Rare example of uno reverse on attrition warfare
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πŸ‘€︎ u/tanashah
πŸ“…︎ Dec 23 2021
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Apes if rocket does not ignite in June 9th/June 10th BE PATIENT AND WAIT FOR NEXT T21+T35 CYCLE. THIS IS ATTRITION WARFARE AND THE MOASS HAS FUEL TO LAST UNTIL SEPTEMBER

I must start this post by complimenting u/criand. The events of the past week seem to have confirmed his theory of the FTD loop missing link: the coupling of T+21 for Market Makers with T+35 for Clearing agencies to cover positions. As he so clearly explained: this feels eerily similar to the February and March run-ups.

HOWEVER, what happened after those run-ups? The price dropped. To higher support levels than previously, but it did drop. This is a clear indicator that they're running out of their protection layers and that we are closer and closer to cracking them to get our well-deserved tendies.

Shitadel, Susquehanna, Point 72 and even the clearing corporations are hoping that apes will paper hand now in June. They're trying TO SURVIVE THROUGH JUNE RELYING ON APES SELLING BEFORE THE NEXT TIME THAT T+21 AND T+35 CONVERGE.

If the rocket does not ignite after the shareholder meeting, something that might happen considering that it is a significant catalyst, or if Ryan Cohen does not ignite it with some measure then we MUST HODL for a few more months.

Remember that our opponents always relied on one thing to win: that they will outlast the attention span of the retail investor. All these rules that provide them extra time to cover their positions were tailored with their input precisely for that: this is a classic rent-seeking strategy - change the rules of the game to benefit the dominant players.

This is why Buffet says that the market is a way to transfer wealth from impatient to the patient. In a quite literal sense, the rules are written to benefit the players that can afford to wait longer for their plays to come to fruition. You want to make life changing money. HODL. Don't settle for less than insane gains.

The pressure for us to sell after the shareholder meeting will be insane. You might see another mini-squeeze up to the thousands. But do you guys want MILLIONS per share? Then resist the temptation to settle for less.

PS - I would like to ask u/criand: when is the next time that T+21 and T+35 will converge? If the MOASS does not start in the next couple of weeks, then it has the highest likelihood to happen then.

Edit. The mention of September in the title refers to when I estimated the T+21 and T+35 wo

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πŸ‘€︎ u/Darkhoof
πŸ“…︎ Jun 04 2021
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TIL the Russian victory over Napoleon using attrition warfare was inspired by George Washington's victory over the British in the American Revolution. en.wikipedia.org/wiki/Mik…
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πŸ‘€︎ u/Bergdorf0221
πŸ“…︎ Oct 08 2021
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Attrition warfare wont work on us, just saying
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πŸ‘€︎ u/Moses-the-Ryder
πŸ“…︎ Nov 24 2021
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Sneaky attrition warfare for me but not for thee.
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πŸ‘€︎ u/Wows_Nightly_News
πŸ“…︎ Jul 13 2021
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Can mr House make new securitrons ? In the game , the Securitrons have an auto repair system but can only use it after software update , they might be a strong enemy in a short term warfare but can they win a war of attrition?

Without the courier's support and the Securitrons army under the Fort , can mr House maintain his army of robot for extended period of time ? The robots at the Strip were only activated a few years ago so i don't know how long they will remain operational . Does mr House have dedicated factories to make spare parts for his robots or he just stockpiled them before the war?

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πŸ“…︎ Aug 14 2021
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Anyone Else Want an Attrition/Castle Warfare? (Full Idea in The Description)

I Love the Game but the gameplay loop is starting to slow. Chivalry needs some more gameplay that actually feels like war, not so much as an attacker and defender game but as a battle for a similar objective where neither side has a distinct advantage besides skill and teamwork.

The idea is basically this, two castles face each other on the far sides of a map with a field of hills, trenches, and banners in between. Both teams objectives are the same-

Take The Castle

1: Destroy the Enemy Banners on The Wall and inside the main courtyard

2: Destroy the Trebuchet/Catapults on the Enemy Castle’s Walls

3: Kill the enemy lord (An AI) Located inside the castle in the main throne room

Both sides would have the same objective to take the castles but between the castles there are points, which if taken give your team an advantage such as

Field

1: Capture the catapult to take down the enemy gate

2: Raise the ladders on the enemy walls to allow your teammates to assault them

3: Destroy the enemy ballistas on the walls

4: Secure the middle of No Man’s Land to grant your team a closer spawn

The main goal of course is to take the castles but if you and your team work together to complete these optional side objectives you can turn the battle in your favor. This could also be the perfect place to finally introduce horses since in the open No Mans Land being able to get to multiple places at once would be invaluable to your team and even though they may not be able to do much for the main objective, taking the center or holding the catapult off from enemies would go a long way in helping your team out.

