thaumaturgy is my favorite spell because it allows the heart of many theater kids go wild.
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πŸ‘€︎ u/Leragian
πŸ“…︎ Dec 09 2021
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The hell is an Essophysic, what is an Akiva, the hell is a thaumaturgy?
πŸ‘︎ 479
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πŸ‘€︎ u/_Shoulder_
πŸ“…︎ Jan 03 2022
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kuldonic, oblivion, necromancy thaumaturgy

Hi - bit of a insane concept but are there characters or concepts where a char has two or more of either necromancy, oblivion or thaumaturgy? Personally I like the idea of a necromancer who also has access to oblivion especially now that they seem to both draw from the same realm. What could be their background? What clan most likely and how old would they have to be?
Thoughts?

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πŸ‘€︎ u/tomretit
πŸ“…︎ Jan 16 2022
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About 6 months in and this is my roster, looking for some units to thaumaturgy ring on any suggestions? reddit.com/gallery/s8vcpw
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πŸ“…︎ Jan 20 2022
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How would you improve Druidcraft to put it on par with Thaumaturgy and Prestidigitation?

If you think druids should just be weaker, that’s valid.

πŸ‘︎ 34
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πŸ‘€︎ u/mikecherepko
πŸ“…︎ Dec 20 2021
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New and Improved Wacky Magic Item: The Ring of Enhanced Thaumaturgy. v.redd.it/982kya59zj881
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πŸ‘€︎ u/ServingwithTG
πŸ“…︎ Dec 29 2021
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Yes I am a CHA caster with friends, thaumaturgy, and a Charlatan background. Oh and Shadowheart casts guidance.
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πŸ‘€︎ u/samwyatta17
πŸ“…︎ Dec 01 2021
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Mysticism/Thaumaturgy conflict?

Hello, I'm trying to stamp out conflicts in a new load order but I've run into one between two of SimonMagus's mods that probably should be compatible.

Here's a screenshot of the conflict in xEdit

I've seen a few people asking about this on their respective Nexus pages, but no-one seems to have come up with a resolution. I'm a bit stumped here since the conflict doesn't seem to be one where I could just merge the records together. I don't have any of the addons for either of these mods nor any other conflicting mods. Any ideas?

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πŸ“…︎ Jan 03 2022
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Thaumaturgy - An Enchanting Overhaul Released

Hey everyone!

I am very happy to announce the release of Thaumaturgy - An Enchanting Overhaul. This is the second collaboration between myself and Delta, and this time, we also had help from our friends Oreo and Hypebringer!

Features include

  • New weapon enchantments, such as Weakness to Fire, Damage Armor, and Silence!
  • New armor enchantments, such as Fortify Shouts, Reflect Damage, and Fortify Destruction Power
  • Missing enchanted items have been added to the loot and vendor lists
  • Standardized progression between generic and player-created items
  • Power creep severely reduced
  • No more 100% spell cost reduction
  • No more crafting loop

In addition to all of this, Thaumaturgy fixes some serious balance problems with enchanting by leveraging the slot mechanic to reduce power creep, encourage build diversity, and place more emphasis on underutilized enchantments--all while making sure that each individual enchantment feels meaningful.

Now that we’ve finished Apothecary (including the Food & Drink module) and Thaumaturgy, Delta and I would like to work on an artifact overhaul next. However, this school year has really been really, really difficult for me, and I’d like to take what little time I have available to work towards finishing Mysticism 2 (because how is it not done yet?), so we don’t have a release date in mind for it yet.

If you'd allow me to indulge in a personal note for a minute, I'd really like to thank Delta for his work--both on Thaumaturgy, and on Apothecary, and on all the other upcoming projects we haven't been able to help but brainstorm together. Teaming up with Delta is absolutely the best decision I've ever made as a mod creator. He's been a joy to work with, and I'm really grateful for him.

If you’d like to keep up with what I’m doing, feel free to join my Discord! You can also support me on Patreon. I’ll match every dollar you give me and donate it to the National Center for Transgender Equality, an organization in the United States that is fighting for full civil rights and legal protection for trans people.

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πŸ‘€︎ u/simonmagus616
πŸ“…︎ Oct 16 2021
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Inversion and continuity? Thaumaturgy question.

It says I need these two spells to progress? How, I cant progress anything without them and can't progress to get them?

πŸ‘︎ 8
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πŸ‘€︎ u/Garbled-milk
πŸ“…︎ Jan 01 2022
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Creative Thaumaturgy - Overclocked Regeneration

What would be the plausible arcana requirements be for a Mage -with access to a werewolf for study- to replicate Uratha regenerative abilities with a spell? Life 5 + Spirit 5?

