WSIB: If I am tired of fast paced shooters like Call of Duty and Battlefield but still want to play a shooter but with a bit of a tactical aspect to it?

Basically the title. I’m kinda bored with fast paced FPS games but still want to play a FPS game but with a slightly slower pace and a tad bit of a tactical aspect.

I tried Ready or Not, but it was too realistic and stressful for me. I tried Insurgency: Sandstorm, and although it is fun, I don’t like getting insta-killed from a random angle.

Any recommendations would be appreciated.

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πŸ‘€︎ u/Reddit0r69420
πŸ“…︎ Dec 22 2021
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Comparing strafe inertia in Tarkov with other tactical shooters

https://reddit.com/link/rfmi41/video/zf5pakxwnc581/player

With inertia being the hot topic of the patch I decided to do a comparison of strafe inertia with a few tactical shooters I have on my PC - Squad, Hell Let Loose and Zero Hour.

I put a keypress indicator on screen just as visual aid of when the actual change in direction is initiaded and measure the time I start moving in the opposite direction (from that point of input change).

^(Note: I'm using Resolve's timestamp function and it subdivides seconds into 60 frames (as per the recording framerate))

In summary:

  • EFT comes at a whopping 44 frames (730ms) but has the highest strafe speed
  • Squad is around 26 frames (435ms) but has noticably slower strafe speed
  • Hell Let Loose is around 22 frames (365ms), has slower speed than EFT but higher than Squad
  • Zero Hour has only 11 frames of inertia (185ms) but has by far the slowest strafe speed out of all

A few caveats and observations that didn't end up in the video:

  • My PMC is in it's starting gear, underweight at level 1, so I cannot measure the effect of strength.. yet.
  • Aside from having the fastest strafe speed, it has also considerably faster strafe speed when ADSed, all other games have significantly slower
  • It also has quite lax inertia on direction change while sprinting, but that is vastly dependant on your strength and weight - other games tested basically bring you to a complete stop when you do a 180 deg turn. In EFT it's barely noticable.
  • The sensation of motion sickness seems to come from the sensation of overshooting which I can see being nausea inducing to some people. I think there might be a better way to achieve the same effect but have it feel more responsive - have deceleration be quicker, but counter acceleration slower. But that's just me.

Edit: More testing over here: https://www.reddit.com/r/EscapefromTarkov/comments/rgf01m/more_inertia_testing_its_a_bit_broken/

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πŸ‘€︎ u/sunseeker11
πŸ“…︎ Dec 13 2021
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Sig 716 DMR Gen 1, heavy bench shooter, waiting for iron sights and will sight her in. Nikon Tactical scope 2.5x10x44. All for about $1500 as pictured and 10 Magpul mags.
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πŸ‘€︎ u/KenGuLo
πŸ“…︎ Jan 13 2022
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I played some tactical shooters/milsims for a change and...

...if this is the sort of gameplay that battlefield "veterans" want in a battlefield game then count me OUT!

Don't get me wrong, games like insurgency and hell let loose do have their own appeal and the immersion they bring can be quite enjoyable at times and in small doses but the pacing of the game and overall gameplay do NOT belong in a battlefield title. Battlefield is supposed to be wild and chaotic, full of funny moments, explosion and crazy stunts. Yes, there can be some authenticity too, for example with somewhat believable skins and weapons but outright heavy-realism does not belong in battlefield and it would actually be massively harmful to the franchise.

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πŸ‘€︎ u/EPG_for_fun
πŸ“…︎ Jan 05 2022
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[M18] hey I'm a dork my hobbies include tabletop (Warhammer and D&D although I've never played D&D it always looks fun) also I'm a gaymer said games include tactical shooters and tank games :) readings nice too i like books like death troopers and Lovecraft's stuff, also looking for haircut advice.
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πŸ‘€︎ u/RatManCreed
πŸ“…︎ Dec 24 2021
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Am I the only one who wants to see the more β€œtactical shooter” feel expanded upon in a future installment

It would be cool to see a PvE or PvP mode where you actually have to coordinate your attacks and move more slowly instead of running around with your head cut off as a fan of the tactical shooter genre it’s just something I think about from time to time

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πŸ‘€︎ u/Tokyo_Kun_
πŸ“…︎ Jan 12 2022
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If BSG wants people to play this game like a tactical shooter, they need to give us the tools in order to adapt that playstyle.

