A list of puns related to "The Strand Magazine"
9/10 No significant spoilers.
Google Translation:
Explosion. An explosion of life, death, and time. the doomsday Vasama, who struck the flesh of our planet and made our home lose touch with itself and recreate its skin as a living and lifeless battlefield. the remnants of mankind were all over the fray of imminent danger, now living under the yoke of fear and lack into small communities.
In this desolate world the player is a courier named Sam. Only Sam, no more. The conscientious passer-by of his own way, the only function of which is to carry supplies and supplies from one settlement to another. That's it.
But then something happens that forces Sam to give up
indifferent and throw themselves into the rebuilding of the divided US city. Like it or not, Sam has to wear the mantle of a bridge builder and unifier and embark on a long hike toward a better tomorrow. As a result of Sam's work, lost links between people are woven again, and the land that has become inanimate begins to slowly inject new life into its mire. or so everyone at least wakes up.
I will not reveal any more about the story of Death Stranding, as the thrilling, frenzied airy and frantically human story of the anticipated novelty game, led by Hideo Kojima, must be experienced with as little prior knowledge as possible. However, it has to be said that all the confusing revelations that preceded the release of the game receive an explanation that sits sensibly in the game's distinctive soul life. Each vague detail has its own unconventionally fitting place in the puzzle, practice, logic, and frameworks of Death Stranding. It requires only one thing for the player to enjoy the reward thrown into its world as it is presented to the player.
A freely exploratory landmark spread out in front of Sam is a vastly depressed and deceptively difficult map with steep ascent and deep descents. Nature is crammed into a tattered fabric of soil, rocks, and water that floods the ocean, and quietly breathes into the splendor of sporadic settlements and the ruins of a bygone past. The topography dotted with rocky cliffs, rock walls and riverbanks is not just an artistic solution, as difficult terrain forces the player to proceed with caution, regardless of the length of the stage and the aids available.
Moving thoughtfully and setting your journey ahead of your destination are the core themes of Death Stranding. Sam's wristop computer is the most important tool in game time for managing the load on you
... keep reading on reddit โกThis is an article from Famitsu, interview with Kojima san Yesterday. It contain some of information that was NOT RELEASE BEFORE! Iโm trying my best to translate all the important points. English and Japanese are not my first language, please forgive me for any grammar errors.
FOLLOWING CONTAIN GAMEPLAY SPOILERS !!!
Void out: If you trigger a void out (eaten by the monster or by Homo Demons), the map will create a crater. All building and infrastructure will be gone. But the crater will only exist in your world. As time goes by, the rian fall will recover the crater and you will see others players building and infrastructure again.
Game Over: There is no gameover in this game. Traditional game will reset the time to โbefore you dieโ. In DS, we don't do that. If sam die, his soul will be drown in โocean spaceโ (็ตใณ็ฎ ). Sam has to look for his body to come back to life. The first trailer is where Sam die and the soul stranding in other side.
Like System: If you used something that was created by other player, the system will automatically given a like, after using it, you can manually given another like. In total you can give two likes to a building/infrastructure. Kojima said people who testing the game has different opinions. American game tester said they doesnโt like the system give out likes without their consent. Japanese game tester are fine with it. (Yes, there are people already playing/testing the game!)
Location Names: Real cities names will not be showing in the game.
Snow mountains: In those snow mountains, there are chances you will have โsnow-blindnessโ. Which make you difficult to see whatโs ahead, even a cliff.
Multiplayer: The reason Kojima doesn't want player is see or interact with other player directly, like MGSV base infiltration. Because he want to create another type of connection between players. "I want to date that girl, but not marrying her, type of connection" said by Kojima san. (He talk a lots about this topic, there is a deeper meaning to this that I can't translate, sorry.)
Fun facts: there are people (game testers) who got very excited to see the destination after a very very long walk, and got over his head and fall off a cliff or just fall on the grand and made a mess(cargos fail on the ground).
**Homo Demo
... keep reading on reddit โกGetting to level 100 in the twilight strand - A study by - A bored nerd waiting on 3.9
EDIT: The most common misunderstanding - XP can only be reduced by 99% meaning Hillock always gives 6 XP.
I was curious about how many hours it'd take to get to level 100 grinding the twilight strand and so I did some complex napkin math to figure it out. Here is my findings.