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πŸ‘€︎ u/StellarPathfinder
πŸ“…︎ Dec 22 2021
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Thaumaturgy
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πŸ‘€︎ u/_Lagann_Logoff_
πŸ“…︎ Oct 03 2021
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What is the best reason to take Prestidigitation/Thaumaturgy/Druidcraft?

They are simple and versatile spells, but why do you choose to take them when you decide your character's cantrips?

View Poll

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πŸ‘€︎ u/MarkerMage
πŸ“…︎ Nov 22 2021
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[Neraka] Thaumaturgy

This is the fourth post in the series about my magic systems. If you missed them previously, I recommend at least skimming the previous three posts before reading on. In this post I am going to explain the second of the three systems: Thaumaturgy.

--

Post Index

(This will be updated with links when new posts are up)

  1. Basic Setting Overview
  2. Metaphysics
  3. Sorcery
  4. Thaumaturgy
  5. Spirit-binding
  6. Artifice

--

Before I actually begin, let me say that this is probably the strangest out of the three systems, less systemic and softer than the other two and more like an incoherent mess of different stuff. It is born out of my desire for a more ritualistic type of magic that doesn't involve direct communion with a spirit, something accessible to anyone. I wanted a dichotomy between this more occult system, and sorcery. Sorcery is fluid, spontaneous, flashy, and powerful. Thaumaturgy is rigid, subtle, and weak.

The main inspirations were two systems that happen to also be both called Thaumaturgy: The one in the Dresden Files novel series, and the one in the Exalted TTRPG. In my defense, I originally called this system Wizardry, but a friend suggested that people associate wizards with much greater power than I want thaumaturges to have, so I defaulted to the same term I was drawing from.

--

The use of sorcery has, over centuries and millennia, some unintended consequences. The world breaks a little bit. In very specific circumstances, causality doesn't behave as it used to, little glitches in reality happen. Thaumaturgy is the act of using those circumstances to achieve magical effects. Not by acts of will and directly channelling mana like sorcery, but with rituals.

I think of thaumaturgy kind of like metaphysical engineering. You can't create a river out of nowhere, but with the right blueprint and materials you can build a dam to redirect an existing one, or a bridge. The river doesn't care about your intent, it flows according to its surroundings.

For much of history, thaumaturgy was very poorly understood. Rituals were discovered mostly by accident and learnt by rote, or occasionally taught by spirits. Over

... keep reading on reddit ➑

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πŸ‘€︎ u/Swooper86
πŸ“…︎ Jan 25 2022
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Brush of Thaumaturgy
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πŸ‘€︎ u/waltonMark
πŸ“…︎ Jan 26 2022
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[WP] The rest of the party is getting really sick and tired of the magic user putting down the members with little background in STEM--which stands for Sorcery, Thaumaturgy, Enchanting, and Metaphysics of course.
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πŸ“…︎ Jan 20 2022
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I give every full Caster Prestidigitation/Thaumaturgy/Druidcraft

I give every Wizard Prestidigitation, every Cleric Thaumaturgy, every Druid Druidcraft etc.

These arent cantrips that break the game, they're just a fun option that players need to weight against more "optimized" choices.

The moon druid wants to produce a flower for the undercommon child? Of course!

The evocation wizard wants to magically style their partymember's hair? Yep!

The order cleric wants to make their commands boom with the power of their god? Go for it!

To me it just makes sense, it's practice magic. I figure nearly every magic user would know how to produce simple effects without sacrificing actual attack or support cantrips. In my experience it's always been a win-win. The players get an extra utility cantrip and I get to enjoy all of the fun roleplay opportunities that they come up with.

Edit - sentence structure

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πŸ‘€︎ u/B-Plus-Psychic
πŸ“…︎ Aug 19 2021
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9-10 level Thaumaturgy?

Is there any. Also where can i find them?

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πŸ‘€︎ u/PapaOcha
πŸ“…︎ Nov 08 2021
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Thaumaturgy Homebrew

Has anyone seen any Homebrew for thaumaturgy the includes using blood to make weapons? Like something from Dead Man Wonderland? If no one has seen anything how about some advise on making it myself. I want something for a player I have. We are using V5 but I'm good with something for V20.

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πŸ‘€︎ u/hereiam1313
πŸ“…︎ Jan 08 2022
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Thaumaturgy for a Kindred terrorist?

