Apparently the front of a Boeing 777X can fit underneath the horizontal stabiliser of an Airbus A380.
πŸ‘︎ 2k
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πŸ‘€︎ u/Sire-of-Adraxze
πŸ“…︎ Dec 26 2021
🚨︎ report
Found this 777 parked at Sydney International Terminal (during the pandemic based on the aircraft parked on 7/25) while browsing around on Apple Maps. Any ideas who it belongs to and what happened to the horizontal stabiliser?
πŸ‘︎ 22
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πŸ‘€︎ u/Lumus84
πŸ“…︎ Jan 19 2022
🚨︎ report
Whats a horizontal stabiliser setting?

So im reading up on this air crash where a Boeing 727 crashed because it was overloaded and because the horizontal stabiliser setting was wrong. They were supposed to have the stabilisers at 7 and three quarters and instead they had it at 6 and three quarters. Is the take off stabiliser setting the same as trim?

πŸ‘︎ 3
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πŸ“…︎ Aug 03 2021
🚨︎ report
Wing tips and horizontal stabilisers visible on Flight B15CU1T incoming reddit.com/gallery/ojoo53
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πŸ‘€︎ u/Jumpy_Inspector_
πŸ“…︎ Jul 13 2021
🚨︎ report
Horizontal stabiliser trim of Boeing 737NG
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πŸ‘€︎ u/Fillarist
πŸ“…︎ Jul 18 2021
🚨︎ report
Antonov AN-124 horizontal stabiliser

Does anyone know how the AN-124s horizontal stabilisers can mounted on the fuselage and not get interference from turbulent air from the wings?

πŸ‘︎ 2
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πŸ‘€︎ u/funny-fuhrer
πŸ“…︎ Jan 19 2021
🚨︎ report
I’ve never seen the horizontal stabilisers up close. To the left, you can see the pitch markings (or at least that’s what I think those markings are) so cool!
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πŸ“…︎ Nov 12 2019
🚨︎ report
Why do some aircraft, such as the F/A-18, feature canted tail fins, despite also having "flat" horizontal stabilisers?

The F/A-18 Hornet, among other aircraft features canted fins, as well as traditional "flat" horizontal stabilisers. Why is this? Why do the fins need to be canted? Why not just have them pointing straight up, at right angles to the stabilisers, or just have a traditional v type tail? There must be a reason but I can't put my finger on it. Anyone?

πŸ‘︎ 58
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πŸ‘€︎ u/aikduck
πŸ“…︎ Feb 14 2015
🚨︎ report
Day 9: DISCOOOOOOOO the beacon lights
πŸ‘︎ 507
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πŸ‘€︎ u/a_random_n00b
πŸ“…︎ Nov 29 2021
🚨︎ report
This just came in to gate at MCO, is that normal at the back there? Doesn't look like it to me... but I could be wrong?
πŸ‘︎ 6
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πŸ‘€︎ u/bazzanoid
πŸ“…︎ Dec 10 2021
🚨︎ report
Shot down Japanese fighter plane used as a scoreboard on Ie-Shima
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πŸ‘€︎ u/duncan_D_sorderly
πŸ“…︎ Dec 05 2021
🚨︎ report
2.12.0.16 β†’ 2.12.0.23 changes Part 1 (second dev server)

Previous one: https://www.reddit.com/r/Warthunder/comments/r9c4zc/212014_212016_changes/

2.12.0.16 β†’ 2.12.0.23 changes Part 1 (second dev server):

  • New vehicles:
    • MiG-23MF (GER)
      • Tier VII
      • 11.0
      • hidden event / pack vehicle
      • stock rep cost – 2330 / 4950 / 17.860 SL
    • Ro.43 (IT)
      • no economy data
    • C. 202D (IT)
      • Tier II
      • 2.3
      • hidden event / pack premium
      • rep cost – 570 / 600 / 900 SL
    • Mirage III CJ (ISR)
      • Tier VII
      • 10.3 / 10.3 / 10.7
      • after the Sa'ar
      • 340.000 RP
      • 930.000 SL
      • stock rep cost – 1890 / 5190 / 14.330 SL
    • Kfir C.7 (ISR)
      • Tier VII
      • 11.0 / 11.3 / 11.0
      • after the Mirage III CJ
      • 390.000 RP
      • 1.060.000 SL
      • stock rep cost – 1890 / 5190 / 14.330 SL
    • Vautour II N (ISR)
      • Tier V
      • 9.7 / 9.0 / 9.0
      • after the Vautour II A
      • 150.000 RP
      • 420.000 SL
      • stock rep cost – 7000 / 7590 / 38.690 SL
  • Vehicles added in the first dev server without economy data:
    • F-4J (US)
      • Tier VII
      • 11.0
      • after the F-8E
      • 390.000 RP
      • 1.060.000 SL
      • stock rep cost – 2950 / 6020 / 34.020 SL
    • Pr. 201K (USSR)
      • Tier IV
      • 3.3
      • hidden event / pack vehicle
      • stock rep cost – 3560 / 5930 SL
    • Eugenio di Savoia (IT)
      • Tier IV
      • 5.3
      • after the Trento, but it's not required
      • hidden
      • 120.000 RP
      • 360.000 SL
      • stock rep cost – 14.640 / 20.170 SL
    • Mirage 5 F (FR)
      • Tier VII
      • 10.3 / 10.7 / 11.0
      • after the Jaguar A
      • 340.000 RP
      • 930.000 SL
      • stock rep cost – 1340 / 4520 / 12.660 SL
    • A-4H (ISR)
      • Tier VI
      • 8.0 / 8.7 / 9.3
      • after the Ouragan
      • 180.000 RP
      • 500.000 SL
      • stock rep cost – 2680 / 3620 / 20.370 SL
    • A-4N (ISR)
      • Tier VI
      • 9.3
      • after the A-4E early
      • 270.000 RP
      • 740.000 SL
      • stock rep cost – 2030 / 2740 / 15.450 SL
  • S.199 – RP cost removed, now available for purchase when the ISR tree is unlocked.
  • Su-22M3 – statcard flag: USSR β†’ Syria.
  • Meteor NF. Mk. 13 – crew on statcard: 1 β†’ 2.
  • Vautour II N (FR), Challenger 2 (TES), M41D, Kerch (cruiser) – no longer hidden.
  • Bkan 1C – statcard armour:
    • hull – 70 / 30 / 20 β†’ 15 / 15 / 15 mm
    • turret – 70 / 30 / 25 β†’ 2
... keep reading on reddit ➑

