A list of puns related to "Strategy video game"
Sounds dumb at first, but honestly, a tongue in cheek, mario kart style arcade racer set in 40k. Why?
There's plenty of interesting vehicles from all the factions (with the exception of tyranids but I'm sure it could work with genestealers or something), technical white scar motorbikes, drifty eldar hover bikes, I'm not even gonna get into orks, powerful necron tanks, rounded tau military vehicles, any admech that was tired of having legs, warp infused chaos machines, heavy imperial vehicles etc.
Environments. Necron tombs, space hulks, swarmed battlefields, hive cities, craftworlds, commoragh, chaos planets, the warp, imperial ships, the webway, pardon my heresy but even the imperial palace. Not to mention the various planets belonging to the different factions.
Weapons. Could be done as loadouts, weapon pick ups, rewards or game modes but the important part is that warhammer 40k has, in my opinion, the most interesting and varied collection of weapons in a single fictional universe. As much as I want to, I really don't need to explain this part.
I've barely scratched the surface but I think a lot could be done with this concept. Of course to some of you this is no way near grimdark enough but let's remember that warhammer 40k at its core is satire, and with things like bloodbowl, the orks in general, sly marbo we know GW can have some fun.
Is this something you'd be interested in? What would you like to see in an arcade style 40k racing game?
It's great that there are a lot of videos teaching you how to play various board games, but there don't seem to be many videos teaching you how to play them well. I'd love to see a video series that is intended for people who just learned how to play a specific game and want to know how to play well.
>What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.
>What is your maximum budget before rebates/shipping/taxes?
>When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
>What, exactly, do you need included in the budget? (Tower/OS/monitor/keyboard/mouse/etc)
>Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?
>If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.
Ok so, this one sounds obscure but I know for a fact it existed...
When I was young, in the 1990's, perhaps between 1989 and 1993 I would say, I got this bizarre video game strategy guide. It had no specific game it focused on from what I recall and indeed it had, I think, reviews and tips and possibly codes for various games on at least the NES and GameBoy systems but possibly also SNES and Genesis. The NES/GB stuff I'm literally certain about.
If memory serves it was unofficial, indeed I'm certain of that, because of the cover...
The cover was largely green and red with yellow lettering, featuring a group of otter or weasel-like beings--yes seriously--wearing green and red spacesuits or jumpsuits, fighting some kind of sci-fi battle with an alien army of robots. Yes seriously. More over one small part of the cover also had the image of a hamburger(?) with robotic arms and spider-like robotic legs. It was tiny but it stood out. There were other images of the otter things inside, some wielding laser bazookas, for all practical purposes.
And yes I know that sounds insane but I am literally certain of this.
Anyway, I have no idea of the title, I recall buying it from Livonia Mall sometime in the very early 1990's so it came out sometime between 1989 and 1993. I was just thinking about it recently because March the 21st was my birthday and I was reflecting on my childhood and the memory of when we got it came up. If anyone has any memory of this or any info about it, or hopefully a pic, I'd greatly appreciate it so thanks in advance for any help!
Solved! Consumer Guide Super Strategies For The Nintendo Entertainment System!
Ok, so I can't remember much of this game, so if your looking for a challenge, here it is. Let me start that I think it was just a demo that I played constantly. It was basically a strategy game with warriors/thieves/mages/archers/demons/elves. The environment looked like maybe a dungeon or sewers. Top left had the player move order, which listed all the units that you control and the AI Controls. I do remember a part that blew my mind cause the AI Fucked me over, two of the units combined into a stronger unit and I dont think I could replicate that ever. I think it had an Anime look which made me interested in the first place. This game/demo has to have come out over 10 years ago.
I just started watching some video game lists with XCOM in it and it made me remember it.
Please help, I feel like playing it again and whooping AI.
Hey everyone, I apologize if this is a dumb question but are corporate strategy internships in the video game industry commonly offered at T15 schools? I would expect that all the California schools offer it, maybe MIT too, but I'm not sure. I know that consulting for a few years and then corp strat is the typical path but if I can get to my end goal without it, then I'd like to consider that.
Also how common is it for Japanese firms like Nintendo or Sony to recruit from these schools?
Has a demo of this game on the ps3 and I *Adored* it, I remember seeing it for pc in a store but it was for steam which I wasn't allowed to use at the time. The plot had that resources were running low and the last humans were fighting on unstable ground for the last of the stuff. You had little steampunk robots that moved across the board and would fire at the other players, and a digger that would push the hexagons down until the ground collapsed, so that the board got smaller as the game went on. I really want to find it to FINALLY play the full version I always wanted to.
