A list of puns related to "Reverse Engineer"
I think Iβd be better off looking at finished (relatively simple) code, and then looking up each and every line and learning what the function of each part of the code is... rather than trying to memorize syntax from YouTube/udemy/python articles and starting from the ground up.
Any and all help is appreciated π
(And yeah Iβm pretty much brand new to programming.. I understand concepts like -1 to go in reverse.. what a string is.. the idea behind true/false Booleans, how a β#β is for comments on your code, print (βhi my name is JustAnotherBAMFβ), but yeah - literally just the beginning basics... I enrolled for college and start gen eds in August but Iβd like to be proficient in Python before I ever step foot in Intro to Computer Science 2 years from now)
Thank you!!!
Edit : An absolute abundance of answers to sift through. THANK YOU EVERYONE!!!!! π This community rocks. πͺ
(Forward: No idea if this breaks the rules but if so I will accept that ban hammer and happily submit myself to servitorisation, kicking and screaming of course)(Also forward: Just so I'm clear, not bashing on America specifically here, just humans in general)
I read something very interesting that reminded me alot of WH40K, specifically the idea of lost/forgotten technology.
The article:
TL;DR:
Some context regarding the B-2:
So in (generously speaking) 40 years we managed to invent something, lose some crucial details for it, and now have to study surviving examples of said technology to figure out how it works, and hopefully build more to keep our current tech working.
I've always loved the trope of forgotten technology in WH40K. It gives a sense of the grand scales of time involved and adds to the tragedy and gr
... keep reading on reddit β‘So my question here is, what do you think Bloodborne wouldβve looked like if it had remained centered around the Dragon and his Kin? What lore would finally make sense to you in that context, where right now it doesnβt?
It is rare but if you have the rubicator, it is actually worthwhile rolling for it every couple of years. I have managed to get a decent amiunt of buildings from it in the past. But... I just wish it gave you a notification when the cool down wares off.
They give you notifications about so many pointless things yet "You can upgrade your capital building" and "You can use minor artifacts" are not among them.
I also wish there was a way to improve the chances of getting a good roll and more ways to get minor aritifacts.
For starters, the Necrons seem like an obvious place to start considering how advanced they are. Read somewhere a while ago too that the Krork's had some seriously advanced power armour, and that at least one exists, albeit in Trazyn's possession. Is it just that while people are trying, it's simply too difficult, or is the very idea of creating a xenos derived weapon extremely heretical - at least for the institutions of the Imperium.
I broke down every race into each of its traits (i.e. "Darkvision 60ft", "+1 Language", "Halfling Lucky") and then listed every trait, assigning it a variable name (i.e "X", "Y", "Z"). I turned all of them into equations (for example, Half-Elves are also known as " 1T + 1D + 1Q + 1F + 2E = 1"). I then attempted to use substitution and elimination methods to isolate every variable and assign numerical values to create a point-buy system.
The result was crazy, to say the least. A wizard cantrip of your choice ended up being worth the same amount as a tool proficiency of your choice. I expected some negative values (such as walking speed -5 from dwarves and halflings, or sunlight sensitivity from Drow, as these are both strictly negative traits), but I did not expect Wood Elf's +5 walking speed to be one of them (with a magnitude worth 2 skill proficiencies).
Its been a while, but finally got this release out!
New features include inline disassembly of data marked as machine code, Lua plugin support and virtual segment definitions, see the changelog for all changes including bug fixes.
As always all feedback is greatly appreciated both here and on Github :)
https://github.com/solemnwarning/rehex/releases/tag/0.3.91
With the new mock battle, we know that com2us has the ability to have the same prescripted battles. Loren turn 1 S2 will always land def break, but S1 wouldn't, etc. Basically what happens is that the mock battles will have a specific string of random seeds, always the same, that tells the game client if something will proc or not.
"costume_id":0,"cri_damage_bonus":0}],"opp_action":[[3,0,2],[4,1,2],[7,4,1]],"seed_value":[1450636118,1033501559,1143816665,209830726,1315606464,23811983,1702225980,159513975,1862647407,4382732,1589246309,219597969,183662731,30584319,1384906542,687193529]
As you can see here, "opp_action" tells the game how the opponent will move, and "seed_value" (which is always the same no matter how many times you load the game) tells the game how to check if something will proc.
