipping is lost on his fans.
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πŸ‘€︎ u/CatJongUn
πŸ“…︎ Apr 08 2020
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