Why there are two castles close together would be basically that twin castles were built across from the old border of Agatha and a neighboring kingdom. Once Agatha conquered them it represented the unity of the new Agathan Kingdom, now that the Order has risen the Agathan castle has declared its support for the new Agatha King, while the other castle remains loyal to The Order.

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πŸ‘€︎ u/_Boodstain_
πŸ“…︎ Jul 05 2021
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Peter Wilson’s 30 Years War states that 46% of Sweden’s soldiers died within 6 months, mainly due to infection from unfamiliar microbes. Was this a normal disease attrition rate in early modern European warfare?
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πŸ‘€︎ u/pas1138
πŸ“…︎ Aug 20 2021
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ATTRITION WARFARE

Just a smooth brained explanation of whats happening, from my opinion.

They are losing

They are waging small battles in order to wear apes down

They are going scorched earth (they don't care they lose along the way)

They are hoping apes give up, lose interest. sell. walk away, anything but buy/hold.

One of the best visual representations of a war based on attrition warfare was created by Charles Joseph MInard. It shows the steady decrease of the number of soldiers of the French Grande ArmΓ©e during the course of the war.

I bet it looks familiar to people. (2 photos)

https://preview.redd.it/5b9t5dh10t671.jpg?width=901&format=pjpg&auto=webp&s=021584ccf921bcb4bae25aee187509682fec727b

https://preview.redd.it/4bpx9ch10t671.png?width=1920&format=png&auto=webp&s=79d9b6368388e0575a5a530ff0eece678b8f5c15

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πŸ‘€︎ u/ShiftyBoob
πŸ“…︎ Jun 22 2021
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Remember apes, this is an attrition warfare

"Attrition warfare is a military strategy consisting of belligerent attempts to win a war by wearing down the enemy to the point of collapse through continuous losses in personnel and materiel."

Except that the danger here is a loss of patience.

Just fucking hold, you'll be rewarded soon.

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πŸ‘€︎ u/Tosh_00
πŸ“…︎ Apr 22 2021
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Attrition warfare.
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πŸ‘€︎ u/fegeleinn
πŸ“…︎ May 12 2020
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I’m interested to hear why Jahad or at least Po Bidau Lyborick Khun (new 4th Corp commander) attrition warfare?

Their army is much bigger than Bam’s team and they even got Dowon on their side which is rendering Cha, an ancient hero, useless at the moment. As far as I know, attrition warfare is usually disadvantageous to the side with more troops, so again, why would Lyborick want to do that?

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πŸ‘€︎ u/asiangod04
πŸ“…︎ May 19 2020
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TIL that WWI was a war of attrition due to the use of trench warfare. Soldiers living in trenches stayed in horrible condition and often times contracted diseases such as trench foot (gangrene) and trench fever (conjunctivitis). At least two million deaths in the trenches resulted from disease. writersinspire.org/conten…
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πŸ‘€︎ u/shaka_sulu
πŸ“…︎ Dec 30 2019
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Supply Lines, Baggage Trains, & Attrition - warfare

This is something I've been thinking about for quite a while as I've played Paradox and Total War games. Neither developer has really done these things. At least not well. And I think it would add a lot to the warfare aspect of the game.

In Total War Troy and Imperator armies have food. Food for armies is good. But I think the concept needs to be expanded upon. When an Army leaves your territory an actual supply line or lines should be created to it which follow it wherever it goes. It could even have little wagons traveling on it. I guess it could be an option, do you want one large supply line feeding your army everything it needs or multiple smaller ones? It would be a strategic choice. Smaller lines would be less efficient but more resilient to enemy attack. The enemy could intercept your supply lines. Supply lines would come from your Capitol or other cities. And maybe also special supply camps/depots your Army built as it marched. The camps would increase supply line efficiency. These supply camps would be needed as your Army goes deeper into enemy territory and has no friendly cities nearby.

