Started doing Hazy Lane for the past week(got Yo-Kai Watch 3) and this keeps following me. Should I be concerned? I haven’t fought Skulk yet.
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πŸ‘€︎ u/Emily_Dreemurr
πŸ“…︎ Jan 08 2022
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My idea for the skulk family: The Skulk Gill

This block would be the same height as something like fan coral, and appear as a set of gills (imagine the gills on the underside of a mushroom)

The gill would spawn naturally in skulk growths, along with being grown by the catalyst. A gill slowly builds up spores over a few minutes and it’s appearance changes when ready. Once ready, after some time randomly, or being powered by redstone, the spores are released in a brief cloud of particles and the timer resets.

When a player is caught in this cloud they become covered in the spores, making them able to be sniffed by the warden from a farther distance away. The effect will stay until the player submerges themselves in water to clean themselves off.

But here’s the fun part. When an undead mob like a skeleton or zombie is caught in a spore cloud or steps on a ready gill, they become a β€œskulkified” version of that mob. Skulk zombies and skeletons are unable to trigger sensors and can spread spores to the player by attacking them.

The warden may summon a nearby (quite a large radius) skulk mob to his position when attacking the player. If the player builds up, the warden will bring a skeleton up through the ground to assist. If the player is in a two-block tall space, a zombie will be summoned to snuff them out.

This new skulk block, not only making the deep dark and warden more interesting, provide some much needed texture to the skulk growths which were once flat with the occasional sensors or shrieker.

Sorry that this was a lot (and kind of a stretch). Hope you guys enjoy this thought!

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πŸ‘€︎ u/cybermob27
πŸ“…︎ Jan 15 2022
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POV: Skulk Sand v.redd.it/k92j3ox79s681
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πŸ‘€︎ u/Harx1s
πŸ“…︎ Dec 21 2021
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I'm very excited for skulk sensors. I feel their going to be an amazing addition when it comes to redstone. What are your thoughts?

Imagine the amount of traps you can create with them

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πŸ‘€︎ u/Xfaxk123
πŸ“…︎ Nov 26 2021
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A Skulk of units to showcase
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πŸ‘€︎ u/LittlestArtemis
πŸ“…︎ Nov 24 2021
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I was playing minecraft with experiments on, and one of the experiments adds the darkness effect and skulk blocks. Darkness+night vision makes weird pulsing colours. Very weird around torches and soul torches. v.redd.it/d4tpgb2thg581
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πŸ‘€︎ u/bein2625
πŸ“…︎ Dec 14 2021
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Skulk Audio sound system. Based in Stroud- UK. https://www.instagram.com/p/CWohYXdMMgV/?utm_medium=copy_link
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πŸ“…︎ Nov 23 2021
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Glitched skulk sensor

this is a pre-1.18 skulk sensor, or just a skulk sensor that was placed in the world but somehow the "experimental features" esperiment was turned off, anyway i thought it was cool

https://preview.redd.it/krips60bpk581.png?width=1920&format=png&auto=webp&s=efec84e64acb99cfa21e5525f90c8f50d915c170

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πŸ‘€︎ u/DalfiorLive
πŸ“…︎ Dec 14 2021
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Soul speed also works on skulk blocks

Pretty self explanatory. Skulks seem to be directly tied to souls, as they spread when mobs die around it, and one of the blocks has souls spinning inside of it. Soul sand is presumably blocks made by the souls of dead people, and that makes you walk faster, so you being able to walk faster on skulk would be pretty neat and also not broken at all since you would only benefit from this because you run faster from the warden but the warden can still hear you and sniff you out, and the warden can literally teleport through skulk blocks, so it’s perfectly balanced. It also keeps logic in the game, because if souls is the thing that makes the boots go faster, and the skulk blocks are tied to souls then you should be able to use it there too

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πŸ“…︎ Oct 28 2021
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Skulk infested MOBS

IDK where else I would post this, but if the deep dark is growing and the skulk is taking everything over, wouldn't it be cool if there were like zombies that have been taken over by the skulk or a skeleton or even a creeper?

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πŸ‘€︎ u/Silly-Spook
πŸ“…︎ Dec 22 2021
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Look at this weird skulk sensor turned update block!
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πŸ‘€︎ u/SupaNovaDave426
πŸ“…︎ Dec 17 2021
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Regret. The only thing on Enyo Deirdre's mind is regret. A great warmonger in her youth, she caused the death of her clan and leaving her as the only survivor. She now skulks outside a small woodland town, thinking about her wretched past
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πŸ“…︎ Dec 16 2021
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Skulk blocks should reduce light level! The Skulk actively makes its surrounding darker by reducing light level.

