TIL all of Teddy Roosevelt’s sons were injured or died serving in world wars. Quentin was killed in aerial combat over France in WWI, Archibald was injured in WWI & WWII, Kermit committed suicide while serving as Army Intelligence in Alaska, and Ted died of a heart attack after invading Utah Beach. en.wikipedia.org/wiki/The…
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πŸ‘€︎ u/Tularemia
πŸ“…︎ Nov 27 2021
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Aerial combat is all but abandoned as it is seen as unimportant in planetary warfare compared to orbit. This also means that paratroopers have been abandoned as well. Then humans arrive to battle.
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πŸ“…︎ Jan 06 2022
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[ANI]Delhi: Wing Commander (now Group Captain) Abhinandan Varthaman being accorded the Vir Chakra by President Ram Nath Kovind, for shooting down a Pakistani F-16 fighter aircraft during aerial combat on February 27, 2019. v.redd.it/d1dtdkkbn3181
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πŸ‘€︎ u/oar_xf
πŸ“…︎ Nov 22 2021
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TIL, fighter pilot Francis Gabreski was the highest scoring American flying ace in Europe with 28 aerial victories while flying the P-47 Thunderbolt, during World War II. He again became a flying ace in the Korean War, when he shot down 6 MiG-15s in aerial combat while flying the F-86 Sabre. en.wikipedia.org/wiki/Gab…
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πŸ‘€︎ u/netz123
πŸ“…︎ Dec 03 2021
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Pirates of Gravitae - Aerial combat roguelike with rocket propelled pirate ships, in alternate history golden age of piracy

Dogfighting seadogs! :)

Ahoy mateys, I'm the solo indie dev behind Pirates of Gravitae, a roguelike that takes the dogfight action of Luftrausers, mixes it with the campaign progression of FTL and Hades, and presents it in 2.5D views. It is coming to Steam Early Access in Spring of 2022, but you can check out the demo already:

https://store.steampowered.com/app/1703500/Pirates_of_Gravitae/

And you can watch the trailer I put together here: https://youtu.be/uvTSPoyG7xc

My aim has been to infuse the frenetic action with sim like features, like physics based movement and AI, dynamic weather and flight conditions (watch out for storm winds that'll toss you around like a leaf), and with energy management for activation of combat abilities (like you would with a MOBA). So you'll need strategy and tactics on top of good reflexes.

The game has been in solid playable shape for a while, a good deal of major combat and campaign mechanics already implemented. I am aiming for a three act campaign, the first of which is already in the game. The long term vision is to add more of everything: more abilities to equip, more perks to collect, more mission types to keep things fresh, more enemies to curse at, etc.

I would also like to build up the narrative aspects of the game, giving each of the eight crew members their time to shine, and their own play styles.

If this sounds interesting, please consider adding it to your wishlist on Steam. Would be happy for any feedback you may have as well.

Thank you for reading :)

Taylan

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πŸ‘€︎ u/taylank
πŸ“…︎ Dec 26 2021
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What was the first aerial combat game you ever played?

For me it was F29 Retaliator and Janes combat simulator.

Edit to add: someone brought up Topgun on the NES which reminded me of the game that I actually played before the two I mentioned before, Captain Skyhawk. Damn I loved that game, and it’s part of why I love the F-14 so much.

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πŸ‘€︎ u/zavtra13
πŸ“…︎ Nov 11 2021
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TIL, U.S Navy pilot David Mccampbell set a United States single mission aerial combat record of shooting down nine enemy planes in one mission during the Battle of the Leyte Gulf on October 24, 1944, while flying the F6F Hellcat. He received the Medal of Honor for his actions. en.wikipedia.org/wiki/Dav…
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πŸ‘€︎ u/netz123
πŸ“…︎ Nov 19 2021
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Grumman F6F-5 Hellcat Modified for modern aerial combat , all comments, positive or negative is appreciated.
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πŸ‘€︎ u/DebdeepM8339
πŸ“…︎ Dec 20 2021
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Is it true that a shorter-ranged radar gives an advantage in aerial combat?

My friend was explaining to me that soviet fighters would have an advantage over NATO ones, as the longer range of American radar means that the soviet fighter would detect their enemy scanning them and fire a missile at the source. So even though the American plane can see further, the soviet plane can see them using their radar and fire first.