πŸ‘︎ 164
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πŸ‘€︎ u/gszabi99
πŸ“…︎ Dec 08 2021
🚨︎ report
The Free Navy: chapter 7

Scramble all fighters! Here'll be my fist go at a proper fighter battle. Bigger ships are sure to follow...

Credit for the Universe of Between words goes eternally to u/BlueFishcake. I'm just playing with their toys.

Any criticism, commentary and spelling fixes are always appreciated.

Hope you enjoy.

Terran Free Navy Flag

First | Previous | [Next]

-----

Arkira pulled up on the controls, curving the trajectory of the strikecraft to level off just below the clouds of dust. As the ship levelled after the sharp dive, the point defence turret peeked through the surface layer, like a shark fin cutting through the surface of a vast sandy coloured ocean.

β€œWOAH! YEAH!” he hollered, continuing with the verse from kickstart my heart. The turret turned to point into the dark of space, tracking the incoming projectiles. Light flashed in the lense, a powerful burst of photons lanced out into the void, crossing the distance to its target in less than a second. A small flash lit up the black as a missile was seared through by the heat and detonated.

The turret moved to track another target. Tight beams shot out repeatedly but failed to hit their target until another five seconds passed. The missile's subtle jink’s and twirls throwing off the aim of an otherwise incredibly precise weapon. But more were coming, not just for lightning-2, but lightning-1 as well. All the while Diavolo picked out the estimated targets of the missiles and prepared countermeasures.

β€˜8 at us, 7 at L-1, 15 missiles total. 2 down for us, PDC not cutting it,’ He thought to himself. His training kicked it. Not missing a beat, Diavolo selected 3 particular missiles on the console and glanced towards the incoming threats. Raising a hand at the space between him and the hostile fighters, he tapped and drew a circle in the air around the group of missiles. His HUD and neural implant interpreted the display. The targets were selected.

He thumbed the launch button.

On the left side of the strike craft, a rectangular port snapped open. Three Ordinance intercept missiles (OIM’s) were magnetically flung off their launch racks and into space. Each listed amongst the light debris before their propulsion sys

... keep reading on reddit ➑

πŸ‘︎ 64
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πŸ‘€︎ u/FaultyLogicEngine
πŸ“…︎ Jan 13 2022
🚨︎ report
2.12.0.16 β†’ 2.12.0.23 changes Part 2 (second dev server)

Previous one: https://www.reddit.com/r/Warthunder/comments/rc0b5u/212016_212023_changes_part_1_second_dev_server/

2.12.0.16 β†’ 2.12.0.23 changes Part 2 (second dev server):