Anti-light source, could help to create ambient lighting

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πŸ‘€︎ u/AydanMetsch
πŸ“…︎ Oct 21 2021
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Oxyotl - Skulk and Sneak until it's done
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πŸ“…︎ Jun 11 2021
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[FS][Shipping to US only] Defenders of the Realm + expansions, Descent 2nd Ed, Small Railroad Empires + Expansions, Innovation + expansion, Catacombs 3rd Edition, Skulk Hollow and a bunch more

Shipping: I live in Alaska so all of the items are going to be flat rate $15 shipping or $20 for 2 games unless otherwise noted.

Condition: All games are played but in great condition unless otherwise noted, but expansions have been consolidated to the base game box.

Large Box Games with unique shipping costs:

Defenders of the Realm + Dragon Expansion + Orc, Undead, Demon & Dragon Expansion Packs - $150 + $40 shipping (big box)

Descent 2nd Edition - $70 + $25 shipping (another beast of a game)

Descent 1st Edition - $90 + $40 shipping (enormous box)

Catacombs 3rd Edition - $30 + $20 shipping (large box)

Fortune & Glory - $50 + $40 shipping (another enormous box)

Standard box games with $15 shipping or $20 shipping total for 2 games:

Small Railroad Empires + 5th player & scenario packs 1 & 2 - $30

Skulk Hollow - $20

Arctic Scavengers + HQ + Recon - $20

Innovation + Echoes (Iello versions) - $20

Puzzle Strike Shadows - $20

Conquest of Paradise - $15

20th Century - $15

Winter Tales - $15

Moongha Invaders - $15

Big Book of Madness - $15

Steam Barons - $15

In the Name of Odin - $15

Praetor - $15

Reply below & PM me if you are interested or have any questions. Cheers from Alaska!

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πŸ‘€︎ u/j3ddy_l33
πŸ“…︎ Dec 05 2021
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Bunch O Skulk add on

Does anyone know which add on iPhone app has this? My 8 year old had it but lost it and can’t find it now. Thank you!

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πŸ“…︎ Dec 13 2021
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Tried creating a Skulk in Spore, what do you think? reddit.com/gallery/qru351
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πŸ‘€︎ u/Mesmerfriend
πŸ“…︎ Nov 11 2021
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Soul Speed enchantment should also work on skulk/skulk-related blocks

In keeping with the 'Soul' motif we have seen in the Minecraft Live coverage of the Deep Dark, as well as the visual design of the Warden and Skulk Catalyst particle effects, I feel it would be appropriate for the Soul Speed enchantment to work on skulk-related blocks.

Here are some images for visual comparison.

This could have the practical effect of allowing you to move faster whilst sneaking over these blocks, or (if increased sneak movement should prove inconvenient for building purposes, etc.), it could prevent you from making footstep noises whilst walking normally on skulk blocks and skulk growth. Considering that this 'silencing' effect will not apply to regular stone blocks in the vicinity of the skulk, it is not a warden cure-all β€” rather, a precaution the well-prepared adventurer might take to help slightly improve their chances of survival whilst navigating or escaping the ancient cities.

Given that Soul Speed only has fairly niche applications, I feel that this gives the enchantment a touch of renewed purpose, without compromising the challenge of the Deep Dark. Flavour-wise, it also checks out. Furthermore, as a treasure enchantment, it has an added level of accomplishment; you, the player, have quested to the Nether, and returned with a magical item that *might* just save your life in the ancient depths of the world β€” but heaven forbid if your boots break at the eleventh hour.

(Feedback post is pending approval β€” I will update with a link when possible)

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πŸ‘€︎ u/DoctorFezzington
πŸ“…︎ Oct 21 2021
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Skulk Gloom

Skulk Gloom will look like a dark mushroom and can be obtained from skulk catalyst with silk touch. It can be used to make new blocks - skulk amplifier and skulk absorber.

Skulk amplifier takes redstone input, and will create vibration with the same power that can be received with skulk sensor. For example, you can use it to transfer vibrations from skulk sensor to large distances without losing strength (so you can detect which type of vibration it was with a comparator)

Skulk absorber will suppress light, creating darkness around it. Powering it with redstone will reduce effect of skulk absorber (redstone strength of 15 - skulk absorber will not suppress any light, redstone strength of 7 - skulk absorber will suppress only 50% of the light). Can be used with comparator to get light level around it

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πŸ‘€︎ u/ArtemusChannel
πŸ“…︎ Nov 10 2021
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Fire should β€œCleanse” skulk blocks in a wider area but immediately alert the Warden.

