Adjacency List Representation of a Graph: Time Complexity to get the list of all neighbours/adjacent vertices of a particular vertex

The following is mentioned in Wiki:

>The main operation performed by the adjacency list data structure is to report a list of the neighbors of a given vertex. Using any of the implementations detailed above, this can be performed in constant time per neighbor. In other words, the total time to report all of the neighbors of a vertex v is proportional to the degree of v

Why is it O(deg(v)) instead of O(1)? Can't we just directly access the list associated with a particular vertex?

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πŸ‘€︎ u/Kaushik2002
πŸ“…︎ Jan 12 2022
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Between Cycle Part, Free Place, and Wire placement mode, it feels way easier to me now. Hopefully they add a 'Favorites' list to the menu, so we can choose the part adjacency too.
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πŸ‘€︎ u/Just_Roar
πŸ“…︎ Sep 07 2021
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DynamoDB Adjacency List query

Hi everyone, I am struggling to make a query for the M-M relations in DynamoDB

in this answer u/F_SO_K provided a great example:

https://preview.redd.it/bmutilqhv6s71.png?width=1380&format=png&auto=webp&s=aa38d7a3f4f7ff2fadcbb83cbf9e2266f5d66a62

​1) here I can retrieve all actors by Movie8, but how can I retrieve Actor1's all movies with a single query?

  1. what if Moview8 has multiple Actors should I duplicate the movie row for each Actor with the same movie data?
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πŸ‘€︎ u/winner199328
πŸ“…︎ Oct 08 2021
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I can finally cross earning a double digit adjacency bonus off my Civ bucket list
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πŸ‘€︎ u/Ren2010
πŸ“…︎ Jul 11 2021
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[Article] A novel fuzzy community detection method based on improved community adjacency list + Zhou 2021
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πŸ‘€︎ u/vlabatut
πŸ“…︎ Jul 25 2021
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Why are adjacency list representation list of lists, and not map of (vertex, set) ?

Adjacency matrix can give constant time lookup for edges and the tradeoff of space. However, in an adjacency list representation, why don't we a map of <vertex, set of vertices> for the graph instead of list<list> data structure? Doing it the alternative way would still give us lookup for edges in constant time, and be dense as well.

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πŸ‘€︎ u/21doubles
πŸ“…︎ May 13 2021
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Adjacency List ( Array of linked lists) without the use of java.util

Hey guys, I’m trying to create an adjacency list class that let’s me add vertices, edges, print etc.

The problem I’m facing is that I cannot use Java.utils and all examples online use it. Is there a work around or a good article/video explaining it ?

If anyone could explain it to me or link a good explanation that would be super helpful.

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πŸ‘€︎ u/medboy1
πŸ“…︎ Apr 16 2021
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Counting all possible paths between 2 nodes in directed graph using adjacency list (int[][])

I'm trying to count all paths between 2 nodes in a directed graph. The graph may be cyclic however, I want to avoid return back to the source node -- thus avoiding infinite loops. The adjacency lists are defined as follows:

adjlist = {{ 1, 2 },{ 0, 3 },{ 0, 3 },{ 1, 2 },}   

meaning that node 0 (first in list) can connect to nodes 1 and 2, node 1 can connect to nodes 0 and 3, node 2 can connect to nodes 0 and 3, and node 3 can connect to nodes 1 and 2.

I have tried this:

public int numPaths(int[][] adjlist, int src, int dst) {   
// TODO  
int paths = 0;   
for (int i = 0; i &lt; adjlist[src].length; i++) {           
    boolean[] visited = new boolean[adjlist.length];           
    visited[src] = true;           
    DFS2(adjlist, adjlist[src][i], dst, paths, visited);    
 }    
 return paths;  
}    

public static void DFS2(int[][] adjlist, int src, int dst, int paths, boolean[] visited) {  
visited[src] = true;   
if (src == dst) {           
    paths++;   
}   
else {           
    for (int i = 0; i &lt; adjlist[src].length; i++) {                   
        if (visited[i] == false) {                           
            DFS2(adjlist, adjlist[src][i], dst, paths, visited);                   
        }               
     }   
}  

}

I am using DFS however im getting the following error:

Exception in thread "main" java.lang.StackOverflowError  

Meaning I'm getting an infinite recursion. Any help would be great, thanks.

