A list of puns related to "Iñupiat"
It makes me wonder why Latin has a similar number of words for murder (neco, leto, occido, etc.) and why English has that many words for masturbation!
https://www.heylistengames.com/classroom/new-lesson-on-never-alone-now-available
This is my website for how teachers can use video games when they teach. I recently played the game Never Alone and knew I had to make a lesson for it. There is a link to the actual lesson plan in this post. Let me know what you all think!
Also thanks for continuing to read these posts. A lot of you are providing me with great feedback/recommendations. Subscribing is completely free if you want to stay up to date on my work. I don’t believe in keeping education materials behind a paywall.
Welcome to our first official AMA! We have some wonderful people from E-Line Media here to talk about their new game, Never Alone or Kisima Inŋitchuŋa.
David Koenig - Lead Engineer, Grant Roberts - Lead Game Designer, and Dima Veryovka - Art Director will be here from 11am - 1pm PST to answer all of your questions. This is a chance to learn a little more about what the life of an indie dev is like, particularly on a game that they WANT to work on, rather than one they HAVE to work on to make ends meet.
##The Game
Never Alone - Game Trailer - YouTube - 2:13
##The Game >Never Alone is an atmospheric puzzle platformer that delves deeply into the traditional lore of the Iñupiat people of Alaska, and incorporates Alaska Native elders and storytellers into the development team. It will be available on Xbox One, PlayStation 4 and PC (via Steam) starting November 18th.
>The game is a unique co-venture between E-Line Media and the Cook Inlet Tribal Council (CITC), a leading provider of social, educational and employment services to Alaska Native people. The two organizations came together to create a commercially viable game built on the principles of cultural storytelling via an inclusive development process.
>Through Never Alone, E-Line Media and CITC hope to deliver a world-class game experience that builds upon the stories and culture of Alaska Native people. They also believe that, through inclusive and participatory development, this model can be extended into a "World Games" category with Never Alone representing the first of many stories based on unique human cultures.
##The Devs:
David Koenig — Lead Engineer - /u/ELine_DKoenig
David is the Lead Engineer for Never Alone, and has been programming games for almost 15 years. Aside from overseeing the design, development and evaluation of the software that runs the game, David can be found banging on electronics around the office until they work, and staring at code until the wee hours of the morning. David is a former University of Washington instructor, and worked on projects like QuakeLive, Rage and Doom in the past.
Proof: http://www.linkedin.com/pub/david-koenig/1/8a7/364 - http://i.imgur.com/wK61D1V.jpg
Grant Roberts — Lead Game Designer - /u/ELine_GRoberts
Grant's been in the video game industry for roughly two millenia, from The Wheel of Time to Ne
hey folks, I know video games is probably not a common topic here but I ran into a pretty great game based off of the folk lore and culture of the indigenous people of Alaska. It's called "Never Alone (Kisima Ingitchuna)". It's a great celebration of the culture and thought some folks here might enjoy it.
I made a video detailing the game if any one is interested https://www.youtube.com/watch?v=v6z1SxzUV8o
The North Slope Bureau School District’s twelve Iñupiaq (Alaskan Indigenous people) values—identified during those conversations with elders—hang in classrooms throughout the region:
Being city boy, I would change 'Hunting Traditions ' to: 'How to provide for yourself, your family and your community'
But other than that... not a bad list.
/r/IndieGaming is proud to announce that next Monday, November 17th, we’ll be hosting our first official AMA. We're going to have some wonderful people from E-Line Media here to talk about their new game, Never Alone or Kisima Inŋitchuŋa.
For exact details on the AMA (who, when, etc), please see our announcement post. We're incredibly excited to host this AMA. Never Alone is an example of gaming as more than just running and jumping, puzzles and tasks; it's a showcase of gaming as a medium, as an art form, as cultural heritage. And we hope you'll join us and ask awesome questions.
##About the game
Never Alone - Game Trailer - vimeo - 2:13
> Never Alone is an atmospheric puzzle platformer that delves deeply into the traditional lore of the Iñupiat people of Alaska, and incorporates Alaska Native elders and storytellers into the development team. It will be available on Xbox One, PlayStation 4 and PC (via Steam) starting November 18th. > The game is a unique co-venture between E-Line Media and the Cook Inlet Tribal Council (CITC), a leading provider of social, educational and employment services to Alaska Native people. The two organizations came together to create a commercially viable game built on the principles of cultural storytelling via an inclusive development process. > Through Never Alone, E-Line Media and CITC hope to deliver a world-class game experience that builds upon the stories and culture of Alaska Native people. They also believe that, through inclusive and participatory development, this model can be extended into a "World Games" category with Never Alone representing the first of many stories based on unique human cultures.
