A list of puns related to "Formability"
I was doing an Iberia run in Vic2 with GFM and realized how little choices there are in standard Vic2 when it comes to formable nations. I think theyβre great, was wondering what formable nations yaβll hope to see in Vic3, my personal hopes are:
Formables with * do not have any additional content
This list is for the Light and Dark Update
Thanks to all the commenters pointing out nations I missed.
Any Escann or Aeltentir adventurer formables without missions and re-formable tags are not on this list
Cannor:
Escann:
Escann late game (win the wars of consolidation):
Gerudia:
Dwarovar:
Dwarf Holds with mission trees:
Bulwar and Sarhal:
Deep Woods:
Forbidden Plains and Great lakes:
Rahen:
Haless:
Just finished a Shattered Crown campaign, had a blast, though the event after the Et-Natvir mission was bugged and had no chooseable options. Started a Ruby Dwarf campaign and currently hold Et-Natvir, Mithradum and Amhaldir, which of these has the most content/is the most fun to play as? Or more in general, which of the formable holds has content, do all the holds have their own formables+MT's?
What title says
I recently saw that some countries can form/start their own religions and I'm just wondering which ones.
Hi, I was thinking about the formable nations and I made a list of the plausible and less plausible formable nations that I think should be in the game and I want to know what other you think should be in. Here Iβm talking about tags that unify multiple other tags in a kind of [mostly equal footing] pan-nationalism, not simple revolters or conqueror. I also feel like a lot of these tags could include or exclude some nations/cultures depending on the conditions of formation, I put them in (opt.).
Firmly Historical
Historical but not in the timeframe
Historical but wacky
Non-historical but plausible
Non-historical and not very plausible
Unlikely but I hope
There are many cursed nations in KX but whats the most cursed one?
Hi Guys,
I am wondering if we could manage to put together an up to date list of all formable nations in 0.19.2.?
I need you guys to correct me if I get some things wrong and if possible add the ones missing. I then will update the list!
Formable Nations in 0.19.2:
>>>>Europe:
United states of greater Austria
Danubian Federation
Yugoslavia
Italian Confederation
Italian Imperium / Empire
Kingdom of Italy
Sardinia-Piedmont
Austrian Germany
Scandinavia
United Kingdom
(Spanish Republic (at the moment not finished and just a placeholder))
GroΓdeutschland/Greater Germany (not a new flag)
Greater Finland (not a new flag)
Greater Norway (not a new flag)
Sweden-Norway
Nordic Federation
German State
Lithuania-Belarus
Belarusian People's Republic
Kryvia
Poland-Lithuania (will be removed after rework)
Czechoslovakia
3rd Bulgarian Empire
>>>>North America:
Commonwealth Of America (Pelley) (North America)
The 3 Americas the CSA can form
South america and central america:
Central America (3 differnt variations)
Gran Colombia
PerΓΊ-Bolivian Confederation
multiple (Argentinas) formable by Patagonia (e.g. Andesia)
>>>>Asia:
Republic of China
United Provinces
Reformed Government
International Mandate For China
India
Druk Empire
Uyghur Republic
Central Asian Federation
>>>>Middle east + Africa:
Libya
Ifriqiya
The South African Federation
Sublime Ottoman Federation
Sultanate Of Nejd
Saudi Arabia
Hashemite Arabia
Rassid Arabia/Arab Republic
Sultanate Of Jabal Shammar And The Hejaz
Rashidi Arabia
Subhani Arabia
Arab Federation
Natural Syria
MiddleEastern Protectorate
Kingdom of New Assur
This is an idea that I've been brewing in my head for a while now. Feedback is appreciated.
~~~
Turkey is a nation that can be formed by the Ottomans in the event that they become a republic or become the revolution target.
When the Ottomans become a republic or the revolution takes over, the following event will immediately fire:
Rebranding Ourselves
Our nation has cast off the shackles that the Ottoman dynasty wrapped us in. Now it is time to advertise our new republic to the world, and one way we shall do this is by rebranding ourselves. No longer will we be the Ottoman Empire, but now we are a reborn country, the Republic of Turkey.
