A list of puns related to "Dual Graph"
I have two separate line graphs stacked on one another in a sheet. Both have dual axis measures so that I could have line graphs with enlarged dot marks on top to help each point pop out.
Is it possible to put both of these dual axis line graphs into one view instead of two stacked charts?
Article Some Relativistic and Gravitational Properties of the Wolfram Model (by Jonathan Gorard - 2020) has interesting definition of abstract rewriting systems that work on graphs.
Do you see a way to use them to represent code-data dual algorithms that modify each other and form natural selection process? That could be a nice base for open-ended natural selection a-life model.
More info:
#What is Double Hand (DH) and why should I care? What is True Double Hand (TDH)?
Double Hand (DH) is a passive attack boost that uses your equipment's flat attack value. For weapons, this is easy, its the attack value of the weapon. However, other items can also have attack values and this is boosted. DH only works for one-handed weapons.
The cap for DH is 300%. So a 100 attack weapon gives you the base 100 attack plus up to 300 extra attack from DH passive.
True Double Hand (TDH) is the same as DH, but works with two-handed and one-handed weapons. This is important because two-handed weapons typically have a damage multiplier called weapon variance. Typical two-handed average weapon variance is 1.3 or 1.5 and Fixed Dice has 3.85.
There are various ways to gain DH:
#Graph See this graph. I've terminated the lines at atk values that are currently achievable in global.
This graph contains the bolded parts below:
(Atk^2 / def) * Element * Killer * Skill Mod * Chain mod * Weapon Variance (* Level * Variance)
This graph can be used to quickly compare the difference between dual wield (DW), doublehand (DH), true doublehand (TDH) and TDH Fixed Dice (TDH FD).
#How do I use it Lets take eAileen as an example, she has a 75% imperil. Her BiS for DW-TDH-TDH:FD are (1163-1634-998). From the chart she deals 3.6m-4.75m-6.82m (3.85FD * 1.75). So it is clear to see that her FD build, even with a turn imbuing, would be destructive.
Of course, not everyone has BiS. This graph will help those who don't decide which build is better.
Remove buster style to get new atk stat (1163-1380-899) = 3.6m-3.4m-5.6m (5.6 = 3.2 from normal FD * 1.75). DW is better than TDH, but worse than TDH:FD. The actual damage of TDH:FD is 4.48 (=5.6*(4/5)) as you lose a turn imbuing. The chaining modifier will be worse and it might not fit with the enemy rotation/thresholds.
One marshal, one tomb raider (1163-1322-852) = 3.6m-3.0m-4.9m (2.8 from normal FD * 1.75). The actual damage of TDH:FD is 3.92 (=4.9*(4/5)) which would not be a great enough be
... keep reading on reddit β‘I have a line graph of 12 months. Overlaid, I have a dual axis setup to show circles during each month to make it pop out more.
Something I'm trying to attempt is showing which dept has the max sales for that month.
For example, Month of March has $50k in sales, shown by the first line mark. In the second (circle mark) axis, I want to display a LOD calc to show the department who contributed to the most sales for the whole company, and then the circle will correspond to a color, which can be deciphered by a color legend.
{fixed:max({fixed[Department]:sum([Sales])})}
EDIT: Updated formula
anyone have any suggestions?
Hey Everyone! I came from the Tableau space so take it easy on me. Anyways, I inherited a Power BI dashboard and am trying to enhance it. One of my tiles is a dual axis, the left Y axis is 0-50 or so, the right Y axis is measuring 7.7 - 7.2. For whatever reason the thing is done annualized instead of monthly, with the upshot being there are only two data points, with the upshot of that being the right Y axis line shows this menacing looking drop in values. It isn't until you evaluate the Y axis, see that the absolute differences in values are near meaningless before you stop panicking, but yeah this graph is built for executives whom I doubt are going to be taking long time to figure things out. In Tableau, I'd be able to attach to that particular Y axis and set my start point to 0, and achieve a line that more adequately represents the degree of change, but I don't seem to be able to gain this level of granularity here; i.e.,
I goto Y Axis and turning on or off performs the operation for axis. The start point is already set to zero, but is apparently only being applied to the left Y axis.
