A list of puns related to "Uncontroversial"
I literally only ship Mr and Mrs Boonchuy and Sprig and Ivy.
Edit: also the robot girlfriends and Hop Pop and Sylvia. Just found out they're canon.
Raid queue times are too long- even during non-peak and non-drop wipes. There is no reason it should take 3-4 minutes to get into a raid, this technology was solved years ago, it should be 30 seconds tops to get into a raid.
Inventory/stash/hideout management during loading times, also while in a party waiting for other people to finish up what they're doing.
Better in-game tooltips for weapon penetration, what it means, etc. Tell me what the ammos do and how they work against each class of armor instead of making me go to reddit to learn it.
I think these are very uncontroversial and would make the game so much better, only getting in 4 raids because of loading times and inventory management instead of 8 every hour is not optimal!
Iβm homeschooled, and I still have to write papers and do projects yada yada whatever. If I write a paper or report on anything covid related or certain sciency stuff Iβm sat down and given a lecture as my mom grades all my work. Anything I do for school is anxiety inducing and I canβt seem to find anything that wouldnβt piss my parents off.
Total noob here but might attempt to make a video essay out of this if there's any interest. Or maybe someone who has a studio already set up could take this and run with it. Anyone wanna collaborate on this?
As the title above states,(I hope this isnβt),joji deserved to be in something better than midsommar madness The flow was wack,the lyrics were not passable,and he has like 5 lines
The disappointment I had when I listened to it when it dropped was immense
I see a few comments (really not that many) about how the deaths in this show really shook them. I appreciated that, as in many Latin and Hispanic cultures, death is just as much a part of life. Thatβs why Ah Pucha said that she is both the beginning, ending, and in between. This show also showed many births, or βbeginningsβ children, and many deaths, as both are necessary for life. While death is still sad and they mourned those lost, I appreciated that death wasnβt a taboo topic in this show as it is in many other childrenβs shows!
I've always been gender non conforming. Somehow the whole you're a women so be feminine just didn't reach me fully. Which leads to people treating me differently. Cashiers don't smile at me even they do smile at everyone else. People at uni know don't speak to me first and if they do, it looks like they're afraid(?) of me. No one in my whole life ever complimented my looks, be it body or style.
I just want to look like everyone else, I want to be invisible. And the less space I take up the more I feel like I am.
How am I supposed to be recovered that way, I am so tired.
Sorry, I just needed to vent :(
I know that Johanna Nichols reconstructed Proto-Northeast-Caucasian, which she terms Proto-Nakh-Daghestanian, but I canβt find a PDF of her work anywhere and Iβve read that it is not an extensive reconstruction.
Thank you in advance.
unoriginal uncontroversial text
Updoots to the left pls
From 30+ pieces of data manually recorded for each of 168 matches on my old main account, 56 per role, starting in silver and finishing low gold on tank & support. 45 matches on my alt, 15 per role, all in high gold. All solo queue, PC.
(a) Rein got the most PotGs by far, on my main [Fig.3] and just beat out Pharah on my alt [Fig.3b]. DPS got ~50% of those and support very few, unsurprisingly.
(b) Hanamura came up twice as often as most other maps (gods dammit!). [Fig.4] Distribution looks random to me, of course. But are map probabilities weighted to have an even amount of each game mode, on average? Hence more of each 2CP map. Or am I just 'lucky', here?
(c) Incidence of leavers (3 vs 2), obvious throwers (11 vs 1) and 'smurfs' (19 vs 10) was relatively low, out of 168 matches on my main (allies vs enemies). [Sorry graph doesn't show small numbers well on the enemy side.] But about 50% of lost matches had one of these issues, on my main. A far lower percentage of losses on my alt were associated with these issues [Fig.12].
(d) More team mates in voice had only a small association with positive match outcome, despite comms being a personal strength [Fig.13]. There were noticeably more team mates in voice in high gold vs low gold/silver.
(e) PotG was, predictably, awarded to a player on the winning team about 2/3rds of the time [Fig.14]. There was also a greater incidence of enemy team player PotGs, particularly in lost tank and DPS matches on my main, and most cases on my alt.
(f) Playing after 11pm (GMT) was a bad idea, with a far more negative win-rate [Fig.15]. Although I may have amplified the strength of this variation by avoiding late night games, after spotting this trend, half way through. I'll also be avoiding Sundays in future. (Note: I have a 26 hour rotating circadian rhythm, so those late night matches were still prime time for me. So probably just external factors, or bad luck, concievably.)
(g) Flex and ticket queues saw the same or marginally beneficial match balance and win/loss outcomes [Fig.16]. Which, I think (?) contradicts some popular sentiment. However, checking on this was an afterthought and there was too little data for a firm conclusion.
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