Only one option is available - "To a new beginning!". When this is clicked, the Ottomans become Turkey, with all the effects that come with forming a formable nation. Turkey is given the option to adopt a new set of ideas, which are abased on Ataturk's six principles:
~~~
Turkey can also be formed through a decision by any republic with Turkish as its primary culture, in the event the Ottomans cease to exist
Establish the Republic of Turkey
The old Ottoman Empire is gone, scattered to the winds. Now that we have reunited the Turkish lands, the Turkish state shall undergo a rebirth, and will become a new, democratic and secular land.
Requirements:
Effects:
~~~
There are also two decisions that can be taken as Turkey, both revolving around Constantinople.
The first o
... keep reading on reddit β‘Iβm quite new to the game and the only one i know of are Arabia, weimar republic and ancient Egypt.
For a little background, Cascadia is a bioregion that includes the American states of Oregon, Washington, and Idaho, and the Canadian province of British Columbia. It also includes parts of Northern California and Alaska. The idea of an independent republic on the pacific coast was introduced by Thomas Jefferson in 1813 in a letter to John Jacob Astor after he established Fort Astoria, a fur trading post owned by Astorβs Pacific Fur Company.
For the next few decades, several arguments and movements would form for the establishment of a Cascadian republic. Maybe this is asking for too much, but I think itβd be cool to include this little bit of American and Canadian history and turn Cascadia into a reality. What are your thoughts?
Can I for example release Scandinavia as one vassal after conquering all the teritory they'd normaly need to form?
Iβm interested in doing a run, and I was thinking of playing as someone who can form a greater nation.
I am aware of a few
Florence-Tuscany-Italy-Rome Goslar-Saxony-Prussia-Germany-HRE Jurchen Tribes-Manchu-Qing
But are there any more that can be down without using culture shift? Like without changing to like Irish to form Ireland etc.
The Empire fell apart to various nations and the minority states were united to one nation are a theme of Victorian era. National identity is the major factor for form a new nation or split some nations from old Empire, and National identity are influenced by individual languages , distinctive traditions and the construction of national history. I think If a nation have very high national identity, you can form it just by diplomacy or release them by occupying their lands during the wartime. If a nation have few high National identity you should make the states of your nation in your sphere for the unification or defeat their mastery country. If a nation have low national identity you can't form it until you promote the identity to the enough level and conquered all lands of the nation (for example: rebuild Roman Empire), you can release a nation as puppet that just have low national identity , but you should pay more price for creating and keeping them (for example: Japanese created Manchuria but very little Manchurian people living in Manchuria in 1930s and more Chinese have lived in there and can't embrace Manchuria independent from China.) if you pay enough price for improving life of your puppet's population , you also can get a stability puppet even integrated it to your country. Prestige and Win or Lose in the Great War also could influence the National identity, Britany and Scotland haven't independent from France and the UK like Czech and Finland due to their dominator have not lose in the Great War, but Ireland still independent from UK , Great War also should stimulate the separatist movement. If the process of game like history, German and Italy should more easily united their nation than Scandinavian , Ottoman Empire should fall apart to small nations but China suppress separatist ideology and reunite their empire. But if not, like Nationalism had grown in Northern Europe not German.By the way, it also could limit China, if China want building a more modernized country should deny their common traditional culture and abolish Chinese characters but it led south China where have more developmental society and individual languages from Mandarin Chinese created their own language's system and promote them independent from China then make China fall apart like Ottoman. In fact a radical separatist ideology had appeared in 1920s China, due to the failure of ROC's democracy, young Mao Zedong also is a radical leader of Hunanese independent movement
... keep reading on reddit β‘There should be a possibility to unify two or more non-related cultures (like historical Austria-Hungary). My suggestion concerns only non-related cultures, for related culture groups (Yugoslavian, German, Italian, Iberian, etc) Vic2 unification mechanics are fine.
There should be two ways for that
- B should not have its own nation state
- you should own most of lands inhabited by B (like 75%)
- you should already have many democratic reforms
- people of B culture should have low militancy (so if you conquered them you will have to spend some time actively investing into B regions and improving their life standards; it should be difficult but possible).
You should be able to add multiple cultures like this, but having many autonomous regions with different laws should increase your need in bureaucrats.
