Oblique projection in solidworks or nx

Hello.

Does anyone know how to do cabinet/oblique projection in Solidworks or NX? Can you please point me at a tutorial.

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πŸ‘€︎ u/plutoniumsalmon
πŸ“…︎ Sep 22 2021
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An Oblique Mercator projection
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πŸ‘€︎ u/WarCabinet
πŸ“…︎ Feb 17 2021
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Today's theme is #ObliqueHouse, pixel a small scene with a house or building in oblique projection, example: earthbound/mother 2, #pixel_dailies. https://t.co/XcseTbSGpg mobile.twitter.com/Pixel_…
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πŸ‘€︎ u/neobrsk
πŸ“…︎ Aug 28 2021
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Decided to use the oblique projection on my new game. What do you guys think? v.redd.it/mjtv1avmea171
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πŸ‘€︎ u/DanielZaidan
πŸ“…︎ May 25 2021
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How to draw oblique projection and a half section of this object with dimensions?

can someone sketch or draw this for me badly need help

this is hard

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πŸ“…︎ Oct 13 2020
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Figma - oblique plugin to create oblique projections of any shape. figma.com/community/plugi…
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πŸ‘€︎ u/kamushken
πŸ“…︎ Nov 12 2020
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Pixelopolis 0.1 - transforms CSS-like code into pixelart city in oblique projection. pixelopolis.herokuapp.com
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πŸ‘€︎ u/firemark_pl
πŸ“…︎ Jul 18 2020
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Unity Portals (Part 3) | Oblique Projection Matrix v.redd.it/a716v68iea541
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πŸ‘€︎ u/daniel_ilett
πŸ“…︎ Dec 18 2019
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Rhino Oblique Projection Plugin (Looking for Alpha testers)
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πŸ‘€︎ u/bennettoh
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Obviously we're all aware of controllers designed for a very small amount of games sometimes just one. However with the vast quantity of isometeric and cavalier oblique projection (Fallout) games did anyone create an isometric controller suitable for such games?
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πŸ‘€︎ u/Martipar
πŸ“…︎ Jun 18 2020
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Unity Portals (Part 3) | Oblique Projection Matrix v.redd.it/a716v68iea541
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πŸ‘€︎ u/daniel_ilett
πŸ“…︎ Dec 18 2019
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Unity Portals (Part 3) | Oblique Projection Matrix v.redd.it/a716v68iea541
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πŸ‘€︎ u/daniel_ilett
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I'm using GProjecter to get an accurate regional map from my equirectangular world map, but the projection I'm using (equirectangular oblique) shows it a bit too accurate. Any help? More info inside.

I have an eastern continent and a small western continent in the area I want. the western continent looks ok, but the eastern continents coast (which is the only part shown in the map) curves upwards due to the curvature of the planet, and it makes areas of the same latitudes look like there on different latitudes. I want it to seem like it was a map made by renaissance era methods, so how can this be done? Any help would be extremely appreciated!

Notice curved lat. lines

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πŸ‘€︎ u/Fire-Eyed
πŸ“…︎ Oct 07 2019
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Oblique projection pixel art in Unity Tilemap?

I'm trying to create a game with graphics somewhat similar to Tibia. With this projection, a sprite of a single wall takes up multiple squares of tiles, and sometimes 1.5 squares, if you can put it like that.

With that, i can't make a continuous line of walls because the 'next' wall will overwrite the other pixel(like this: https://imgur.com/a/fjh948V ) and i'll endup having to place all sprites by hand.

The rules to draw those sprites are few and simple, is there a way that i can code it to use with unity Tilemap system or something?

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πŸ‘€︎ u/ivannevesdev
πŸ“…︎ Mar 21 2020
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Game art on autopilot: Photoshop plugin builds isometric, cavalier and oblique projections with 1 mouse click

Hello game developers, I made an advanced Photoshop plugin which recognizes 1, 2 or 3 layers as an object's sides and builds it automatically. It's the only tool on the market that can do that. It speeds up game art designing process massively. There are some basic textures and 6 projections available, including Isometric, Cavalier and Oblique. The plugin comes in 3 editions: pixel-perfect (pixel art style), smooth (with anti-aliasing) and vector. I made a short video explainer: https://www.youtube.com/watch?v=1IV38DEJ2D8 You can see it in action here: https://www.youtube.com/watch?v=jp3hWfRH3ao Thank you for watching! :)

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πŸ‘€︎ u/tamiq
πŸ“…︎ Jun 12 2014
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[OC] [CC] Torch test for a little auto-runner game with "topdown" oblique projection. Since only sidewalls exist, I tried to show as much wall texture as possible.
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πŸ‘€︎ u/Imminent_Beanpole
πŸ“…︎ May 31 2017
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Oblique Mollweide Projection [4096x2048] imgur.com/4db4EX0
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πŸ“…︎ Jun 05 2015
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[OC] Tried to make an oblique projection for my sportscar.. Looks like someone crashed instead :|
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πŸ‘€︎ u/willbo360
πŸ“…︎ Mar 31 2017
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Dungeon generation, multiple levels and oblique projection.

