A list of puns related to "Abbasid dynasty"
Amen
Hey aoe4 community! I play a lot of abbasid and was wondering if anyone has recommended wing / tech orders per age based on different strats? Or if there is a pretty clear dominant order most of the time. Love to hear your thoughts!
>Ali Bin Ibrahim, from his father, from Ibn Mahboub, from Ali Bin Abu Hamza, from Abu Baseer who said:
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>I was seated with Abu Jaโfar (Imam Muhammad al-Baqir asws) when Dawood Bin Ali, and Suleyman Bin Khalid, and Abu Jaโfar Abdullah Bin Muhammad Abu Al-Dawaniqy (the future 2nd Abbassid king) came over and sat down in an area of the Masjid. It was said to them, โThis is Muhammad Bin Ali (asws) seated (over there)โ. So Dawood Bin Ali, and Suleyman Bin Khalid stood up and came over, whilst Abu Al-Dawaniqy remained seated in his place, until they greeted to Abu Jaโfar (asws). So Abu Jaโfar (asws) said to them: โWhat prevented your tyrant from coming to me (asws)?โ So they offered excuses on his behalf in his (asws) presence.
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>So Abu Jaโfar (asws) said with regards to that: โBut, by Allah (azwj), (not many) nights and days would go by before he rules over the two regions. Then the men from his offspring would strengthen it for whom would be the reins, then they would govern with a severe governmentโ. So Dawood Bin Ali said to him (asws), โAnd he will be ruling over us before your (asws) rule?โ He (asws) said: โYes, O Dawood! He will rule over you before our (asws) kingdom, and have authority over you before our (asws) authorityโ. Dawood said to him (asws), โMay Allah (azwj) Keep you (asws) well, is there a time frame for it?โ He (asws) said: โYes, O Dawood. By Allah (azwj), the Clan of Umayya will not rule for a day except that you will rule for twice as much, and will not rule for a year but you will rule for twice as much, and the children from among you would seize it just like children seize the ballโ. Dawood Bin Ali stood up from the presence of Abu Jaโfar (asws) with joy, intending to inform Abu Al-Dawaniqy of that.
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>*So when both, him and Suleyman Bin Khalid arose, Abu Jaโfar called them back (to him (asws)): โO Suleyman Bin Khalid! The people would not cease from having space from their reign if they do not shed the blood from us (asws) unlawfullyโ โ and he (asws) gestured by his (asws) hand to his (asws) chest. โSo if they shed that blood, the inside of the earth would be better for them than its surface, for on that Day there would not be any helper for them in the earth, nor a Forgiver for them in the skyโ. Then Suleyman Bin Khalid went and informed Abu Al-Dawaniqy. So Abu Al-Dawaniqy came over to Abu Jaโfar (asws). He greeted to him (asws), then informed him (asws) of what Dawood bin Ali and Suleyman Bin
Hey all,
Sharing my opener for the Abbasid Dynasty to get a fast Feudal Age and 2nd Town Center. Let me know if anyone has ideas on how to make this tighter. Should I cut Forestry out and stop gold production to accelerate food/stone?
- All Villagers on sheep
- Queue Villager from Town Center, constant production going forward
- Rally 1st Villager to gold and construct a Mining Camp
- Rally 2nd Villager to food (sheep)
- Rally 3rd Villager to open area and constructs a House
- 3rd Villager then constructs a House of Wisdom
- 3rd Villager then constructs a Lumber Camp
- Rally 4th Villager to gold
- Rally 5th Villager to food (sheep) and keep Town Center rally here
- @ 400 food, 200 gold upgrade Economic Wing โ ~2:34 game time
- Pull 6 Villagers from sheep to transfer to lumber, leaving 4 remain on sheep
- @ 50 gold, 25 food upgrade Forestry
- 15th total Villager rally out to stone, construct a Mining Camp @ 50 wood
- Rally Town Center to stone
- Construct a House with a Villager off wood, then queue to stone
Feudal Age 4:35 game time
- @~260 stone pull all Villagers off stone and manually turn in
- @ 400 wood, 300 stone build a Town Center with all previous stone workers โ ~5:32 game time
Town Center finishes at ~6:10 game time
I just feel there is not much difference between sheep and berries with age up time. I know there is a 25% faster rate on Berries, but if you go berries, then you have to cut down straggler trees. Has anyone done some good testing? I feel like I am just going to go sheep.
Pretty much title.
I have played Abbasid extensively and love them with my whole heart. My only complaint is they don't have any unique specialty for late game. Yes, I know camels, but I spend so much time and resources building camel's, only to be countered by enemy siege, kited by Mongol horses, over powered by war elephants, or equally fought when facing buffed calvary like the French knights. There's no special boats for water maps, they don't have any particular tech bonus other than camel aura and trade perks.
I just want to know what everyone's thoughts on late game strategies for Abbasid are besides the "mixed army with a few camels for aura" snoozefest.
Abbasid and French have quite a bit in common. They share similar economic buffs, but when comparing the two, French takes a blinding lead in virtually every area and without the odd requirements of Abbasid (60 structures? :P)
Abbasid can theoretically become just as strong as the French in the imperial age, given enough time and a stalemate game up to that point. And yet, without any real advantage early on, and nothing special to be massed in the endgame.
