A list of puns related to "Quasar"
Hi folks,
I watched Evan You's session from VueConf Toronto and decided to pull together some of the best practices that are coalescing.
I've put together a starter template that has the key pieces plugged together with:
Let me know what you think!
https://github.com/CharlieDigital/vue3-pinia-quasar-ts
I'm working on a science-fantasy project that mixes a lot of space themes and motifs with mysticism.
The story takes in the Barrow, otherwise called "The Grave of the Stars", a world of broken physics filled with oceans of astral dust, broken planets, embers of dying suns, and whatever unlucky interstellar debris has been pulled into it.
The cosmic castaways trapped here are just trying to make their way in the broken reality of this world, and often come face-to-face with newly-sentient astrological phenomena, now a fraction of their previous size.
For example, stars attempt to whisper and barter with passersby through their dreams, offering blueprints of eldritch machines. These machines give incredible power, manifesting plasmic heat, crushing gravity, and the cold vacuum of space. All they want in return are architects; builders who will create even greater machines, one that will hold the forms of dying stars together before they collapse into oblivion.
I don't have much of a physics one, so I am less familiar with strange space things. What are some rare astronomical things that can be given a mystical bent?
Good day Captains. I just recently got back into Armada after a long hiatus. I have been doing some research and was wondering if I should use a Quasar or a addition VSD to act as a carrier. I would like to experiment with squadron heavy games with carriers. What are your opinions of a VSD I carrier build vs a Quasar? It seems that with a VSD you get a ship that can take more hits, deal some more damage to enemies that surprise you while providing 1 less squadron commands (with expanded hangers) for 30 more points than a Quasar. Is this 30 points and one less squadron command worth the extra damage output and health?
Thanks for your responses.
Just getting into this game and it's been a blast. But man, the first quasar on a rank 2 ship blew my mind. Didn't even think of the two break points on the aft. Getting it all open and didn't even realize when I removed the innards that it would just... Explode! Found out how much that rebirth tac on costs... Haha, good times...
Hi all I am a vue.js learner. I've been working on vue.js for about almost half year now. I have a question in my mind about Quasar and Nuxt.js I'm confused what is the difference between these 2 when Quasar is offering SPA SSR as well which nuxt is only for so why nuxt is popular and is more used by people instead of Quasar using which we can get desktop applications as well from single code base. If anyone know's the difference please do let me know I want to adapt one. Nuxt3 is also almost ready its seeming super nice, fast, all good nice but Quasar to me also looking pretty sharp apparently but I'm unknown to the pros and cons.
Thanks for guidance in advance.
I finally got my build date! 22 (was 21) Premium ER AWD space gray and have been browsing to figure out how Iβll charge it. Along the way I came across the wall box Quasar-a lot of talk on the pulsar plus but nothing on the quasar. The big claim is it allows to charge and de-charge to lower your home. Is this just saying itβll support the functionality the f150 lightning has or does this work for the MME?
With how long they are and how far back they're situated, it's a giant pain to get them past the furnace to the processor. I get that we need to maneuver stuff around, but the current level of furnace vacuum extends kind of ridiculously far beyond the furnace bay to the point I think it should be considered a bug.
So I've read peevious threads and seen video footage about a coolant method to solving the problem with quasar thrusters, but my problem is that there are no coolants. Nothing. I'm not high enough in rank to use charges yet. Diving through the fire and the flames is only successful about 1:3 times which means that ranking up will be very slow since the thruster assembly represents such a huge portion of the profits from a salvage.
Weaver did say to me after one successful emergency shutoff that he used to flush fuel lines, but so far I haven't seen any controls that allow for flushing.
I'm working on a science-fantasy project that mixes a lot of space themes and motifs with mysticism.
The story takes in the Barrow, otherwise called "The Grave of the Stars", a world of broken physics filled with oceans of astral dust, broken planets, embers of dying suns, and whatever unlucky interstellar debris has been pulled into it.
The cosmic castaways trapped here are just trying to make their way in the broken reality of this world, and often come face-to-face with newly-sentient astrological phenomena, now a fraction of their previous size.
For example, stars attempt to whisper and barter with passersby through their dreams, offering blueprints of eldritch machines. These machines give incredible power, manifesting plasmic heat, crushing gravity, and the cold vacuum of space. All they want in return are architects; builders who will create even greater machines, one that will hold the forms of dying stars together before they collapse into oblivion.
I have a biology background, not a physics one, so I am less familiar with strange space things. What are some rare astronomical things that can be given a mystical bent?
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