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πŸ‘€︎ u/jrebel_m
πŸ“…︎ May 21 2021
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Matrix of Adjacency to Edge List

How is possible to convert an adjacency matrix to an edge list ? I know that i can declare the matrix like this

int i,j,n;
   printf("Enter number of vertices:");
   scanf("%d", &amp;n);
   printf("\nEnter the adjacency matrix:\n");
    for (i = 0; i &lt; n; i++)
       for (j = 0; j &lt; n; j++)
          scanf("%d", &amp;G[i][j]);

but how to convert it ?

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πŸ‘€︎ u/dannn1k
πŸ“…︎ Feb 19 2021
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Converting adjacency list (Data.Map) to Data.Graph?

(link for reference: https://github.com/malwaredllc/semantic-viz)

I'm trying to figure out how to convert an undirected graph (currently represented as an adjacency list using Data.Map) to a graph (Data.Graph).

It seems one way would be to extract edges from the map like so:

From the hash map:

[("cat",["wildcat","domestic"]), ...]

the edges would be:

[("cat", "domestic"), ("cat","wildcat"), ...]

However, looking at the Edge data type in Data.Graph, it seems it's defined as:

type Edge = (Vertex, Vertex)

and Vertexes are defined as:

type Vertex = Int

which is problematic, because my data consists of strings, not integers.

Basically, my end goal here is to visualize the graph using Haskell (was thinking of using graphviz) instead of pawning it off to Python/Matplotlib.

Any advice on the best strategy to achieve this would be greatly appreciated!

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πŸ‘€︎ u/DareInformal3077
πŸ“…︎ Jan 15 2021
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Graphs, Adjacency Lists, and the Adjacency Matrix | Graph Theory with Python Part 2 youtu.be/ukFNELi_U88
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πŸ‘€︎ u/__damos__
πŸ“…︎ Mar 10 2021
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Data structure for fast lookup of adjacency lists?

For the current project that I'm working on, I have to store translations of words from one language to another. The operation on this data which I will most commonly need to perform is getting translations with respect to a word.

My idea has been to store this in a graph-like format, in which every word would be a node and would have edges pointing towards possible translations of the word into another language.

I have looked around to see what might be the best package to use for this and my current thoughts are that it would be best to use `Data.IntMap`, where each key is the id for a specific word in a specific language and each value stores the word and an adjacency list of ids which are translations for that word in another language. My understanding is that this would allow for logarithmic time complexity when looking up words and therefore logarithmic time complexity for retrieving the list of translations for a given word.

Does this sound like a reasonable way of storing this data? It feels slightly `wrong`, as I do not think that it should be required for me to write code which manages the adjacency lists of the different 'nodes' of the 'graphs', but I have not yet found a graph library which allows for logarithmic or better lookup.

Any help would be appreciated!

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πŸ“…︎ Nov 03 2020
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improve this implementation of adjacency list
#include &lt;iostream&gt;
#include &lt;string&gt;
#include &lt;vector&gt;
#include &lt;list&gt;
#include &lt;map&gt;

struct Vertex
{
    std::string name;
    Vertex(std::string name)
        : name(name) {}
};

class AdjacencyList
{
private:
    //adjacency list
    std::vector&lt;std::pair&lt;int, std::list&lt;int&gt;&gt;&gt; mAdj;
    //map of ids for each Vertex
    std::map&lt;std::string, int&gt; mIDs;

public:
    void addVertex(const Vertex&amp; vertex)
    {
        int id = mIDs.size();
        mIDs.insert(std::make_pair(vertex.name, id));
        std::list&lt;int&gt; ver;
        mAdj.push_back(std::make_pair(id, ver));
    }

    void addEdge (int id1, int id2)
    {
        mAdj[id1].second.push_back(id2);
    }

    void addEdge (std::string name1, std::string name2)
    {
        int id1 = mIDs[name1];
        int id2 = mIDs[name2];
        addEdge(id1, id2);
    }
    // void addEdge (const Vertex&amp; ver1 ........ you get the idea
    
    void printAdjList()
    {
        for (auto i : mAdj)
        {
            int id = i.first;
            std::cout &lt;&lt; "ID: " &lt;&lt; id &lt;&lt; "| " &lt;&lt; id &lt;&lt; " -&gt; ";
            for (auto j : i.second)
            {
                std::cout &lt;&lt; j &lt;&lt; " -&gt; ";
            }
            std::cout &lt;&lt; "\n";
        }
    }
};

int main()
{
    
    std::vector&lt;Vertex&gt; vertices;
    AdjacencyList adj_list;