##Reviews:
Gamasutra - Alaska Natives share their stories, culture through commercial games
Destructoid - Cool as Ice: Never Alone may have stolen the show at PAX
Polygon - Why I'm in love with this sweet game about a little girl in Alaska
EuroGamer - [Never Alone and the quest for an
/r/IndieGaming is proud to announce that next Monday, November 17th, we’ll be hosting our first official AMA. We're going to have some wonderful people from E-Line Media here to talk about their new game, Never Alone or Kisima Inŋitchuŋa.
For exact details on the AMA (who, when, etc), please see our announcement post. We're incredibly excited to host this AMA. Never Alone is an example of gaming as more than just running and jumping, puzzles and tasks; it's a showcase of gaming as a medium, as an art form, as cultural heritage. And we hope you'll join us and ask awesome questions.
##About the game
Never Alone - Game Trailer - vimeo - 2:13
> Never Alone is an atmospheric puzzle platformer that delves deeply into the traditional lore of the Iñupiat people of Alaska, and incorporates Alaska Native elders and storytellers into the development team. It will be available on Xbox One, PlayStation 4 and PC (via Steam) starting November 18th. > The game is a unique co-venture between E-Line Media and the Cook Inlet Tribal Council (CITC), a leading provider of social, educational and employment services to Alaska Native people. The two organizations came together to create a commercially viable game built on the principles of cultural storytelling via an inclusive development process. > Through Never Alone, E-Line Media and CITC hope to deliver a world-class game experience that builds upon the stories and culture of Alaska Native people. They also believe that, through inclusive and participatory development, this model can be extended into a "World Games" category with Never Alone representing the first of many stories based on unique human cultures.
##Reviews:
Gamasutra - Alaska Natives share their stories, culture through commercial games
Destructoid - Cool as Ice: Never Alone may have stolen the show at PAX
Polygon - Why I'm in love with this sweet game about a little girl in Alaska
EuroGamer - [Never Alone and the quest for an
##Click here to go the to AMA and ask your question
Never Alone - Game Trailer - vimeo - 2:13
Never Alone is an atmospheric puzzle platformer that delves deeply into the traditional lore of the Iñupiat people of Alaska, and incorporates Alaska Native elders and storytellers into the development team. It will be available on Xbox One, PlayStation 4 and PC (via Steam) starting November 18th.
The game is a unique co-venture between E-Line Media and the Cook Inlet Tribal Council (CITC), a leading provider of social, educational and employment services to Alaska Native people. The two organizations came together to create a commercially viable game built on the principles of cultural storytelling via an inclusive development process.
We're incredibly excited to host this AMA. Never Alone is an example of gaming as more than just running and jumping, puzzles and tasks; it's a showcase of gaming as a medium, as an art form, as cultural heritage. This is a chance to learn a little more about what the life of an indie dev is like, particularly on a game that they WANT to work on, rather than one they HAVE to work on to make ends meet. Come join us and ask awesome questions!
/r/IndieGaming is proud to announce that next Monday, November 17th, we’ll be hosting our first official AMA. We're going to have some wonderful people from E-Line Media here to talk about their new game, Never Alone or Kisima Inŋitchuŋa.
For exact details on the AMA (who, when, etc), please see our announcement post. We're incredibly excited to host this AMA. Never Alone is an example of gaming as more than just running and jumping, puzzles and tasks; it's a showcase of gaming as a medium, as an art form, as cultural heritage. And we hope you'll join us and ask awesome questions.
##About the game
Never Alone - Game Trailer - vimeo - 2:13
> Never Alone is an atmospheric puzzle platformer that delves deeply into the traditional lore of the Iñupiat people of Alaska, and incorporates Alaska Native elders and storytellers into the development team. It will be available on Xbox One, PlayStation 4 and PC (via Steam) starting November 18th. > The game is a unique co-venture between E-Line Media and the Cook Inlet Tribal Council (CITC), a leading provider of social, educational and employment services to Alaska Native people. The two organizations came together to create a commercially viable game built on the principles of cultural storytelling via an inclusive development process. > Through Never Alone, E-Line Media and CITC hope to deliver a world-class game experience that builds upon the stories and culture of Alaska Native people. They also believe that, through inclusive and participatory development, this model can be extended into a "World Games" category with Never Alone representing the first of many stories based on unique human cultures.