This did not seem right to me, since it meant better radar made you worse, but I had to admit I did not know enough about radar to make any definitive statements

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πŸ‘€︎ u/goldbugger
πŸ“…︎ Dec 30 2021
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[PC] [1990] Looking for a specific aerial combat game from the very late 80's or early 90's

This would have come out in the very late 80's or very early 90's because I was playing it with my college roommates in 91 or 92. It was an aerial combat simulator. 3rd person view. Super smooth controls and animations from what I remember. And here's the real kicker.... you could play multiplayer by using a serial crossover cable between two PCs. I don't even necessarily want to play it now, it's just bugging me that I can't remember what it was called.

EDIT: This game had SUPER simple graphics. More like an arcade game than a simulator, but in 3D. Just a plane and a simple sky/horizon/ground line. And you had a very simple radar in one corner of the screen to help you locate your opponent.

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πŸ‘€︎ u/mattgoldey
πŸ“…︎ Nov 28 2021
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How in the world are people doing this? (Aerial combat)

Hello. I hope everyone had a good Christmas.

I'm trying to understand something. I've been playing this game for about 14 months now. When I play as the aerial class, the only thing I can do as far as maneuvers is to zip horizontally left or right several times to evade fire, or fly up on top of high objects. I can also fly and hover a brief bit to try (usually unsuccessfully) to line up my rocket attack.

What I'm seeing from the top players makes no sense.

How the heck are guys flying super fast up a flight or stairs, flying super fast around a corner, zipping around me in circles, flying around a corner and also being like 20 feet away when they should have run out of boost, and just basically doing all kinds of impossibly ridiculous precision maneuvering?

I mean it literally makes no sense to be shooting at some one and in less than one second they have flown around a darn corner and up a flight or stairs and around another corner and then back down the stairs to shoot a rocket up your butt before you even make your way to the stairs to chase them.

There is no way to steer like that when I am boosting and it doesn't even seem like the character should be able to do that even if I was good at it.

Ok, rant done. I'm sorry guys.

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πŸ‘€︎ u/synaptic-flow
πŸ“…︎ Dec 29 2021
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The Sukhoi S-70 Okhotnik-B, also referred to as Hunter-B, is a Russian stealth heavy unmanned combat aerial vehicle (UCAV) being developed by Sukhoi and Russian Aircraft Corporation MiG, based on the earlier Mikoyan Skat, designed by MiG. reddit.com/gallery/qrd6yf
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πŸ‘€︎ u/fjbruzr
πŸ“…︎ Nov 11 2021
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WWII Luftwaffe Combat Film - Airfield Scenes and Aerial Combat youtube.com/watch?v=ZRvTp…
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πŸ‘€︎ u/Malibutomi
πŸ“…︎ Jan 11 2022
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So I just started Tides.WHY HAS NO ONE TOLD ME THIS GAME HAS AERIAL COMBAT

ITS LIKE DMC WAT. Why was it removed from RF4

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πŸ‘€︎ u/Xistence16
πŸ“…︎ Dec 19 2021
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Are there any mods that allow for aerial combat like casting spells while in the air?

So one this I wish I could do in a game like this is fly around flinging fireballs and shouts at my enemies below. Obviously it would be pretty OP since very few enemies could do anything about it unless they are just super accurate with the bow.

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πŸ‘€︎ u/OmfgZomB
πŸ“…︎ Dec 11 2021
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Is there a way to beat pacman? That character seems unbeatable since he has it all, kill power, projectiles, broken all out moves with hydrant, the best recovery in the game, broken close combat options with all his aerials, broken combos, etc

This character has no flaws, so how do i beat it? How do i interact with hydrant? How do i aproach? Is it even possible?

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πŸ‘€︎ u/Fruit_Punch96
πŸ“…︎ Oct 26 2021
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OIF Combat Vet and Game Design Student's thoughts on Aerial Vehicles:

Balancing Air vehicles Battlefield 2042:

As a military combat veteran of OIF, and student of game design through Full Sail University. I thought I might take a moment to comment on vehicle balance. I have been flying in battlefield for some time now and I have noticed insane balance issues with aerial vehicles in battlefield 2042. Leaving me with not only a bad taste in my mouth with flying, but an insane curiosity at how this could have happened. While some designs were not horrible. I feel that there are not enough options to create meaningful choice in aircraft, have defined roles, or feel like your efforts even impact the match.