    //init vertices
    for (int i = 0; i &lt; 4; i++)
    {
        Vertex ver("vertex" + std::to_string(i));
        adj_list.addVertex(ver);
    }
    
    //add edges
    adj_list.addEdge(2, 4);
    adj_list.addEdge("vertex3", "vertex0");
    adj_list.addEdge("vertex3", "vertex1");

    adj_list.printAdjList();

}

output in this example:

ID: 0| 0 -&gt;
ID: 1| 1 -&gt;
ID: 2| 2 -&gt; 4 -&gt;
ID: 3| 3 -&gt; 0 -&gt; 1 -&gt;

I'm sure there's a more efficient way to do this. my knowledge in C++ is still limited and I would like a review of this code with suggestions on ways to improve if it's not too much of a bother.

thanks in advance for anyone who helps

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πŸ‘€︎ u/Jesusmate
πŸ“…︎ Aug 03 2020
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Various implementation of adjacency list representation of a Graph

Just started learning about graph and it's various representations (matrix and adjacency list). Now I found that the adjacency list representation can be implemented in various ways:

  1. Array of arrays (where we have one index in main array for each vertices and adjacent vertices are in subarrays at each of this index)
  2. Array of linked lists (most common implementation I have seen)
  3. Map of array (same as array of arrays, except that outer array is now a Map)

Was wondering why would I prefer one of these implementation over the other. Is one implementation more common or efficient in any way or they all the same?

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πŸ‘€︎ u/xerxes3117
πŸ“…︎ Sep 24 2020
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When is it better to use adjacency matrix vs. adjacency list representation of a graph?

For interviews, does it matter which representation you use to solve graph problems? Are there certain cases where it is more efficient / simpler to use one over the other?

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πŸ‘€︎ u/cheeky861
πŸ“…︎ Jun 14 2020
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Graph Data Structure Representation In Computer Memory | Adjacency Matrix | Adjacency List youtu.be/5-dPVNEZUCs
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Representing Undirected Graph using Adjacency List youtu.be/Q1mabd-v8V8
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πŸ‘€︎ u/bparanj
πŸ“…︎ Sep 26 2020
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Graph Representation In Data Structure | Adjacency List | Adjacency Matrix youtu.be/5-dPVNEZUCs
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πŸ“…︎ Sep 14 2020
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Difficulty understanding Adjacency List representation of graph in Python

Hello All,
First Post. I'm a beginner to python and data structures in general. My question is regarding the implementation of the graph adjacency list using linked lists in python! Basically, I was working on the code from geeks for geeks on adjacency lists:

""" A Python program to demonstrate the adjacency list representation of the graph """
# A class to represent the adjacency list of the node 


class AdjNode:
    def __init__(self, data):
        self.vertex = data
        self.next = None

# A class to represent a graph. A graph is the list of the adjacency lists. Size of the array will be the no. of the vertices "V" 

class Graph:
    def __init__(self, vertices):
        self.V = vertices
        self.graph = [None] * self.V

# Function to add an edge in an undirected graph  

    def add_edge(self, src, dest): # Adding the node to the source node
        node = AdjNode(dest)
        node.next = self.graph[src] #Please explain
        self.graph[src] = node #Please explain

# Adding the source node to the destination as it is the undirected graph

        node = AdjNode(src)
        node.next = self.graph[dest]
        self.graph[dest] = node

In this code, I'm not able to wrap my head around the add_edge method. I don't understand the lines that I've commented with "Please Explain". I know the comments in the code itself should suffice to understand the code but I'm sorry I couldn't understand. I researched on stack overflow, google, etc. There were answers available, but all were either too generic or not at all easy to understand. Experts, can you please help me understand what are those two lines of code doing? P.S - Sorry about the formatting and grammar. CodeLink