In the Twilight Stand there are 3 enemies-Sand Spitter {Crabs} - They give 20 xp-Drowned {Zombies} - They give 18 xp-Hillock - He gives 625 xp
Level 1-7 takes 2.5 to 3 hours. For this study were going with 3 hours.Level 7 - 10 takes roughly 3-5 additional hours. I'm calling this 5 hours.Levels 10 - 13 Take an additional 7 hours.Level 12 is an important level because its the last level you gain xp from killing the trash mobs in the Strand.
Starting at level 13 Hillock is the only mob that gives xp on the strand and he gives 1% of his xp which is 6xp a kill. I also don't account for any UBER-Hillock encounters because 1: I don't know if he gives bonus xp and 2: if it does give xp, its so rare that it might move the count forward .1% which doesn't change much.
To go from level 13 to 25 requires 1,985,268 xpWe than divide that by 6 to get total Hillock kills needed. Which is 330,878.
Each run of the twilight strand takes 1min 50 seconds or 110 seconds. I get this number by assuming you have Oni-Goroshi and can kill Hillock in 20 seconds, and then the Twilight Strand needs 1 min 30 or 90 seconds to reset.I am going to refer to Hillock Kills as H from now on.
Now we do 330,878 H times 110 to get total seconds which is 36,396,580 secondsDivide 36,393,580 seconds by 60 to get minutes = 606,609.66 minutesDivide 606,609.66 minutes by 60 to get hours = 10110.1611Finally divide 10110.1611 by 24 to get days 421.2567 days.
So Level 25 already takes more than 1 Year of killing Hillock non-stop. But this is a study to find out how long to get to level 100?
To go from Level 25 to Level 100 takes 4,248,191,792 xpWe divide 4,248,191,792 xp by 6 to get H = 708,031,965.33 Kills.708,031,965 multiplied by 110 seconds gives us 77,883,516,186.66 Seconds of play time77,883,516,186.66 divided by 60 to get minutes = 1,298,058,603.11 minutes1,298,058,603.11 divided by 60 to get hours = 21,634,310.0518 hours21,634,310.0518 divided by 24 to get days = 901,429.585 days901,429.585 days divided by 365.25 (keeping track of leap years) to get total years = 2467.97 Years.Now we add 15 hours + 421.2567 days + 246
... keep reading on reddit โกAnd then the hair pulled back.
Someone had to say it, so might as well be me.
At least Strand of the Ancients didn't lag and I played the game instead of hoping my input is what actually happens in 3 seconds.
At least Strand would have an actual winner and not be a BG that scales so badly with the modern status quo that I've seen it finish by its default objective and not due to reinforcements depletion only ONCE since its addition.
At least Strand, for all its downsides, was a common battleground and its duration is small enough that even if you don't like it, you can tolerate it enough to not be pushed into the deserter debuff as a solution to end your misery.
Who asked for this? And even those who did, can they actually enjoy it in its current state?
Underneath The Strand https://imgur.com/gallery/7Mbksc6
Hey all, I did the best search I could possibly do and didn't see any results that matched what this is. So my next logical step was to come to you guys.
While doing random platforming along the walls of the Dreaming City, I happened to fall underneath the map and was able to walk around a bit, I found this out of place crystal that I thought I could get to, so I did. While on there I happened to see this place underneath me and was wondering of anyone knew what it is?
To me, it looks like the path you take to get to Petra when she's located underneath the rotunda in The Strand, except this path is completely destroyed with the bridge being shattered and the rotunda being broken.
If this is old news, then I'm sorry, but please, let me know!
Edit: When I say walls of the Dreaming City, I mean the rock walls of the patrol space, not the actual city walls.
These are main characters that have had center stage since Season 1.
Suddenly in Season 4 they were forced to begin sharing "main character" status with a bunch of newcomers: Al, June, John Dorie.... And worst of all, Morgan became the new star.
I feel for Debnam-Carey and Domingo.
A hairdresser I visited recently for a trim (not my regular hairdresser, this was just a walk-in) insisted that I had a bunch of short strands of new hair growth and I was a little sceptical b/c I have baby fine hair that breaks easily. When I told her that she insisted that it was new hair growth. How can she possibly tell?
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