I had the idea that one of my Tremere NPCs might be a sort of terrorist, one who would not be adverse to killing themselves if it meant fulfilling a greater ideological goal.

As such, I'm looking for any sort of thaumaturgy/ritual/spell for mass destruction with no regard to the caster's safety; say, exploding oneself in a fireball to take out the Prince or something along those lines.

Any idea? I'm perfectly happy hand-waving it and/or just making up something but I thought I'd explore the available options first. Are there any examples of in the vast established lore of characters having done this?

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πŸ‘€︎ u/jdavenport
πŸ“…︎ Nov 25 2021
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What if: 9th level Thaumaturgy
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πŸ‘€︎ u/JulienBrightside
πŸ“…︎ Sep 08 2021
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Question on Thaumaturgy, Crafting and Foci

I plan on rolling a Wizard for an upcoming game and was reading through Thaumaturgy to check my Foci options and bonuses.

All seems nice (extremely nice at some points) but I'm confused about Specialization. YS280 says Crafting Specialization applies to Strength of Frequency, or as an extra limit to Foci and how many bonuses they can have. What does that mean exactly?
Does this mean I have to pick Focus Specialization as a Specialization option for Crafting?
If I just go for Crafting(Strength) does the Strength bonus apply to both Enchanted Items AND Foci?
If I get Specialization(Foci) does it just allow to place more types of bonuses? It says it increases the limit, so just the Lore limit of the bonuses? I still have to provide extra slots to reach it?
If I go for Crafting(Frequency) do I get more uses out of potions? (brew them in pints or smth?)

If I craft an item that stores an Evocation (kinda like Harry's rings), do I get to add bonuses from Evocation Specializations to it when I use it?

Thanks in advance

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πŸ‘€︎ u/redeyes2987
πŸ“…︎ Dec 02 2021
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Grimoire Idle for Android: Thaumaturgy spell shows x0 even with creations
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πŸ‘€︎ u/ExtensionRemover
πŸ“…︎ Nov 24 2021
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I couple of questions about Thaumaturgy (VtM Revised)

Hello everyone! I recently started playing VtM again after many, many years and I decided to try the Tremere clan. Main path Blood, and I have Movement of the Mind and will probably soon take Focused Mind. But I have a question about MotM.

- I can't find anywhere how fast a manipulated object moves. For example, if you want to grab an object from the other end of a room, how fast it will reach your hand? Specifically during a combat scene, when each second counts.

- "Detecting" Magic. As a thaumaturgist (with enough occult and stuff) you obviously have knowledge over magic and magical items, however, how can you identify and detect magic? Would Auspex 2 be useful on that? (detecting auras etc)

- Also, since we are here, do you guys have any suggestions on generally useful rituals? (The campaign includes a lot of travelling, so probably stationary rituals like protecting haven etc won't be of much use).

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πŸ‘€︎ u/IISerafimII
πŸ“…︎ Nov 24 2021
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Thaumaturgy exp question.

I read on the wiki that thaum exp is gained when you β€œabsorb minds”, so on kills. Does this mean that I lose the exp when enemies kill each other like when I confuse them?

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πŸ‘€︎ u/V-O-L-K
πŸ“…︎ Nov 05 2021
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Thaumaturgy compatibility?

Hi all, I know SimonMagus' mods are generally pretty good compatibility-wise. But does anyone know if his enchanting overhaul is compatible with loot overhauls like OWL?

Any help is much appreciated!

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πŸ‘€︎ u/swirldad_dds
πŸ“…︎ Nov 16 2021
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Greetings to all Graduates of Thaumaturgy Class from me and my small Magus Eldritch House! <3 reddit.com/gallery/petosx
πŸ‘︎ 68
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πŸ‘€︎ u/Tomkovic
πŸ“…︎ Aug 30 2021
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Thaumaturgy Path roll DA20

Player is saying the Roll is with Total Willpower, because in other situations the books writes "current willpower", and here it just says "willpower";

Storyteller says he thinks it is current willpower;

Storyteller asks me to ask here if the casting rolls for Thamathurge in V20 is made with total willpower or current willpower

View Poll

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πŸ‘€︎ u/draugotO
πŸ“…︎ Sep 15 2021
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I was a warlock with a mission to mess with everyone and everything and drive people crazy. This was possibly the most evil thing I did in that one shot, aside from using thaumaturgy to give an old man a heart attack
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πŸ‘€︎ u/shotgunsniper9
πŸ“…︎ Aug 24 2021
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(V20) Creating new Thaumaturgy rituals

Are there rules for creating new thaumaturgy rituals in V20?

