A list of puns related to "Rapid plasma reagin"
Hello r/AskHistorians, Iβm Nancy Reagin, a European historian of gender and popular culture, and my most recent book is Re-living the American Frontier: Western Fandoms, Reenactment, and Historical Hobbyists in Germany and America Since 1900. Related to that, Iβve also edited a series of historical readersβ companions for a variety of fantasy and science fiction series.
Fandoms emerged alongside the rise of pulp fiction and mass commercial entertainments during the late 19th and early twentieth centuries; the word βfandomβ was first used in print in 1903. Although fan communities emerged around sports teams, film and music celebrities, and other commercial entertainments, I am most interested in the development of literary fandoms and (sometimes linked to or overlapping) historically-focused fandoms during the 20th century, and their transition to online communities after the 1980s. Early literary fandoms grew around pulp fiction genres, including detective fiction (especially the Sherlock Holmes stories), science fiction, and Westerns. In these groups, fans participated in many ways; parsing and analyzing their βcanonβ; recreating scenes and artifacts from the stories; publishing essays and stories that reframed and retold the original stories; creating fan art in a wide variety of media. In each case, their communities used new media formats that emerged in later decades, but also altered and adapted in ways that reflected broader social and political changes. In writing my book, I narrowed my focus to the fandoms rooted in one type of genre literature (Westerns), but these communities show many parallels to other literary fandoms.
Re-Living the American Frontier asks: why have the historic and mythic elements of the Old West exerted a global fascination for more than 200 years; how have fans used, understood, and repurposed stories and artifacts set in that historic world; and how did their fandoms alter over time, reflecting political and social change? My book discusses the differences and similarities in how white Americans and Europeans saw the West and Indigenous cultures, and the fan communities that they built around Western stories, particularly those of best-selling German author Karl May and Laura Ingalls Wilder. In both Germany and the U.S., Western historical narratives based on what was seen as the βinevit
... keep reading on reddit β‘I'm curious as to what everyone thinks about which version of plasma incinerator is the best. However I'm not going to just ask, let's do some maths! (Yay!)
First let's define our target. We'll shall make it a T8 3+ sv vehicle, these are a pretty standard way of determining how strong a weapon is for anti tank. And we shall be using 10 hellblasters because 5 may be too little for this test. All things in brackets shall be supercharged
Let's begin with the max dexterity version, assault. At assault 3 S6 (7) AP -4 and D1 (2) we are looking at 30 shots hitting on 3s so 20 hits, wounding on 5s which is 6.67 wounds and no save so 6.67 damage dealt (13.33). If we put a captain nearby for rerolls that number goes to 23.33 hits, 7.78 wounds and 7.78 damage (15.56).
Now let's go the other direction to maximum strength with the heavy version. At heavy 1 S8 (9) AP -4 and D2 (3) we will have 10 shots hitting on 3s so 6.67 hits, wounding on 4s (3s) we will have 3.33 wounds (4.44) and no save so 6.67 damage dealt (13.33). If we add our little captain back, the hits jump to 7.77 hits, 3.89 wounds (5.185) and 7.78 damage (15.56).
Now let's get our balance with the rapid fire. We shall make the Hellblasters be within half range so we are getting the most out of the weapon. Rapif fire 1 S7 (8) AP -4 D1 (2) we are looking at 20 shots on 3s is 13.33. Wounding of 5s (4s) is 4.44 wounds (6.67) and no save means 4.44 damage (13.33). Now lets put our good friend mr captain back and he makes us get 15.56 hits, 5.185 wounds (7.78) and 5.185 damage (15.56)
So it appears that they are pretty even when it comes to dealing with a T8 3+ sv target. But let's talk about the elephant in the room, blowing yourself up. The assault varient is the most likely to blow up at 3 shots per model you'll likely loose half of your models each time you shoot, with a captain that chance goes to 0.833 models per roundof shooting. The rapid fire varient looses 3.33 models or 0.56 models with a captain. The heavy varient is the least likely at 1.67 or 0.278 models each round.
Now let's talk about versatility. The heavy varient is least likely to do much against large model count units due to their low number of shots however they still have a place as D3 weapons can effectively deal with gravis and models with damage reduction since they'll still be doing multiple damage. Assault have lots of shots so against high model count units they will deal with a good number of models and aginst vehicles with
... keep reading on reddit β‘voidmatter is not available in the marketplace
Hey everyone!