Also, if I drill down to more granular dates, my line starts on right Y axis looks less ridiculous, but I completely lose my legend for right Y axis. Can I get it back?
Thanks.
Trying to do this: http://kb.tableau.com/articles/howto/line-graph-with-line-for-total-sum-of-other-lines But with a dual combination graph
I can't seem to get all of the lines to be on the same axis.
Is there some way a calculated field could be used as a workaround maybe? If I could have one that showed (using category as an example) Furniture, Office Supplies, Technology, and the total of these 3 in a single Pill that I could drag to color, that would definitely solve the problem.
http://i.imgur.com/uBh9KsA.jpg
Can someone please explain this to me, I really really don't understand it :( And I feel bad that I don't understand.
I don't want to step on anybody's toes here, but the amount of non-dad jokes here in this subreddit really annoys me. First of all, dad jokes CAN be NSFW, it clearly says so in the sub rules. Secondly, it doesn't automatically make it a dad joke if it's from a conversation between you and your child. Most importantly, the jokes that your CHILDREN tell YOU are not dad jokes. The point of a dad joke is that it's so cheesy only a dad who's trying to be funny would make such a joke. That's it. They are stupid plays on words, lame puns and so on. There has to be a clever pun or wordplay for it to be considered a dad joke.
Again, to all the fellow dads, I apologise if I'm sounding too harsh. But I just needed to get it off my chest.
Hey Gang.
In conjunction with the Overlords of Reddit and the Mod community, we have written submissions for the Social Media Anti Trolling Bill Draft Legislation 2021.
This is in response to the call for Public Submissions from those involved in the Operation of Social Media Forums.
We value transparency here, so below is a copy of my written submission in relation to the potential impacts on r/ASX_Bets as a result of the legislation in it's current form.
Remember, the legislation is only a draft at this stage.
Anyone who has a extension or an alternate to this view feel free to comment below.
---------------------------------------------------------------------------------------------------------------------------------------------
I am a sub-reddit moderator for the Australian Stock Market sub-reddit, r/ASX_Bets.
Some specifics of the sub are necessary prior to detailing my position for the Public Submissions.
We have grown our sub from creation in March 2020 to approximately 85 thousand members. From the access we have to Redditβs growth graphs and empirical data, we can reasonably presume that this growth rate has been quite swift. A myriad of factors are required for explanation to contextualize that growth, suffice it to say that we have expanded rapidly due to demand for the platform.
Our rules structure is very clear. We have a priority pinned post that details the rules, a welcome message that directs new users to the rules and they are also a part of the side bar on the main sub feed. Within the best of our ability and within the confines of the culture, we moderate to those rules.
There a 5 Moderators and although we run the day to day with a degree of autonomy, we make our significant decisions via βmajority rules consensusβ in our group chat. Culture is specifically important as I will detail later, especially in relation to the proposed Bill.
The nature of our sub could best be described as irreverent, fun, edgy and high octane. We primarily have content posted on the more speculative end of the ASX exchange, as a result this attracts a certain type of user. We periodically receive requests from companies to market their products to our users and we have remained united as a team in not allowing any of these to co
... keep reading on reddit β‘Hello fellow Keepers - I wanted to share some tables that I put together for some of the most useful categories of Syncs. While these aren't rankings per se, there is certainly a large quality spread for ATB and BDL Syncs in particular: some are really exceptional (e.g. Rem & Fang), and some are basically only included in their respective list on a technicality (e.g. Ovelia & Kimahri...sorry, u/Kittymahri). To ward off the impassioned debate that tends to follow anything that looks like a tier list or ranking, here's a few disclaimers:
Despite my extensive disclaimer, comments are welcome!! Feel free to recommend other categories as well, and just a reminder that any Syncs without a number are the 1st Sync released for that character (thanks u/coh_phd_who). And thank you to all the usual suspects that provided assistance, corrections and feedback for some of these categories in the weekly megathread. You guys are awesome.