The Army could also carry a certain amount of supplies with it in a 'baggage train'. Which would allow it to survive if cut off for a certain period of time. The enemy could potentially capture this baggage train if they attack from behind or the Army is completely overrun. The baggage train would have a default size, but you could tell the Army to make it bigger and bigger. Or it could be an actual special unit and you could add more and more to the Army like we currently have in Imperator. This would provide you with peace of mind knowing the Army had a lot of supplies on them, but it would make the Army slower and slower.

Baggage trains could also be used as a temporary defensive fortification if you were really desperate. In the ancient world and I think in the 1400's/1500's barbarians and Europeans used wagons as temporary fortifications by creating a wall of them or a circle. This would make your supplies very vulnerable but it might give you the slight edge you need in a desperate defensive battle.

The Army could also scavenge a certain amount of supplies from the surrounding countryside. Depending on the region they are in. A desert wouldn't have much in the way of supplies for example but a fertile farmland would. Eventually you would exhaust the local supplies though. And it would make the population there hate you. It could even be an option. B

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πŸ‘€︎ u/teutonicnight99
πŸ“…︎ Sep 02 2020
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Co-Op Mutation #143: Attrition Warfare

Sgt. Hammer's surveillance team has reported that the area around her fortress is a mine field, so you begin landing before your engineers have finished calibrating your weapons for safe operation on Char's hot surface. This results in your weapons malfunctioning and damaging their owners as they take down the enemy. Destroy the Void Thrashers to buy yourself more time to properly calibrate your weapons.
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#Map: Void Thrashing

Diffusion
Damage dealt to enemies is split evenly across all nearby units, including your own.
Minesweeper
Groups of Widow Mines and Spider Mines are buried throughout the battlefield.
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#Video Replays on Brutal:

[CtG(Artanis's view)] - [Hunter(Karax's view)]
[CtG(Swann's view)] - [Hunter(Tychus's view)]
[Hunter(Nova's view)] - [KaGe(Zeratul's view)]
[CtG(Stukov) - Hunter(Kerrigan)]
[CtG(Abathur) - Hunter(Raynor)]

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#Notes:

  • Diffusion affects units within 5 range of the enemy damaged.
  • Only damage dealt to Amon's forces [instead of to your own forces, or to the rocks] is reflected.
  • Widowmines and Spidermines spawn in randomized spots all around the map at the beginning of the mission.
  • Diffiusion affects your buildings also.
  • Artanis' Guardian Shell is a literal life-saver for mines.
  • Observers' and Overseers' surveillance mode and scanner sweep are helpful for seeing mines.

#Vote for [Commander of the Week] and [Mutation Difficulty]!

#Do you like this mutation? [VOTE HERE]

Commander of the Previous Week: [Tychus, Abathur]!
Previous Week(Overclocked): [2.28/5.00(Easy)]
Previous Week Approval Rating: [0.65]
­
#[Weekly Mutation Database]
Uglier versions of this post:
[Battle.Net]
[r/sc2coop]
­
Relevant Links
/r/starcraft2coop/
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πŸ‘€︎ u/CtG526
πŸ“…︎ Jan 28 2019
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PeriscopeFilm retro footage about Israeli operations against Arabs in the 1970's war of attrition, including intel about Soviet Activity in the region (which led to Operation Rimon 20). An ACIG Journal about Arab-Israeli warfare was posted by me just now. youtube.com/watch?v=rWEBe…
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πŸ‘€︎ u/f14tomcat85
πŸ“…︎ Mar 16 2020
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Mutation Week 143 Attrition Warfare Ranks/Tiers

Well this week sounds tough but in all reality its super simple for most all commanders. The Mines are only tough if you just a move and many commanders have a way to deal with them without putting there army into trouble. One of the things that I learned is that if you want to do things while clearing be sure to only a move to the location of the Detector that way you wont find half your army gone when you look back. It's still best to not look away from you army and leap frog sieged Detection but a-moving to the location of the detection should help a lot. One last thing try to use at least 2 control groups and avoid F2 to make sure that the right units are engaging the enemy. Good Luck Have Fun.
Here is the link to the VOD https://www.twitch.tv/videos/371359669
Last weeks all commnders is here https://youtu.be/y9B7-L09cvc

Commander/Ranks
2 Raynor

  • Fine commander for this week, but you will need a lot of micro to clear mines and all the Scans will take away from your economy.
  • Banshee can clear your rocks and any Mines around them save your second OC's Scan for that purpose.
  • Marauders can clear mines they out range them, but it will take a long time to clear and a lot of Scans.
  • Hyperion is also good for clearing Mines but again it will take away from what its normal purpose.
  • Tanks can be the other way to clear Mines but again micro.
  • I like to have at least 6 to 10 OCs for this one.

