A list of puns related to "A20"
Whenever you sprain your Arm/Leg, you must wait 10m for it to recover. Running, Bicycle Sprinting, Jumping, and power-attacking (Depending on the injury) causes your injury timer to increase, potentially back up to 10m, while causing damage to your health.
Steroids remove the damage you take from those activities, and instead of increasing your timer when you do said-activities, it freezes it until you stop whatever would normally increase it.
tl;dr: Steroids are amazing if you are prone to Sprains.
Since absolutely nobody asked, I'm going to share my opinion on the Biomes in A20 (RIP Burnt Forest). All of my experience in A20 has been on the 10K Pregen, so this is not tailored to Navezgane. But honestly Navezgane isnt tailored to Navezgane so who cares.
First of all, here are the Biomes ranked by lootstage:
Now, the Biomes ranked by difficulty IMO:
And finally, my personal overall ranking of Biomes, with 3 unique traits of each:
Feel free to add more :)
Have fun.
1400 hours total, what's yours?
After you get the book to get acid in cars and from other places, you can break apart medical cabinets, and medicine piles for a chance at getting some.
Street lights give forged steel. Climb up there with some wooden frames or a ladder and go nuts.
Leather chairs can be wrenched to give you Mechanical Parts. Just hitting them or scrapping them will give you leather instead.
Car batteries are made of lead, and are a good source for throwing in the forge early game.
Car engines scrap into 30~ Mechanical Parts.
There are big, square, yellow bundles in factories and buildings that give you dozens of paper when destroyed.
As the title says it feels like you have to eat much more in A20 than in A19..
Like I'll sit in my base for like 5 irl minutes to go to the bathroom and my characters food level would drop from 103 down to like 82, by the time I get back and get to a quest my food is in the 60's... by the time I get back to the trader it's at like 30.
like I get that you need to eat but it's just nuts now.
My play style is permadeath.
Loot 25% non respawn
Adventurer
Zombies respawn
2hrs day length
18 hrs daylight
No horde night
No trader
Nightmare mode day/night
Feral sense on at night
No airdrops
No vehicles
No bases (can only repair existing POIs as bases)
No nerdpoling
No building blocks after the initial quest
No building forges, cement mixers and workbenches.
As a 1000hrs seasoned player, A20 has put the fear back into me, especially of the night.
Iβm more careful now and avoiding the new unknown looking POIs.
The town layouts look so much more realistic. Iβm really enjoying it a lot.
Edit: apologies for the weird formatting as Iβm on mobile
I think it's fun to think about how things could be improved, and I want to see where the community stands on this stuff.
It doesn't have to be exclusive to A20, just present in it.
I'll go first. I think the leveling is a bit lopsided and stops feeling rewarding pretty quickly. Every attribute has specializations, but they aren't inherent to the stats themselves. Since both the attributes and skills cost skill points, I'd expect increasing an attribute to grant some unique bonus in addition to unlocking skills. Maybe some of the skills should be bundled together with the attribute upgrades to make characters more defined by the attribute they specialize in. Like agility granting extra speed or fortitude granting inherent armor. It's especially disappointing how the higher tiers cost more but often heave the least effect. Maxing out a weapon's skill doesn't give you another crafting level or unlock a new recipe, yet costs much more than previous tiers due to the attribute requirement.
Anyway, I think it's be neat to hear about some decisions that leave you questioning. Or even your disagreements with what I've said already.
as i said in the title and yet so much more. ive noticed the graphical changes within a measly few seconds, ive noticed the loot tables within minutes, ive noticed the revamps of entities around the map within minutes, ive noticed the retextures of zombies within minutes, and i just love it all. the new pipe weapons are pretty damn good for early weapons and even later on. ammo is easier to find to a certain extent, the grandpas specialties are realtively easier to find, and WOAH, THE FUCKIN NEW POI'S AND THE RANDOM GEN TILES ARE FUCKIN AWESOME! the devs have shown fruits worthy of the wait and i know theyll keep giving us better things. those who bitch and complain really just need to hold their tongues. yes, the game has been out for too long but to be fair, so are several other games and they have MUCH bigger dev teams and yet they still dont get updated properly. with this alpha, i can see the return of our great games fame.
I am really enjoying this alpha. While most of the things I've found to complain about are almost nitpicking, this is kind of a repeated sore spot.
Tier 5 jobs. I'm glad that you can go back a tier for sure. I will say that I do enjoy these quests but there are a few things about them that are making me steer clear of them.
SIDE NOTE: Break away floors should not have over a 1000 hp. If it's stronger than the wood frames, it shouldn't break.
