Can i do an orthographic 3d projection in blender
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πŸ‘€︎ u/kristian1317
πŸ“…︎ Nov 24 2021
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Orthographic projection reddit.com/gallery/rvtpkx
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πŸ‘€︎ u/TitaniumAluminide
πŸ“…︎ Jan 04 2022
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Epicycles aside, I also think this looks like an orthographic projection of a 4d shape rotating

Mathologer Video in question

I can't find the shape it appears to represent in 4d Toys, but I reckon that it contains obviously 12 vertices, and 3 cubic and 3 triangular prism faces.

Can anyone else identify this thing? :B

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πŸ‘€︎ u/jesset77
πŸ“…︎ Jan 04 2022
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Problems with orthographic projection for interior perspective
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πŸ‘€︎ u/BurgundyBanana
πŸ“…︎ Nov 17 2021
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Political claims of Republic of China (Taiwan) in orthographic projection
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πŸ‘€︎ u/yebito2808
πŸ“…︎ Aug 24 2021
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This is what Jave Edition looks like when you install Better Third Person, Customizable Player Models, OptiFine and an Orthographic Projection Shader v.redd.it/8fx3upd9yr871
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πŸ‘€︎ u/HipHopHuman
πŸ“…︎ Jul 02 2021
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The World of Gythea [OC] - Orthographic Projection
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πŸ‘€︎ u/Sthenastia
πŸ“…︎ Jul 19 2021
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Orthographic projection of a 3D curve

Hey, I’m currently trying to make an orthographic projection of a 3D curve on the y,z plan. I cant fond any ressource about that kind of thing online.

My goal is to explain Lissajous curves and pendulums to high schoolers, by making the x axis act as a the time parameter. My formula for the curve, which works well, is Curve((u, asin(u), bsin(nu+cpi),u,-25,25) a and b are 5-25 0.1 increment slider, n is a 1-3 0.1 increment slider and c is a 0-0.5 0.01 increment slider.

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πŸ‘€︎ u/Blackbear0101
πŸ“…︎ Sep 28 2021
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The earth in the orthographic projection to illustrate its spherical shape (1861)
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πŸ‘€︎ u/Proxima55
πŸ“…︎ Jun 13 2021
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No normal projection, but a orthographic projection v.redd.it/xdumridty2q61
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πŸ‘€︎ u/BirdyDragon
πŸ“…︎ Mar 30 2021
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Orthographic projections demo v.redd.it/ghbedr79xva71
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πŸ‘€︎ u/reason1892
πŸ“…︎ Jul 13 2021
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How does orthographic projection work?

I'm trying to put together a brief presentation on orthographic projection in computer graphics for a math course. I am having a lot of difficulty understanding the math behind this process.

My understanding of projection is: A 3-D object, such as a cube, is represented as a 2-D object on a viewing plane. So one side of the cube appears as a square, and this is what the "viewer" sees.

What I don't understand is the math behind this. Mathematically, how does this process work? What does the projection matrix look like, and what do its components do? Am I completely lost?

Thanks in advance. Any links or explanation would be appreciated.

EDIT: I think I've got it!

http://www.malinc.se/math/linalg/rotatecubeen.php

That link helped me, but my new understanding is: You have 3-D point P(x,y,z). If you multiply this by matrix A = (1,0,0 ; 0,1,0), or the basis of the xy plane, then you receive P'(x',y',0), or the image of P(x,y,z) on the xy plane. Let me know if I oversimplified it, but I'm gonna run with this for now.

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πŸ‘€︎ u/JazzyMarble
πŸ“…︎ Apr 22 2021
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Orthographic projection of a 4D mandelbrot set rotating along the YW and ZW planes.
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πŸ‘€︎ u/bigtiddylover2137
πŸ“…︎ Jul 27 2020
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Orthographic projection with top left origin

Is it possible to make orthographic projection with top left origin?

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πŸ‘€︎ u/ark0f
πŸ“…︎ Mar 10 2021
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Orthographic projections of the Unified Geologic Map of the Moon showing the geology of the Moon’s near side (left) and far side (right) with shaded topography from the Lunar Orbiter Laser Altimeter (LOLA).
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πŸ“…︎ May 27 2021
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Orthographic projections of the Unified Geologic Map of the Moon showing the geology of the Moon’s near side (left) and far side (right) with shaded topography from the Lunar Orbiter Laser Altimeter (LOLA).
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πŸ“…︎ May 27 2021
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sanity check: z-factor/scale factor for hillshade when using SRTM DEMs reprojected to orthographic projection

What should I set the z-factor and/or scale factor to for generating accurate and realistic hillshade in the following scenario?