2 Swann

  • Good commander for this week, you have a couple options here: Static Defense with Laser Drill to kill the Mines and Science Vessels to get you vision, Tank drops with Science Vessels, Goliaths. But either way you will have to micro well to clear the Mines.
  • Call downs can do well try to get them a Shield from the Science Vessel incase you move them too far forward.
  • Wraiths might work here but you will have to micro them well and avoid balling them up.

2 Vorazun

  • Vorazun is a okay commander for this week, but there is a few things to say.
  • if you want to go for DT snipe strats you want to have a partner that can clear the pathways for you then just wait for the Thrashers to spawn then set control groups and move in.
  • The other way would-be using Stalkers and Dark Pylons with a few Oracles to slowly move in then TS to clear the Thrashers if things get out of hand.
  • You are going to need to micro well the clear the Mines with Stalkers.
  • Be sure to get attack upgrades either way.
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πŸ‘€︎ u/hunterafi
πŸ“…︎ Jan 29 2019
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PvP in this game is just attrition warfare without end

All the crazy vehicles, weapons, glitches and exploits aside, I find that the way PvP works in this game is still really strange. It goes like this; I'm doing something in the game when another player attacks me for whatever reason, either he kills me or I am able to kill him before he does. If he got me first I might try and retaliate, say I succeed. After that I probably want to continue doing whatever it was I was doing in the game, probably grinding or just having fun with my friends. However, the other player respawns within seconds somewhere nearby, often with direct line of sight of me and of course he wants revenge. So he kills me, and I kill him, and he kills me, and I kill him, until I get so bored I have to switch sessions so I can get on with playing the game.

I'm not an exceptional PvP player by any means, but even when I'm up against someone who is clearly worse than me and win over and over again, I can never get away with it because as soon as I try to enjoy the game again the other player will just follow me forever, repeatedly killing me when I'm not fighting back, until they have a positive score and then some.

PvP could have been fun if it was, idk, best of three or something? Or if you respawn outside a hospital far away. The way it is now it's just tiresome. If I want to test my skill against other players I'd go with something balanced and competitive like CSGO. In GTAO it's just frantic button mashing until someone gives up.

I know there is passive mode, but I've never used it because, as silly as that may sound, it ruins my immersion.

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πŸ‘€︎ u/Mouvitz
πŸ“…︎ Oct 13 2019
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Understanding Attrition Warfare, a very powerful CDR ability many don't take advantage of. youtu.be/aHZENagjjx0
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πŸ‘€︎ u/Startrekker
πŸ“…︎ Jan 25 2017
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Attrition, Guerilla warfare and those buttons no one ever,clicks when selecting a unit stack. A discussion

When was the last time you cared about the little skull of death next to a unit stack siegeing down a fort? When you had a large stack sieging moscow or another russian province? For most of us the best way to p;ay eu4 is to build a giant army and split it into piece then go into battle and constantly feeding the stacks into the battle to increase morale then make them all into a big stack and siege down. In real life, especially against stronger opponents (ottomans, france) attrition and guerrilla warfare played a bigger role in the combat, Currently EU4 only has one button im almost certain no one has clicked that even simulates guerrilla warfare,that is the scorched earth button but what i envision for attrition and sieges would help create realism in the macro and micro of warfare.

  1. attrition rework - A. attirtion no longer applies to unit that are moving through a province and units from other nations that are in your lands do not have attirtion applied. EG Moving a unit from one province (Paris) to another (normandy) the unit will not occur attition and if a nation places a large stack in your lands (because they have military access) they will not occur attirtion on your units. 1B. sieges will have high attrition (15%(summer grain province flat land) to 50%(severe winter mountians)) In order to mitigate this attrition you can do any of these options (1. loot a grain/food province by pressing the new loot button on the unit management interface, this will act like scorched earth and give a large one time bonus to the attrition of the nearby siege aswell as getting rid of any taxes/goods produced that province would produce til the next growing season. 2. Setting up a supply train from your captial or a designated province depending on how far away from your capital the war is (supply trains will increase army matience but deeply reduce attirtion if they remain active and unattacked). A supply train can be attacked by an enemy stack so it is recommended to have a small force protecting it (this is done similarly to have attaching units to boats) In order to simulate guerilla warfare enemies can "sortie" a force from any province and use this levy to attack supply trains or stop looting. The third option is for longer sieges and is tied to occupation and includes everyone favorite thing besides hormuz and ulm;events, once you siege down a nonfort provicne it is now under occupation and you can "ask for tribute" which they may or may not give freely
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πŸ‘€︎ u/robbycarr1
πŸ“…︎ Jun 30 2017
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Attrition Warfare by CONCEPT 4.
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πŸ‘€︎ u/Turbologic
πŸ“…︎ Mar 01 2017
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Is the First World War unique in terms of how reliant both sides were on attrition warfare?