Now what if I told you that RTA is the same? That at the beginning of each match, the server sends to both clients a list of RNG seeds, that the game will then calculate if something will land, will proc, so on.
You can check yourself, but here's the proof that the server sends to players the random RNG seeds at the start of each match.
{"command":"BattleRTPvPStart","ret_code":0,"battle_info":{"battle_key":------,"boss_wizard_id":------,"first_slot_id":2,"rand_seeds":[843765581,659791878,604826905,492759688,96852437,687270538,811718356,302380348,565670277,825159438,770939434,894062262,148682469,703846978,869618081,52181685],"room":{"id":------,"key":------,"rule":0,"infocsv":"------","proto_ver":1186,"battle_ver":------,"battle_type":4,"matching_id":"------","join_type":5,"goodwill_room_id":0,"tag":{"path":6},"battle_key":0,"play_id":------,"observer_uid":0,"first_pick_slot_id":2,"boss_wizard_id":------,"boss_server_id":4,"ip":------","dns":"------","port":------,"turn_count":0,"battles_to_win":0}
Now this won't be any use to most of us. Just because we have the random seed, doesn't mean we can make use of it because we don't know the formulas behind how the game calculate its odds.
But the formulas are in there, buried within the game code. And if someone does get crazy enough to find out the formulas, he'd be able to create a godly program that basically tells you which skill to use each turn and if it'll land or not, pushing RNG to their side.
And before you ask, no, it doesn't work for summons. That stuff is all calculated server side and they don't send RNG seeds related to monsters to the game clients.
Hey I have recently been analyzing some sample malware and everything I can find is for people far more advanced than me. Does anyone know were I can find some simple malware examples? I am using IDAPro and WinDbg
So I posted earlier this week on how impressed I am with my first experience with a RE game and how terrifying and stressful I find the Tyrant. I want to know more about this goddamn beast - and I mean from a programming perspective. I wish we could find a computer coder who could inspect the code and tell us the *complete* story about the Tyrant. I know there are a few interviews out there with the director of RE2 wherein he answers questions about the Tyrant and where he discloses that if the Tyrant cannot find you after a certain about of time that he has code that allows him to "find" you in a more aggressive manner. I want to know the complete 100% picture and we will never really know the answer until we find a computer programmer to root through this game and really spill the beans on how Tyrant works.
For instance when you leave a safe room.....no matter where you are, if it is something related to moving the story forward (i.e you get a medallion) you are guaranteed to run into Tyrant real soon. What is the specific coding? Does the player emit a "beacon" signal? Or is it as simple as form of IF statement i.e. "IF player in safe room for >30seconds, then: Teleport Tyrant to floor outside safe room within 20m of safe room door". Maybe Tyrant is triggered by sound alone. Its hard to know.
Also I found some interesting things stepping in and out of the safe room underneath the police station statue on my 2nd run with Leon: I would lead him right to the entrance to the room and step in and out over and over again the moment he walked away to see his behavior. Sometimes he would throw a aggressive punch....but other times he would turn around and inspect me....as though he was considering throwing the punch that he sometimes throws....so its like....why does he sometimes lunge with a punch but other times seem to realize its pointless because I am in the threshold of the safe room door.
Bottom line: Tyrant is the most horrifying video game boss that I am aware of and I want to know more about his programming and how he really works.
Another thing: clock tower: when you are in the clock tower something about the Tyrant programming CLEARLY keeps him outside the door and then going in and out of the library door. I would pop my head out of the clock tower and so many times he was there heading towards the library door, going into the library door, but then suddenly being back in the hallway next time I popped my head out.
Again to reinforce
... keep reading on reddit β‘Looking for that one piece of advice that changes everything.Being in search of that one tipping point idea.Reading countless biographies, interviews, tweets of successful people trying to figure out what's the thing that made them who they are.
I used to be that guy until I did a simple exercise I came up with.
I picked one of my modest accomplishments and try to reverse engineer the path that took me there. Here is an example:
I closed a high ticket client deal for my agencyβI sent a cold email showing a relevant portfolio item
β
The portfolio item has been a result of an internal workshop we did to close another client (and failed)
β
I came up with the idea of the workshop while listening to a podcast and sipping sauvignon blanc
β
The podcast has been recommended by a friend who I played squash with.