  • M19 (all), M24 (all), Flak.Pz. Gepard 1, Leopard 1 (all), 3-inch Gun Carrier, Churchill (all), OF-40 (all), OTOMATIC – added physical tracks.
  • IS-3 – UFP, LFP are no longer volumetric.
  • IS-4M – UFP, LFP, hull cheeks are no longer volumetric.
  • Challenger 2 (TES)
    • armour reworked
    • roof MG ammo – 3600 β†’ 1700
    • empty weight – 61.000 β†’ 73.300 kg
    • full weight – 62.500 β†’ 74.800 kg
  • Type 10
    • armour reworked
    • added commander view
  • M41D
    • added the automatic range correction
    • it can now reload smoke grenades
    • horsepower – 405 β†’ 360
    • added 1 more reverse and 2 more forward gears
    • gear ratios changed
    • commander view removed
    • added its ammo racks, 11 shells are in the first-stage rack
  • VCC-80 (HITFIST 60) – added dual controls for the commander.
  • Leclerc s. XXI
    • commander – gen 3 NVD β†’ gen 2 thermal
    • driver – gen 1 NVD β†’ gen 2 NVD
  • Bkan 1C
    • armour reworked
    • engine sound – Strf 90 β†’ Strv 103
    • AI engine sound – light tank β†’ medium tank
    • track sound – BMP β†’ Strv 103
    • shell ejection:
      • hatch opening time – 2 β†’ 0.5 sec
      • force increased
    • turret:
      • horizontal limits – -15Β° / 15Β° β†’ -10Β° / 10Β°
      • vertical limits – -5Β° / 38Β° β†’ -2Β° / 38Β°
    • center of gravity changed
    • added M107 (PF) HE-VT as Tier III mod
  • M-51 – received its own model.
  • Merkava Mk. 2D
    • added a ton of 30 mm armour
    • added its ammo racks, 14 shells are in the first-stage rack
    • added LR/LWS as Tier II mod
    • added smoke grenades as Tier III mod
  • The following ships' DM now contains the aircraft they're carrying as 5 mm of structural steel (only the ones listed in Part 1 can actually use them right now, but this gives us a list of ships which'll possibly get the new feature as well) – North Dakota (BB-29), Wyoming (BB-32), Pensacola (CA-24), Northampton (CA-26), New Orleans (CA-32), Portland (CA-33), Baltimore (CA-68), Pittsburgh (CA-72), Raleigh (CL-7), Detroit (CL-8), Trenton (CL-11), Brooklyn (CL-40), Helena (CL-50), Atlanta (CL-51), Cleveland (CL-55), Admiral Graf Spee, Admiral Hipper, Helgoland, Kaiser, Westfalen, Von der Tann, Emden, Karlsruhe, KΓΆln, Leipzig, NΓΌrnberg, Prinz Eugen, Colossus,
... keep reading on reddit ➑

πŸ‘︎ 94
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πŸ‘€︎ u/gszabi99
πŸ“…︎ Dec 08 2021
🚨︎ report
[Elite Spec Feedback Round2][PvE]: The good, the bad, and the unaddressed.

#Introduction

Here we are again, another round of testing, and that means another round of feedback. Instead of creating 9 different topics, I have tried to put all feedback for all specs into this single post (and yes, I will also make sure to post it on the forums, but since devs at times also read reddit, it never hurts to post it in both places!) It is very possible I write things you disagree with, perhaps even strongly. If so, make sure to give your own feedback to Anet to counteract mine. In the end I think we all want the same thing: Viable, fun and engaging elite specs in End of Dragons.

#Virtuoso:
My Beta 1 feedback on Virtuoso can be found here

######Shatters need big changes still. Change to casting speed,projectile speed, either unique shatters, all shatters becoming ammo skills , reduced shatter recharges (supposed to be the shatter spec, shatters have pretty much same cooldowns as base mesmer, mirage, and even 50% the same as Chrono, no way to shatter more, we shatter the exact same amount, being on recharge)or no CD/conditional no CD on F1 and F2 shatters. Or allow us to spend blades on other things than just shatters if you do not want to change shatters, because who needs 100 blades if I can only shatter 25 of them ( F1 x 2 +F2+F3+F4) and then have to wait for my cooldowns?

######Blades float around you but have no passive effect. I don’t know about you, but slamming into someone who has blades floating around them should be painful somehow.

######Traits still boring and passive The feedback was mainly (from what I saw at least) that we want some unique things that promote active play and NOT MORE BLADES, you ignored this and gave us more blades. Don't do this, we already generate more blades than we can actually shatter. Bonus when using a bladesong should stack, in combination with shatter suggestions from above. Need traits for immobilizes/psionics/blade threshold changes like Deadeyes Maleficent Seven or Scourge's 3 shades become 1 kind of thing. At least try to give the spec some complexity for those of us that crave it.

######Reflects still not adressed. That one trait does not solve this problem., not to mention it is not reliably triggered by the player. You cannot reliably plan for this effect to occur since you have to hope for your opponent to do something you can dodge/evade. You cannot setup burst reli

... keep reading on reddit ➑

πŸ‘︎ 190
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πŸ‘€︎ u/Geralt_Romalion
πŸ“…︎ Dec 03 2021
🚨︎ report
Presenting XMG OASIS: Powerful Liquid Cooling Solution for XMG NEO 15

Hi everyone,

today we have revealed our first product launch of 2022: XMG OASIS.

Yes, this is going to happen right now!

https://preview.redd.it/rsx9ua0i1w981.jpg?width=1000&format=pjpg&auto=webp&s=a1c0e613cea2cd34ea586301834d2e247c03f27d

Powerful and Unique

In some of our launch material, we will use the claim World's first portable Liquid Laptop Cooling.

Please don't put too much stake on the "portable" aspect in this title. We are mainly using it as a foundation for the "World's first" claim. :-)

What really makes XMG OASIS stand out:

  • This is a serious solution that will make XMG NEO 15 run much cooler and more quietly without costing or weighing a ton.
  • This is a modular solution that will not be a one-trick pony case study, but a product that you can actually buy and that is supposed to remain compatible with future laptops.
  • This is going to be a reliable solution that has many of XMG's finger print inside - we have a lot of experience with water cooling solutions in Desktop PC and we know how to avoid the usual stumbling blocks (such as galvanic corrosion).

