A list of puns related to "Lithoid"
>!Crystal Methodists!<
I want the galaxy to mostly be sensical life - primarily organics, although whether thatβs animals, funguses or plantoids doesnβt matter, with a minority of like lithoids, necroids, machine intelligences. I could create my own empires and force those to spawn in because then Iβd be able to fix the ratios of kinds of empires, but, having played games with like the Star Trek mod, I preferred playing the game where I discovered random empires rather than knowing a priori what the galaxy would contain.
Got both of these dlcs and my freind tells me if Iβm playing as the lithoids I canβt construct the planet destroyer in the late game is this true if so who can?
Maybe a Sentinels kind of deal where they will defend the system as long as you don't mine it or you can "purchase" a hive asteroid fleet for minerals. Anything other than "space rock is angry reeeeeeeeee"
I was super excited for the new Plantoid traits and civics, but they ended up being very niche use such as radiotrophic (how are we going to mass produce tomb worlds?) and even phototrophic requires 1 point when Lithoids don't need to spend any points and it looks like it is free for aquatics too.
Catalytic processing is a fantastic civic, but it doesn't even require you to be a Plantoid (and it's probably gonna be abused by aquatics anyway), and idyllic bloom does not seem that useful compared to just using world shaper ascension perk.
I want to see Plantoids get their own origin or two (tree of life repurposed to Plantoids would be perfect) and maybe even give the Lithoid and Plantoid packs a unique ascension perk.
Don't get me wrong, I am excited for the new Aquatics pack, but it would be nice if all the packs had the same amount of content tied to them.
So.... Lithoid + Necrophage (necroid) + Aquatics (ocean world) + Hive Mind (gestalt consciousness) ...
yes its a possible combination π
Being less limited during expansion sounds awfully nice and I always feel like I have too many biotrophies anyway.
Is it worth it?
I have just enough money to buy one of them and I was wondering which one adds more features.
Correct me if I'm wrong but if the Aquatic species trait is not conditional on using an Aquatic portrait, should Lithoids be updated to be the same?
We all love tagging as many traits as possible onto our species and the idea of Aquatic Lithoid Clones/Necrophages could be a lot
As per the title, I wanna know which race to colonise new planets with. It seems if I colonise with machines my lithoid pops donβt grow.
One thing Iβve been loving about Stellaris right from the start was that with regards to empire creation we do not have to abide to all those overused alien stereotype tropes. We can create Human hive-minds as well as bug-like pacifists or a squid species hailing from an arid world just as plantoids having evolved on an arctic planet. There are loads of custom empires one can create to play with (or against) and I was not surprised to have counted no less than 62 different ones in my game right before writing this post.
Every single patch adds new civics, traits, or origins to the game but a couple of those have been traits that are exclusive to certain phenotypes. And donβt get me wrong β thereβs absolutely nothing wrong with those traits in general but this is a sci-fi game, after all, so why canβt we create phototrophic horse face aliens with a scintillating skin?
Now of course I get that with robots and robotic traits in particular there have to be some limits but we have synthetic species in the game already so why do our custom-made robot empires have to be gestalt consciousnesses, why canβt we have robotic megacorps or death cults (or both)?
Really basic suggestion, but it would be cool to have a coral lithoid or seaweed plantoids as aquatic species. That way, you could have a bit more diversity with some trait picks too.
I used to have a mod that added more traits that were portrait specific like the ones for lithoids.
For example, Humanoids could use a superhabitable trait which gave +50% habitability for 4 points. It was perfect for my Humans headcanon.
I was reorganizing my mods and I mustve deleted it and I can't find it on the workshop, does anyone know this mod?
Any help is appreciated!
I don't browse this sub very often since I'm a console player, but from what I've seen, this hasn't brought up too much, but with the custodian team bringing content to existing packs, and with the new aquatic species pack getting two origins, I think one that they should add should allow your species to be cave dwellers
What would it do?: With the new aquatic pack having a big focus on food production
(aquatics have more food output, angler Civic gives uncapped agriculture districts as well as produce more food than farmers, the hydro ascension perk making the aquatic trait bonuses and reductions amplified, and the ocean paradise giving its own bonuses to worker/food output)
I think the lithoids should have more mineral synergizing civics/origins. You could also use it for bug species, dwarf species, or just be a looming menace under ground like the locust from Gears of War.
It would probably be a story focused origin with a unique backdrop behind your cities, the story probably having to do with the surface dwellers (almost exactly like reverse subterranean event, with options to attack or make peace with the surface, and decide wether to stay below ground, or to live up above)
Colonizing planets could create extra mining districts as your species upon landing, have to dig down to make their new home, maybe your species are excellent miners too, giving an extra 1-2 to mineral production (maybe a % instead so it's not making too many minerals), could synergize well with mining guilds, or something.
Maybe a new planet type? Like nice worlds and machine worlds, there could be rock worlds. Turning a beautiful lush planet into a barren floating rock for your species. I'm just throwing out ideas
Hello all! I'll be participatting in a roleplay multiplayer match next week and I decided to play a lithoid empire based on fantasy dwarvs.