I'm attempting to develop my first rougelike and am in need of some help with implementing the oblique projection view I'd like to achieve. Typical rougelike dungeon generation assumes a top down projection where everything is on a single level as illustrated in this picture.

What I'm trying to do is to generate a dungeon from an oblique perspective with multiple levels as illustrated in this picture.

To achieve this look I've created a set of 32x32 tiles in various positions here. Though I'm having issues with figuring out how to add the 'depth' variable to an area and pad all north facing walls as outlined in this image.

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πŸ‘€︎ u/rougelikedev
πŸ“…︎ Jan 17 2014
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[Paid] Looking for Steampunk 2D tilesets + world assets. Requirement: Oblique Projection!

Hi!

I've just very recently started developing my own game, it's a 2D game with Steampunk elements.

It's getting to the point where I need art, and I've decided that I want an unique feel to it, so I'm willing to pay for some tilesets and character sprites/assets.

For now all I need is some basic nature and town tilesets/assets, however if things come along I will definitely have more work to be done soon!

I definitely want Oblique projection perspective (think Ultima Online, Tibia, google them as they also sort of capture the style I want, albeit they're a bit more medieval) to it, so that's an absolute must!

PM or email me @ punkdbynature@gmail.com so we can discuss some details about vision and of course, payment.

Thanks!

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πŸ‘€︎ u/_Punked
πŸ“…︎ Nov 13 2017
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Does anyone know of materials/articles relating to implementing 2d oblique projection?

Hell, I'm not even sure what the real name of the projection is. See, I'm looking into making a top-down drawing method where the Y and Z axes are parallel. Like the most bottom-right part of this image. It's the same projection used in SNES RPGs like Final Fantasy or Chrono Trigger.

I've scoured the internet for some language agnostic resources on the projection, but all I could find are ones related to isometric projection Though admittedly, I could pick up a technique or two from isometric, I would like one that targets the projection I'm looking at specifically.

I'm already familiar in displaying tiles, storing them, and basic AABB collision. The thing that I'm struggling with is how to handle the sprite drawing order to get that "pseudo-3d" effect. Like, if the player is standing behind a wall, he will get covered by it, but he will cover the wall instead if he's standing in front of it.

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πŸ‘€︎ u/deiphiz
πŸ“…︎ Mar 14 2013
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Get to Know a Projection: The Space-Oblique Mercator wired.com/2014/06/get-to-…
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πŸ‘€︎ u/based2
πŸ“…︎ Jun 29 2014
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Oblique projections with ArcMap?

Google has failed me, will reddit be the answer? I have a shapefile of the US and I want to use an oblique projection to better see raised 3-D data bars but I can't find the answer anywhere. Anyone here know?

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πŸ‘€︎ u/TomorrowsGone85
πŸ“…︎ Feb 25 2014
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Bipolar oblique conformal conic projection PRJ

Hi,

I'm working on a map that is focused on North and South America, and I think the bipolar oblique conformal conic projection would be the best way to go. However, even though It should be included in ArcGIS 10.1, I can't find the PRJ file anywhere. The Esri page gives the specifics, but I'm not sure which numbers to plug into the Modify Projection window (False easting/northing, central meridian, standard parallels, latitude of origin).

Does anyone have the PRJ file, or know how to create the projection?

Thanks a bunch.

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πŸ‘€︎ u/Maneaba
πŸ“…︎ Apr 15 2013
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Messerschmitt P.1101/XVIII-108 experimental oblique wing aircraft project , dated July 1944. From https://www.secretprojects.co.uk/threads/multi-wings-airplanes.25577/page-2
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πŸ‘€︎ u/vahedemirjian
πŸ“…︎ Mar 26 2021
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Difficult PICC placement xray

What projection and position for oblique chest x-ray are you doing to see the tip of the PICC when it's obscured.