##Reviews:
Gamasutra - Alaska Natives share their stories, culture through commercial games
Destructoid - Cool as Ice: Never Alone may have stolen the show at PAX
Polygon - Why I'm in love with this sweet game about a little girl in Alaska
EuroGamer - [Never Alone and the quest for an
/r/IndieGaming is proud to announce that next Monday, November 17th, we’ll be hosting our first official AMA. We're going to have some wonderful people from E-Line Media here to talk about their new game, Never Alone or Kisima Inŋitchuŋa.
For exact details on the AMA (who, when, etc), please see our announcement post. We're incredibly excited to host this AMA. Never Alone is an example of gaming as more than just running and jumping, puzzles and tasks; it's a showcase of gaming as a medium, as an art form, as cultural heritage. And we hope you'll join us and ask awesome questions.
##About the game
Never Alone - Game Trailer - vimeo - 2:13
> Never Alone is an atmospheacric puzzle platformer that delves deeply into the traditional lore of the Iñupiat people of Alaska, and incorporates Alaska Native elders and storytellers into the development team. It will be available on Xbox One, PlayStation 4 and PC (via Steam) starting November 18th. > The game is a unique co-venture between E-Line Media and the Cook Inlet Tribal Council (CITC), a leading provider of social, educational and employment services to Alaska Native people. The two organizations came together to create a commercially viable game built on the principles of cultural storytelling via an inclusive development process. > Through Never Alone, E-Line Media and CITC hope to deliver a world-class game experience that builds upon the stories and culture of Alaska Native people. They also believe that, through inclusive and participatory development, this model can be extended into a "World Games" category with Never Alone representing the first of many stories based on unique human cultures.
##Reviews:
Gamasutra - Alaska Natives share their stories, culture through commercial games
Destructoid - Cool as Ice: Never Alone may have stolen the show at PAX
Polygon - Why I'm in love with this sweet game about a little girl in Alaska
EuroGamer - [Never Alone and the quest for an
/r/IndieGaming is proud to announce that next Monday, November 17th, we’ll be hosting our first official AMA. We're going to have some wonderful people from E-Line Media here to talk about their new game, Never Alone or Kisima Inŋitchuŋa.
For exact details on the AMA (who, when, etc), please see our announcement post. We're incredibly excited to host this AMA. Never Alone is an example of gaming as more than just running and jumping, puzzles and tasks; it's a showcase of gaming as a medium, as an art form, as cultural heritage. And we hope you'll join us and ask awesome questions.
##About the game
Never Alone - Game Trailer - vimeo - 2:13
> Never Alone is an atmospheric puzzle platformer that delves deeply into the traditional lore of the Iñupiat people of Alaska, and incorporates Alaska Native elders and storytellers into the development team. It will be available on Xbox One, PlayStation 4 and PC (via Steam) starting November 18th. > The game is a unique co-venture between E-Line Media and the Cook Inlet Tribal Council (CITC), a leading provider of social, educational and employment services to Alaska Native people. The two organizations came together to create a commercially viable game built on the principles of cultural storytelling via an inclusive development process. > Through Never Alone, E-Line Media and CITC hope to deliver a world-class game experience that builds upon the stories and culture of Alaska Native people. They also believe that, through inclusive and participatory development, this model can be extended into a "World Games" category with Never Alone representing the first of many stories based on unique human cultures.
##Reviews:
Gamasutra - Alaska Natives share their stories, culture through commercial games
Destructoid - Cool as Ice: Never Alone may have stolen the show at PAX
Polygon - Why I'm in love with this sweet game about a little girl in Alaska
EuroGamer - [Never Alone and the quest for an
/r/IndieGaming is proud to announce that next Monday, November 17th, we’ll be hosting our first official AMA. We're going to have some wonderful people from E-Line Media here to talk about their new game, Never Alone or Kisima Inŋitchuŋa.
For exact details on the AMA (who, when, etc), please see our announcement post. We're incredibly excited to host this AMA. Never Alone is an example of gaming as more than just running and jumping, puzzles and tasks; it's a showcase of gaming as a medium, as an art form, as cultural heritage. And we hope you'll join us and ask awesome questions.