Balancing Aircraft:

Balancing aircraft should have been more tailored to a rock, paper, scissors scenario with a focus on how these vehicles play into real world CONOPS (Concept of Operations). There should still however be flexibility allowing a skilled players to overcome their β€œcounters” in certain situations. So basically, paper usually beats rock. But a skilled rock might just beat paper. This is a very difficult thing to develop but I believe it was completely missed in this game. Let’s review the current β€œarchetypes” of aircraft in this game:

  • Fighter Jets: Felon / Panther
    • Supposed to be the strongest anti air vehicle in the game as said in their description (they are not). With some anti-armor and literally zero anti infantry.
  • Scout Helicopters: Nightbird
    • Heavy anti-infantry with light anti-armor (great at their job)
  • Attack Helicopters: Apache/ Hokum
    • Jack of all trades. Has anti air, anti-infantry, and Anti-armor. (Over Performing)
  • Transport: Condor / Hind
    • Anti-Ground primary and Support / anti-air as a secondary. (Tanks of the sky)

So, what are the categories that I believe were used to balance these vehicles? Here they are:

  • Anti-Armor
  • Anti-Air
  • Anti-Infantry
  • Team Support

However, the failure here is pushing too much into one or more of the aircraft while making others suffer. While also not really understanding the basic military use of each of these vehicles or their limitations (CONOPS). In real air combat, fighter jets are superior to helicopters in almost every way. A helicopter is used either for transportation, recon, or for close air to ground support and NOT anti-air. Look at this simple wiki search which requires zero military background.

β€œAn attack helicopter is an armed helicopter *with

... keep reading on reddit ➑

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πŸ‘€︎ u/killroywuzhere1
πŸ“…︎ Dec 17 2021
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Delhi: Wing Commander (now Group Captain) Abhinandan Varthaman being accorded the Vir Chakra by President Ram Nath Kovind, for shooting down a Pakistani F-16 fighter aircraft during aerial combat on February 27, 2019. twitter.com/ANI/status/14…
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πŸ‘€︎ u/trander6face
πŸ“…︎ Nov 22 2021
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This Aerial Combat Doctor's Patient Handoff Is A Master Class On Clear Communication -- Canadian Medical Emergency Response Team (CMERT) thedrive.com/the-war-zone…
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πŸ‘€︎ u/kushblazers
πŸ“…︎ Nov 10 2021
🚨︎ report
WWII Luftwaffe Combat Film - Airfield Scenes and Aerial Combat youtube.com/watch?v=ZRvTp…
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πŸ‘€︎ u/Malibutomi
πŸ“…︎ Jan 11 2022
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Dogfighting seadogs! Pirates of Gravitae is an aerial combat roguelite, with a free demo and playable alpha on itch v.redd.it/17t79n76ot281
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πŸ‘€︎ u/taylank
πŸ“…︎ Dec 01 2021
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[Spider-Man] Aerial Combat
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πŸ‘€︎ u/Rokkz
πŸ“…︎ Dec 31 2021
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Will this game be a good fit for me if I am primarily interested in aerial combat?

Sup, so for context I like FPS games, but I have been craving some plane flying lately, and war thunder has gotten stale. Are you able to be a "pilot main" in this game, or is gaining access to the planes pretty restrictive? I don't mind having to do some ground warfare too, but I love flying and dogfighting and would like to make that my primary activity. Is that possible in this game?

Only reason I am asking instead of downloading is that my internet is relatively slow, so this game takes a very long time to install and uses all my bandwidth.

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πŸ‘€︎ u/pieceoftost
πŸ“…︎ Dec 19 2021
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TIL, fighter pilot Francis Gabreski was the highest scoring American flying ace in Europe with 28 aerial victories while flying the P-47 Thunderbolt, during World War II. He again became a flying ace in the Korean War, when he shot down 6 MiG-15s in aerial combat while flying the F-86 Sabre. en.wikipedia.org/wiki/Gab…
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πŸ‘€︎ u/DontEverMoveHere
πŸ“…︎ Dec 03 2021
🚨︎ report
[MiniGame] Rogue Xmas 3D - Festive Aerial Combat v.redd.it/38q6fngb7i781
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πŸ‘€︎ u/Thunder3D
πŸ“…︎ Dec 24 2021
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TIL: Quentin Roosevelt, the youngest son of Theodore Roosevelt, was killed during WWI, in aerial combat over France, on Bastille Day in 1918. The Germans gave him a state funeral because his father was Theodore Roosevelt. Quentin is also the only child of a US President to be killed in combat. en.wikipedia.org/wiki/Que…
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πŸ“…︎ Jan 13 2022
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How to run dragonrider aerial combat?

