A list of puns related to "Type Specie"
I just discovered gene tailoring(and instantly took the Engineered Evolution perk). I plan to give the specie on 1 planet the extremely adaptive trait, then colonize everything and later modify them all to the planet type they actually live on(and replace extremely adaptive with other traits). Is this the best way?
Or should I make the specie on 1savanne planet Arctic, colonize all arctic worlds, then make the origin planet specie continental, colonize all continental worlds, etc
This is a thought I had and figured Iβd share in case any DMs want to use it for world-building or brainstorming potential societies.
So WOTC has a tendency to use elves to populate just about any area. In a forest? Wood Elves. Under the sea? Sea Elves. Underground, Feywild, and Shadowfell? Drow, Eladrin, and Shadar Kai. Even other setting supplements give us more types of elves like Pallid, Vahadar, and even a UA for travelling the multiverse even proposed Astral Elves.
Given so many varieties, weβre left with one of two situations. Either this range makes elves the majority of a fantasy worldβs population as they can (or have) settled just about anywhere, or theyβre adaptable enough to be an invasive species like a fungus that can spread and slowly strain the any ecosystem trying to feed the increased population.
Depending on how you view different ancestriesβ maturity rates in this game, you could make a setting where 2 elves can have generations of children over the centuries. As each generation matures and leaves the home, it gives the parents time to raise the next generation and then the next. Suddenly itβs possible for these two elves that moved into a city to slowly raise their own village-worth of children over a few centuries, which leads to elves overshadowing the previous inhabitants of the area. If you wanted, this could continue until the area was drained of all farming space and food sources until all the elves leave for another town and repeat the process. You end up with a fungal-like spread where the species just grows anywhere and spreads continuously until thereβs no space left for it. Imagine the party coming across ghost towns or historic events where an entire region is left in ruins by a wave of unintended elves draining the infrastructure.
Now that one is a bit malicious if the species does drain everything, but in a more peaceful way it could still be possible for an elf to have several generations and prolong the village. Suddenly this town that would switch prominent generations every few years, has an influx of a much older population that still remembers all of its history and past dealings. What wisdom could that bring to a town, how developed could certain crafts become as elves take up perfecting a method? How does prolonging an area's life span affect its culture?
I hope my ramblings make sense and maybe one of you can get some worldbuilding out of it.
The first option would be what happened in Gen 6, where they removed Steel's resistance to Ghost and Dark. It's also what everyone and their mother suggests here (including myself). They tend to make those changes only when a new type is introduced, but oh well.
The second option would be what happened to the Ice type in Gen 8. I'm a bit rusty on the competitive metagame, but i've heard that Ice is a bit more prevalent in OU due to some better abilities and some new mon that are pretty good despite their typing.
Hi, I was wondering if anyone would be able to recommend books, articles or research papers about these topics to me:
I'm sorry if I'm using the wrong terms here. I'm new to this and keen to learn about these topics.
Cheers
Hello! One of my clients wants this plant in his garden, but I have never seen it before.
We are in a subtropical region, fairly humid, hot summers and mild winters.
Thank you for the help!
https://preview.redd.it/gtsds2pmvra81.jpg?width=3024&format=pjpg&auto=webp&s=3579767bf49960b384b9be6140a635e77d6defa4
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