After the war, Captain B. H. Liddell Hart denounced his erstwhile commanders as idiots for attempting head-on attacks against trench lines, dredging up endless examples from military history to show that the overwhelming majority of the time, direct attacks on defensive positions almost never worked, and that;

>In Strategy the longest way around is often the shortest way there. A direct approach to the object exhausts the attacker and hardens the resistance by compression, where as an indirect approach loosens the defender's hold by upsetting his balance.

And yet, I am led to believe that the modern consensus is that, especially on the Western Front, there was no indirect approach to take. Both the sheer size of the armies involved, occupying a front from the Channel to the Vosges, and the disparity between manoeuvre technology and firepower technology, meant that any attempt to defeat the enemy would have to be some variety of battering through in the hopes of achieving a breakthrough, or if not that, grinding the enemy down.

Was there any historical precedent for such an environment?

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πŸ‘€︎ u/Rob-With-One-B
πŸ“…︎ Jan 17 2018
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Understanding Attrition Warfare, a very powerful CDR ability many don't take advantage of. youtu.be/aHZENagjjx0
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πŸ‘€︎ u/Startrekker
πŸ“…︎ Jan 25 2017
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Attrition warfare is the most unethical form of offensive warfare

For your side that is, scorched earth is the most unethical for the opponent. But attrition war is basically "let's just throw away our young mens lives because we have more than them"

Big dumb, don't do it

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πŸ‘€︎ u/SuicideDioxide
πŸ“…︎ Jun 22 2019
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Attrition Warfare Blues
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πŸ‘€︎ u/naghallac
πŸ“…︎ Feb 18 2017
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Maneuver Warfare, Positional Warfare and Attrition Warfare

Interesting article. Thought I'd share it. It talks about how the US (& I think by extension a host of Western forces) have an unhealthy obsession with manoeuvre warfare. The article talks about how "Manoeuvre is not always the ideal, most efficient or most profitable method of engaging in combat. This dynamic necessitates that maneuver warfare not be viewed as an end unto itself, but instead, maneuver should be viewed as but one component of a larger whole, of which positional warfare and attrition warfare constitute the other parts."

"The interchange among maneuver, positional and attrition warfare is predominately driven by the desired effect – in situations where tempo is the goal, maneuver is the preferred method; in situations where overwhelming firepower is required, attrition is the preferred method; and in situations where an advantageous position is sought, or an enemy must be pulled from its current position to one of the attacking force’s choosing, positional warfare is employed. Yet it must also be understood that this trade-off depends on more than just the object but also on the conditions: environmental, enemy-focused, friendly focused and internally focused."

"Yet, even within U.S. Army doctrine, positional and attrition warfare are hidden in tactics and operations - For instance, moving from Point A and attacking forces at Point B along one or two highly canalized avenues of approach with combined arms and joint capabilities is not maneuver – this approach is attrition warfare. Furthermore, moving from Point A to fix an opponent at Point B, then to conduct a flank attack with a portion of one’s force at Point C, is not maneuver either – this is also an attritional attack. Moving from Point A toward Point D with high tempo, in an attempt to pull an opponent from Point B or C – which may or may not be subsequently occupied by a portion of one’s own force – is not maneuver; this is a form of positional warfare.

The Army’s forms of maneuver – penetration, infiltration, turning movement, flank attack, frontal attack and envelopment – are also incorrectly characterized as maneuver. To be sure, a turning movement and infiltration are arguably forms of positional warfare, while penetrations, frontal attacks and flank attacks are blatant forms of attritional warfare. An envelopment is the only form of maneuver which can truly be categorized as maneuver -Attritional and positional warfare play an equal, if not greater, role in battles and o

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πŸ‘€︎ u/HimanilRaina
πŸ“…︎ Feb 03 2018
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(Mario Theory) Bowser is a master of attrition warfare

This Mario theory is kind of interesting to say the least, and is kind of based off a spongebob theory I have heard of in the past regarding plankton, and I think it could well apply to the Koopa King in the Mario Universe as well. I think Bowser is not the failed idiot we have believed he was for years, but rather, a master of attrition warfare.