Fire (but not lava so as to avoid randomly enraged Wardens in the deep dark) should be able to more easily clear areas of skulk blocks when ignited in the deep dark.

However, the Warden(s?) will be immediately alerted to the damage and awake.

I think this would be a fun mechanic for player to mess around with if they want to β€œcleanse” an ancient city or deep dark biome. But the catch would be an awakened Warden you have to deal with right off the bat.

We currently don’t have a enemy mob type (to my knowledge) that treats the literal fire β€œblock” as hostile so I think this would create some cool interactions.

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πŸ‘€︎ u/BV-RE2PECT
πŸ“…︎ Oct 19 2021
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Skulk

Syrus Banner / Joe Gold : Bruce Banner /Joe Fixit x Syrus Gold

She-Skulk : She-Hulk x Grundette

Captain-Bomb : A-Bomb x Captain Atom

Pearl Ross : Betty Ross x Pearl Gold

Caroque : Caiera x Iroque

Skarbo : Skaar x Lobo

Gammastar : Lyra x Starfire

Kimiyo Cho : Amadeus Cho x Kimiyo Hoshi

Doc Terrific : Doc Samson x Mr Terrific


Enemies

Maxvell Leader : Leader x Maxvell Lord

Major Abomination : Abomination x Major Force

Conquest : Maestro x Mongul

Red General : Red Hulk x General

Professor Banner : Brian Banner x Professor Ivo

Ultramarine Foes : U-Foes x Ultramarine Corps

Slasher : Wendigo x Blockbuster

Absorbo : Absorbing Man x Amazo

Chemax : Zzax x Chemo

Red-Ro : Red King x Kanjar-Ro

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πŸ“…︎ Dec 10 2021
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Skulk render. My first render(mobile) v.redd.it/8xvnj87vmho71
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πŸ‘€︎ u/SlyStallionx
πŸ“…︎ Sep 19 2021
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My theory on the skulk

My theory is that the skulk is some sort of void corruption or void corrupted mold or maybe it take the form of mold. So when a mob is near the skulk cattalos and the mob dies it spreads the skulk right, so my other theory that backs up the first one is that the when a mob is near the skulk some sort of corrupted spore or whatever infects the mob and when it finally dies some of the void is spreading and the remains also become the skulk. And the skulk shrieker is ether a part of the skulk that has developed vocal cords or a soul of the dawned is trapped in there thus resulting in the shrieks.

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πŸ‘€︎ u/FireKing9372
πŸ“…︎ Oct 17 2021
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Wasn’t sure if we can post Zorua here too but apparently we can. Here’s the latest addition of my mischievous little skulk pack! I dub thee Natural Harmonia Gropius or N for short! reddit.com/gallery/pgkc1g
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πŸ‘€︎ u/Steinsgate009
πŸ“…︎ Sep 02 2021
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Do you know? Foxes are members of the dog family. A female fox is called a β€œvixen”, a male fox is called a β€œdog fox” or a β€œtod” and baby foxes are called β€œpups”, β€œkits” or β€œcubs”. A group of foxes is called a β€œskulk” or a β€œleash.
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πŸ‘€︎ u/Ch-loe
πŸ“…︎ Nov 12 2021
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THE SKULK SLUG, it burrows out with the warden and if you feed it a skulk sensor bulb (what I think it would drop and is basically the tentacle things on it) it would help you by distracting the warden! reddit.com/gallery/qae206
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πŸ‘€︎ u/Mr-Kractus
πŸ“…︎ Oct 18 2021
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A pack of foxes can also be called a leash, earth, or skulk.
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πŸ‘€︎ u/l3l_aze
πŸ“…︎ Dec 09 2021
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It would be great if COVID would politely skulk off into oblivion and mind it's own business
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πŸ‘€︎ u/COVIDNURSE-5065
πŸ“…︎ Sep 18 2021
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Mutants skulk around town! Another Dunkeldorf Miniature done for my Warhammer roleplay campaign. Just a few more to go. reddit.com/gallery/qvzn71
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πŸ“…︎ Nov 17 2021
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Skulk Creeper

Skulk Creepers, A Creeper that is infested with Skulk and Skulk Sensors, Now i know what your thinking (Why shouldn't the warden attack the creeper) Well, The Answer is, How often do creepers make noises? It never makes noises unless of fall damage, attacking or explosions, since there are no players in the deep dark.