##About the game
Never Alone - Game Trailer - vimeo - 2:13
> Never Alone is an atmospheric puzzle platformer that delves deeply into the traditional lore of the Iñupiat people of Alaska, and incorporates Alaska Native elders and storytellers into the development team. It will be available on Xbox One, PlayStation 4 and PC (via Steam) starting November 18th. > The game is a unique co-venture between E-Line Media and the Cook Inlet Tribal Council (CITC), a leading provider of social, educational and employment services to Alaska Native people. The two organizations came together to create a commercially viable game built on the principles of cultural storytelling via an inclusive development process. > Through Never Alone, E-Line Media and CITC hope to deliver a world-class game experience that builds upon the stories and culture of Alaska Native people. They also believe that, through inclusive and participatory development, this model can be extended into a "World Games" category with Never Alone representing the first of many stories based on unique human cultures.
##Reviews:
Gamasutra - Alaska Natives share their stories, culture through commercial games
Destructoid - Cool as Ice: Never Alone may have stolen the show at PAX
Polygon - Why I'm in love with this sweet game about a little girl in Alaska
EuroGamer - [Never Alone and the quest for an
/r/IndieGaming is proud to announce that next Monday, November 17th, we’ll be hosting our first official AMA. We're going to have some wonderful people from E-Line Media here to talk about their new game, Never Alone or Kisima Inŋitchuŋa.
Never Alone is an atmospheric puzzle platformer that delves deeply into the traditional lore of the Iñupiat people of Alaska, and incorporates Alaska Native elders and storytellers into the development team. The voice over is in Iñupiat, and the subtitles are in English. We do not know to what extent the devs will be able to answer linguistic questions. We know that they worked very closely with the Cook Inlet Tribal Council, but in the press that we've read so far, the linguistics haven't really been addressed. But I see a lot of fascinating stuff here. The dual language aspect, the translation of culture and language, unique language preservation possibilities and so on. We hope that some of you will join us and ask about this stuff.
For exact details on the AMA (who, when, etc), please see our announcement post. We're incredibly excited to host this AMA. Never Alone is an example of gaming as more than just running and jumping, puzzles and tasks; it's a showcase of gaming as a medium, as an art form, as cultural heritage.
##About the game
Never Alone - Game Trailer - vimeo - 2:13
> Never Alone is an atmospheric puzzle platformer that delves deeply into the traditional lore of the Iñupiat people of Alaska, and incorporates Alaska Native elders and storytellers into the development team. It will be available on Xbox One, PlayStation 4 and PC (via Steam) starting November 18th. > The game is a unique co-venture between E-Line Media and the Cook Inlet Tribal Council (CITC), a leading provider of social, educational and employment services to Alaska Native people. The two organizations came together to create a commercially viable game built on the principles of cultural storytelling via an inclusive development process. > Through Never Alone, E-Line Media and CITC hope to deliver a world-class game experience that builds upon the stories and culture of Alaska Native people. They also believe that, through inclusive and participatory development, this model can be extended into a "World Games" category with Never A
... keep reading on reddit ➡/r/IndieGaming is proud to announce that next Monday, November 17th, we’ll be hosting our first official AMA. We're going to have some wonderful people from E-Line Media here to talk about their new game, Never Alone or Kisima Inŋitchuŋa.
For exact details on the AMA (who, when, etc), please see our announcement post. We're incredibly excited to host this AMA. Never Alone is an example of gaming as more than just running and jumping, puzzles and tasks; it's a showcase of gaming as a medium, as an art form, as cultural heritage. And we hope you'll join us and ask awesome questions.
##About the game
Never Alone - Game Trailer - vimeo - 2:13
> Never Alone is an atmospheric puzzle platformer that delves deeply into the traditional lore of the Iñupiat people of Alaska, and incorporates Alaska Native elders and storytellers into the development team. It will be available on Xbox One, PlayStation 4 and PC (via Steam) starting November 18th. > The game is a unique co-venture between E-Line Media and the Cook Inlet Tribal Council (CITC), a leading provider of social, educational and employment services to Alaska Native people. The two organizations came together to create a commercially viable game built on the principles of cultural storytelling via an inclusive development process. > Through Never Alone, E-Line Media and CITC hope to deliver a world-class game experience that builds upon the stories and culture of Alaska Native people. They also believe that, through inclusive and participatory development, this model can be extended into a "World Games" category with Never Alone representing the first of many stories based on unique human cultures.
##Reviews:
Gamasutra - Alaska Natives share their stories, culture through commercial games
Destructoid - Cool as Ice: Never Alone may have stolen the show at PAX
Polygon - Why I'm in love with this sweet game about a little girl in Alaska
EuroGamer - [Never Alone and the quest for an
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