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πŸ“…︎ Sep 05 2020
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Representation of Undirected Graph using Adjacency Matrix and Adjacency List youtu.be/OQRGgIc_NMs
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πŸ‘€︎ u/bparanj
πŸ“…︎ Sep 25 2020
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Help me implement Dijkstra's algorithm for a graph implemented adjacency lists

I'm currently trying to implement the shortest path algorithm, using a graph implemented through adjacency lists. If I understand correctly the idea of the algorithm, I should make the values of all elements in my array of adjacency lists equal some value representing infinity. In this toy example, I try to set the value of 9999 to the vertexes of the lists and fail for unknown to me reasons. It seems, that one of my elements loses a pointer to another, but I cannot understand why.

Even if I solved this problem, I still have one big issue: I don't understand how am I supposed to continue with the implementation of this algorithm afterwards. Am I supposed to replace the values of every vertex in the list with the value of the weight of the line connecting it to the head element of the list?

Consider: I have a list 0 |-> 1 -> 2, 1| -> 0 -> 3, 2| -> 0, 3| ->1. If I say these are my adjacency lists, how should I proceed? Should I replace the vertexes of my list with the value representing infinity, and then replace them with the sum of the weight and the value of the previous vertex? If so, can you help me understand how I shoud implement it, without mismanaging my pointers?

Code : https://pastebin.com/a3Uz5mub

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πŸ‘€︎ u/Merchander
πŸ“…︎ May 28 2020
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Graph Data Structure Representation In Computer Memory | Adjacency List | Adjacency Matrix youtu.be/5-dPVNEZUCs
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πŸ“…︎ Sep 14 2020
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Implementing Graphs: Edge List, Adjacency List, Adjacency Matrix

For many students, the graph data structure can be intimidating and difficult to learn. In fact, some of their properties can be baffling to even experienced developers and computer science graduates who haven't worked with them for a while.

But graphs are interesting and integral, as they are a vital way of modeling and displaying information in the world around us. We can use graphs to do incredible things with computers. As an example, social networks are simply huge graphs at their core. Companies like LinkedIn and Google utilize many graph algorithms understand complex networks and relationships.

We at AlgoDaily have created a new free, visual, interactive guide to how to implement graphs. We ask that you take a look here and provide us feedback: https://algodaily.com/lessons/implementing-graphs-edge-list-adjacency-list-adjacency-matrix

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πŸ‘€︎ u/algodaily
πŸ“…︎ Jun 28 2020
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Is there a way to get the polygon list from an adjacency matrix?

Is there a way to get the polygon list from an adjacency matrix? For example, given an adjacency matrix T:

     v1  v2  v3  v4  v5  v6  v7  v8  v9  v10
v1        1   1      
v2    1              1 
v3    1           1
v4            1      1 
v5        1       1      1
v6                   1       1            1
v7                       1       1
v8                           1       1
v9                               1        1
v10                      1          1 

The polygon list is (Update: adjacency list)

f 1 2 4 5  3
f 6 7 9 10 8
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πŸ‘€︎ u/HistoricalTouch0
πŸ“…︎ Oct 18 2019
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[Python] - A sitemapper that creates an adjacency list in order to display a directed network graph of a websites pages

https://gist.github.com/Jack-Tilley/203d5fa06af44201f6d064f74d39bdc2

This code takes an input url of any site and scrapes the site and all of its links in order to generate an adjacency matrix to display a directed network graph of what the site looks like.

Please let me know what you think!