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πŸ‘€︎ u/GrouchyLie431
πŸ“…︎ Jan 18 2022
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Game Thread: Columbus Blue Jackets (13-10-0) at Toronto Maple Leafs (17-7-2) - 07 Dec 2021 - 07:00PM EST

#Columbus Blue Jackets (13-10-0) at Toronto Maple Leafs (17-7-2)

#Scotiabank Arena

Comment with all tables

##Watch, Listen and Talk:

TV BSOH
Listen CBJ - TOR
Other-Away Preview - Boxscore - Recap
Other-Home Preview - Boxscore - Recap
GameCenter On NHL.com

###Projected Lineups

Left Center Right Left Center Right
Michael Bunting Auston Matthews Wayne Simmonds Gustav Nyquist Boone Jenner Oliver Bjorkstrand
Alexander Kerfoot John Tavares William Nylander Max Domi Jack Roslovic Jakub Voracek
Nick Ritchie David Kampf Ondrej Kase Gregory Hofmann Cole Sillinger Justin Danforth
Kyle Clifford Pierre Engvall Alexander Steeves Eric Robinson Sean Kuraly Alexandre Texier
Left D Right D Left D Right D
Morgan Rielly T.J. Brodie Zach Werenski Jake Bean
Jake Muzzin Justin Holl Vladislav Gavrikov Andrew Peeke
Kristians Rubins Timothy Liljegren Gabriel Carlsson Adam Boqvist
Goalies Goalies
Jack Campbell Elvis Merzlikins
Joseph Woll Daniil Tarasov

#In-Game Updates


Time Clock
FINAL

###Boxscore

Teams 1st 2nd 3rd Total
0 1 3 4
3 2 0 5

###Team Stats

Team Shots Hits Blocked FO Wins Giveaways Takeaways Power Plays
32 18 8 48.3% 11 6 1/2
40 18 20 51.7% 11 13 2/3

###Goal Summary

Period Time Team Strength Description
3rd 19:59 [
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πŸ‘€︎ u/HockeyMod
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SERIOUS: This subreddit needs to understand what a "dad joke" really means.

I don't want to step on anybody's toes here, but the amount of non-dad jokes here in this subreddit really annoys me. First of all, dad jokes CAN be NSFW, it clearly says so in the sub rules. Secondly, it doesn't automatically make it a dad joke if it's from a conversation between you and your child. Most importantly, the jokes that your CHILDREN tell YOU are not dad jokes. The point of a dad joke is that it's so cheesy only a dad who's trying to be funny would make such a joke. That's it. They are stupid plays on words, lame puns and so on. There has to be a clever pun or wordplay for it to be considered a dad joke.

Again, to all the fellow dads, I apologise if I'm sounding too harsh. But I just needed to get it off my chest.

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πŸ‘€︎ u/anywhereiroa
πŸ“…︎ Jan 15 2022
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28 yo male. Really need help with these results

I've been having some neurological symptoms which led to an MRI that had some findings that led to more tests. I haven't been able to get in contact with doctor since the other tests have came up. Can somebody take some time and help explain if I should be worried

MRI There are several vertebral body lesions.

T8 vertebral body lesion, possibly representing a hypervascular or atypical hemangioma (no T1 or fatty signal).

T2 vertebral body lesion, possibly representing atypical hemangioma. Small amount of fatty signal centrally.

T2 vertebral body lesion possibly a somewhat atypical hemangioma, perhaps slightly lipid poor.

Additional small lesions also noted. Since there are numerous lesions, metastatic disease is also considered. Correlate for history of malignancy.

No evidence of extraosseous extension.

Recommendation: Assuming no known malignancy, since there are several lesions and the differential diagnosis would include metastatic disease, recommend CT scan of the thoracic spine to assess for classic osseous findings. If there is known malignancy, this is of concern.

A notice that an imaging finding is present on this exam which may require follow up will be sent to the patient.

Narrative EXAM: MRI THORACIC SPINE WITHOUT AND WITH CONTRAST

HISTORY: Leg numbness.

COMPARISON: Two-view chest 01/10/2019. MRI lumbar spine 11/01/2021.

TECHNIQUE: Multiplanar multisequence MRI of the thoracic spine without and with intravenous contrast was performed and reviewed. CONTRAST: 10.8 mL Gadavist intravenously.

FINDINGS: VERTEBRAE:Normal height without evidence of fracture or bone marrow edema. No subluxation. In the T2 vertebral body there is a circumscribed round mass measuring 11 mm with T2 hyperintensity in somewhat of a speckled pattern. There is mild T1 hyperintensity noted within this lesion. No vertebral body height loss or vertebral body edema is identified. There is a 2nd smaller 7 mm lesion in the T2 vertebral body as well.

Also noted within the in the T8 vertebral body posterolaterally near the pedicle there is a 9 mm T2 hyperintense lesion that is low on T1 and demonstrates enhancement. No vertebral body edema this is seen.

In the T9 vertebral body there are 2 small T2 hyperintense foci with associated enhancement measuring up to 3 mm.

SPINAL CORD: Normal morphology and signal characteristics. No cord expansion or atrophy The conus terminates appropriately.

DISC LEVELS: No significant disc space narrowing, spinal canal stenosis, or n

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πŸ‘€︎ u/mattyboh1993
πŸ“…︎ Dec 30 2021
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The question of Sephiroth's Identity (Ore vs Watashi) was present in the Original game - Ultimania Discussion #2

I have decided to post important Tidbits for the Ultimania books that may have been overlooked by much of the fandom. This is post #2.