First, Time. with time being a resource in this game, these are not worth the reward.
They feel almost like they are catered towards multiplayer groups. While it seems weird to say that there are too many zombies in such a large POI, there are. There are so many zombies that unless I use "alternative" tactics to address them, I find myself dead. You might be thinking "g3t g00d scrub" but let me elaborate.
I am speced into strength. So pummel pete and boomstick. As I'm typing this, I realize that there are a number of factors at work here. I'm not on the game at the moment so I can't tell you my game stage or loot score or any of those numbers. I will say that I am playing on default settings and that the end room in the Tier 5 poi's is ridiculous. The only way I've been able to succeed at them is by using tac rifles and smg's. This is irritating because I am level 10 in strength, maxed shotgun, maxed pummel pete and I can't kill them quickly enough unless I switch to an auto weapon that I have ZERO points in. This tells me that the strength build isn't viable.
Add to that the Tier 5 POI's are designed with features that will trap you inside and murder you.
Examples
The tower has an open roof with birds and multiple feral. If you try to run, you're met with a maze of apartments with hallways dead ending in a drop off or barbed wire. I almost died there.
The Shamway factory is one of the more annoying. The final cache is at the top of the building on top of a huge vat that runs through the center. When you get there, the main vault door is locked. Above it is a door that when you step through, the floor gives way and you fall. When you fall through, you're trapped. If you address it from outside by throwing in tossables or breaking a floor panel out and shooting through it, the zombies number so many that they chew through the walls in a few seconds. Attempts to barricade or redirect are met with mixed results.
The crack-a-book has an open basement that you access through an elevator shaft (one wa
... keep reading on reddit β‘because you won't get to dance
For me, there's not too many issues rn but I do kinda wish ammo was a little less plentiful early game. Ik they reduced the amounts you get but, even then I don't think it's enough. Only other thing that really bothers me is that when you get the new keys in POIs or open doors with buttons and stuff, they're locked afterwards so they can never be closed again.
What about you?
I only use 9mm atm to save on costs, and am full speced into gunslinger/agility for headshot dmg. I'm running semi auto mod to save on ammo too, but it feels like by the end of horde night I'm running out to loot bags for more ammo, before grinding ammo out the entire time until next horde. It's getting really tiring, and I'm honestly about to just spec melee. Any tips to make this easier/less grindy so i can actually enjoy the rest of the game?
After struggling a bit at the start of A20, I have finally found what I personally believe to be a good mix of 'the best' and 'the cheapest' food sources
Very beginning: make a bone knife as soon as possible and shank any bit of meat, alive or dead, any chance you get. find a cooking grill and a cooking pot as soon as possible also. a lot of people make charred meat and while this is okay, it drains your water, so getting a grill is essential for making grilled meat which gives you food but doesn't take away your hydration. Following this you might want to make boiled meat which gives the same food as grilled meat, but gives a bit of hydration too - some people like to make this but I honestly cba finding/making the bottled water that needs to be added, so stick with grilled.
Mid to late game Game: I have never been much of a farmer, but with A20 changes I'd personally recommend it, heavily. Once you're at 3/3 farming perks (living off the land) and have even a small farm going, you'll have way more food than you know what to do with. I would personally recommend growing nothing but potatoes and corn, combine those with the meat you have stockpiled and the animal fat and you can make meat stew, which is a great food, gives you health and a bit of hydration too!
NOTE: For an early game drink that's quite effective, get the neccessary perk/recipe to make Red Tea. A single jar of water and a crysanthium (found everywhere in the forest biome) will make this drink that gives great hydration but also improves digestion for a while [buff] and reduces food/hunger usage
NOTE: The Snow Biome can net you a ton of extra meat with it's plethora of animals such as bears and mountain lions, but I'd consider this mid to late game as it is a challenge
NOTE: Animal spawns seem to be [bluntly] fucked up. You should find a GRACE FARM and harvest from there regularly if you have enough of hunting random animals. A trip to Grace Farm will net you 300+ meat, that's enough for 60 meat stews.
This is a bit of a thrown together guide but I'm sure it will help a few people, and if it does it's goal is achieved.
Happy hunting all!
Pre Edit: I play on a pretty easy mode, with zombies jogging at night and that new feral sense thing turned off.
So I play single player. I am around day 10ish, things are going well... I built a nice base in a field next to the trader and have been knocking out quest all day and all night every day. I am in Tier 4 quest now and I am starting to get quest in the wasteland.
I did a night quest in the wasteland to turn on generators, and that went quite well. I did a couple clear/retrieve there in the daytime with zero issues.
