A list of puns related to "Undertow (water waves)"
and pull you deeper underwater, cuz thats the easiest time to do it when you're already being pulled by the undertow.
Hi all, I'm wondering if there is anybody else using less water than recommended when mixing their satchet of Third Wave Water? I've come to a point of using 3.5L of water per sachet..
My grind settings and pour recipe have stayed constant from using tap water to bottled water and now Third Wave Water which has all seen quite signifcant results and I'm quite happy with where it's at but I feel like it needs more "strength" in terms of flavour/taste? I wouldn't say it tastes diluted but I wish it'd be a bit more amplified.
I'm due to make another batch and have been debating if I should decrease the water amount... If I were to get finer with my grind settings there is some astrigency.
I've since lowered the amount of water by 100ml for each new satchet and have seen results where I was getting more out of my brew than previous..
Typically a bag of 250g of beans will see 2 batches of water. So I'm able to have a comparison.
But it just feels a bit wasteful if I keep lowering the amount of water...
The grinder I have is a BPLUS Apollo. My brew temperture is 94 degrees and brew ratio is 1:16. Total brew time is 1:55 using an Origami Dripper and kalita Wave filter.
When I use the skill Mystic Allies with the water trait, they break into waves and then like 1 to 2 seconds later, they revert back into water allies but now I have to wait for the CD to reset.
Am I doing something wrong? Because this happens every time.
I don't spam the mystic allies skill. I use it only when there are a lot of mystic allies spawned.
Anyone got any advice?
Supposing that this is a tsunami or a monster wave, and an individual were at the beach. A gigantic wall of water is in front of him and he decides to walk in it, would he feel the heigh of the wave as water pressure?
10,000 Days was my fav Tool record, but Iβm liking more Undertow for some reason, maybe the dark themes and lyrics, maybe Maynardβs voice, idk, maybe that more alt sound, who knows?
I have Inna's set and I am copying top ladder builds.... but i don't get the logic behind the set bonus and the splashes of water going around the monk 24/7.
Can someone explain what I need to get it to proc like that?
Why YSK: If you are caught by a rip current you could exhaust yourself fighting the current and trying to swim directly back to shore. Instead, swim parallel to the beach until you are released by the current.
If you see an area of calm between waves, do not enter the water at this spot as the space without white caps indicates a dangerous riptide and you may not be able to escape being pulled into deeper water.
If you are caught by a rip current and can't swim to the side stay afloat and signal for help. Let the rip take you out the back until it stops. Then you'll be able to swim back to the beach an alternative way.
How to identify, avoid and survive rip currents
EDITED: to change call the rip by its proper name. Rip currents are strong offshore flows and often occur when breaking waves push water up the beach face.
I want to apply some water effects on a 3d printed part. The water effect will be VERY shallow so there wouldn't be any casting involved, just wanted to add some waves at the top and cover the surface. There is some flex to the 3d printed part and I was curious if using woodland scenics water waves/ripples would just pop off if any accidental bend or flex were applied.
If it does dry hard, then I would need to go with some polymer adhesive which I would rather not do because of how many bubbles there can be. Thanks in advance!
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