A list of puns related to "Digital audio"
I was curious is it a wow difference ?
Edit: also does anyone have suggestions for a good 4K blu ray player with Dolby vision capabilities. I got my parents the Panasonic UB420. I saw it was rated well but they have projector and Dolby vision obviously wasnβt a need. Iβm looking to pair mine with my oled. I saw the Sony x700m was rated the best on a lot of sites but forums have had problems with Sonyβs ? Iβm not looking to spend a ton ideally under $250.
I am asking this on the assumption that the audio tracks on a traditional CD are digital data that are being read and then played back as music. I dont understand how we got the quality we got with such a low data transfer rate.
I have an Onkyo TX-SR703 that I'm trying to get to work with a 4th generation Apple TV. The Apple TV only has HDMI output and the receiver doesn't have HDMI so want to connect the Apple TV to my television and then connecting the TV's optical audio out to the receiver's optical audio in. For some reason though the receiver doesn't work with the optical audio input.
When I do analog audio out from the TV to the receiver I do get sound. I've also tried connecting the TV's optical audio out to a converter box which I then connect to one of the receiver's sets of analog input ports and that works fine as well. That tells me that the TV's optical audio out is fine.
I'm trying to figure out what else I can do to troubleshoot on the receiver. I've tried multiple digital audio in ports on it without success. Is digital audio just broken on it?
As opposed to burning 5000 CD's I'm looking to getting a pocket sized digital audio player to pull FLAC recordings from archive.org. I know smartphones exist but I'd like to have a Deadicated Dead Device :)
General asks (not demands) would be:-Bluetooth compatibility-removable storage up to 512GB (or a TB)-voice recorder for memos/show notes would be sweet.-Ideally less than $500
Thanks all and much love!
So I havent been able to test this yet, but a friend that often also complained of the max volume that the original homepods offer when set as the default audio output of the ATV4K said to me that forcing the ATV audio settings to Dolby 5.1 improved things for him considerably, and that the audio is louder, fuller, and the dialogue clarity better.
Someone has test this?.
On paper this does not make sense to me, as the best settings quality wise would be auto (so the apple tv does not reencode anything, losing quality in the process), which also allows you have Atmos simulation on the homepods.
But who knows.
The wave b/w two contiguous samples in a digital audio file is a straight line, right? Curious how that works on the micro b/w samples in an audio stream.
https://soundcloud.com/matias-solano-772402314/attempt (Skip the 13 seconds)
I heard this playlist btw. https://www.youtube.com/watch?v=E2YeFI9YfHM&list=PL0N2jyo11fgeAaeNYkJ1wy_CH-RRLGUPU&index=3
What I heard was like this constant drum beat and this bassline that would play notes in a random order so I sorta went around like that.
Is this working out? What should I do?
Just something I've been bouncing around now that my headphones for the pocket have arrived.. I know this is probably a weird request, given everyone tends to have a smartphone on them alongside the pocket... But frankly my smartphone doesn't even have a 3.5mm audio jack anymore and I will use any excuse to keep my pocket on my person.
I've been thinking about how cool it would be to have a simple audio application for the pocket that would allow it to play audio files off the SD card. My assumption is that this would be possible but only once some more functionality of the pocket gets unlocked with v1.1 (or even farther down the road).
Obviously there's more pressing matters at hand getting existing platform features ironed out and building out the previously promised features, but if Analogue doesn't have time to achieve this... Could the community implement a way? Once the second FPGA is opened up, etc, I don't see why not?
Some things I have no idea about: Will it require an FPGA "media playback" core or could a ROM somehow abuse the GBA capabilities for suitable playback? I know back in the day I had a flashcart that supported audio file and even some kind of basic video playback on the GBA.. But it could have had other hardware in the cart for that. For either scenario, Is the DAC/Audio performance of the pocket worth the time investment? As in, are we talking chiptune playback or 32bit-384khz flac quality (kidding, but the sentiment remains, is it even worth the output?)..
Just spit-balling and wondering if there's any interest in this, if there's some reason this is impossible I've overlooked, be sure to tell me!
Hello everybody
So there you have it, after a long time using my sound bar on my LG CX TV, I just realized that I was using the wrong parameter: I was in PCM
However I come to you because I do not know too much about I should put it in AUTO or on PASSTROUGH?
My sound bar is connected to my TV with HDMI ARC because it does not have HDMI eARC
From what I understand, I should adjust on the LG CX
HDMI Input Audio Format: Bitstream
Digital Audio Out: Auto
EARC: Disabled (because my sound bar does not have an HDMI EARC port)
In the menus of the PS5:
Device Type: AV Amplifier
Number of channels: 5.1
Audio Format: Linear PCM
Have I adjusted correctly or am I missing something?