What's the current meta.

  1. Peak Angle.
  2. Get information.
  3. Pre-fire where you know someone is.

Or if your not the aggressor.

  1. Hide in room.
  2. Alt-tab
  3. Watch Youtube video
  4. Peak out and pre-fire when you hear someone.

Its a fine meta, it works for the most part when peekers advantage doesn't decide the fight, but its a simple meta that (albeit a small minority of) players don't like, and that's fine. I'm not going to argue that this game should be "a ReAlstiC cOmBat SimULAtor" because I personally don't agree with that sentiment. But there is room for improvement without changing what we currently have.

^(Disclaimer: What i'm about to say will make it look like I want the game to be like R6:S. I don't. That game is ass.)

First off, if you want players to stop spamming nades, give us an alternative. We don't need to remove the G keybind, what would be great for reducing nade spam though, is a wide variety of flashbangs, and stun grenades.

For example, we have the Zarya. Its ass, 90% of people using this flashbang are either-

  • Cleaning out their stash
  • On a quest
  • Memeing

Compared to a frag grenade, its useless. Half the time it doesn't blind the target, and when it does, you have no idea until you enter the room.

Here's what I suggest.

Add the M84 Stun grenade. Its a US Swat team issued stun grenade, that is also used by the US Military around the world.

The M84 wouldn't blind the target completely like the Zarya, but it wouldn't require a line of sight to the grenade to work either.

It would also, on top of making the target half as blind as the Zarya, would also dampen the targets hearing, not a high pitched ringing, because a lot of people in the community already have tinnitus, but just do what you do for all audio in the game already, and make it not work for a short period. You could also make it reduce the targets movement speed, and if they are sitting still, make them wobble a bit like a drunk scav.

On top of better stun grenades, you could also add. Usable smoke grenades??? The one we have now isn't even worth naming, because its that dogshit.

Just pick a smoke grenade and add it. It doesn't fucking matter which one it is, anything is better than what we have now. You could make people cough in the smoke too.

You could add CS Gas Grenades which wouldn't necessarily hurt the ta

... keep reading on reddit ➑

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πŸ‘€︎ u/TheeSusp3kt
πŸ“…︎ Dec 06 2021
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I love how Ready or Not better emphasizes the context for why these officers are doing what they are doing unlike any other tactical shooter before it.

I always loved the little mission briefs in r6 and ghost recon games. Those bits that tells me why my elite hero team is doing what its doing was always nice but RON so far has taken that to another level. I get to experience somewhat what it must be like to do unambiguously good things like stopping sex traffickers and see the actual human element to these stories. I also get to see the side of swat that I don't personally agree with like their participation in the ongoing war on drugs. In either scenario though I feel like I'm getting the closest that a videogame has gone to honestly portraying this type of event. The drug dealers and meth addicts at 213 park homes are real people who are about to have their broken lives turned upside down by me and my teammates, they sometimes react in weird ways but from the way that they run around (except the civillians fuck you for running to some corner of the map I can't find) to the unpredictable way that they will essentially imperfectly surrender, strafe and shoot, panic, etc all add a dynamism to the decision making that isn't present in any fps game I've ever played and I think that element's like this really elevate the tacticool shooter genre beyond merely just being about corner peaking tactics and deciding how to best use and spread out your flashbangs..

In this game we're not just human war machines perfectly built to shoot and pie corners against imperfect ai built to be as unambiguously shootable as possible. The people were dealing with, even the ones who are arguably the least likely for anyone to empathize with are still human beings who react to the swat team in some compelling human ways.

I know this game is far from perfect but in this genre idk what else really comes close to this level of immersion and I hope that as the game steadily approaches it's 1.0 release and beyond that it continues to tweak and alter the AI behavior and the aesthetics so that the game continues to become even more immersive. I for one am glad to have one game where we are not a nameless swat team shooting nameless people for points.