I've found rules for previous edition in VtM: Blood Magic - Secrets of Thaumaturgy (pg86), but I can't seem to find it in V20 (DA or otherwise).

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πŸ‘€︎ u/Timballist0
πŸ“…︎ Oct 03 2021
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Reality Bending VS. Thaumaturgy

I’ve always been curious about which one of these abilities are more powerful than the other or if they could be equally strong.

What are your thoughts?

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πŸ‘€︎ u/Hollow-King
πŸ“…︎ Sep 22 2021
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Vexing Thaumaturgy reddit.com/gallery/px0xck
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πŸ‘€︎ u/BulletBilly97
πŸ“…︎ Sep 28 2021
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:: Thaumaturgy - Enchanting Mod ::

Thaumaturgy - An Enchanting Mod

https://bethesda.net/en/mods/skyrim/mod-detail/4238542

Thaumaturgy is a complete overhaul of Skyrim’s enchanting system designed to balance existing enchantments and add powerful new weapon and armor enchantments to the game. By leveraging Skyrim’s slot restriction mechanic, Thaumaturgy is able to fix several of the problems with Vanilla enchanting (such as 100% cost reduction) while still ensuring that each individual enchantment feels meaningful. Thaumaturgy also removes some useless or bugged enchantments, eliminates the crafting loop, adds missing generic items to the loot lists, and ensures that generic items are equal in strength to player-created enchantments.

Thaumaturgy does not require my other mods, but it is designed to be consistent with them. For instance, Thaumaturgy adds weapon enchantments for several of Mysticism’s Alteration and Illusion archetypes, and some of the new armor enchantments mirror the potion effects added by Apothecary.

------------ Check out the Nexus Page for more information! https://www.nexusmods.com/skyrimspecialedition/mods/57138

Author :: SimonMagus616

https://discord.com/invite/uVPYXAPKP6

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πŸ‘€︎ u/Herr_Valkyr
πŸ“…︎ Oct 16 2021
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A small brief on the levels of divination in Athanian thaumaturgy
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πŸ‘€︎ u/_o313
πŸ“…︎ Oct 24 2021
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Thaumaturgy
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πŸ‘€︎ u/_Lagann_Logoff_
πŸ“…︎ Oct 01 2021
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Thaumaturgy

So a question from a newbie wanting to understand the lore better, roughly how long does it take for a vampire to learn a path? For example a young tremere has just started staying at a chantry and begun learning the basics how long would it take them to get good at (around 5 dots) a specific path like path if the Levin bolt or alchemy?

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πŸ‘€︎ u/c3llDw311er
πŸ“…︎ Sep 09 2021
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Savage Dresden Files: Help with Thaumaturgy and Lycanthropy.

So, I've recently come to grips with the fact that I'm not a huge fan of the various FATE incarnations of the Dresden Files world and i'm trying to translate the setting into Savage Worlds. Boy, there's more work than I thought!

I've got some of the races (various baby vampires, civilized ghouls, changelings, scions; I'm avoiding the full-born supernaturals) I've got some cool ideas for how Evocation will work, and vampire powers, fey magic, and even thresholds.

I'm having a lot of trouble with two things - Thaumaturgy and Shape Shifters. Thaumaturgy is going to likely take a lot from ETU's ritual casting (the caster can do almost anything, provided they are willing to get what the GM says they need for the spell, and they have lots of help and time). However, there's nothing else in Savage Worlds that really accurately mimics how the dresden files does Lycanthropy.

In the Dresden Files universe, most player-character-level lycanthropes are humans who've learned to change into a particular beast-form. They can stay in this form as long as they want, and change as much as they want - but they are limited to a particular form. Sure, you have wizards like Injun Joe who can change into whatever they want, but Billy and the Pack are JUST wolves. Other role playing game transitions of DF imply that you have Werecrows, Werebears, and even joke about a Weredonkey.

It would be easy to say that you have a edge that allows you to change into a beast form indefinitely - but how do we go about balance? There's a massive difference in a dire wolf and a bear in stats. There aren't even stats for something like a crow in the book. How could we balance that? What's more - how do we allow character growth? Savage Worlds characters improve over time. A beast-changer would be built around their animal form's tricks, and having that animal keep the same stats the entire campaign would be foolish and boring. Eventually the human-form would be stronger and there'd be no need to shift.

Do any of you have any advice or ideas for how to make Thaumaturgy feel more like the Dresden Files, or to make a single-form shapeshifter like Billy and his packmates?

