A list of puns related to "The Thoughts of Emerlist Davjack"
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Meat Loaf released a song in 1993 titled "Objects In The Rear View Mirror May Appear Closer Than They Are". Link to video. https://www.youtube.com/watch?v=3jPMv9zJ1LE It's not the exact wording that many remember but it adds a little flavor to the stew.
Those fuckers do so much damage and have so much health for just being red bars most of the time. The red bar ones seem markedly more aggressive than orange or yellow bar ones.
Even if you arenβt under leveled, they one or two shot most of the time.
What the hell did Pete Townshend do?!?
"Type: Radioactive Fallout, 7d6"
Pelikinesis is a real thing.
From Michael Lewis' The Undoing Project:
βMaybe the mindβs best trick of all was to lead its owner to a feeling of certainty about inherently uncertain things. Over and again in the draft you saw these crystal-clear pictures form in the minds of basketball experts which later proved a mirage. The picture in virtually every professional basketball scoutβs mind of Jeremy Lin, for instance. The now world-famous Chinese American shooting guard graduated from Harvard in 2010 and entered the NBA draft. βHe lit up our model,β said Morey. βOur model said take him with, like, the 15th pick in the draft.β The objective measurement of Jeremy Lin didnβt square with what the experts saw when they watched him play: a not terribly athletic Asian kid. Morey hadnβt completely trusted his modelβand so had chickened out and not drafted Lin. A year after the Houston Rockets failed to draft Jeremy Lin, they began to measure the speed of a playerβs first two steps: Jeremy Lin had the quickest first move of any player measured. He was explosive and was able to change direction far more quickly than most NBA players. βHeβs incredibly athletic,β said Morey. β βBut the reality is that every fucking person, including me, thought he was unathletic. And I canβt think of any reason for it other than he was Asian.β
I am new to the X game series. I only became aware of the franchise when X:Rebirth released in 2013. I tried X:Rebirth in 2013-14, but found it hard to understand and enjoy, and whilst I liked the graphics, the world, the lore and the aesthetics of the game, I was putt off by the fact that you could only fly one ship, its weird UI and terrible tutorials. I also didn't find the story very interesting, even though, as I said before, I liked the overall aesthetics and lore.
I bought X4: Foundations after it had been released over a year, and started with the 3.0 version of the game (early 2020), also purchasing the Split faction DLC. Even though the game still has a steep learning curve, I found it much easier to get into when compared to X: Rebirth. I also found X4: Foundations more enjoyable to play.
I stopped for a while and have just started playing again as of the 4.00 beta, and am finding it easier to get into than ever before. Some of the criticisms of X:Rebirth and earlier versions of X4: Foundations still remain, such as poor AI, basic and poorly-explained tutorials, and if you don't have a lot of patience or time to invest playing and learning the game's many systems, then you'll be disappointed. For me, these drawbacks and criticisms of the game are worth it when compared to the amount of choice and deep systems that the game offers the player. X4 is by far the most immersive space game I've played. And although Egosoft's ambition to make a fully simulated galaxy has generated some big problems and led to some obviously tough design decisions, they are nevertheless worthy sacrifices for what is a brilliant and enjoyable space sim.
Quick list of my personal pros, cons and things to improve/update
PROS:
The ability to personally fly a variety of ships with the ability to walk around ship interiors
Fully simulated (although frustrating and buggy at times) space economy and warfare
Lovely graphics, music and general aesthetics
Highly immersive
A number of tasks and missions based on role-playing preferences (i.e., trader, miner, fighter, fleet admiral, space station builder, etc)
Combat is satisfying.
Ability to generate own stories by simply playing in the open world.
Beautiful ship models
Singleplayer!!!
Variety of different game starts and the ability to play as different species.
CONS:
2
... keep reading on reddit β‘Turns out he was being fostered.
... a broken drum, you can't beat it.
Yep. Now I regret not going to all the kpop concerts that happened in my country in 2019 because I was not feeling it or I was lazy. Also, I could've seen already my current ult, (G)I-DLE in June last year with their mega world tour. Now, the idea of it feels so far-fetched. To add, IDLE's foreign line haven't visited their home country for nearly 1.5 years now. I'm so concerned of Shuhua everytime she voices out how homesick she is.
It's also sad for those groups at the brink of their contract's end (or already ended just like GOT7), that may not see their fans one last time.
I have a friend who is a GM and storyteller. One night, I was talking about Eberron with my other friend, and this first guy said to me, almost for word-per-word:
"I think GMs who use pre-built modules are an affront to the art of storytelling because they undermine the work real writers have to do to build a cohesive world and skip right to the storytelling part thinking they're hot fucking shit along the way."
Obviously, I think that's pretty wrong. Even so, I can't shake his words out of my mind, yet I'm not exactly sure why anymore. I definitely 100% have some anxiety about worldbuilding, always wondering if it's cohesive, grand, or consistent enough, and this guy is able to crank out encyclopedia after encyclopedia without much effort.
What do other people who homebrew think? What are some anxieties you have about worldbuilding? Do you also ever sometimes wonder if you're somehow a "sham"?
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