But also, keep in mind:

  • This will not be a product for literally everyone. Water Liquid is very effective, but it can also get messy - especially if you want to switch between mobile and stationary usage a lot. You will have to want to arrange yourself with both the privilege and the responsibility.
  • This will not be a product that will make your computing experience dead silent. You will massively reduce your laptop fan noise and temperatures, but the cooling solution will also have some operating noise itself. We try to convey the acoustical experience in the unboxing video linked below.
  • This is a product that is catering to people who are confident that they will now how to use it. Those will be people who take great care whenever they disconnect and drain the laptop and whenever they refill the product. Our ideal customer will make sure to avoid any leaks, contamination and water damage from their usage. Hint: water damage is not covered by warranty.

XMG OASIS will be Made in Taiwan.

Technical Specs - XMG OASIS

Product ID XOAM1
Compatibility XMG NEO 15 (E22)
Operating mode fully automatic pump and fan speed
Volume 160 ml in reservoir / 230ml overall (incl. laptop loop)
Fan & radiator each 120 mm standard size / 25 mm fan depth
Tubes 65 cm long / 9 mm diameter (inc
... keep reading on reddit ➑

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πŸ‘€︎ u/XMG_gg
πŸ“…︎ Jan 05 2022
🚨︎ report
SERIOUS: This subreddit needs to understand what a "dad joke" really means.

I don't want to step on anybody's toes here, but the amount of non-dad jokes here in this subreddit really annoys me. First of all, dad jokes CAN be NSFW, it clearly says so in the sub rules. Secondly, it doesn't automatically make it a dad joke if it's from a conversation between you and your child. Most importantly, the jokes that your CHILDREN tell YOU are not dad jokes. The point of a dad joke is that it's so cheesy only a dad who's trying to be funny would make such a joke. That's it. They are stupid plays on words, lame puns and so on. There has to be a clever pun or wordplay for it to be considered a dad joke.

Again, to all the fellow dads, I apologise if I'm sounding too harsh. But I just needed to get it off my chest.

πŸ‘︎ 17k
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πŸ‘€︎ u/anywhereiroa
πŸ“…︎ Jan 15 2022
🚨︎ report
Why does Airbus use rather straight elevators, while Boeing's elevators are more sloped upward?
πŸ‘︎ 15
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πŸ‘€︎ u/canufeelthebleech
πŸ“…︎ Aug 02 2021
🚨︎ report
2.8.0.31 β†’ 2.9.0.4 changes

Previous one: https://www.reddit.com/r/Warthunder/comments/phz8fh/28024_28031_changes/

2.8.0.31 β†’ 2.8.0.34 changes:

  • Shadows are now enabled in ULQ.
  • New texts:
    • Unable to engage reverse thrust in the air
    • Reverse thrust disengage after takeoff
    • TV
    • LLTV
    • FLIR
  • Texts changed:
    • 20 mm akan m/45B cannon β†’ 20 mm Akan m/45B cannon
    • 40 mm akan m/70B cannon β†’ 40 mm Akan m/70B cannon
    • 75 mm pvkan m/43 β†’ 75 mm Pvkan m/43
  • New weapon – 18 in Type 38 No.2 B torpedo.
  • Statcard and tech-tree changes:
    • the new Ju 87, M.S.405-406 and SU-85 folders received their tech-tree images
    • Ki-45 folder – tech-tree image changed
    • Pbv 301 – hull armour: 20 / 8 / 8 β†’ 15 / 8 / 8 mm
    • Parizhskaya Kommuna – max speed: 42.58 β†’ 39.82 km/h
  • Attilio Regolo:
    • stock repair cost – 4950 / 6640 β†’ 4960 / 6660 SL
    • Parts, FPE, Torpedo Mode mods – repair cost coefficient lowered
  • Comandante Margottini (MA) – Torpedo Mode mod: repair cost coefficient lowered.
  • Dead tank temperature multiplier – 0.1 β†’ 0.9.
  • Tank hull temperature – 40Β°C (?).
  • Own engine sound volume default value – 40% β†’ 60%.
  • Underwater penetration of explosive rounds increased.
  • BV 138C-1:
    • added cockpit instruments
    • 20 mm M.G.151 turret – vertical limits: -10Β° / 89Β° β†’ -30Β° / 55Β°
    • 13 mm M.G.131 and second 20 mm M.G.151 turret – added more deadzones
  • F-5E – re-removed the laser designator.
  • J 35 (all) – DM completely revamped.
  • J 35A – wing and tail breakoff points changed.
  • J 37C:
    • tail added to the DM
    • two more Mach instruments added to the cockpit
    • raised flaps Oswald efficiency number – 0.65 β†’ 0.55
    • rip speed – 1417 β†’ 1536 km/h
  • Ka-52 – RWR changed: SPO-15 β†’ SPO-150.
  • MiG-23 – redundant designator for CCRP removed (as it doesn't have CCRP).
  • Mustang Mk. Ia:
    • compressor power at 9500 m – 480 β†’ 540
    • compressor speed manifold multiplier – 0.2 β†’ 0.4
    • center of gravity changed
    • gear sink rate multiplier increased
  • Shackleton MR. Mk. II – dorsal turret:
    • vertical limits of the left cannon – -10Β° / 15Β° β†’ -10Β° / 20Β°
    • added deadzones
  • Tu-1:
    • 12 mm armour β†’ 10 mm
    • two 15 mm armour β†’ 12 mm
    • 8 mm armour β†’ 12 mm
    • added the radar to the DM
  • YAH-64 – 30 mm M230E1:
    • ammo – 750 β†’ 1200
    • horizontal limits – -115Β° / 115Β° β†’ -86Β° / 86Β°
    • vertical limits – -50Β° / 25Β° β†’ -60Β° / 11Β°
  • IPM1 – reverse speed lowered.
  • M1A1H
... keep reading on reddit ➑