I remember playing the demo for a video game back in 2006/7ish, which was essentially a historical RTS game akin to 'Rome: Total War', but also included the ability to control an individual character in the midst of battle, essentially turning it into a 3rd person action game. Unfortunately, I can't remember any more details, so I hope I've provided enough.
Thanks in advance!
Hello,
We are going to launch our Game and trying to set the marketing strategies.
We would like to know what are the things and tools we should do in terms of content marketing so that there is a buzz in all online platforms on releasing day. Example: something like Thunderclap which used to post through several accounts at once.
Any suggestion or feedback would be really helpful.
Thanks
So, I've created a twitter account, and tried to follow as many indie devs as I could. Sometimes, I sent them pm explaining that I'm a composer and want to make music for their games. But idk, I feel like I'm just annoying them.
I don't know how to go through the whole self-marketing thing. If I were an artist just wanting for people to listen to my music, I'd go on twitter Fb and Yt like "hey listen to my new beat it's dope, childish gambino-like". But for a composer, idk how the marketing applies.
Any thoughts?
I'm trying to find a video of a guy making a guide for a fake strategy game. I think I originally watched it on ebaums world or newgrounds but I can't find it anywhere. As he is going through the video the game is ridiculously difficult. I remember him being calm throughout but starts raging after he dies a lot.
This post will not be a rehashing of why Battlefront was bad. It's a look into how Disney's dealmaking & process doomed the Star Wars video game brand.
EAβs failure as the sole publisher of Star Wars content came long before the release of Battlefront 2. Disney & LucasFilmβs inability to oversee and act on their ongoing incompetence shows a fundamental misunderstanding of the video game market, and a lack of attention. Disney has shown a propensity to act with a heavy hand β evidenced by their ongoing battles with directors, who they quickly fire. Why, then, did Disney not take a more aggressive approach with EA?
This post will detail how EA got the contract out of good timing, how Disney missed all of the red flags and ongoing failures before Battlefront 2, and how Disneyβs lack of understanding of the video game market doomed their agreement with EA.
The Beginning: How EA Got the Contract
In 2007, EA purchased Bioware, this was just a few years before the company released Star Wars: The Old Republic, the MMORPG. When Disney acquired LucasFilm in 2012, EA (via Bioware) was working on continuous updates to The Old Republic, meaning it was the only company with ongoing relations with the Star Wars brand. EA likely got the contract because of this timing.
EA has a policy of not publishing games from developers who they do not own β which displays not only their massive size, but also their inability to think creatively. Itβs tough to know whether Disney accurately understood this about EA when they made their agreement.
Disney has taken a specific approach with the rest of the Star Wars content β they mine the best authors & creators from the EU, and Star Wars content, and hired them for the new canon work. They hired renowned βThrawnβ author Timothy Zahn to reboot his beloved character. They used Marvel, who they own, to make the best comics they could create. Because they owned Marvel, it gave them the ability to oversee their work product closely. Why is disney trusting a third party so much in the case of video games?
For some reason, Disney did not do this with their videogames. They hired EA (which now owned Bioware), ostensibly because the company now owned the creators of KOTOR. But Bioware was never utilized to create another game β just continue to produce content from their previous NON CANON, MMORPG.
EAβs First Major Failure, Disney Doesnβt Act
When the initial agreement between EA & Disney was announced, [EA said
... keep reading on reddit β‘I agree with the idea of different sub categories of abstract strategies, and I can think of these so far:
area enclosure/control (Go, Samurai, maybe Blokus?, etc)
capture enemy leader (Chess, its variations, etc)
get X in a row (Tic Tac Toe, Connect 4, etc)
race; first to get to Y spot (Santorini I think?, quorridor)
move over spots and get most points (hey that's my fish, battlesheep, not sure on this category name though?)
there's some I'm not sure of though, like Azul or Sagrada. Perhaps they'd be called "drafting" abstract strategy? (though are they abstract given the random arrangement of tiles and dice rolls each round? I'm not sure)
"Draughts style games like Checkers or TZAAR. Those are games about capturing pieces where you either win by capturing all your opponents pieces or forcing them into a position where they cannot make a move"
mancala games (mancala/kalah is the classic example I think)
I was wondering whether I missed any important sub categories? What's your favorite sub category of abstract strategy and why?
Edit: your not you're, stupid autocorrect
[PC] Videos are my favorite part of this forum. I notice that a lot of people post random but noteworthy or funny moments from GTA Online. Many don't seem staged, simply game play. Question, do you record constantly or what is your strategy? Likewise, if you are recording a lot do you use SSD (which is subject to wear) or use an mechanical hard drive?
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