Its clear that both factions desire to win through economy, and yet both are given tools to rush to avoid being one dimensional. The problem with this comparison takes root.
The only real advantage Abbasid has at any point in the game is its ability to field better spearman and camel rider archers which dont cost gold.
While Abbasid is less reliant on gold than its French rival, its simply unable to keep up due to major cost differences throughout. Another theory is that the economies will equalize since Abbasid doesn't need workers to advance ages.
Yet French will have more workers to *ahem* work with, due to the cheap nature of, well, everything. This discussion may be worth revisiting if the structure requirement of the third golden age was reduced to a reasonable number. As is stands, French is just a better version of Abbasid in every way imaginable.
Hi guys, so i wanna talk about some of the historic inaccuracies in the game with respect to the Abbasid dynasty (which am gonna play either way xd), I don't expect them to address them as the game launches tomorrow, and some were just choices for gameplay purposes:
1- Abbasid's dynasty Wonder, Great Prayer Hall of Uqba: Known as the Great Mosque of Kairouan or Great Mosque of Uqba, was firstly built in 670 ad by the Umayyad Caliphate in Tunisia, 80 years before the beginning of Abbasid rule (750 ad). The Mosque received additional construction and expansions during the Abbasid rule of Tunisia, which Why I was surprised as it was picked as the Wonder for the Abbasid civ, and they do not lack architectural wonders which they built. ex: notables as the Saracen civ Wonder in Aoe 2, the Spiral minaret of Samaraa, the Mustansiriya Madrasah and other Palaces and structures.
2- the name: the Abbasids are indeed a dynasty but it's interesting why the more common name wasn't picked which the Abbasid Caliphate, plus less repetition as Dynasties would for the Chinese civ. and the caliphate is more unique to the Muslim civs.
3- Camel units: this one I know it's mostly for gameplay purposes plus sort of makes sense since the Arabs emerged from the desert, However the Camels were never a core part of Arab military, virtualy all known Muslim conquests were done on Horse back, the Arabian horse is a renowned Horse breed that the Arabs used, there was few camel military units but it wasn't the norm, Camels were mostly used for trade in caravans and if we want to be more specific they transport supplies during military campaigns for the Arabs (fun fact: the Arabs used to let the camels drink a lot of water before leaving to war, and if the condition require, the camel would be slaughtered and soldiers would drink from the reserved water, and the meat would be eaten ofc), The only people that were renowned Camel riders and made it core part of their army are North Africans civs, ex: the Almoravids.
It's easy enough to get level 1 by dark/feudal age, level 2 is quite a challenge to get even in castle/imperial age but is still doable. Getting to level 3 and having 60 buildings under influence seems like something that happens in 2 hour games or so.
I know how building influence works, and you can chain multiple buildings to extend the influence, but what buildings should I spam in order to reach level 3 Golden Age? (If I should)
I really like the Golden Age mechanic. It adds a certain base building aspect.
What if.. Houses would be cheaper for Abbasid Dynasty.
At this moment the Golden Age mechanic is someting that is nice, and keep a little eye on, but not something you would create a build order around. If houses were cheaper it would be more tempting to aggressivly expand on buildings while in the meanwhile creating population space. With this you will probably create a wood focussed economy, which then also can be used to spam out cheap units which can fill up the population you created. I can almost dream it.
Please make this a thing!
Dunno if it's just me, but I've played two games where the technology "Faith" doesn't work. Faith is a tech that's only unlocked after hitting the imperial age and building the Culture Wing. It's supposed to allow for the conversion of enemy units without holding a relic, but it doesn't appear to function at all. I'm going to report this as a bug on the official site, but wanted to document it here as well.
Tested conversion with a single monk, as well as a group of monks, by both right clicking villagers and manually activating it (but it's greyed out).
Tested conversion with a single monk, as well as a group of monks, on grey/neutral enemy units that remain after a player is wiped out using the same method as above.
I also attempted both tests with newly created monks and monks that were there before the research came through. To further be sure, I even built new mosques after researching the tech, and made more monk units from there, but still to no avail.
I am looking at main playing the Abbasids and I really love them so far. But I am both new to age of empires and most of the casts I have seen have not been playing Abbasids. So I was wondering what the communities thoughts on strategies for it were while I am at work and unable to watch videos.
I read one short guide saying that you want to place your house of wisdom on a wide open but easily defendable place? (Sounds contradictory?) And also that you need to heavily rely on your camel archers for age 2 map control and harass as well as camel warriors mixed with veteran horseman for age 3 raids.
I saw that Abbasids get a buff on berry bushes. And it makes me wonder if it's better than farming lots of sheep (if you can get them) or if you should always prioritize berries after your first sheep as opposed to just grabbing more sheep? I know people normally go sheep -> hunts -> berries. But I didn't know the actual stats on what is better.
And how does city design look for Abbasids? It seems like they have abilities to turtle and play aggressive. How many TCs and villagers do you normally go?
I feel like one of my biggest issues has been properly utilizing my camels for map control and turtling a little too hard. But I would love to hear other people's builds :3
It's official now : https://www.ageofempires.com/games/age-of-empires-iv/civilizations/abbasid-dynasty/
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