In case you don't know what attrition warfare is, it is a kind of warfare in which you wear down the enemy to the point of collapse through continuous losses in personnel and material. It's a vicious method, and there are multiple kinds of warfare that fit the description, such as throwing everything you have at the enemy or letting the enemy get leeway before destroying them by surprise. Any method chosen will require lots of manpower and resources to successfully pull it off, and according to philosophers, should generally be avoided because it wastes resources and leads to self-destruction, which could explain why Bowser's military technology is rather primitive. I think the specific form of attrition Bowser is using involves short, rapid attacks over a long period of time until they finally forfeit.

Bowser's big goal is to send short, rapid, and repetitive attacks against Mario and the Mushroom Kingdom until they finally give in to the Koopa Regime. Bowser is deliberately letting himself fail in hopes that his torment would end with Mario and his friends finally crumbling. And as a master of manipulation, Bowser is making sure not even his friends and family know of their true intentions.

If you want proof of my theory, you simply have to look at a few Mario games. Bowser, in each game, doesn't seem to use any tougher soldiers despite them frequently getting stomped on by Mario and most unable to even attack. Super Mario Sunshine revolves entirely around this. Bowser frames Mario for gooping up Isle Delfino to ruin his vacation, hence the plumber's rare chance at ever getting a rest. He ruins the Star Festival in Mario Galaxy mainly because Mario is there. In the ending of Mario & Luigi: Paper Jam, Bowser kidnaps the princess right after they finish defeating him. And in the end of Super Mario Odyssey, Bowser sabotages Mario's proposal to Peach to ruin his biggest chance at finally getting something other than cake in hopes of breaking him down further.

In short, Bowser is continually trying to take away any chance Mario has at enjoying anything, while simultaneously trying to look like a failure

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πŸ‘€︎ u/CommodoreBeta
πŸ“…︎ Dec 29 2017
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An epic "trench warfare"type battle, full of attrition ,your thoughts very welcome. youtu.be/bB2983pg2gE
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πŸ‘€︎ u/spartan_comm
πŸ“…︎ Aug 05 2017
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Attrition in early game desert/mountain warfare

Playing as Italy or the Ottomans I usually have to fight north african countries thus engaging in warfare in low supply and high attrition territories. Should I use large stacks for the sake of fast sieging (Also there will be no engineer stacks) or scatter my forces for little attrition ? And what will either of them do ?

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πŸ‘€︎ u/manfromsinope
πŸ“…︎ Aug 07 2017
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How was the trench warfare stalemate broken on the western front in WWI? Was it simple attrition, changes in technology, or changes in strategy that led to the breakthrough?
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πŸ‘€︎ u/td4999
πŸ“…︎ Sep 28 2017
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Attrition warfare for nontanks?

I was wondering: is attrition warfare's cooldown reduction (while threatening) so good that nontanks should threaten?

how does mixing threatening with -threat embassy consoles work?

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πŸ‘€︎ u/TheSharkBall
πŸ“…︎ Apr 17 2016
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This is most like trench warfare! A war of attrition!(motivational)

There is freezing cold and mud everywhere (discomfort leading to urges), FEAR (Edging), deadly disease and mustard gas (PMO), shell-shocked (feeling after relapse), all conspiring to create the oppressive nature of the trench (urge to PMO)!

Whoever you ally with, you MUST fight this war of attrition. You must NOT be a deserter to your fellow man/woman (... don't run home and fap). So stay in the trenches and fight to the end!

I suspect that upon the 1st of April of 2014, for those of us who are still left after this terrible war, we will climb out of our respective trenches and meet in the middle of the battle field, only to find that we were, in fact, allies fighting against the same enemy! Imagine the glory of that day (You'll feel AWESOME!)! Can you imagine the medals of honor awarded to us for our valor (our badges will be AT LEAST 43 days people! 6 weeks!)?

Until then, stay strong my fellow warriors: OrangeRed, Periwinkle, and all! I want to meet ALL OF YOU in the middle on that glorious day! Keep this thought in your hearts. Use it to stay strong!

Good luck everyone!

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πŸ‘€︎ u/saxoman1
πŸ“…︎ Feb 18 2014
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Timoshenko, Soviet commander in Finland, has new attack plan: all Red Army forces, now re-equipped for winter warfare, will storm the southern Mannerheim Line, to grind Finns out via attrition.