Then I got a clear and it was almost night, I wasn't concerned in the slightest. I am not sure what the POS was, but I was inside and zombies from the outside kept coming in after me. I was killing with a pistol and had about 300 rounds on me (I am maxxed in gunslinger). They just kept coming from behind me and in front of me, I was holding a room and decided to push on.
I finally ended up outside in a little area about 10x10 with a round tunnel going down. I was getting poured on by all feral zombies. There were cops, wights, soldiers, you name it. I still thought I might be able to press on, so I went down the tunnel into some sort of underground maintenance area. This is where it started to get bad. My pistol was almost broke, I had repair kits but no time to stop shooting. I repaired to pistol and switched to my steel club for a couple of seconds... ended up about 20% health, broken arm, infected, concussion, abrasion... probably some more. I then ran for it with my freshly repaired pistol and when I got back outside I jumped a fence (maxxed parkour) to try to get back to my motorcycle and it was like a movie scene, the whole frigging city was raining down zombies on top of me. I made it to my motorcycle and got the hell out of there barely alive.
This was WAY worse than the 7th night horde I had. Is this a fluke... or is this the way that quest is supposed to happen... just a night thing? It was fun, and scary, but beyond my current ability in the game. I keep some heavier weaponry in my base, but I feel if I had a nice AK and a thousand rounds, the zombies were never going to stop.
Lots of questions about this popping up, so I figured I would make a real quick post as to where you can possibly find acid. I looked at info in the actual XML game files, specifically the loot.xml, to find this data. TLDR at bottom.
These are all the possible loot containers that have a chance of having acid. I was planning on doing it with percentages, but I ran into a problem where I have no idea what the drop rate of a resource is when it doesn't have loot_prob_template attached to it, so if anyone knows then feel free to explain it to me in the comments so I can redo it with percentages.
From what I have seen so far, the most probable loot locations are the chemical piles just because there are so few other possible items.
TLDR: Car Loot, Garage Loot, Working Stiffs Crates/Trucks, Cardboard/Storage Boxes, Utility Carts, Trash Piles, Trash Compactors, Desks, Nightstands, Lockers, Dumpsters, ChemPiles, Sinks, Garage Cardboard Boxes, Construction Crates.
If you have any corrections please feel free to comment them below! Hope this helps some of you guys.
*This does not include acid from dismantling, quest rewards, and other sources, just lootable acid.
EDIT: I do not think acid is a possible reward from quests as it is not in the groupQuestMedical group in quests.xml.
EDIT2: As someone else just brought up, you can also get acid from disassembling cars and wall-mounted medical containers once you have read the Wasteland Treasures Vol 3 book: Waste Treasures: Acid, which: βAdds a chance to harvest acid from cars and medical equipmen
... keep reading on reddit β‘As title says, I'm currently on a 6 win streak! :) Not expecting to set any world records (especially not anymore as they got WAY higher) but I'm really pleased.
Watcher > IC > Silent > Defect > Watcher > IC
Silent next!
Update: RIP the dream. Couldn't find enough damage to take down hexaghost in time (oh smoke bomb, why couldn't you be cultist potion?).
Pretty pleased I even managed to make it through the act tbh, and also pleased that I managed to correctly balance defense during the fight to squeeze in as much damage as possible before the Inferno turn. Not sure if any choices I made during the act could have made up for the 85 damage I still needed though tbh.
EDIT: Out of curiosity I replayed the seed (306ABLMQKSJVP) and - even when picking literally every damage card offered to me, and not toking the strike at campfire (upgrading a damage card instead) - was still nowhere close being able to kill hexaghost before Inferno. If the seed is winnable it's not winnable by me.
As the title says, whatβs the best way to get wheels? I have everything else for my mini bike except wheels and I canβt find them anywhere. What are some of the more popular spawn points for wheels?
And yes, I know you can craft them, but Iβm not at a point where I have enough acid for that
Hello,
I'd like to start a conversation about something I noticed. I've been playing since A7.6 with 500 hours (yea I know, its not much for such a long time), so my evidence is purely empirical but I feel that in A20 my bones are made of twigs.
Every 5th or so times I am hit by a zombie, my leg or arm breaks. I am especially angry about my legs being CONSTANTLY BROKEN because it makes playing the game a chore. Even if I use a cast or whatever its called, it still takes 40 min to heal (or 20 with all perks if I recall correctly).
Is anyone else noticing this, or I am the only one? I am also using almost full military armour, so its not like I am running around naked. Makes my Steel knuckle build extremly annoying.
Otherwise A20 is a great version, I love it very much.
Have a nice day
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