One improvement I could see is having the active shooters on the active shooter level look more like what your typical active shooter looks like (Dylan Roof for example) rather than looking like the guys at 213 park homes. What kinds of improvement's do you see that would up the immersion factor for you?

Sidenote:Their success with this game and their unwillingness to capitulate to t

... keep reading on reddit ➑

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πŸ‘€︎ u/rbstewart7263
πŸ“…︎ Dec 24 2021
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Cheap tactical shooters.

What are some good but cheap tactical shooters on steam? Or just good tactical shooters to play with friends in general.

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πŸ‘€︎ u/DrMulkis
πŸ“…︎ Jan 15 2022
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Recommendations for a tactical shooter game that focuses primarily on special operations and stealth in general?

I've been playing through the old COD: Modern Warfare games again after a long time, and I got reminded of how much I love the stealth missions in those games, and not just in them, but stealth in video games in general.

Briefings on the mission, planning your route and RoE, sneaking around, cooperating with your teammates (or soloing) to complete the mission you're assigned to do, equipping your character(s) with appropriate equipment for the mission you were to undertake, (e.g. silencers, night goggles, for stealth ops), etc. I love those things, and would honestly like to find a game that focuses primarily on these tactical operations.

When Metal Gear Solid TPP came out, I played it for hundreds of hours. I feel it managed to capture the tactical espionage and stealth aspect PERFECTLY! There were plenty of ways you could go and do your mission or free-roam to take over an outpost/base, whether stealthily or guns blazing. But, the emphasis on stealth and tactical gameplay is where I believe the game shined the most for me, and I a game like this would be really great to play.

What I'm mostly interested in is the gameplay with the features I mentioned before (the more, the merrier). Story and writing can be ignored, open-world is not a necessity, as long as the game offers multiple paths towards completing your mission, something like in the Splinter Cell, or Hitman games (games which I've also played through, and loved). I've also played through the Rainbow Six (original trilogy) games, so those can be ignored as well.

This may be obvious, but I'm looking for single-player games, not co-op or multiplayer games like Rainbow Six: Siege, Escape from Tarkov, etc. The age of the game is irrelevant, it can be modern, released recently (~2 years), or classical (pre-2000's), it doesn't matter, as long as it's good.

I primarily play on PC, but I'm willing to buy a copy and play through an emulator if games like this exist on other platforms.

Any suggestions for games like this?

The only game that comes to my mind right now is Ghost Recon Wildlands, but I have heard a lot of mixed reviews about the game, many say it feels more like GTA instead of something along the lines of The Phantom Pain, plus the questionable gameplay mechanics like microtransactions, skill set/equipment grinding kinda put me off.

Thanks in forward, and apologies for the long post!

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πŸ‘€︎ u/miliki23
πŸ“…︎ Jan 07 2022
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Artisan Hien users, How does the pad perform with tactical fps shooters?

I know that pads like the artisan zero and control pads are usually recommended for tactical fps shooters but i've recently been seeing people using a hien for valorant and wanted to know how it performs/how the experience is from people who've tried it before.

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πŸ‘€︎ u/onlyweeb
πŸ“…︎ Dec 13 2021
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i'm looking for an old game it was a RTS tactical shooter where you control two teams of four this images is part of what i'm looking for but can't remember the name (this is an old PS2 game btw)
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πŸ‘€︎ u/Icestorm1369
πŸ“…︎ Dec 30 2021
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[PC][2000s] Tactical shooter with military compound as the tutorial and first mission on swamp

I remember that you start game on a compound where you have training in shooting, crawling, grenades and swiming?

It's very tactical with up to 4? characters.

After tutorial first mission is on swamp with mines and local man guides you through swamp.

I recall there is a lot of customization and you can give orders to your soldiers.

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πŸ‘€︎ u/forprnonly
πŸ“…︎ Jan 13 2022
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The game has been balanced too much like a giant arena shooter, and far too little like a tactical, team-based conquest game.

It's a trend you can see in pretty much every new patch, every bit of content.