Thank you for your help
Hi, I want to build a quality sound recorder, and I would like to know:
Can the digital pins on a microcontroller theoretically take the information from an analog to digital converter, and translate that into a .wav or other sound file?
Here is my theoretical setup idea:
Microphone > Pre Amp > ADC > Digital Pin on microcontroller > convert to sound file
Can it work like this?
Hi all, I have a qn90a connected to a beam via e-arc port.
The lip sync is 'ok' in that my wife would never notice it but it's that tiny bit off for me. I notice in the Samsung settings the digital audio delay is set at 100ms. This appears to be the default.
Is this correct? I've set it at 0ms and again it was barely noticeable but not quite spot on.
Any idea what value this should be set on?
All,
Been an Astro user since 2010 and owned 5 different pairs of Astro headphones. Currently using A40s w/Mixamp pro TR gen 2. Until recently, I was getting good Dolby digital audio as one would expect while using a generic HDMI 2.0b optical splitter with the Xbox Series X.
With the Nov Xbox Series X firmware update, the audio options on the Xbox changed which no longer allow you to select Audio bitstream out and it would seem that the Xbox is only outputting the generic "Stereo uncompressed" to the mix amp pro now. Under HDMI audio, when I select "Dolby Digital" it immediately switches back to stereo uncompressed. Yes, I can select Dolby Atmos for headphones but it still is only using the stereo uncompressed audio and attempting to virtualize the surround sound from it.
How do I know this? Well, I unplugged the optical cable mid-game to see if there was any audio switching or change in quality. Neither took place. To troubleshoot, I plugged my Xbox Series X and Optical cable straight into the back of my Lg C1 OLED TV (yes I set up the sound on the OLED to pass through bitstream audio to optical out only on the TV). I got the same exact sound quality, which was stereo uncompressed.
More recently on Black Friday, I bought the Astro gaming HDMI optical splitter while it was on sale. Same issues using this adapter.
To further troubleshoot, I downloaded the pre-Xbox series x firmware for the mix amp pro (v34327) and manually updated my mixamp pro in the command center. This "fix" resolved all issues above. In every case, I was able to select Dolby digital and get the expected quality with spatial audio. Only one major problem... V34327 does not support the headset microphone on the Xbox series x.
So I reverted back to the newest firmware for the mix amp pro and all the audio issues came back. I was wondering if anyone else is having the same experience. Additionally, I was wondering if anyone knows of anything else I could try to do to get Dolby digital audio back on headphones.
Thanks for the help.
I have my Sound Blaster G6 hooked up via USB to my PS5, audio out set to Bitstream on PS5, Tempest 3D audio enabled.
The PS5 is hooked up to my LG OLED via HDMI, but I connected the LGs optical out to the G6 and it sounds amazing especially with Dolby Digital compatible games. I also went into creative software and made adjustments and added a profile and now everything sounds incredible. Itβs as if Dolby enhanced the 3D audio that itβs so easy to pinpoint where sounds are coming from. Sounds more defined.
My parents just bought a house that was a foreclosure auction and the previous owners left a lot of their stuff. In the garage I found this Tascam DA-20 MkII DAT deck, itβs a player and recorder. I know that DAT failed in the consumer world and was basically just a studio technology. Iβll try doing some recordings on it and I already ordered some blank DAT cassettes on eBay but Iβm interested what music recorded in a studio sounds like on the format. I read that New Order released Substance on DAT and Iβm looking for that now, any other good records on this format? In terms of quality, is it basically like a CD? Better? Worse?
Thanks! Merry Christmas!
https://support.image-line.com/jshop/shop_campaign.php
I've got an Alesis Recital 88 key digital keyboard, and I want to record the audio directly to my PC (not just MIDI). I've been told I need an audio interface for that so I've been looking at the Focusrite Scarlett Solo/2i2. I also saw that the 1/4 inch (7mm) headphones jack on my keyboard can also serve as a line out? Can I just get a 1/4 inch to USB cable and go straight from the headphone out on my keyboard to my PC to record audio or do I still need an audio interface?
Follow up: If I do need the audio interface, will I be able to hear my keyboard coming from my PC speakers/headphones? The audio interface has it's own 1/4 inch headphones jack, but my headset is a regular USB one plugged into my PC. I just want the sound from my keyboard to comes out of my computer speakers/headset - and I'm so lost
Hey Everyone! Looking to upgrade receivers potentially and had a question. Is there a Noticeable Difference between Dolby Digital / DTS vs Dolby TrueHD / DTS-HD Master Audio?
My current receiver does Dolby Digital and DTS since itβs older and it sounds good but I might have a good deal on a recover that does Dolby TrueHD and DTS-HD Master Audio.