πŸ‘︎ 136
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πŸ‘€︎ u/gszabi99
πŸ“…︎ Sep 07 2021
🚨︎ report
Blind Girl Here. Give Me Your Best Blind Jokes!

Do your worst!

πŸ‘︎ 5k
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πŸ‘€︎ u/Leckzsluthor
πŸ“…︎ Jan 02 2022
🚨︎ report
This subreddit is 10 years old now.

I'm surprised it hasn't decade.

πŸ‘︎ 14k
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πŸ‘€︎ u/frexyincdude
πŸ“…︎ Jan 14 2022
🚨︎ report
Dropped my best ever dad joke & no one was around to hear it

For context I'm a Refuse Driver (Garbage man) & today I was on food waste. After I'd tipped I was checking the wagon for any defects when I spotted a lone pea balanced on the lifts.

I said "hey look, an escaPEA"

No one near me but it didn't half make me laugh for a good hour or so!

Edit: I can't believe how much this has blown up. Thank you everyone I've had a blast reading through the replies πŸ˜‚

πŸ‘︎ 20k
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πŸ‘€︎ u/Vegetable-Acadia
πŸ“…︎ Jan 11 2022
🚨︎ report
What starts with a W and ends with a T

It really does, I swear!

πŸ‘︎ 6k
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πŸ‘€︎ u/PsychedeIic_Sheep
πŸ“…︎ Jan 13 2022
🚨︎ report
Plane randomly losing powere

So I have been noticing this a lot

For no reason (at least seemingly) my planes keep losing power meaning that I am effectively on borrowed time. sometimes it just slows performance wise, others (normally precluded by the former) I slowly fall out of the sky and have to bail. I noticed this a lot on Normandy, particularly while maintaining air superiority using the P51c

Now if I had a damaged engine or something I would get it but most of the times this happens my plane has taken 1 or two bits of fuselage damage from small arms groundfire and thats it. at first I thought I was running out of fuel or something but recently I noticed the fuel counters for some planes showing up and the flight time is in the hours.

Skippable case study

this happened last game, my plane (a Dauntless) was flying around happily doing as they do, took some small arms fire but no damage at all to note and im flying just fine. then a fighter pops out, I see where it is, and go into a pretty steep climb (for an SBD) for a head on. I start shooting first and despite return fire by some miracle take no hits at all, headshot the pilot and try to recoup some speed

its at this point I notice the plane has gone sluggish, anticipating I might be stalling from the climb I drop my altitude but my speed barely budges yet my engine is running at 110, I try to keep her aloft but my speed starts dropping even in level flight to the point where Its inevitable that I will soon be skidding across the desert sand.

In this case, my flaps were up, my engine was running full, I had earlier in the game received moderate damage to my left elevator and minor damage to the opposing horizontal stabiliser and a section of body. The plane was flying with no issues beforehand and yet after having taken no additional damage or hearing any hits I was falling from the sky.

My big question here is why is this happening?

My three remaining theories are

  1. There is an issue with damage replication whereby I was not made aware of damage I sustained server side from engaging the fighter

  2. Maybe my engine overheated and that is not yet sufficiently telegraphed to the player

  3. There is some bug whereby my engine or flaps status is not being displayed correctly (I will be testing this next time by toggling through them and then back to their running state see if that fixes it)

I would appreciate knowing if this has been mentioned before but for the life

... keep reading on reddit ➑

πŸ‘︎ 4
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πŸ“…︎ Nov 14 2021
🚨︎ report
Why did Karen press Ctrl+Shift+Delete?

Because she wanted to see the task manager.

πŸ‘︎ 11k
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πŸ‘€︎ u/Eoussama
πŸ“…︎ Jan 17 2022
🚨︎ report
So 2 trees got arrested in the town I live...

Heard they've been doing some shady business.

πŸ‘︎ 7k
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πŸ‘€︎ u/K1ll47h3K1n9
πŸ“…︎ Jan 18 2022
🚨︎ report
What is the scariest tree?

BamBOO!