So, I am dming a campaign where the pcs are dragons and dragon riders, using the Demi-Dragon homebrew, at some point im gonna want to dm combat while they are flying and fighting othe things. They could be fighting other things like dragons, wyvern, riders, airships, or any other flying creatures.

My question is this: how would you manage to make it exciting and take advantage of the 3d aspect of flying in dnd? We are using roll 20.

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πŸ‘€︎ u/ozu95supein
πŸ“…︎ Dec 19 2021
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While practising aerial combat I managed to pull this off. Gotta admit I am proud of that ending, thoughts? v.redd.it/xpeqt01tcr581
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πŸ‘€︎ u/ShyamB_13
πŸ“…︎ Dec 15 2021
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TIL: Quentin Roosevelt, the youngest son of Theodore Roosevelt, was killed during WWI, in aerial combat over France, on Bastille Day in 1918. The Germans gave him a state funeral because his father was Theodore Roosevelt. Quentin is also the only child of a US President to be killed in combat. en.wikipedia.org/wiki/Que…
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πŸ‘€︎ u/johnjay80
πŸ“…︎ Jan 14 2022
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The TACV (Thunderwing Aerial Combat Vehicle, illustrated by u/JustaGuyWhoCanDraw) reddit.com/gallery/reazix
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πŸ‘€︎ u/Benster_ninja
πŸ“…︎ Dec 11 2021
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At 8:30pm EST... Dragons... well I guess technically they're wyverns. Either way, aerial dragon combat in "Century: Age of Ashes" begins soon (I've done a few matches and I love this game already) youtu.be/KlrPSOK-koI
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πŸ‘€︎ u/vtuber_krahn
πŸ“…︎ Jan 09 2022
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"And here we have Vix, engaged in aerial combat with the dreaded eye of Cthulhu. It would seem her bare-handed fighting style has managed to rile the creature..." (OC)
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πŸ‘€︎ u/drzootsuit
πŸ“…︎ Nov 09 2021
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[Album] In the Grim darkness of the Second World War, there was Aerial melee combat v.redd.it/9sy0v9zdtun71
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πŸ‘€︎ u/GodLucifer-007
πŸ“…︎ Sep 16 2021
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Bf 110 aerial combat over Normandy youtube.com/watch?v=Tz-5g…
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πŸ‘€︎ u/Schmetterwurm81
πŸ“…︎ Nov 30 2021
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i want to design a miniature focused aerial combat/dogfighting ttrpg system

i'm designing a ttrpg to simulate a "kinda realistic air combat" and visualized on a hex grid map.

i have to take in consideration parameters like : speed, altitude, G force, energy conservation during harsh manures. And use those parameter to determine how: tight a plane can turn, quickly it accelerate, climb ecc...

i have little to no clue where to start. sorry if this post may seem too generic, every bit of help would be appreciated

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πŸ‘€︎ u/AlexTaverna
πŸ“…︎ Nov 11 2021
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In the Grim darkness of the Second World War, there was Aerial melee combat (at Guadalcanal)
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πŸ“…︎ Nov 23 2021
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[OH, USA] [W] Crimson Skies: A Game of Aerial Combat (FASA 8000) [H] PayPal

EDIT: Got a copy. Thanks all!!

Hi all!

I've been looking around for a complete copy of the Crimson Skies board game for a while cause I'm a big fan of the video games and other FASA properties, and figured I'd try my luck here to snag a copy. I already own the minature game so I'm specifically looking for the older board game. https://boardgamegeek.com/boardgame/3855/crimson-skies

Leave a comment and send a DM with pics. Will pay via PayPal with buyer protection.

Thanks!