I know on paper the specs are more but has anyone who went from what I have to these newer formats heard a difference in quality themselves?
Thanks!
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Video Link: A Guide to Digital Audio
So far we have only looked at how sounds work in the βreal world;β weβve looked at sounds in the form of pressure waves in the air, and in the form of analog electrical signals. We have not yet looked at how sounds are represented in the computer, in their digital, numerical representation. Digital sound behaves in more or less the same way as real-world, βanalogβ sound, but there are still a number of special considerations that apply, so it is worth examining the basic ideas behind it.
The defining characteristic of any kind of digital data, be it text, pictures, or movies, is that it is made of a bunch of numbers. Numbers are all that computers know how to work with. When computers work with audio, the situation is no different: they must figure out how to take the continuous time domain waveform of a sound and reduce it to a series of numbers.
They accomplish this by βsamplingβ the waveform. What this means is that, when you record an audio signal into your computer, it captures it by measuring the instantaneous amplitude of the waveform at regular intervals. These individual measurements are called βsamples.β This process of sampling turns the continuous, analog waveform into a numeric, βdigitalβ approximation that looks a lot like a staircase. Figure 1.2 illustrates the effect.
The numeric value of a sample represents its amplitude. One of the limitations of digital systems is that they have a sharp, absolute limit on the maximum amplitude of the signals that can be represented; the computer will only count so high. Any amplitudes that are higher than the maximum countable amplitude will simply be βclippedβ off. As you might guess, digital clipping generally sounds quite bad, and it is to be avoided in most circumstances. Whenever you are working with digital audio, you must make sure that it never exceeds the maximum digital amplitude.
Besides clipping, the process of analog to digital conversion can have a number of other detrimental effects on the quality of audio. Furthermore, processing audio when it is in digital form can further degrade the quality, due to rounding errors in the numerical digital processing algorithms.
There are two attributes of a digital audio system that determine its fidelity: sampling rate and sampling resolution. If both of these attributes are sufficiently good, then digital recording and processi
... keep reading on reddit β‘Everything I find allows me to plug a digital audio cable into a 3.5mm jack but I need a 3.5mm to pluck into a DAC jack
I am sure this topic has been addressed, but would like to add some insight if this particular data gathering method has not been discussed.
I have been a target for approximately 7 years now. My targeting first presented itself to me in the form of Workplace Mobbing while I was working at the NYC Department of Education.
I have had much time to research and analyze my experience as a target of Organized Stalking and one thing I would like to point out specifically regarding the data gathering process is the fact that I am 100% confident that cell phone providers and/or government agencies responsible for utility and internet regulation/management are retaining AUDIO files of actual conversations citizens are having on their personal cell phones, possibly even landline phones.
It is not news that the government is collecting data from citizens, we mostly hear about internet search history, and text and image based data like emails, text messages, pictures, social media, but I can unequivocally state that part of my harassment includes data that was obtained from actual conversations I had on my personal cell phone at least a decade ago and I think even two decades ago, about the time where cell phones really started becoming more available and in use to the general public.
There are multiple conversations I have had about really intimate and personal information with people that I trusted and who trusted me to speak open and freely about whatever the topic was. These topics of conversation would not have been able to gathered unless actual audio recordings of my conversations held on my cell phone were retained and filed from several years ago.
These topics of conversation were not communicated via text message, email, or shared on a social media site or anything like that. This was information that would have never been shared in any of those forums because of who I am and the people with whom I was having those conversations with. It was intimate stuff personal to me or the other person or information someone shared about a third party in my confidence.
I am over forty so, I did not grow up with the internet, cell phones, social media, etc. I understand that people share a lot of themselves online today and privacy does not seem to be respected anymore because of this information gathering and sharing culture, but I don't subscribe to this way of being. I have acted out of character and resorted to sharing my experience
... keep reading on reddit β‘I'd like to start doing some freelance recording sessions in the near future, but I'd like to upgrade my current interface before I get started.
Currently, I'm using a Yamaha MG16XU, which has its pros/cons. I actually enjoy using a mixer, because I can have my sound almost completely dialed in before I've even played one note for the track. It also makes clean up in Post rather trivial. Of course, there's always a downside, and for this unit, it's not having any multitracking capabilities. Being able to provide stems to a client would be nice, plus, having each mic isolated within the DAW would make processing so much easier.
At this point I'm kind of torn on which way to go, an interface or a multitracking digital console. For computer hardware I have both a 2018 MacBook Pro (Thunderbolt 3) and a 2020 Lenovo (USB-C & USB A), so I can go either way with ports.
For interfaces, I'm looking at the Focusrite Clarett+ 8Pre and the Presonus Quantum. And for consoles, I'm looking at either the Presonus StudioLive 16.0.2 or Presonus Studiolive 32SX. All support multitracking, so I'm not missing out there.