I recently came across the Rapid Plasma Deposition technique used by Norsk Titanium. Apparently they're the first company in the world to get an FAA approval for their large part Metal AM based process.
I wanted to know if more details about their process. So far they're very tight lipped about it. It seems very similar to Wire Arc/Wire Laser Additive Manufacturing, with more influx of argon gas.
Any info form anyone would be appreciated.
(Battery, Bulb, Blades)
TL;DR: To differentiate the role of battery and heat gated covenant weapons compared to automatic UNSC weapons you could increase the damage and reduce the range with increasing heat level. Imagine their shooting behavior a bit like a rudimentary rocket barrage. Drawing
I wanted to differentiate full-auto UNSC and battery/heat weapons better. Especially with the AR and the blue elite/ red brute gun you can see that they basically inhabit the same role. Just lead you shots a bit with plasma weapons. The idea is that UNSC weapons can be used on medium and maybe even long ranges, but are very hard to control and plasma weapons are easy to control but become weaker on range after a few shots fired. Basically: some shots get lost on their way and the probability is depended on your gun's heat level.
With increasing heat, the flightpath becomes more unstable:
visually, the bullets wobble more
higher heat values reduce the effective range (EMR)
mainly for visuals: with increasing H level there are more outlier bullets which will fly far beyond the cylinder and/or have increasingly random in-flight change of directions
#More explanations and a drawing:
Heat-level (H): 0-100%
Divergence: with increasing heat the probability increases that the bullet will diverge and leave the cylinder before the EMR
Effective Max-Range (EMR): 66% of bullets are still inside the cylinder at that range
cylinder: Path in front of the weapon where the projectile will stay stable. Leaving this path through divergence will deteriorate the projectile quickly, reducing its damage and visual increasingly to 0
Damage modifier: Bullets deal increased damage with heat: dmg* (1+0.8*H) (In this case the max damage is 180%; number is arbitrary)
Shots preferably deviate around the EMR, but single shots can fly way further or shorter
Optional additional factor 1: This system has the potential to feel too random. To give the possibility to balance it further without increasing the randomness you could need a dmg drop off with distance
Optional additional factor 2: What role does the battery play? For now none, but maybe the probability of outlier shots increases with [(1-"battery value (%)") * "heatlevel (%)"]
I'm very interested in whether you like this idea and your constructive feedback. Thanks for reading.
There are situations when supercharging where I'd rather fire one shot, resolve that before rolling the second shot and risking another one (in a situation where the first shot finishes them off).
Is this allowed or would you have to declare at the start whether you are rapid-firing or not?
Full paper: Tricaprylin Alone Increases Plasma Ketone Response More Than Coconut Oil or Other Medium-Chain Triglycerides: An Acute Crossover Study in Healthy Adults (2017)
The ultimate goal of a ketogenic diet is to promote a metabolic state of ketosis, where fatty acid oxidation is prioritized over fatty acid synthesis, and ketone bodies are created as metabolites of the fatty acid oxidation process.
Fasting, by itself, significantly increases plasma ketone bodies by promoting fatty acid oxidation, but for this increase to be significant, multiple days of fasting are required (ketone bodies seem to only significantly increase in plasma after 48 hours of fasting, increasing even more at 72 hours of fasting^[1] ).
However, MCT oil seems to potentiate, significantly, the ketosis induced by fasting. When Caprylic Acid (8-carbon/C8 medium chain fatty acid, which is 55-65% of most MCT oils) was given in a 20ml dose to participants fasting for 4 hours, their plasma ketones increased by 875% 1 hour later, persisting for a total of 2.5 hours (peaking at 6.5 hours). This was drastically higher than the control group, in which plasma ketones were increased by 250% after 8 hours of fasting.
The increase in plasma ketones was significantly lower (+250%) when the C8 fatty acid was given with a breakfast, including a source of sugar (raspberry jam). The second dose, 4 hours afterwards, increased plasma ketones by 875%.
Fasting is known to induce a state of ketosis, and this paper has demonstrated that Medium Chain Triglycerides could potentiate the ketosis induced by fasting. Can this mean fasting should be done with MCT oil for higher benefits? Can we conclude from this study that MCT oil should always be taken on an empty stomach, with a few hours of fasting afterwards as well, to allow the ketone response to establish itself fully?
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