A list of puns related to "Suzerainty"
Step 1) Capture city-state, annex it
Step 2) Allow to flip to free city
Step 3) Capture again, liberate
Step 4) Enjoy your new vassal
How do you pronounce the 'u' in suzerainty? This isn't really important, but it's bothering me.
I have pronounced it oΝo
("Susan" or "Super"), and Dictionary.com agrees with me. However, recently I looked it up in a print Webster's Dictionary (1995 edition) and it says it should be pronounced Ι
("under" or "suds").
I can't imagine "suzerainty" is used commonly enough outside esoteric contexts to change pronunciation, nor can I find any evidence pointing to it being a regional difference.
Edit - Should have flared this Civ6
Frequently in games where I am pursuing most any non-domination strategy a key city-state becomes integral to maintaining balance of power, and therefore peace, between me and a more aggressive neighbor.
The flipping of that city-state, even by a third party, is a borderline act of aggression in that context. And even if I immediately flip the city-state back I think I have legitimate grievance against that player.
I believe that when you declare war against a city-state it should automatically declare war against the nation that is it's Suzerain.
This would prevent allies/friends from taking your city-states. And really makes them act more like a vassal city-state.
Another idea would be the ability to gift units to city-states to help with their defenses.
Also, I want to see the AI less likely to raze a city-state. I hate hate hate when they burn a good one to the ground. #RIPAckland
Suzerainty is when a foreign political force dictates the foreign policy of a state, while leaving the internal affairs autonomous. This describes almost every world outside of Holy Terra in the Imperium of Man. In real life Vlad the Impaler led a Suzerainty under the Ottomans until he famously and infamously threw them off. One can imagine how onerous it is to be ground down by a foreign power, and why a leader would seek to separate themselves.
They might even have good intentions.
The same applies to the worlds the Craftworld Eldar shepherd. They effectively dictate the foreign policy of Exodites. Exodites have no power projection and are mostly helpless against foriegn powers without Craftworld aid.
This all seems quite different from worlds enslaved by Chaos Marines; Chaos Marines do not appear to support autonomous self governing planets. They have to leave their graffiti everywhere.
That is all, I learned a new word today and realized it applied to a vast swath of 40k Lore, and yet I had never read it on /r/40klore. Historically suzerainty was often formally enforced by holding family members at the capital, in case the loyalty of the government wavered.
For the principalities which formed Romania there were quite many.
First is that they never imposed their religion in here. In fact they were forbidden to settle or build mosques here. For Transylvanian Protestants the Turkish suzerainty was way more preferable over the Austrian one and their re-catholicisation.
Second I think one look at the Romanian Moldova and the Republic of Moldova is quite telling. While Romanian was almost forbidden there in the last part of the Czarist rule, in the other part a Moldovan became the first ruler of a united country made by two Romanian principalities. And there's more.
What about you guys?
Some idle thoughts.
I am often torn on city states. Depending on your victory plans, some are worth achieving suzerainty over, others are not. In some cases, the ones you want end up having been conquered several eras before you even meet them, by which point liberating them may not be feasible.
I'd like to see more power struggling revolving around these minor powers. The way they work in civ vi is a step in the right direction from civ v, but my issue is that in any case where the city state is conquered, the difficulty of liberating it and then keeping suzerainty is often not worth it, even if the ability is good. Not to mention keeping it alive again after liberating it.
Long story short, I'd like to see that you need have suzerainty of a city state for a certain number of turns before it will accept being annexed. Being able to then keep a slightly weakened version of that city states ability would be a nice incentive to go through that process too.
Liberating an annexed city can then still work as a peace deal or straight up conquest, but you'd need to promote a government in exile first before being able to keep it's special ability, otherwise it loses its bonus and is just a regular city.
Being able to trade envoys to certain city states with other civs could be cool too.
Thoughts?
I want to preface this post, by pointing out how I am a βcasualβ consumer of civ content - I love to play around with mods, and I am really appreciative of the great work done by so many of the people active on this sub, however I do not really participate in the community, and thus am not active on the modding discord. Therefore I am not quite up to speed on what is going on in terms of mods under production and so on, which may become obvious in the rest of this post. My reason for writing this post is not a sense of entitlement (I donβt want to seem like Iβm demanding or asking for anything), but rather just pure curiosity.
One of the mods I consider to be essential in my games, is βSukritactβs Suzeraintyβ, which introduces the suzerain mechanic of civ vi to civ v. I have always felt city-states seemed incredibly bland, and that the cultures and people they represented felt disconnected to the gameplay, and only served as a βplaceholderβ. Therefore I was delighted by the introduction of the suzerain mechanic in civ vi, as I felt this gave each city-state a βsoulβ and was a great way to honour the historical uniqueness of the city/people. As civ v is more in my taste than civ vi, I was extremely pleased with the way Sukritact managed to port the mechanic into the game. As the mod didnβt really get updated beyond its release, I was certain that its 46 wonderful new city-states would remain the only city-states in my games. However, this changed with the release of βGrantβs African City Statesβ, which as the cherry on top of the fantastic β12 Days of Africaβ event introduced an additional 6 suzerainty-compatible city-states. This gave me new hope, that more may come.
So my question is whether any of you know of suzerainty-compatible city-states planned or perhaps even in production? Or perhaps I have missed the release of other mods adding these city-states, beyond the original and the African expansion? Any answer would be greatly appreciated :) And thank you for coming to my TED-talk.
What city-states do you always go for the Suzerain bonuses on? For me itβs probably Beunos Aires and Zanzibar. The amenities are too helpful.
I was watching this video of HistoryMarche:
Battle of Selimbar, The Unification, Story of Micheal the Brave (Part 3/5)
https://youtu.be/MzSFTytjvTc?t=140
I had never heard of joint dominion, or "condominium", over a principality or a territory. I am curious to know how, in practice, these territories were administered, and how they could owe loyalty to different overlords at the same time. Wouldn't it cause confusion, or at least tensions, between these different overlords?
Are there other interesting examples of condominiums in history? Did they exist outside of Europe's feudal system?
Any insight into these "condominiums" would be appreciated. A Google search on the subject only gives me apartment buildings.
Thank you!
Iβm brand new to Civ 6 and Iβve got a question about being a suzerain. I control all of the city states on my continent and there are two other civilizations with us.
One of the others civs has declared war on one of my highest level suzerainty, but it just so happens I am allied with that civ. Is there anything I can do to try and save my little vassal? I havenβt come across any diplomacy I could use.
So, TL;DR if I levy all of my suzerainties militaries and use them would they effectively be fighting under my flag or would it appear to the enemy civ the city states are just fighting back?
I Need that deniable plausibility haha
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