^- ^WW2 ^Tweets ^from ^1940 ^(@RealTimeWWII) ^| ^January ^26, ^2018

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πŸ‘€︎ u/RealTimeWW2Bot
πŸ“…︎ Jan 28 2018
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If you had to guess, which mega tech company uses attrition warfare for domination?

I think Microsoft but not many can see it from that view. It can be real or fake re: the company. I ask here because cyberpunk themes do show a tech company which is vastly superior than its competitors.

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πŸ‘€︎ u/iamyounow
πŸ“…︎ Oct 13 2015
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Strategist spec: Attrition Warfare

I was looking through the new strategist spec when I noticed this in the second tree. I haven't seen it discussed anywhere yet - but together with the new cooldown options in the skill tree, doesn't this ability provide an alternative build option when it comes to cooldowns? Attrition Warfare II provides a 30% cooldown on bridge officer abilities on a hull heal (boff or captain), while in threatening stance. The effect can apply once every 20 seconds.

Currently I'm using a Presidio with an A2B setup but this skill together with the 20% tactical cooldown from the captain skill tree looks like it might provide an alternative that doesnt drain my aux, giving me a few more options to try in my build. Or have I missed something?

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πŸ‘€︎ u/qpeg33
πŸ“…︎ Apr 15 2016
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Proper Timing In Use of Attrition Warfare Proc

I am confused...

In a beam boat trying to reduce CD of BOFF abilities, use of Attrition Warfare from the Strategist specialization has become de rigueur. I don't seem to be consistently proc'ing the benefit (in this case, it's a BFaW3 buffed by KLW1 and APB1 every 20s).., do y'all hit the BOFF heal before or after the tactical abilities to benefit from reduced CD times afforded by Attrition Warfare?? Does it matter?

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πŸ‘€︎ u/Imperium74812
πŸ“…︎ Jul 11 2016
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Supply Lines, Baggage Trains, & Attrition - warfare

This is something I've been thinking about for quite a while as I've played Paradox and Total War games. Neither developer has really done these things. At least not well. And I think it would add a lot to the warfare aspect of the game. I came up with this while playing Imperator but it could be applied to most of Paradox's games.

In Total War Troy and Imperator armies have food. Food for armies is good. But I think the concept needs to be expanded upon. When an Army leaves your territory an actual supply line or lines should be created to it which follow it wherever it goes. It could even have little wagons traveling on it. I guess it could be an option, do you want one large supply line feeding your army everything it needs or multiple smaller ones? It would be a strategic choice. Smaller lines would be less efficient but more resilient to enemy attack. The enemy could intercept your supply lines. Supply lines would come from your Capitol or other cities. And maybe also special supply camps/depots your Army built as it marched. The camps would increase supply line efficiency. These supply camps would be needed as your Army goes deeper into enemy territory and has no friendly cities nearby.

The Army could also carry a certain amount of supplies with it in a 'baggage train'. Which would allow it to survive if cut off for a certain period of time. The enemy could potentially capture this baggage train if they attack from behind or the Army is completely overrun. The baggage train would have a default size, but you could tell the Army to make it bigger and bigger. Or it could be an actual special unit and you could add more and more to the Army like we currently have in Imperator. This would provide you with peace of mind knowing the Army had a lot of supplies on them, but it would make the Army slower and slower.

Baggage trains could also be used as a temporary defensive fortification if you were really desperate. In the ancient world and I think in the 1400's/1500's barbarians and Europeans used wagons as temporary fortifications by creating a wall of them or a circle. This would make your supplies very vulnerable but it might give you the slight edge you need in a desperate defensive battle.

The Army could also scavenge a certain amount of supplies from the surrounding countryside. Depending on the region they are in. A desert wouldn't have much in the way of supplies for example but a fertile farmland would. Eventually you would exhaust the local

... keep reading on reddit ➑

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πŸ‘€︎ u/teutonicnight99
πŸ“…︎ Sep 11 2020
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28 January 2018 - Mutation #143: Attrition Warfare

#Mutation #143: Attrition Warfare #Map: Void Thrashing


 

#Mutators

Diffusion

Damage dealt to enemies is split evenly across all nearby units, including your own.

Minesweeper

Groups of Widow Mines and Spider Mines are buried throughout the battlefield.