The Lore

Before, Mobs spawned in the Deep Dark along with the Warden, But then the Warden heard noises from skeletons, zombies and spiders so the Warden just took out all hostile mobs, except creepers, Then Creepers swam in Skulk then the Skulk Infested the creeper's insides, and now disabling it's explode on player contact.

How it Attacks

Instead of the normal explode when near, It now has a new mechanic, It will have a Skulk Sensor on it's head, When it senses movement, It will ignite and explode, If the creeper is near the player but the player didn't make noise, the creeper would stand still.

How it looks

Credit to u/spark_bag for the model!

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πŸ‘€︎ u/Not_WhiteShockX
πŸ“…︎ Aug 18 2021
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Skulk. Armlets and Sneak Attack

Hi I have a question about the sneak attack +20-25 on thief empyrean armor hand. Do I wear it when I activate sneak attack, or do I have to wear it when the hit land?

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πŸ‘€︎ u/Swimming-Warrior
πŸ“…︎ Oct 30 2021
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Tried making a Skulk from Natural Selection reddit.com/gallery/qru1hd
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πŸ‘€︎ u/Mesmerfriend
πŸ“…︎ Nov 11 2021
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Kommandos Skulk about, Shifty, and Vantage.

Hello there

How does the Kommados Skulk About ploy, and their battle honour Shifty interact with Vantage?

Seeing as Shifty triggers when in cover and either in a conceal order or Ready, and you would not be a valid target if you have cover and are concealed, unless you are being targeted by someone with vantage.

The way i read it, if you have cover and are in a conceal order, both abilities would trigger, essentially allowing you to retain 3 saves (1 from skulk about, and 2 from shifty).

Am i reading this right?

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πŸ‘€︎ u/jorulfr
πŸ“…︎ Oct 16 2021
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Skulk Catalysts and Skulk Blocks will allow you to collect and store XP as items!

Here is the clip of how the Skulk catalysts work.

It's very interesting that Skulk blocks drop XP when broken. When you break them with silk touch you are essentially carrying around XP. Not only that, the catalyst can also be silk touched and placed wherever you want. That means all you would have to do is hook up a mob grinder and you have a storable XP farm! (EDIT: Brandon says essentially this right after the clip, guess i should've kept watching before writing lol)

The clip shows the catalyst converting deepslate, but assuming it can replace stone as well you can use a stone generator to replace the blocks. The video also says more skulk blocks are generated based on the amount of XP dropped, meaning a mob like an enderman would create more skulk blocks. I can imagine an enderman farm that converts stone to skulk blocks to be silk touched by the player, providing you with infinite storable XP.

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πŸ‘€︎ u/create1ders
πŸ“…︎ Oct 16 2021
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Will Skulk Sensor land mines change survival multiplayer play forever?

I've been so excited about this whole range of updates from 1.17 to 1.18 and now 1.19.

But once skulk sensors are added, you can effectively make landmines super easily, e.g. the one shown in Mysticat's video here. (This is assuming that skulk sensor blocks are easy to obtain, which I think they would be if they're renewable/farmable, which I think they would be)

Can these be made on previous versions too? Yes of course, but as far as I know only with puffer fish detector setups, and those are very fiddly to make. Now it'll be much easier so there'll naturally be an increase in all kinds of proximity traps.

People will be able to leave land mines all over a server world's surface, and if this becomes popular, this would mean that any piece of land you explore now has a small chance of instantly killing you. This would make exploring an SMP server in early game either much more stressful or much slower by forcing you to be very careful (e.g. you could build your own trusted road above the ground or mine underground but both would take much longer).

Currently, all you really have to worry about when exploring a sparsely populated multiplayer server is natural hazards like hostile mobs, lava, falling from a height etc. But after 1.19, with proximity traps so much easier to make, we will have to navigate manmade hazards too. Server owners may have to come up with their own rules regarding the use of such technology (which is ultimately a tool). I can't help but think of the parallel to humanity inventing weapon technology and unfortunately now being anxious in a world full of war and nuclear threat because of the shittiness of a minority of them...

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πŸ‘€︎ u/VigTreeBel
πŸ“…︎ Oct 23 2021
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Skulk Antenna and/or The Outcaster Sword

In the deep dark i was incredibly excited by the idea of unique loot and here is a few ideas on how one example of a unique deep dark loot could work that could use some discussion.