We get stuff based on "Hey, wouldn't it be cool to use X?"

And we get balance changes based on "this thing's individual killing power is off" (usually it's too much)

But what we don't seem to get is vehicles/weapons/mechanics that ask questions like "okay, what kind of role does this play in a team?" or "how does this make a base cap/conquest fight more interesting for all parties?"

The crossbow I think it illustrates this well. A weapon based on an interesting concept for the user, quite powerful at the start, nerfed because of too excessive killing power in the hands of an individual. But we never really got any indication of how this weapon was supposed to make the overall game better.

Like, what role was someone with this weapon supposed to play? I feel like if there had been more focus on that, we might have had a little bit more critical thinking about giving Light Assaults a high-potency splash weapon.

But it's not just in the latest update. It's in all the content.

In the NSO vehicles, we saw some interesting design concepts, but no actual info on what role they were supposed to fill, what they were supposed to do.

We get balances for guns and vehicles to tweak killing power and keep everything in line more or less for direct competition, but nothing at all about trying to breathe more life into something like a richer vehicle game for example, or how to create more gameplay around Sunderers, or how to make point holds or the game around them more drawn out and give them more tactical depth.

Take routers. Routers' lack of meaningful counterplay has been an issue for such a long time now and has gone completely unaddressed. And I'm not asking for my specific preferred solutions to be implemented, just some acknowledgement that the dev team is looking at actual gameflow and seeking to make improvements there.

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πŸ‘€︎ u/TazTheTerrible
πŸ“…︎ Oct 16 2021
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Tactical Shooter like Ghost Recon Advanced Warfighter 2

I grew up playing the absolute crap out of that game, so I was kinda wondering if anyone knew of a game where the combat was about the same.

A quick run down of gameplay: You lead a squad of specialized soldiers as their team leader. Each soldier in you're squad play a vital role in the team. For example, the medic is the only guy who can heal you and other teammates. You have to decide if a Gunner, Demolition, or Sniper are who you want to bring with you. Another vital thing is while in combat you have to order you're men to fight and they will even give feedback about things like target availability and how exposed they are.

Another Game that had something like this was fallout 3, where one of the DLC you're character went through a simulation and the same basic idea of picking who to bring with you into combat played a vital role in the DLC.

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πŸ“…︎ Jan 17 2022
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in tactical shooter games sound plays a major role. v.redd.it/w1kksbjsrbs71
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πŸ‘€︎ u/XGeranamoX
πŸ“…︎ Oct 09 2021
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Wildlands is currently the best tactical shooter

Yall are going to need to hear me out on this one.

I've served in tactical capacities in both law enforcement and the military, and Wildlands is my primary game for simulating a lot of that stuff. In my opinion, it beats Arma, Squad, Zero Hour, Insurgency, etc.....for one reason only: Ghost mode.

IRL, tactics are simply risk mitigators, strategies meant to reduce the amount of risk to resolving a problem while at the same time increasing/maintaining efficiency in doing so. Simply put: tactics are primarily necessary only to mitigate risk. If there is no risk, there is no reason for tactics. Take away that risk, and tactics are a waste of time. That is why, mainly, tactics do not work in games like CoD, Battlefield, etc, because other players generally don't gave two shits about risk.....they can just respawn.

I get the deficiencies in Wildlands, but another game has yet to allow permadeath built in to the game that allows tactical play on Wildlands' scale. In Ghost mode, you can't respawn. Your beloved character dies and all your progress goes bye bye if you fuck it up. In other words, it presents risk.

Myself and some old buddies, for years, have been playing Wildlands to relive the old days, on Ghost mode, with almost no HUD elements, on Extreme difficulty. Soooo many tactical principles suddenly apply. Mission planning applies. Recon principles apply. Tactical insertion applies. Mission preparation applies. Prepping extraction applies. Bullets pinging all around you causes slight adrenaline rushes as the character you've spent a metric fuck-ton of hours is in danger. Missions that used to take minutes could take hours as you apply your tactics and strategy. No other game I have played mirrors this yet. If there is one, please let me know so I can play it.