πŸ‘︎ 6k
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πŸ‘€︎ u/K1ll47h3K1n9
πŸ“…︎ Jan 18 2022
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What is a a bisexual person doing when they’re not dating anybody?

They’re on standbi

πŸ‘︎ 11k
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πŸ‘€︎ u/Toby-the-Cactus
πŸ“…︎ Jan 12 2022
🚨︎ report
Do you really need 10%+ CTR and over 60% Audience Retention Rate to grow your channel? And other YouTube misconceptions...

Who am I?

I've been running my channel full time for 2 years with no other job needed. Before this, I was an SEO specialist, Copywriter and I've also worked in the media industry as a Film Maker & Freelance Journalist. As an SEO specialist, it was my job to analyse data relating to search engine optimization which included analysing analytics, such as Search Console and YouTube Studio, on a daily basis.

My channel gains between 1500 and 3000 subs a month and around 150K to 600K views a month. (Edited 150K from 300K. just put the wrong figure in)

What are you going to learn here?

I come here to answer the occasional question from time to time and I'm often amazed at the amount of misinformation on display in this sub. The vast majority of it is either, wrong, misinterpreted or just outright stupid.

I'm going to break down the stats you should be focusing on and why, as well as breaking a few myths such as the old "Just keep making content until a video takes off" concept which is absolutely the worst way to approach starting a YouTube channel.

Do you really need 10%+ CTR?

No. You can actually grow a channel (1000+ subs per month) with a CTR as low as 2.5%.

Your CTR could be low for a variety of reasons. Of course, it could just be the fact that the thumbnail is awful. But the real reason is more likely to be that your niche is heavily saturated. Take gaming for example - There are literally thousands of gaming channels on YouTube so the viewer has an insane amount of options. If your street had 20 burger joints on it, and they all offer the same product, would you expect everyone to go to one burger joint or would they evenly spread out? Statistically, they would evenly spread out.

What you want to be looking for is a STABLE CTR. If your CTR is 3% but that's been your average for 3, 6, 12 months then it's potentially a good thing. Of course, there are many ways to boost CTR but that's a totally different topic. CTR can be widely different depending on the niche.

The myth here is that you need to have a CTR of at least 10% to grow your channel and that simply is not true.

Do I need an Audience Retention Rate higher than 60%?

No. The average ARR can be anything from 30% to 80%. Just because it's at 30% does not mean the video is not performing well.

What you SHOULD be focusing on here is how fast the chart declines. Go and look at your Audience Retention, look at the chart; how flat is that line? You want that line to

... keep reading on reddit ➑

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πŸ‘€︎ u/ACSpeed
πŸ“…︎ Sep 14 2021
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Geddit? No? Only me?
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πŸ‘€︎ u/shampy311
πŸ“…︎ Dec 28 2021
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I wanna hear your best airplane puns.

Pilot on me!!

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πŸ‘€︎ u/Paulie_Felice
πŸ“…︎ Jan 07 2022
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E or ß?
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πŸ‘€︎ u/Amazekam
πŸ“…︎ Jan 03 2022
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Which actor drives the least?

Christopher Walken

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πŸ‘€︎ u/TR1771N
πŸ“…︎ Jan 18 2022
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What did Spartacus say when the lion ate his wife?

Nothing, he was gladiator.

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πŸ‘€︎ u/rj104
πŸ“…︎ Jan 15 2022
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Pun intended.
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πŸ‘€︎ u/Sharmaji1301
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No spoilers
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πŸ‘€︎ u/Onfour
πŸ“…︎ Jan 06 2022
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Reet, Pete, and Repeat were all in a boat. Reet and Pete fell off. Who was left?

(Answer in comments)

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πŸ‘€︎ u/LargeSackOfNuts
πŸ“…︎ Jan 19 2022
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Covid problems
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πŸ‘€︎ u/theincrediblebou
πŸ“…︎ Jan 12 2022
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These aren't dad jokes...

Dad jokes are supposed to be jokes you can tell a kid and they will understand it and find it funny.

This sub is mostly just NSFW puns now.

If it needs a NSFW tag it's not a dad joke. There should just be a NSFW puns subreddit for that.

Edit* I'm not replying any longer and turning off notifications but to all those that say "no one cares", there sure are a lot of you arguing about it. Maybe I'm wrong but you people don't need to be rude about it. If you really don't care, don't comment.

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πŸ‘€︎ u/Lance986
πŸ“…︎ Dec 15 2021
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Spi__
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πŸ‘€︎ u/Fast_Echidna_8520
πŸ“…︎ Jan 11 2022
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I had a vasectomy because I didn’t want any kids.

When I got home, they were still there.