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πŸ‘€︎ u/JT0198
πŸ“…︎ May 10 2020
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Trying to remove objects from an Adjacency List Graph using method given by professor and can't figure out how it works

So we are doing an Adjacency List graph for a class of mine and for the most part I'm getting it down except for one method my professor gave us for removal of a vertex. Vertex in this program is a private class with a <T> value and an arraylist of adjacencies

The code is:

public List&lt;T&gt; remove(T v){
     Vertex vertex = getVertex(v);   //gets the vertex at the value passed
        if(vertex == null)
               return null;
        verticies.remove(vertex);    //vertices an array list
        ArrayList&lt;Vertex&gt; adj= new ArrayList(v);
            for(Vertex av: Vertex.getAdjacences()){
                adj.add(av.getValue());
            }
            return adj;
   }

There's a bunch of errors with trying to make an ArrayList of vertexes with an ArrayList of objects and referencing the getAdjacencies method. I have no clue why he gave us this as it seems like it doesn't even work

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πŸ‘€︎ u/UnknownJ25
πŸ“…︎ Apr 14 2019
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Matrix vs list of adjacencies on big oriented graph

Hi. Im working on a project and am rather indecisive about how to manage my data. The project basically checks if there's a path between two nodes in an oriented graph. Then it groups the nodes in subsections, and in each subsection you can reach any node of that subsection starting in any given node. The inputs are as large as 40k nodes and 90k edges. What do you recommend using? The memory used doesnt matter much, but the time it takes the algorithm to solve the problem matters a lot. Thanks!

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πŸ‘€︎ u/Layko888
πŸ“…︎ Mar 18 2018
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Adjacency list

Hello

I'm tryng to create basic implementation of graph using adjacency list. I created class graph with std::unordered_map as private member with typename T and std::list<T> as key-value pairs.
When I insert new edge, it first finds key and then pushes edge's destination value on list.

Please guide me if I'm doing it wrong.
Thanks.

Link: https://github.com/Lukas713/dataStruturesAndAlgorithms/blob/master/OOP/Graph/adjacentList.cpp

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πŸ‘€︎ u/LukasGF
πŸ“…︎ Jan 09 2019
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[AQA A-LEVEL COMPUTER SCIENCE] Adjacency List question help
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πŸ‘€︎ u/Snowwy_osu
πŸ“…︎ Jun 02 2019
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List of Territories with data points for prime time, territory type and adjacency to a Siege Camp?

After struggling with finding information on getting started in GvGs, and flat out just being too lazy to click through all the territories I am left asking this question:

Is there a excel spreadsheet or tool somewhere with a list of all the territories, their primetimes, and attributes like attack-able from a siege camp?? If someone wants to help me assemble the data, I will happily create and host a web application / database with this data.

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πŸ“…︎ Sep 15 2017
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Adjacency List

So, I'm currently trying to write code for my Graph(unweighted,directed) program and I'm having a little trouble understanding what/how to create an adjacency list. I saw I could create an List of ArrayLists (where the first dimension corresponds to the vertex and the inner nested list are the edges for the corresponding vertex)

List<List<String>> stringArray = new ArrayList<List<String>>();

stringArray.add(new ArrayList<String>());

stringArray.get(0).add("A new string");

I found this online. My question is, how would I add elements to just the first level? For example, if I had vertices a b c d e. And a is connected to b and d, and vertex d is connected to e,b, a.

I want to add to the first level, vertices a b c d e . Then I want to add vertices b and d to the nested list found in the first index of my ArrayList corresponding to the first vertex a, and then the nested list containing elements b and d. I've looked up nested lists and I'm super confused. I tried adding elements to the first layer but I'm just getting compile errors, adding to the second layer works.

TL;DR I need to add elements to the outer list in a lists of lists, and I want to add elements to the inner list.

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πŸ“…︎ Nov 23 2018
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Swift Algorithm Club: Graphs with Adjacency List raywenderlich.com/152046/…
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πŸ‘€︎ u/rwenderlich
πŸ“…︎ Jan 13 2017
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Various implementation of adjacency list representation of a Graph

Just started learning about graph and it's various representations (matrix and adjacency list). Now I found that the adjacency list representation can be implemented in various ways:

  1. Array of arrays (where we have one index in main array for each vertices and adjacent vertices are in subarrays at each of this index)
  2. Array of linked lists (most common implementation I have seen)
  3. Map of array (same as array of arrays, except that outer array is now a Map)

Was wondering why would I prefer one of these implementation over the other. Is one implementation more common or efficient in any way or they all the same?

πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/xerxes3117
πŸ“…︎ Sep 24 2020
🚨︎ report

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