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πŸ‘€︎ u/SpeedySPCFan
πŸ“…︎ Dec 01 2021
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Lt. Comdr. John S. β€œJimmy” Thach. He created the β€œThach Weave” aerial combat maneuver that gave Wildcat pilots an advantage over the superior Japanese Zero fighters. Circa WW2.
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πŸ‘€︎ u/qaiankqjpb
πŸ“…︎ Nov 01 2021
🚨︎ report
Close-up in-flight view of a Douglas SBD Dauntless piloted by Lt. George Glacken (left) with his gunner Leo Boulanger, near New Guinea, early April, 1944. Glacken earned the Navy Cross for aerial combat and sinking enemy carriers in the Philippine Sea while assigned to USS Lexington (CV-16).
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πŸ‘€︎ u/qaiankqjpb
πŸ“…︎ Oct 23 2021
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A new use for boiwares failed anthem assets and flight mechanics: a fast third person pvp game with tribes like feel and a seamless mix of aerial combat and ground. Mix between cover shooter and tribes essentially.

So I was looking at an old third third person cover shooter where targets flew from cover to cover, but movement was clunky and limited to only set paths between covers. The game Lacked any serious verticality. I also read about the failure of anthem but thought it’s flight mechanics still had potential. So here’s my simple idea: take the open movement and some of the flight mechanics of anthem and apply it to a big open pvp game where players take turns trying to destroy each other’s bases.

Players can seamlessly switch between ground travel, hover, and fast flight. Ground movement is what you expect. Players must land once in a while to cool and recharge jets. While in fast flight mode, players will move much like a jet. They move in the direction they point at very fast, but because of their momentum, turning requires more space and time. It also drains their flight time faster. Hovering allows for finer control and easy verticality, but you’re an easy slow target.

Weapons can be a mix between seeker high damage missles, rapid fire (must lead target, and so on. Most weapons will require you to lead your target and your own seeker missles can be turned against you with a cleverly timed shift in movement (though hopefully not as janky as cod advanced warfare exo suits could be. Momentum needs to be a key mechanic.)

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πŸ‘€︎ u/Jakethata55
πŸ“…︎ Nov 11 2021
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The boys partake in some aerial combat clips.twitch.tv/HorribleN…
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πŸ‘€︎ u/korinokiri
πŸ“…︎ Sep 04 2021
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[PC?][90s-00s] 3D Aerial combat game that uses futuristic planes with one of the selectable planes having the ability to land and transform into a tank that can shoot others down

Platform(s): Most likely on PC or it was ported to PC

Estimated year of release: Around 1990s-2000s

Graphics/art style: PS2 level graphics. GTA San Andreas-ish in terms of blockiness. My recollection of the graphics is vague though so it might actually have better visuals than that.

Other details: Not sure if this was an online game, but it was likely a pvp game since I don't remember fighting AI units. Also, again, the main thing I remember is the one selectable vehicle that can fly, but also land and act like an anti-air tank.

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πŸ‘€︎ u/notSisconOnii-san
πŸ“…︎ Dec 03 2021
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I really do hope for Aerial combat and wall combat in the second game ?

Anyone else hope for Aerial combat and wall combat in the second game instead of just crawling up a sky scraper dodging spot lights and drones and lasers ? I mean its cool they brought bought back the nostalgic Spiderman 2001 vibe but I'm sure insomniac can do better I really enjoyed the hacking sequence an all but yeah.

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πŸ‘€︎ u/WokeByTheGland98
πŸ“…︎ Oct 19 2021
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[WP]"Good Morning Class, today's lessons will cover aerial combat, battlefield first aid, weapons cleaning and maintenance, squad tactics and ambush, oh and can someone make sure that the transfer student doesn't die on their first day?" what the hell kind of crazy school did your aunt enrol you in?
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πŸ‘€︎ u/Corsair_inau
πŸ“…︎ Oct 13 2021
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Video of aerial combat footage - Electronic (slow trap?) v.redd.it/al9yo6tnl7281
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πŸ‘€︎ u/volchya
πŸ“…︎ Nov 27 2021
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Looking for a specific aerial combat game from the late 80's or early 90's

This would have come out in the very late 80's or very early 90's because I was playing it with my college roommates in 91 or 92. It was an aerial combat simulator. 3rd person view. Super smooth controls and animations from what I remember. And here's the real kicker.... you could play multiplayer by using a serial crossover cable between two PCs. I don't even necessarily want to play it now, it's just bugging me that I can't remember what it was called.

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πŸ‘€︎ u/mattgoldey
πŸ“…︎ Nov 28 2021
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