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πŸ‘€︎ u/demotrek
πŸ“…︎ Jan 13 2022
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For Gotham
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πŸ‘€︎ u/FreeHugsXD
πŸ“…︎ Jan 17 2022
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2.11.0.109 β†’ 2.12.0.14 changes Part 2 (first dev server)

Previous one: https://www.reddit.com/r/Warthunder/comments/r86ldw/2110109_212014_changes_part_1_first_dev_server/

2.11.0.109 β†’ 2.12.0.14 changes Part 2 (first dev server):

  • Spitfire LF. Mk. IXe (Weizman), A-4E late (ISR) – they can no longer spawn 3 times.
  • Economy changes:
    • hangar repair times changed for like a hundred vehicles, I mostly saw increases
    • stock repair costs slightly lowered but mod repair cost coefficients slightly increased for the following – F7F-1, F-8C, F-104G (GER), F-104G (IT)
    • all loadouts containing 500 lbs bombs had their reward multiplier lowered
    • B-57B, MiG-27M, Type 90 (B) – mod costs lowered because they're no longer end-of-the-line vehicles
    • F-4E
      • RP, SL and GE mod costs lowered on Tier I
      • GE costs increased on every other Tier
    • Seafire F. Mk. XVII
      • 46.000 β†’ 54.000 RP
      • 170.000 β†’ 180.000 SL
      • crew – 48.000 β†’ 52.000 SL
      • expert crew – 170.000 β†’ 180.000 SL
      • ace crew – 440.000 / 820 β†’ 480.000 RP / 940 GE
      • SB stock repair cost – 6430 β†’ 8160 SL
      • RP multiplier – 1.6 β†’ 1.66
      • SL multipliers – 0.81 / 2.09 / 4.19 β†’ 0.91 / 2.36 / 4.73
      • mod costs increased
    • MystΓ¨re IV A
      • RP, SL and GE mod costs increased on Tier III
      • GE costs lowered on every other Tier
    • J 28B
      • RP, SL and GE mod costs increased on Tier IV
      • GE costs lowered on every other Tier
    • A-4E late (ISR)
      • 2x AGM-62A ER loadout spawn cost multiplier – 1.18 β†’ 1.19
    • M2 (ADATS), Centauro MGS
      • 340.000 β†’ 390.000 RP
      • 930.000 β†’ 1.060.000 SL
      • crew – 260.000 β†’ 300.000 SL
      • expert crew – 930.000 β†’ 1.060.000 SL
      • ace crew – 1.080.000 / 2100 β†’ 1.140.000 RP / 2100 GE
      • RP multiplier – 2.32 β†’ 2.38
      • mod costs increased
    • Jagdtiger
      • 130.000 β†’ 110.000 RP
      • 370.000 β†’ 310.000 SL
      • crew – 110.000 β†’ 90.000 SL
      • expert crew – 370.000 β†’ 310.000 SL
      • ace crew – 780.000 / 1300 β†’ 720.000 RP / 1200 GE
      • RP multiplier – 2.02 β†’ 1.96
      • mod costs lowered
    • SU-100
      • 82.000 β†’ 71.000 RP
      • 240.000 β†’ 210.000 SL
      • crew – 68.000 β†’ 61.000 SL
      • expert crew – 240.000 β†’ 210.000 SL
      • ace crew – 620.000 / 990 β†’ 570.000 RP / 890 GE
      • stock repair costs – 2930 / 3890 / 5630 β†’ 3360 / 4510 / 5630 SL
      • RP multiplier – 1.84 β†’ 1.78
... keep reading on reddit ➑

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πŸ‘€︎ u/gszabi99
πŸ“…︎ Dec 04 2021
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2.8.0.20 β†’ 2.8.0.24 changes (second dev server) Part 2

Previous one: https://www.reddit.com/r/Warthunder/comments/pgqmz8/28020_28024_changes_second_dev_server_part_1/

Next one: https://www.reddit.com/r/Warthunder/comments/ph07sh/28020_28024_changes_second_dev_server_part_3/

2.8.0.20 β†’ 2.8.0.24 changes (second dev server) Part 2:

  • BV 138C-1:
    • DM completely revamped
    • horizontal stabiliser angle – 2Β° β†’ -1Β°
    • horizontal stabiliser clockwise AoA – false β†’ true
    • oil and water temperatures in the radiator lowered
    • propeller rotation direction switched
    • center of gravity changed
    • buoyancy lowered
    • one 20 mm M.G.151 turret – ammo: 500 β†’ 1000
    • the other 20 mm M.G.151 turret – ammo: 500 β†’ 900
    • 13 mm M.G.131 turret – ammo: 300 β†’ 1450, now has a deadzone
    • all loadouts removed
    • New 13 mm turret machine guns mod – Tier II β†’ III
    • 20 mm turret offensive belts mod – Tier III β†’ II
    • Tier IV bomb mod removed
  • F-1 – radar: AN/APG-59 β†’ AN/AWG-12.
  • F-4EJ Kai:
    • MFD radar scale – 1.35 β†’ 2.1
    • MFD HUD size – 0.15 β†’ 0.18
    • MFD HUD colour changed
    • stock AAMs – AIM-9B β†’ AIM-9E
    • all AIM-9E (except the stock one) and AIM-7D loadouts removed
    • AIM-9E and AIM-7D modifications removed
    • AIM-9J mod – Tier II β†’ I
    • AIM-7E mod – Tier IV β†’ II
    • new Tier III AIM-7E2 mod
    • new loadouts:
      • 4x AIM-9J + 4x AIM-7E2
      • 24x 500 lbs Mk. 82 + 4x AIM-7E2
      • 18x 500 lbs Mk. 82 + 4x AIM-9J + 4x AIM-7E2
      • 16x 750 lbs M117 + 4x AIM-7E2
      • 10x 750 lbs M117 + 4x AIM-9J + 4x AIM-7E2
    • unused new loadout – 4x AIM-7E2
    • radar – AN/APQ-120 β†’ AN/APG-66J
  • F4F-3 – engine sound: F-4EJ β†’ engine11. :(
  • F-5E:
    • MFD RWR area doubled
    • MFD HUD colour changed
  • F-8E:
    • DM completely revamped
    • aileron, elevator and rudder max dynamic viscosity – 7 β†’ 12
    • at sea level 1000-1200 km/h TAS – afterburner thrust coefficient increased
    • fuel tanks No. 1-5 are now self-sealing
    • fuel tanks No. 10-16 are no longer self-sealing
    • wing gear spring coefficient – 550.000 β†’ 420.000
    • removed loadouts:
      • 32x 2.75-inch FFAR Mk. 4 + 4x AIM-9B
      • 32x 2.75-inch FFAR Mk. 4 + 2x AIM-9D
      • 32x 2.75-inch FFAR Mk. 4 + 4x AIM-9D
      • 32x 2.75-inch FFAR Mk. 4 + 4x 5-inch FFAR Mk. 32 Mod. 0
      • 32x 2.75-inch FFAR
... keep reading on reddit ➑