I've write this in melancholy as I see the current direction of Ghost Recon. Breakpoint was a disappointment and Frontline was an outrage. I wish Ubi would quit fucking with Ghost recon and keep it as their more realistic title, but alas, I guess the kids get more attention these days.....

Thank you for coming to my ted talk

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πŸ‘€︎ u/MaverickF14
πŸ“…︎ Oct 15 2021
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The holster I’ve been waiting on for two months finally arrived…just in time for my slide and grip to go to Monsoon Tactical and Extreme Shooters.
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πŸ‘€︎ u/sparks1990
πŸ“…︎ Dec 22 2021
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Real tactical shooter they said
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πŸ‘€︎ u/Andreas_BRC
πŸ“…︎ Oct 06 2021
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Tactical shooter fans

My crush and I love playing ready or not, ground branch and insurgency. We’re looking for 2-3 more people to join the two of us and play ready or not mainly.

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πŸ‘€︎ u/the_small_jenna
πŸ“…︎ Jan 13 2022
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Destructible Cars, Buildings, Car Jacking, Tactical Caribbean Shooter Big Open World (Unity3d Extortionist) v.redd.it/pw0e97zgbla81
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πŸ“…︎ Jan 09 2022
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Warhammer 40k Tactical shooter game idea (Share your own bigger budget wh40k game ideas)

So games workshop has been giving out sub-licences for sections of Warhammer for a while now with some pretty great games coming out of it

However i think i and most other fans are craving a big full scale warhammer game, Now alot of people will have their own preferences but heres personally what i would love

A 40k tactical first person shooter. I love the stratagy video games, but i think to really get that grimdark violent nature of Warhammers lore it would be fun to be really down in the trenches with the characters in full on combat, so i propose

The main hook being each player controls a squad of up to 4 characters in each match, this is why i think it would need to be big budget because creating effective ai for stuff like that can be hard and expensive. However imagine a system where like GTA you can switch between any of these 4 characters at will, but also give commands using a ping system (Hold, advance, attack here ect.) This would allow the player to enjoy the action but still have a solid basis in strategy for warhammer fans.

Since this would be competitive, I would propose 2 main game modes

Endless war - 8 players on each team - Are given a choice between 3 random factions and maps to vote on

The maps would have a point value based on size, which would then be used to spend on creating your squad before the match

Faction Battle - 4/8 players on each team - You choose a faction beforehand and are matched with players

The maps in this mode would be slightly smaller, but the points would stay at a similar high level allowing players to create more effective specialised custom squads

This is essentially to give 2 game modes - 1 more casual that can help you learn the skills and focus on tactics side of the game while the other would be when you have chosen your faction and want to really focus on their style of play with better equipment

You could have each faction have custom tactic orders, make use of bigger monsters by allowing players to choose those instead of multiple squad members, you could add more modes down the line to create more interesting unique battle situations

I Just.. This is like a fantasy i have always wanted, and a few games have tried to come close but none really have. What do u guys think?

Also if this idea appeals to you in any way what races do you think should be the starting selection? I think Orks - Eldar - Space Marines - Imperial Guard personally

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πŸ‘€︎ u/EX-ODIN
πŸ“…︎ Dec 06 2021
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WSIB: Tactical Shooter that requires strategy and planning.

I want to find a shooter that requires you to actually think and plan ahead for encounters instead of just running in and winning without a challenge. It dosen't need to have a great story and lore but I prefer if it does as that makes me far more invested. Recently, I have really enjoyed Fallout: New Vegas, but the shooting in that wasn't anything special. I also wish to avoid multiplayer games unless the multiplayer is optional and you can play alone perfectly fine, and I also don't want to have to play with bots if I wish to play alone. I don't mind if the game has horror elements, and I do like games with a creepy atmosphere (I have played The Forest before and plan to buy the sequel).

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πŸ‘€︎ u/Outlandurrr
πŸ“…︎ Jan 03 2022
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I WANT MY SHOOTER TO BE REALISTIC AND TACTICAL!