  • I am taking SRTM DEMs which are originally projected in WGS 84/EPSG:4326, and warping them/reprojecting them to a custom CRS, defined by the following proj string (with variations for the latitude and the longitude):
+proj=ortho +lat_0=31.8 +lon_0=35.2 +x_0=0 +y_0=0 +a=6371000 +b=6371000 +units=m +no_defs
  • I am then generating hillshade using the reprojected elevation layer using the following command:
gdaldem hillshade reprojectedOrtho.tif hillshade.tif -of GTiff -b 1 -z 1.0 -s 1.0 -alt 45.0 -multidirectional

My worry is that the z factor or scale factor is incorrect and that the hillshade is too muted, and I should instead use a z factor less than 1, like 0.3048 (because feet have snuck in somehow), or 1/(111320 * cos(latitude * pi/180)).

How can I be certain that the hillshade I am generating is accurate? Visual comparison to hillshade generated by someone more competent than me? I'm a novice, so I really don't know if I'm doing something egregiously wrong.

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πŸ“…︎ May 02 2021
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WOW! Processing is such an amazing graphics engine. I've been having fun with it for a long time. This is a non Euclidean projection of a sphere on the right with corresponding orthographic projection on the left. No, I've not used P3D as it doesn't support non Euclidean geometry. This is all 2D. v.redd.it/wr8ckvtt9zn51
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πŸ‘€︎ u/RK_Jain
πŸ“…︎ Sep 18 2020
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Federal Republic of Sonora (Orthographic projection )
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πŸ‘€︎ u/ulisse99
πŸ“…︎ Aug 10 2020
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When using an orthographic projection, what should be used as the view matrix?

I've been playing around with CGLM with glm_perspective and glm_lookat to create a 3D camera. I thought I would try to make a simple 2D camera instead with glm_ortho but what do I use for the view matrix? Do I just use something like:

glm_translate(view_matrix, vec3(0,0,-3.0))

to move the view matrix backwards a little or should I continue using glm_lookat even though its in 2D?

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πŸ‘€︎ u/dirtymint
πŸ“…︎ Dec 22 2020
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Dream but it’s First angle orthographic projection
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πŸ‘€︎ u/ZIR139
πŸ“…︎ Dec 02 2020
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If Minecraft was in an Orthographic projection: youtu.be/F29dZnuPQwE
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πŸ‘€︎ u/XorShaders
πŸ“…︎ Aug 30 2020
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Orthographic projections

Does anyone know where I can see detailed guides on orthographic projections? I have a midterm tomorrow on it and I'm quite new to AutoCAD, not knowing much about it.

Another question. Does anyone know how to do title blocks on MacBook? The guide my professor gave me is only for Windows

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πŸ‘€︎ u/OriginalDCD
πŸ“…︎ Oct 06 2020
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Need help rendering sprites at certain angles using orthographic projection.

I'm pretty new to WebGL and shaders, but I'm having a go at creating a sprite stacking renderer similar to spritestack.io. I've created this model in MagicaVoxel as an example of the kind of object I would like to render: https://i.imgur.com/uMK8zlC.png. I've used the slice export to generate a sprite sheet containing each layer of the model. Before trying my hand at WebGL and shader programming I took the most basic approach of rendering each sprite 1px above the other in PIXI.js, but I think this approach is better suited to certain types of geometry than others, and at certain angles the sloped roof looks really bad. So I figured I need a bit more of an actual 3D approach, and I've got a very basic setup going on where I have an orthographic camera the size of the canvas, and I render each slice to a quad 1 unit above the previous one. This gets me really close, in fact, when the camera is tilted to 45ΒΊ or more it looks great, but at less than 45ΒΊ it doesn't give the desired result. https://i.imgur.com/UJ1JgkN.png as you can see, middle and top right don't look so bad, but bottom left is at a 10ΒΊ tilt and it's a mess, and it gets worse as you approach 0 which is invisible.

I understand the problem, which is that tilting the quad back more than 45ΒΊ from the camera results in more than half of the pixels being lost, and at 90ΒΊ because the quad is side on, there are no pixels at all. What I would like to see at 90ΒΊ is this: https://i.imgur.com/w1IbWsa.png. What I need is some way to take the non transparent pixel closest to the camera, instead of the nearest neighbour calculation being done by WebGL. Can anyone think of a way to do this, or is this just not possible with the approach I'm currently taking? I know there must be a way because spritestack.io does it, but I'm thinking I may have to use some sort of voxel system instead if I can't render textures on quads this way.

EDIT: I've found that the best solution for me is just to export as obj from MagicaVoxel and load it using this https://github.com/frenchtoast747/webgl-obj-loader . Then in my project I have a super basic shader like the one from here [https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL](https://developer.mozilla.org/en-US/docs/W

... keep reading on reddit ➑

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πŸ‘€︎ u/sebovzeoueb
πŸ“…︎ Jun 08 2020
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orthographic projection of a 24-cell

https://www.desmos.com/calculator/bvepuultlt

it's interesting to observe how once the system is reduced to three dimensions you're left with a rhombic dodecahedron

hopefully the math is right

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πŸ‘€︎ u/mossy84
πŸ“…︎ Jul 14 2020
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JavaScript viewer with orthographic projection?