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πŸ‘€︎ u/gszabi99
πŸ“…︎ Sep 02 2021
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2.7.0.223 β†’ 2.8.0.19 changes (first dev server) Part 3

Previous one: https://www.reddit.com/r/Warthunder/comments/pdjyxz/270223_28019_changes_first_dev_server_part_2/

Next one: https://www.reddit.com/r/Warthunder/comments/pdy6fv/270223_28019_changes_first_dev_server_part_4/

2.7.0.223 β†’ 2.8.0.19 changes (first dev server) Part 3:

  • Eskimo (F 75) – statcard image changed: old β†’ new.
  • Water to air distance equivalent: 0 β†’ 800 m.
  • New damage type – EFP (Explosive Formed Projectile).
  • Field repair time lowered for the following vehicles – Graf Spee, Admiral Hipper, Prinz Eugen, Z 5 Paul Jacobi, Z 15 Erich Steinbrinck, Z 20 Karl Galster (all), Z 25, Z 33, Z 35, T 22, T 31, KΓΆln (F 220), LΓΌbeck (F 224), K-Boot Typ 1937, SF 40 (all), Dante Alighieri, Zara, Pola, Aquilone (AL), Comandante Margottini (MA), Dardo (DR), Corazziere (CR), Geniere (GE), Turbine (TB), Freccia (P 493), Saetta (P 494), Soukou-Tei (all), Ikoma, Akizuki, Hatsukari, Ayanami, Isuzu (DE-211), Kiyoshimo, Mutsuki, Satsuki, Shimakaze, YΕ«gumo, YΕ«gure (DD-184), YΕ«dachi, Akebono (DE-201), Shōnan, Ikazuchi (DE-202), No. 13, Se-Ha, Armada (R 14), Tobruk (D 37), Churchill (I 45), Montgomery (G 95), Garland (H 37), Grafton (H 89), Haida (G 63), Calpe (L 71), Brissenden (L 79), Jervis (G 00), Kelvin (F 37), Nepal (G 25), Eskimo (F 75), Leopard (F 14), Blackpool (F 77), Grey Fox (SGB 4), Grey Goose (SGB 9), New Orleans (CA-32), Northampton (CA-26), Portland (CA-33), Barker (DD-213), Litchfield (DD-336), Welborn C. Wood (DD-195), Fletcher (DD-445), Bennion (DD-662), Cowell (DD-547), Somers (DD-381), Allen M. Sumner (DD-692), LCS(L)(3)-1, Pr. 1124 (all), Imperatritsa Mariya, Poltava, BMO-318, Soobrazitelny, Stroyny, Frunze, Kerch, Leningrad, Moskva, Tashkent, Ognevoy, Bezuprechnyi, Nestrashimy, Spokoinyy, TK No. 106, Pr. 161 (all), Pr. 186 (all), Pr. 191 (all), PLK-1, PLK-7, Yenot, Rosomacha, Ya-5M.
  • Field repair time increased for the following vehicles – KΓΆln, NΓΌrnberg, M 601, Attilio Regolo, Etna, Montecuccoli, HyΕ«ga, Agano, Isuzu, Tama, Sendai, Arethusa (26), Belfast (C 35), Dido (37), Enterprise (D 52), Leander (
... keep reading on reddit ➑

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πŸ‘€︎ u/gszabi99
πŸ“…︎ Aug 29 2021
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What did 0 say to 8 ?

What did 0 say to 8 ?

" Nice Belt "

So What did 3 say to 8 ?

" Hey, you two stop making out "

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πŸ‘€︎ u/designjeevan
πŸ“…︎ Jan 03 2022
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