(CRAFTING ITEM): The Dormant Skulk Antenna (name defo up for changes) is an item that could be found only in deep dark ancient city chests, it is a skulky growth that looks like a skulk sensor buried into a small rock. It would be quite rare and could be put into a smithing table with any tools or weapons (although if this is too many new items to add it could just be for gold tools, or maybe copper tools could be added) to create the skulked version which i will explain at the end of the post.

https://preview.redd.it/f3tiy4gevs481.png?width=1360&format=png&auto=webp&s=c189891f019e6dc1669103a83f5b1c90a5d2b3c7

(MOB): It could also be an entity found on the ceiling of the deep dark very rarely that is a deformed skulk sensor; with a lesser developed ability to hear sound but a strong tentacle, you must build up to it and be a couple blocks away for it to hear you and it will do the glowy animation the skulk sensor has but it will not make a sound. It really likes copper and copper equipment as when dropped copper could make a loud clangy noise that this weaker sensor manages to hear. When it hears copper drop it will drop from the ceiling and try crawl towards it, creating noise that could alert skulk sensors as it drags its large tentacle body and rock across the floor. If you kill the skulk antenna, it will drop the item; a dormant skulk antenna, however it has the chance - when it gets close to you - to latch on to your weapon or tool in hand and become the skulked version. This is a different item and it increases the effectiveness of the tool and increases the durability by a small amount of around 100 points but only if it isnt in daylight or maybe any light level below 11 as if in these conditions it will reduce speed or damage or effectiveness of the tool.

(RELIC): As a single unique item that could be found in the coming underground cities, an old copper sword that is skulked. It could be green copper or fresh copper maybe with slower attack speeds as it gets more old. Maybe there could be a few different tools like a pickaxe too that has more durability as it gets older or maybe it is slower? Either way, the tool would work as normal in light but be more effective in the dark or at night.

[copper skulked sword](https://preview.redd.it/5uv88njivs48

... keep reading on reddit ➑

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πŸ‘€︎ u/HomesliceLeader
πŸ“…︎ Dec 10 2021
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Skulk Teleporter

GENERAL

The Skulk Teleporter would be an item that teleports you to other Skulk Teleporters, at the cost of something expensive

Crafting Recipe :

Skulk Shrieker in the middle, 4 eyes of ender around, and 4 skulk blocks at the corner

HOW IT WORKS

Place the Skulk Teleporter in the middle, then there must be 10 skulk blocks within 10 blocks of the Skulk Teleporter and 10 skulk carpets (the glow lichen-type skulk) within 10 blocks of the Skulk Teleporter, Once it is set up you need an eye of ender to use (You need 2 Skulk Teleporters set up in order for you to teleport) go in the middle of the Skulk Teleporter and right-click it with the eye of ender, once clicked, you will go down it as if it is sucking you, you will be blinded by skulk then after 10 seconds you will go back up but in a different Skulk Teleporter, Costing you your Eye of Ender

I posted it on the Feedback site - https://feedback.minecraft.net/hc/en-us/community/posts/4411536223885-Skulk-Teleporter

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πŸ‘€︎ u/Not_WhiteShockX
πŸ“…︎ Oct 17 2021
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Shower Thought: Last Life is going to be absolute madness when skulk sensors are in the game.
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πŸ‘€︎ u/joehillen
πŸ“…︎ Oct 07 2021
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Mechajammer - A tactical cyberpunk turn-based RPG set on an off-world grindhouse jungle colony. Skulk through the shadows or charge in guns blazing. Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the city’s secrets. store.steampowered.com/ap…
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πŸ‘€︎ u/dejobaan
πŸ“…︎ Dec 02 2021
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the warden being also a skulk catalyst

When a mob or a player is killed near the warden, the location where the death occured will also be "skulked"/contaminated by the amount of XP that would have been dropped or is actually dropped.

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πŸ‘€︎ u/Lacryman5
πŸ“…︎ Oct 17 2021
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reverse skulk sensors
πŸ‘︎ 67
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πŸ‘€︎ u/Axcilicon
πŸ“…︎ Oct 18 2021
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Skulk Block with soul speed!!

In the minecraft live show we got to see that skuld blocks kan have soul fire on it, because it can absorb souls(really cool :D). DOes that mean we can use soul speed on it!! Then it would be the fastes speed you could have with the soul speed inchantment, as it won't slow you down like soul sand does!!!

https://preview.redd.it/02s4rjx976u71.jpg?width=800&format=pjpg&auto=webp&s=65eb06eab051f99dfec9866e13e1faa7b6d85fe9

πŸ‘︎ 4
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πŸ‘€︎ u/potatyssopan
πŸ“…︎ Oct 18 2021
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I will never join the skulk side!
πŸ‘︎ 17
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πŸ‘€︎ u/Bsauce486
πŸ“…︎ Nov 01 2021
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