As a quick primer, these Syncs reduce a character's wait time (yellow bar). In contrast, effects like Haste and Quickcast reduce a character's cast time (red bar). (However, some of these Syncs reduce both, which is even better.) For those that want more math, MisterP's FFRK guide is still in the "Resources" tab of our subreddit, and it has a great section on Time; the short version is th
Do your worst!
They were cooked in Greece.
I'm surprised it hasn't decade.
Don't you know a good pun is its own reword?
For context I'm a Refuse Driver (Garbage man) & today I was on food waste. After I'd tipped I was checking the wagon for any defects when I spotted a lone pea balanced on the lifts.
I said "hey look, an escaPEA"
No one near me but it didn't half make me laugh for a good hour or so!
Edit: I can't believe how much this has blown up. Thank you everyone I've had a blast reading through the replies π
It really does, I swear!
Because she wanted to see the task manager.
Heard they've been doing some shady business.
Edit- A more appropriate title would be should wow charge money for its expansions. For a tldr, look at the picture in the post and evaluate if you are getting enough game for the price you pay.
As someone who went to school for video game development, I have spent a lot of time discussing the different ways video games can be monetized, which ones I consider fair, and which I consider predatory. To frame the rest of this post Iβd like to lay out some of the most common set ups. The basic idea here is to frame what you are paying for, when you are paying for it, and what you are entitled to for your payment, especially in terms of continued support.
Pay once and done: This was the console set up most of us grew up with. You bought a game as it existed at the state of release. Any future dev time went into making a sequel you would then pay for. In this case, you are paying for the dev time that is already completed and nothing more. If a dev updates the game at this point, its a bonus freebie that should be appreciated (see: No Manβs Sky) If no one is putting more money into this version, why would a developper continue spending resources working on it? In my opinion, nothing on the base game should be locked behind further purchases. Chopping up your game into 6 different day 1 DLCs feels predatory. They should be no different than a board game.
Pay once + Optional Microtransactions: This category is in my opinion the one that has been growing the most in recent history. Players want their games to be supported without needing to pay more, devs want to be paid for what they keep working on, microtransactions make that happen. Overwatch loot boxes pay the devs to continue making work without requiring the entire player base to buy a new sequel(yet). In my opinion, in a pay once + micro set up, the microtransactions should NEVER influence power/progression/gameplay as those can cross lines of feeling mandatory. Cosmetic only should be the rule here.
Pay once + Paid Expansions: A base game can have lots of potential to be added on to without having to make an entire new foundation, if a game doesnβt want to pay for dev time via microtransactions, they can simply continue working on content for it and release them as paid DLC as they finish work. Examples of this would be games like Civilization 6 which has a base game cost, and then variable DLC based on the time those content packs took to make. Also All the bus/train/plane s
but then I remembered it was ground this morning.
Edit: Thank you guys for the awards, they're much nicer than the cardboard sleeve I've been using and reassures me that my jokes aren't stale
Edit 2: I have already been made aware that Men In Black 3 has told a version of this joke before. If the joke is not new to you, please enjoy any of the single origin puns in the comments
BamBOO!
Theyβre on standbi
A play on words.
My daughter, Chewbecca, not so much.
Article Some Relativistic and Gravitational Properties of the Wolfram Model (by Jonathan Gorard - 2020) has interesting definition of abstract rewriting systems that work on graphs.
Do you see a way to use them to represent code-data dual algorithms that modify each other and form natural selection process? That could be a nice base for open-ended natural selection a-life model.
More info:
Article Some Relativistic and Gravitational Properties of the Wolfram Model (by Jonathan Gorard - 2020) has interesting definition of abstract rewriting systems that work on graphs.
Do you see a way to use them to represent code-data dual algorithms that modify each other and form natural selection process? That could be a nice base for open-ended natural selection a-life model.
More info:
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