I have some models illustrating some mathematical concepts that I want to display on a webpage; these models work best with an orthographic projection. I can export the models to any necessary format (currently they're in STL, and also in GLB). All I need is a JavaScript renderer/viewer which can display using an orthographic projection. I don't need an entire CAD suite - just a viewer. However, I'm having some trouble finding one. I know that Three.js, for example, allows orthographic projections, but I can't find out if it has a stand-alone viewer.

(Note: I have a webserver which uses other JavaScript libraries for various tasks, so once I have a library that works it'll be easy to drop it in.) What would be my best bet here?

Thanks very much!

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πŸ‘€︎ u/amca01
πŸ“…︎ Dec 01 2020
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orthographic projection of 3d vertices

How would i take a vec3 ({x,y,z}) and get where that point would be rendered on a 2d plane using an orthographic view? my goal is to get {u,v,z}, z being preserved as i use it for coloring of the object. i do have this library to use if any functions in it are useful.

edit: i described what i need to do incorrectly, i have a point that is part of a perspective object, and need to figure out where that would be in an orthographic view

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πŸ‘€︎ u/Vortetty
πŸ“…︎ Jun 09 2020
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Had some free time this morning, so gathered imagery from my ground station and 16 other stations around the Northern Hemisphere to make this composite using 23 passes of NOAA 15, 18, 19 8/15/2020 Orthographic Projection centered on my location.
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πŸ‘€︎ u/creinemann
πŸ“…︎ Aug 15 2020
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A 2D orthographic projection of a 3D perspective projection of a rotating tesseract looks like a rotating cube from certain angles.

Most people are familiar with the classic animations of a 3D projection of an 8-cell [tesseract] performing a simple rotation about a plane. I was messing around with this in Blender and found that from certain angles the 2D orthographic projection of this figure looks like a rotating cube.

https://i.redd.it/qgpbo7ar94551.gif

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πŸ“…︎ Jun 15 2020
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How to improve depth buffer precision for an orthographic projection in WebGL?

Hi, developing a visualization of a large scene, where the scene extend can be huge, I am facing a depth buffer precision loss with an orthographic projection. The problem derive from the fact that the position of the camera is outside the bounding sphere of the scene and I zoom in/out modifing the left and right parameters of the orthographic projection. The style of interaction is like a technical application when zoomin in the camera never enter inside the model.

While with a perspective projection the camera position is near the objects, and so there is the maximum available precision, how can I have the same good results in the case of the ortho projection?

There is some technics or trick I can learn to resolve that kind of problems?

Thanks to everyone will spend some minutes reading this post.

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πŸ‘€︎ u/AngeloReppucci
πŸ“…︎ May 11 2019
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Zooming on objects with orthographic projection

With orthographic projection all the objects should have constant size no matter how close you are to them. In Blender when using orthographic projection the objects scale when zooming in on them.

I would like to accomplish something similar. Just from a logical standpoint, does it make sense to have the zooming done as part of the projection matrix or as part of the view matrix? The latter seems kind of more intuitive? Which could be accomplished by modifying the scale depending on the camera forward and backward movement. Or should I do zooming by scaling the extents of the bounding box of the projection?

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πŸ“…︎ Apr 27 2020
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Requesting an Orthographic projection in the style of Wikipedia
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πŸ‘€︎ u/Timomu123
πŸ“…︎ Jul 27 2019
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Engineer castle orthographic projection

I know this is probably a long shot but does anyone have drawings of what the top and rear of the castle looks like.

I know the towers are symmetrical but I’m not sure about the gate and everything- trying to build a 3D model for a unit keepsake

If it’s never been done then I guess I’ll set the precedent

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πŸ‘€︎ u/jmill72
πŸ“…︎ Oct 12 2019
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Supercontinent Afro-Eurasia : "The Old World" (orthographic projection) [1024 x 1024]
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πŸ‘€︎ u/AJgloe
πŸ“…︎ Sep 27 2016
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Clipping for Orthographic Projections

Hey guys,

I'm trying to clip my map into an orthographic projection, as you may know, qgis doesn't like orthographic projections and tend to leave behind a handful of artifacts. I've tried several tutorials; the python script doesn't work, the "clip to hemisphere" plugin doesn't work for qgis anymore. So the only other option would be to buffer a point and then clip from there.

After buffering I went to a different projection to properly clip is via difference:

https://preview.redd.it/hmggomyly3l41.png?width=753&format=png&auto=webp&s=42f892683098efc5d94c1372727bc615075e4018

But whenever I clip it, and head back to my orthographic projection, the entirety of the Americas is missing.

https://preview.redd.it/xrf2gtzpy3l41.png?width=543&format=png&auto=webp&s=ef19e791ce3be2ebdb3d42845d3bd0ce503b7254

Any help would be appreciated.

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πŸ‘€︎ u/TerraMagnus
πŸ“…︎ Mar 06 2020
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ElI5 what is Orthographic projection?
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πŸ‘€︎ u/U_can_correct_me
πŸ“…︎ Oct 06 2020
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