Both ways should add all the culture Bβs lands as your cores, including the lands that you do not own yet (since most of Bβs already live in your country, and the Bβs in the neighboring countries, where they do not have such privileges as in your country, will look up to you as their protector, too).
The weakness of both of these ways (compared with a union of related cultures) should be the following. Any revolution that changes the government type (from monarchy to republic, from republic to dictatorship, etc.).
This should resolve the Byzantine question as well β donβt try to restore the long-dead Byzantium, instead make a new, modern and shiny Greek-Turk Federation or a dual monarchy. I mean, it s
... keep reading on reddit β‘First of all I want to clarify that I like the idea of ββreviving Rome and recovering its former glory (or at least an important part), yes, I am nostalgic for Rome. My big problem with Rome is that unlike other countries, Rome did not leave any legal heirs after its fall in 1453, so the question I raise today is: which country should be able to form Rome?
As I said before, Rome did not leave any heir, but many took advantage of their fall (or even earlier) to proclaim themselves the new Rome. The candidates that could be on the list are:
-Russia (they were considered Rome after his fall, but they did not give it much importance, they also had the intention of "liberating" him as a vassal state to control the bosphorus)
-Otomans (they simply acquired the title after conquering the remaining remnants of the empire)
-Greeks (They were the last to be Romans and were considered that way until many years later, including game time, they also intended to rearm it. It is the only one in vic2 that can be transformed into Rome)
-Italy (part of their culture is based on being a descendant of the first Romans and they have the city of Rome)
-Spain ( bought the title of emperor after the empire fell into Turkish hands, but they never gave it real importance)
-Romania?
The truth is that I can't think of other candidates, although I think I remember that the Vatican is calling itself heirs to Rome (I don't know if that's the case, I should investigate) and maybe some German state that identifies with the HRE (not Prussia)
What do you think? Any of these countries should become Rome? Or should they not add Rome?
As weird as they sound this state was really interesting and was able to resist pre and post-ww1 britain, italy, and ethiopia for a long time. While largely unsuccessful at generating the people's rebbelion he wanted, its none the less interesting.
The fact that this tiny group, which was a piece of an already defeated nation, was able to hold out against aerial bombing and gas attacks was astounding.
It would be really fun to play as somalia and its 'mad mullah' trying to form them whilst dealing with colonial powers.
Also it would be a great chance to allow some stranger ideologies, Islam is a more straight forward and untampered ideology but the sufi mysticism of the dervish basically threw that out of the window.
The sufi mysticism and radical ideology is wacky and right up the alley of the strange times victoria takes place in, the game is exploring the world changing and trying new ideologies that were considered strange like socialism.
A look into the modern mystic nomadic state would be much appreciated, even if this could only be explored in later dlc.
Just a little suggestion about Lan Xang/Laos as a formable nation, hoping devs somehow sees it and not forget about SEA in general.
If one of the Three Lao Kingdoms were to somehow become powerful enough, they would most likely form Laos/Lan Xang and claim Isan and the Lan Na Territory
even if the nation was just a thought or it existed in the past like Macedonian empire the nation wont need any historic like any Greek nations other then Byzantium can form the Macedonian empire or Iberia being formable.
Thinking about playing another Prittania game and this time I want to spice up the late game by also creating Gual on the mainland. Is this possible?
Maybe someone has modded this but it would be really cool if as like Perugia you could conquer Rome and make Latium or something as a duchy or even a kingdom. I want to do a fun little RP where I form the Roman Empire kind of in the same way they did way back when but a formable nation right there would make it awesome.
What is the best/fun formable nation in EU4? I'm starting a new campaign and wondering what is the best formable for fun gameplay
I know it was in Victoria 2 or at least HPM and I'm sure it's a given but like would those nations be formable? Also will Hitler, Lenin, Stalin all be part of interest groups or something?
What the question says, what title from a major decision (ex. Kingdom of Cornwall) is the most fun to go for?
Iβm quite new to the game and the only one i know of are Arabia, weimar republic and ancient Egypt.
Iβm quite new to the game and the only one i know of are Arabia, weimar republic and ancient Egypt.
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