WAIT WHAT! WHY DOES MY GUN JAM THIS IS BAD FOR GAME PLAY! STOP STOP THIS IS TOO TACTICAL AND REALISTIC!

T. The sub

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πŸ‘€︎ u/MarcusAurelius0
πŸ“…︎ Sep 30 2021
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Thunder Tier One - Is It The Best TOP DOWN Tactical Shooter Ever Made!? youtube.com/watch?v=vjEzN…
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πŸ‘€︎ u/xSinpaiix
πŸ“…︎ Dec 08 2021
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This is a realistic tactical shooter. Also the game trailer:
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πŸ‘€︎ u/NyteMyre
πŸ“…︎ Dec 07 2021
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Why am I awful at COD but I'm somehow alot better at more slow paced tactical shooters like SWAT

Now I am awful at COD like I would get at least 100 deaths minimum on Regular Difficulty in Campaigns. However when I started playing SWAT 4, which is alot more realistic than pretty much every mainstream shooter, I was somehow alot better at that game than I was at COD. How can this be explained?

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πŸ‘€︎ u/SovietYakko
πŸ“…︎ Dec 21 2021
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Rate our mech! We're working on a new third-person tactical shooter featuring this gorgeous lady (and many more) and are very keen for feedback from gamers and mech-enthusiasts! Link to join the Alpha test in comments. v.redd.it/82p486yykku71
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πŸ‘€︎ u/_mr_conway_
πŸ“…︎ Oct 20 2021
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WSIB: Looking for a co-op tactical shooter.

My friends and I are getting close to beating Ghost Recon: Wildlands and after that, we'll blaze through Ghost Recon: Breakpoint. The games aren't perfect, but they're great for the way we play. We love an open world with set objectives. But once we've beaten Breakpoint, what comes next? I'm sure they would enjoy GTA: Online, but it isn't the same tactically. ArmA tips in the other direction, but too far (for them at least). We aren't interested in MMOs or any sort of PvP. So what's next? Any suggestions?

Edit: We are PC gamers exclusively.

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πŸ‘€︎ u/norcalairman
πŸ“…︎ Sep 07 2021
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Bring more tactical shooters to console!

W the recent console release of Hell Let Loose, I've come across soooo many people waiting for that type of game, a more authentic hardcore hardcore shooter w an emphasis on team play and we want more!!!!!

I've been following 83 for a few months now and I keep hoping I'll see coming to ps5 and I just wanted any devs that there is an appitite for it especially w a great chunk of the BF community upset w 2042 we need it now more than ever.

Please help usher in a new age of hardcore shooter/milsims to console Much love

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πŸ‘€︎ u/S3HN5UCHT
πŸ“…︎ Nov 15 2021
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My new favorite tactical shooter! So new and refreshing. youtube.com/watch?v=tWDxW…
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πŸ‘€︎ u/WowAMandalorian
πŸ“…︎ Dec 20 2021
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Cool new tactical shooter, Thunder tier one.

Not sure if it's against the rules to suggest/point out a new game, but I have been playing thunder point one which is a very tactical top down shooter with coop, zombie mod, and pvp I figured ZF might have fun trying to be tactical and dying horribly (and hilariously).

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πŸ‘€︎ u/PiedCrow
πŸ“…︎ Dec 12 2021
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Any TrackIR support yet ? Head Tracking is a must have for Tactical Shooters!

After many many years playing ArmA, Star Citizen etc... with my TrackIR, I just can't help thinking Ready or Not should have it too. Any word on this please folks ?

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πŸ‘€︎ u/TheMightyCoolSpy
πŸ“…︎ Dec 13 2021
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The Star Wars tactical shooter we deserve (Squad Mod) youtu.be/ruqHNIXqLlo
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πŸ‘€︎ u/specfreq
πŸ“…︎ Dec 11 2021
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Are there any realistic, tactical shooter games available for Xbox?

I was looking around online and came across Ready or Not which really piqued my interest. I love the style of it and it’s cooperation that’s required. I got it for my laptop only for it to just not run well so I refunded it. Now I’m looking for another one for my Xbox one. So if there’s any games like ready or not for Xbox, please let me know. Except for rainbow six siege. Thank you!