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πŸ“…︎ Jul 09 2021
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Strength of Thaumaturgy Question

So I recently was checking out the stats for cantrips, and was reading about thaumaturgy. It has an ability where it can fling open and slam closed unlocked doors. That got me wondering how much a door could be stuck to prevent this. For example, if the was a simple wooden door that was stuck, could thaumaturgy open it, if it could, then what are the limits of its strength? I couldn’t ding anything specific online he limit it can open, and wondered if anyone here knew.

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πŸ‘€︎ u/Qwsad4
πŸ“…︎ Jul 31 2021
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Screenshots from the Anciient Thaumaturgy Diiscord, an unoffiiciial port of TC reddit.com/gallery/q9cnr7
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πŸ‘€︎ u/suspicous_sardine
πŸ“…︎ Oct 16 2021
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15/09/21: Thaumaturgy training session

As well as a home, the town of Eastwicken functions also as a place for Thauma-related education and training. Every thaumie could use some practice with their abilities, and there is no better opportunity for practice than the training sessions set up by the activities committee.

These training sessions are open to thaumies of all ages, and are often hosted by experienced thaumaturges (and sometimes young volunteers) who can offer advice or hands-on demonstrations to help people hone their abilities.

Today's session is run by Leonard Barker, owner of The Green Magnolia restaurant. Armed with a bright smile and his heartwarming ability to inspire good feelings in those around him, he is supported by fellow activities committee member, Gracie Beller; owner of the needle and thread clothing shop.

The training itself is taking place in the town hall training facilities, where various dummies have been set up. The floors and walls are covered with mats and volunteers can be seen wearing bright protective clothing scattered around the room.

Anyone wanting to participate in the event need only show up. Everyone is welcome to come and train their abilities. Anything less physical in nature may be practiced on the volunteers, so long as the volunteers are okay with it.

Anyone showing up is free to work with their fellow thaumies in order for a hands on approach, though volunteers will step in before anything gets too dangerous.


OOC: If you would like to interact with Leonard Barker, tag the u/EastwickenRP account in your comment. If you would like to interact with Gracie Beller, tag u/Herbsnmangos in your comment. You can also just describe your character's training, and other people may interact.

πŸ‘︎ 2
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πŸ‘€︎ u/EastwickenRP
πŸ“…︎ Sep 16 2021
🚨︎ report
[Neraka] Thaumaturgy

This is the fourth post in the series about my magic systems. If you missed them previously, I recommend at least skimming the previous three posts before reading on. In this post I am going to explain the second of the three systems: Thaumaturgy.

--

Post Index

(This will be updated with links when new posts are up)

  1. Basic Setting Overview
  2. Metaphysics
  3. Sorcery
  4. Thaumaturgy
  5. Spirit-binding
  6. Artifice

--

Before I actually begin, let me say that this is probably the strangest out of the three systems, less systemic and softer than the other two and more like an incoherent mess of different stuff. It is born out of my desire for a more ritualistic type of magic that doesn't involve direct communion with a spirit, something accessible to anyone. I wanted a dichotomy between this more occult system, and sorcery. Sorcery is fluid, spontaneous, flashy, and powerful. Thaumaturgy is rigid, subtle, and weak.

The main inspirations were two systems that happen to also be both called Thaumaturgy: The one in the Dresden Files novel series, and the one in the Exalted TTRPG. In my defense, I originally called this system Wizardry, but a friend suggested that people associate wizards with much greater power than I want thaumaturges to have, so I defaulted to the same term I was drawing from.

--

The use of sorcery has, over centuries and millennia, some unintended consequences. The world breaks a little bit. In very specific circumstances, causality doesn't behave as it used to, little glitches in reality happen. Thaumaturgy is the act of using those circumstances to achieve magical effects. Not by acts of will and directly channelling mana like sorcery, but with rituals.

I think of thaumaturgy kind of like metaphysical engineering. You can't create a river out of nowhere, but with the right blueprint and materials you can build a dam to redirect an existing one, or a bridge. The river doesn't care about your intent, it flows according to its surroundings.

For much of history, thaumaturgy was very poorly understood. Rituals were discovered mostly by accident and learnt by rote, or occasionally taught by spirits. Over

... keep reading on reddit ➑

πŸ‘︎ 4
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πŸ‘€︎ u/Swooper86
πŸ“…︎ Jan 25 2022
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What is the single craziest thing you have ever done or seen done with thaumaturgy?
πŸ‘︎ 3
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πŸ‘€︎ u/Book_Theory
πŸ“…︎ Dec 17 2021
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