Problem is, I cant play lithoid with the dwarv portrait in the game with the lithoid traits, soooo is there a way to bypass this or a mod that has a dwarv portrait for Lithoids? Any other tip would be great!
Anyone have a build strategy and guide regarding lithoid Necrophage ??
Do Lithoids just infest your xenophilic runs or is it just me? Their high habitability trumps any other species from growing on planets. I'll colonize an artic planet with some cold bird folk, blink an eye, then some desert rocks outnumber them three to one. How to I curb their growth without infringing on their rights or commiting war crimes?
The Reanimator Civic recently got an upgrade on the PC version, will we be receiving the upgraded version of the civic or getting the older one?
So for some reason Necroid Hiveminds get a -75% pop assembly speed penalty, but at the same time cannot create non-Hiveminded pops. So you are starting out with 0,50 pop Assembly when playing non-Lithoid Hivemind Necrophage.
If you play a Lithoid Necrophage Hiveminds you cannot grow any Hivemind pops because of the additional -25% pop assembly speed.
Hivemind Necrophage seems like s terrible version of Necrophage for non Gestalts. Hiveminds can get up to 7 pop assembly on Hive worlds (3+2+2) but this is reduced to only 1,75 max pop assembly for Necrophage Hiveminds.
Meanwhile, non Gestalt Necrophages get 2.0 pop assembly and more by building Robots. This is not fair and not balanced. I didn't want Hivemind Necrophage to be a worse version of non-Gestalts Necrophage.
The green paper that is beaten by the rock!
badum tss
"Welcome, traveller, to your new home. I'll be your guide to this station, and I can direct you to your quarters in the Science District, if you'd like to get settled in, or to the Leisure deck if you need time to adjust to the local gravity."
"Thank you for your hospitality. It's been a long journey- is there somewhere my team could get some food?"
"Some... what?"
"... What?"
I'm doing a play-through focused on diplomacy, trade, and envoy spam, and I've started off as Lithoids with the Void Dwellers origin. Trade Stations are great in the early game: I'm pretty much drowning in credits. Hydroponics comes up as an early research option, but I skip it. I know I'll want to have some organics around eventually, but I have enough cash that I can just set up a monthly trade until the next time it comes up. What could go wrong?
Yeah.
Fast forward to my first migrants, some arctic foxes from the friendly Science Directorate next door. I get the big red alert that I'm out of food, I go to the Internal Market, and... nothing. There's no UI to buy food in bulk, or set up a monthly buy order for food.
None of the merchants in my empire deal in consumable organic matter, because why would they?
I open up communications with the Science Directorate, propose a trade deal, and... nothing. I have a ton of resources I could offer, but there's no UI to demand food from them in exchange.
No one in my diplomatic corp understands the concept of 'food' well enough to ask for it in a negotiation.
Well.
I use the foxes to colonize a nearby ocean planet (So that they can "catch" some "fish" I guess?). The foxes are Non-Adaptive, so they absolutely hate it there, but my lithoids can't function in a gravity well, so they can't farm either.
I feel really bad for these foxes, who moved to a new empire in search of a new life, and are presumably doing a Mark Watney and growing potatoes in their shuttle.
tldr; Never skip Hydroponics.
I know this isn't a exactly new thing I personally play a lot of hive minds so I was wondering would negating the negatives of lithoids with tree of life and hive bonus be worth it, as you'd basically be paying for everything with your food (minerals) and minor food for the tree and it's sappings.
So should I be able to keep up with the demand of minerals
I was thinking of making them cybernetically enhanced too, but then why would they need it?
https://store.steampowered.com/app/1140000/Stellaris_Lithoids_Species_Pack/
I have some extra DLC, not the base game.
Tell me your favorite Stellaris empire you've made. Winner chosen in 24 hours.
Edit: Winner DeadTube1984 for their pun of an empire. Long live the Arachno-Capitalists.
So, I made a Lithoid Necrophage Hivemind and ran into a little issue I could not make sense of.
Overview Screenshot
I need my main species pops to do all jobs - complex AND menial drone jobs?
My prepatent species does not take on Mining, Maintenance, Agri, Tech jobs etc
Now, I can only grow livestock (my prepatent species), which only take necrophyte jobs in the temple of elevation and ofc being livestock -> food.
That basically results in me lacking pops for basic jobs after a couple of years!?
I mean, planet development keeps falling behind because I only get 3 pops (that do all jobs) every 10 years on that planet.
Since the elevation ceremony only happens every 10 years, how do I compensate for the lack of pops to do complex and menial drone jobs?
As non Hive, there is a clear line between your slaves (aka prepatent species) and your main species. You can make use of 2 different species with 2 different sets of traits.
This does not seem to work with a Necrophage Hive?
Can anyone help me out here and explain how this works (or is supposed to work) because I cant really make sense of it.
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