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πŸ‘€︎ u/numbnesstakesover
πŸ“…︎ Jan 08 2022
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[PC] [1995-2010] Third Person Tactical Shooter Singleplayer (might have also been Co Op) similar to SOCOM but obviously on PC. I remember it took place in a desert-y map (similar landscape to MGSV:TPP)

Basically title. I used to play it on the PC at my grandma's house back around ~2007-2009 I believe.

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πŸ‘€︎ u/ForkyTheEditor
πŸ“…︎ Dec 14 2021
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Valorant is a very serious "tactical" shooter v.redd.it/psuc8ot18m571
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πŸ‘€︎ u/OuiDemBoyz
πŸ“…︎ Jun 16 2021
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Riot Games unveils a new playable Filipina character to the tactical shooter game Valorant - Neon is a Manila-born agent and duelist with electrical abilities. youtube.com/watch?v=dtx8C…
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πŸ‘€︎ u/WarrioroftheSE
πŸ“…︎ Jan 10 2022
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BAO Tactical 4401SH Level IV 10x12 Plate, Standalone, Shooters Cut, Single Curve. Any info? Pretty new to hard armor. bodyarmoroutlet.com/produ…
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πŸ‘€︎ u/V1P3R_77
πŸ“…︎ Dec 03 2021
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How do you guys tolerate the absence of vertical audio in a tactical shooter game?

Title. Most of the time when I die, I hate myself for forgetting that vertical audio is trash and I shouldn't rely on any sound of this game, instead of blaming my aim. How do you guys stand it?

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πŸ‘€︎ u/CrescentK
πŸ“…︎ Oct 08 2021
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[WSIB] Recommendations for a tactical shooter game that focuses primarily on special operations and stealth in general?

I've been playing through the old COD: Modern Warfare games again after a long time, and I got reminded of how much I love the stealth missions in those games, and not just in them, but stealth in video games in general.

Briefings on the mission, planning your route and RoE, sneaking around, cooperating with your teammates (or soloing) to complete the mission you're assigned to do, equipping your character(s) with appropriate equipment for the mission you were to undertake, (e.g. silencers, night goggles, for stealth ops), etc. I love those things, and would honestly like to find a game that focuses primarily on these tactical operations.

When Metal Gear Solid TPP came out, I played it for hundreds of hours. I feel it managed to capture the tactical espionage and stealth aspect PERFECTLY! There were plenty of ways you could go and do your mission or free-roam to take over an outpost/base, whether stealthily or guns blazing. But, the emphasis on stealth and tactical gameplay is where I believe the game shined the most for me, and I a game like this would be really great to play.

What I'm mostly interested in is the gameplay with the features I mentioned before (the more, the merrier). Story and writing can be ignored, open-world is not a necessity, as long as the game offers multiple paths towards completing your mission, something like in the Splinter Cell, or Hitman games (games which I've also played through, and loved). I've also played through the Rainbow Six (original trilogy) games, so those can be ignored as well.

This may be obvious, but I'm looking for single-player games, not co-op or multiplayer games like Rainbow Six: Siege, Escape from Tarkov, etc. The age of the game is irrelevant, it can be modern, released recently (~2 years), or classical (pre-2000's), it doesn't matter, as long as it's good.

I primarily play on PC, but I'm willing to buy a copy and play through an emulator if games like this exist on other platforms.

Any suggestions for games like this?

The only game that comes to my mind right now is Ghost Recon Wildlands, but I have heard a lot of mixed reviews about the game, many say it feels more like GTA instead of something along the lines of The Phantom Pain, plus the questionable gameplay mechanics like microtransactions, skill set/equipment grinding kinda put me off.

Thanks in forward, and apologies for the long post!

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πŸ‘€︎ u/miliki23
πŸ“…︎ Jan 07 2022
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Best Tactical Shooter For Oculus Quest 2

I would like to know what tactical shooter is the best for the Oculus Quest 2

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πŸ‘€︎ u/ElbadoKing
πŸ“…︎ Nov 27 2021
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