If I told the story in a way most biographies are written, the lesson would be to play squash. It makes zero sense in terms of replicating the result.
I think the same is true for most really successful people we hear and read about. Circumstances, serendipity, nuances, hustle.
Of course, learning from their mental models (Charlie Munger is a great example here) goes definitely a long way. I do think you should read, listen, observe and analyze. Get inspired by their hard work.
But trying to reverse engineer success in order to replicate it makes no sense to me.
Go out, talk to this potential customer, set up this simple landing page, write this cold email, post that tweet. Look for positive feedback loops, see what works, seek opportunities in non-obvious places, try, fail, repeat.
Once you find the thing, reduce your reliance on serendipity and try to build the system. But that's probably a topic for another post one day.
You can find me on Twitter.
Update
Since a lot of you comment on the impact of luck and timing, I thought you might find it useful; I posted in this sub a few month ago my story on how I got 17 leads to my agency overnight thanks to one random tweet.
I mean come on, the humans were so underpowered in the war. It was almost pathetic. Their guns struggled to take down Grunts, the weakest of the Covenant. Why didnβt they just take the Covenant weapons and reverse engineer them? I mean, imagine equipping your infantry with weapons that can ACTUALLY kill the enemy. That would be a game changer (no pun intended)
Recently I tried to read text from a file using JavaScript and noticed that there was only one tool that did it, but it was very large and brought me the idea of creating a minimal tool to read just text from spreadsheets that don't use formulas. I wonder if anyone could give me a hint on how the structure looks like and on how to reverse engineer it. Thanks in advance!
So it sounds like its the norm to have to ride the clutch in reverse. Not just because its usually for short distances, but because you would be cruising when its fully out. You would think it would just be a matter of making a higher ratio reverse, but using my truck as an example I get ratios something like
1st: 3.98
2nd:2.02
Reverse: 3.39
Why the hell would I want a reverse that is quicker than 1st gear? Why not make it a 4+ ratio?
/rant
Hey everyone Iβm looking to learn more about RE iOS apps with ghidra or similar IDA Pro alternatives. The price of Ida pro is something Iβm not comfortable paying until I learn more about this subject. If anyone can give any advice or pointers to decompiling iOS game apps or to disassemble them to assembly code please lmk. Iβm new to RE and just trying to find resources for how to use ghidra for iOS apps but all Iβve found is how to use Ida pro for it and Iβm stuck on exactly how the process works. Any advice would be greatly helpful.
If anyone has any experience in this area please let me know what Iβm missing as I can never get ghidra to work properly. Thanks
I'm dying to learn how to deconstruct a song's beats (please excuse my terminology)
https://www.youtube.com/watch?v=3xt8Mp8oWzc
The song above, should I try to 'trace' it in Ableton or similar software? By 'trace' I mean try to overlay my timing in Ableton/FL with the song playing in the background?
id like to find a fic, in which naruto manages to learn some clan/and other techniques and manages to harmonize it with his own style.
like he learns how to perform the inuzuka beast transformation, akamichi chakra strength enhancement (not body enlargement) or jiraiya's hair armor/needle "which im certain he obtained/reversed engineered from akamichi techniques, yamanaka mind speak, etc.
or techniques he replicates from watching/studying clans like chakra draining from the aburame, chakra based attacks like hyuga, etc.
like, yea naruto would know the shadow clone, as well any technique of its derivative ae, clone explosion, kunai/shuriken shadow clone, but on top of the shadow clones he takes all the techniques and tricks from the other clans he has and mesh's it together to create his own unique evolving style.
pretty much, imagine an platoon of clone narutos, tracking/attacking similar to an inuzuka with enhanced chakra strength like an akamichi, able to communicate telepathically between clones/original from yamanaka, clones able to throw up chakra like defenses to protect themselves like hyuga, and if need to take an opponent alive manage to dog pile and chakra drain like aburame.
Reverse Engineer {3}{U}{U}
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Draw three cards.
Source: https://dotesports.com/mtg/news/historic-anthology-v-adds-4-cards-including-silumgars-command
Well, this was is my new favorite. Anyone wanna guess how many pull ups, GOALs, or how long it took?
I have the PoB for my build but I'm totally ignorant when it comes to crafting. Is there a place where you can paste an item from PoB and it will sort of deconstruct it and give you a step-by-step on how to craft something similar?
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.