Are there any others you think that should be on this list? Are there any positives/negatives of going with an interface over a digital console or vice-versa?
Open to different offers too! Also willing to add a good condition TS9 to this trade as well!
DBA pedal is in great condition, does have Velcro on the back!
Video Link: A Guide to Digital Audio
So far we have only looked at how sounds work in the βreal world;β weβve looked at sounds in the form of pressure waves in the air, and in the form of analog electrical signals. We have not yet looked at how sounds are represented in the computer, in their digital, numerical representation. Digital sound behaves in more or less the same way as real-world, βanalogβ sound, but there are still a number of special considerations that apply, so it is worth examining the basic ideas behind it.
The defining characteristic of any kind of digital data, be it text, pictures, or movies, is that it is made of a bunch of numbers. Numbers are all that computers know how to work with. When computers work with audio, the situation is no different: they must figure out how to take the continuous time domain waveform of a sound and reduce it to a series of numbers.
They accomplish this by βsamplingβ the waveform. What this means is that, when you record an audio signal into your computer, it captures it by measuring the instantaneous amplitude of the waveform at regular intervals. These individual measurements are called βsamples.β This process of sampling turns the continuous, analog waveform into a numeric, βdigitalβ approximation that looks a lot like a staircase. Figure 1.2 illustrates the effect.
The numeric value of a sample represents its amplitude. One of the limitations of digital systems is that they have a sharp, absolute limit on the maximum amplitude of the signals that can be represented; the computer will only count so high. Any amplitudes that are higher than the maximum countable amplitude will simply be βclippedβ off. As you might guess, digital clipping generally sounds quite bad, and it is to be avoided in most circumstances. Whenever you are working with digital audio, you must make sure that it never exceeds the maximum digital amplitude.
Besides clipping, the process of analog to digital conversion can have a number of other detrimental effects on the quality of audio. Furthermore, processing audio when it is in digital form can further degrade the quality, due to rounding errors in the numerical digital processing algorithms.
There are two attributes of a digital audio system that determine its fidelity: sampling rate and sampling resolution. If both of these attributes are sufficiently good, then digital recording and processi
... keep reading on reddit β‘Video Link: A Guide to Digital Audio
So far we have only looked at how sounds work in the βreal world;β weβve looked at sounds in the form of pressure waves in the air, and in the form of analog electrical signals. We have not yet looked at how sounds are represented in the computer, in their digital, numerical representation. Digital sound behaves in more or less the same way as real-world, βanalogβ sound, but there are still a number of special considerations that apply, so it is worth examining the basic ideas behind it.
https://preview.redd.it/biv73dbdrjb81.png?width=1920&format=png&auto=webp&s=718ac645390522c9b648e7e636b411ef89e87fa0
The defining characteristic of any kind of digital data, be it text, pictures, or movies, is that it is made of a bunch of numbers. Numbers are all that computers know how to work with. When computers work with audio, the situation is no different: they must figure out how to take the continuous time domain waveform of a sound and reduce it to a series of numbers.
They accomplish this by βsamplingβ the waveform. What this means is that, when you record an audio signal into your computer, it captures it by measuring the instantaneous amplitude of the waveform at regular intervals. These individual measurements are called βsamples.β This process of sampling turns the continuous, analog waveform into a numeric, βdigitalβ approximation that looks a lot like a staircase. Figure 1.2 illustrates the effect.
https://preview.redd.it/kbfaq6kerjb81.png?width=1920&format=png&auto=webp&s=e1b1d838aa50756d0fbfdf54dff6c8218cc7363a
The numeric value of a sample represents its amplitude. One of the limitations of digital systems is that they have a sharp, absolute limit on the maximum amplitude of the signals that can be represented; the computer will only count so high. Any amplitudes that are higher than the maximum countable amplitude will simply be βclippedβ off. As you might guess, digital clipping generally sounds quite bad, and it is to be avoided in most circumstances. Whenever you are working with digital audio, you must make sure that it never exceeds the maximum digital amplitude.
Besides clipping, the process of analog to digital conversion can have a number of other detrimental effects on the quality of audio. Furthermore, processing audio when it is in digital form can further degrade the quality, due to rounding
... keep reading on reddit β‘So I havent been able to test this yet, but a friend that often also complained of the max volume that the original homepods offer when set as the default audio output of the ATV4K said to me that forcing the ATV audio settings to Dolby 5.1 improved things for him considerably, and that the audio is louder, fuller, and the dialogue clarity better.
Someone has test this?.
On paper this does not make sense to me, as the best settings quality wise would be auto (so the apple tv does not reencode anything, losing quality in the process), which also allows you have Atmos simulation on the homepods.
But who knows.
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