-Mutator additional info-

https://www.maguro.one/p/mutators.html

 


 

#Videos

  • Zeratul Solo

https://youtu.be/nBjDNVe1mHk


 

#CtG needs you to boat to fund his yacht.

Reddit

BNet forums

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πŸ‘€︎ u/mutationposts
πŸ“…︎ Jan 27 2019
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Co-Op Mutation #143: Attrition Warfare

Sgt. Hammer's surveillance team has reported that the area around her fortress is a mine field, so you begin landing before your engineers have finished calibrating your weapons for safe operation on Char's hot surface. This results in your weapons malfunctioning and damaging their owners as they take down the enemy. Destroy the Void Thrashers to buy yourself more time to properly calibrate your weapons.
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#Map: Void Thrashing

Diffusion
Damage dealt to enemies is split evenly across all nearby units, including your own.
Minesweeper
Groups of Widow Mines and Spider Mines are buried throughout the battlefield.
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#Video Replays on Brutal:

[CtG(Artanis's view)] - [Hunter(Karax's view)]
[CtG(Swann's view)] - [Hunter(Tychus's view)]
[Hunter(Nova's view)] - [KaGe(Zagara's view)]

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#Notes:

  • Diffusion affects units within 5 range of the enemy damaged.
  • Only damage dealt to Amon's forces [instead of to your own forces, or to the rocks] is reflected.
  • Widowmines and Spidermines spawn in randomized spots all around the map at the beginning of the mission.
  • Diffiusion affects your buildings also.
  • Artanis' Guardian Shell is a literal life-saver for mines.
  • Observers' and Overseers' surveillance mode and scanner sweep are helpful for seeing mines.

#Vote for [Commander of the Week] and [Mutation Difficulty]!

#Do you like this mutation? [VOTE HERE]

Commander of the Previous Week: [Tychus, Abathur]!
Previous Week(Overclocked): [2.28/5.00(Easy)]
Previous Week Approval Rating: [0.65]
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#[Weekly Mutation Database]
Uglier versions of this post:
[Battle.Net]
[r/sc2coop]
­
Relevant Links
/r/starcraft2coop/
[Join Co-op Discord]

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πŸ‘€︎ u/CtG526
πŸ“…︎ Jan 27 2019
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Mutation Week 143 Attrition Warfare Ranks/Tiers

Well this week sounds tough but in all reality its super simple for most all commanders. The Mines are only tough if you just a move and many commanders have a way to deal with them without putting there army into trouble. One of the things that I learned is that if you want to do things while clearing be sure to only a move to the location of the Detector that way you wont find half your army gone when you look back. It's still best to not look away from you army and leap frog sieged Detection but a-moving to the location of the detection should help a lot. One last thing try to use at least 2 control groups and avoid F2 to make sure that the right units are engaging the enemy. Good Luck Have Fun.
Here is the link to the VOD https://www.twitch.tv/videos/371359669
Last weeks all commnders is here https://youtu.be/y9B7-L09cvc

Commander/Ranks
2 Raynor

  • Fine commander for this week, but you will need a lot of micro to clear mines and all the Scans will take away from your economy.
  • Banshee can clear your rocks and any Mines around them save your second OC's Scan for that purpose.
  • Marauders can clear mines they out range them, but it will take a long time to clear and a lot of Scans.
  • Hyperion is also good for clearing Mines but again it will take away from what its normal purpose.
  • Tanks can be the other way to clear Mines but again micro.
  • I like to have at least 6 to 10 OCs for this one.

2 Swann

  • Good commander for this week, you have a couple options here: Static Defense with Laser Drill to kill the Mines and Science Vessels to get you vision, Tank drops with Science Vessels, Goliaths. But either way you will have to micro well to clear the Mines.
  • Call downs can do well try to get them a Shield from the Science Vessel incase you move them too far forward.
  • Wraiths might work here but you will have to micro them well and avoid balling them up.

2 Vorazun

  • Vorazun is a okay commander for this week, but there is a few things to say.
  • if you want to go for DT snipe strats you want to have a partner that can clear the pathways for you then just wait for the Thrashers to spawn then set control groups and move in.
  • The other way would-be using Stalkers and Dark Pylons with a few Oracles to slowly move in then TS to clear the Thrashers if things get out of hand.
  • You are going to need to micro well the clear the Mines with Stalkers.
  • Be sure to get attack upgrades either way.
... keep reading on reddit ➑

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πŸ‘€︎ u/hunterafi
πŸ“…︎ Jan 29 2019
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