Previous Post: Cloud and Sephiroth Carry the Burden of the "Universe of Creation & Destruction" - FF7R Materials Ultimania Discussion

In the Final Fantasy VII Remake Ultimania (the first one they released) , in the section discussing the 4 different ways Sephiroth manifests himself, it mentions that the Sephiroth at the Edge of Creation addresses himself in a peculiar way:

>IMPORTANT NOTE FROM THE BOOK: THIS Sephiroth addresses himself as "ore 俺" (me) instead of "watashi 私," which is the pronoun he used 5 years BEFORE he met Jenova...
>
> https://twitter.com/aitaikimochi/status/1256221924532916228?s=20 (thanks /u/aitaikimochi)

Many have speculated that this means that Sephiroth is currently not under the spell of JENOVA and instead has maintained his own original identity. We'll explore what this could mean later. However, I want to point out that this development of Sephiroth starting off using "ore", then using "watashi" after his JENOVA awakening, and then here at the EOC suddenly reverting back to "ore" is not actually a new concept. FF7 OG also seems to have had this distinction in mind. Thanks to u/TurquoiseHammer for his amazing translations of the FF7OG Ultimania Omega. See below for an important excerpt:

>Sephiroth
>
>A former hero who became the Planet’s enemy
>
>A hero of Shinra who showed outstanding service during the last great conflict. The forerunner of the SOLDIER program, he’s hailed as the greatest SOLDIER ever. In reality he’s a β€œson of Jenova” created by the Jenova Project. Five years ago, he learned the secret behind his birth and underwent a sudden change. Behaving as if he were Jenova itself, he enacts a brutal plan to seize the Planet’s life and eradicate humanity.
>
>Personal Data
>
>Age: ?
Height: ?
Blood Type: ?
Birthday: ?
Hometown: ?
Weapon: Katana
First-Person Pronoun: Ore (Katakana) β†’ Watashi (Kanji)
>
>Situation
>
>Sephiroth was a heroic figure, boasting unparalleled strength even for a SOLDIER 1st Class. However, after discovering the secret behind his birth in Nibelheim five years ago, he became Jenova itself, hell-bent on destruction.
>
>***[Image cap

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πŸ‘€︎ u/ultima786
πŸ“…︎ Jan 09 2022
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[Paid] Pixel Artist for oblique and 32x32 sprites/animation

Due to the details of style and difficulty we are gonna ask for a task (Paid) for all the artists who want to take the job.

If you want take the task (Is just one single sprite/frame) please

SEND PRIVATE MESSAGE / OPEN CHAT TO KNOW ALL THE DETAILS

For future job:

The price gonna be discussed with the select candidates

The payments are via Paypal

The payment is in dollars $ (American)

We pay the Paypal fee (5%)

Payment is per sprite/animation, not per hour

50% In advance and the rest 50% when the job is delivered

The deadline is very flexible

The number of sprites/animation are not set yet (Probably around 6 but gonna depends of the price of the final artist)

Budget around 500$ to start the first ones

The sprites/animation are NOT for commercial use

You can send a message if you need some help or have doubts.

_________________________________

IGNORE THIS PART:

Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects.

The objects are not in perspective, so they do not correspond to any view of an object that can be obtained in practice, but the technique does yield somewhat convincing and useful images.

Oblique projection is commonly used in technical drawing. The cavalier projection was used by French military artists in the 18th century to depict fortifications.

Oblique projection was used almost universally by Chinese artists from the first or second centuries to the 18th century, especially when depicting rectilinear objects such as houses

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πŸ‘€︎ u/MyLifeForReddit
πŸ“…︎ Jan 17 2022
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Synthesis of "Unconventional Flying Objects: A Scientific Analysis," by ex-NASA scientist Paul Hill. [Or why you too should boo the woo.] [Part 1/X]

I'm going to break the synthesis up into a short series of posts over the next few days as it will otherwise probably be too long for most readers to digest easily.

Introduction

Paul Hill was a rocket scientist for NACA/NASA in the 1950s, and developed the first tilt-to-control flying platforms to model UFO flight characteristics with conventional propulsion technology.

Hill had two sightings of UFOs during his life, the first of which was on July 16, 1952, near the Langley Research Center in Hampton, Virginia. When Hill reported his first sighting to his boss at NASA, his boss asked him whether he had been drinking and dismissed Hill's observations. Hill was unperturbed, however, and began an unofficial effort to collect data from other NASA scientists who had their own encounters. Hill then set about trying to prove UFOs conform to the the laws of physics rather than defying them, as part of a strategy to make the scientific community take reports of UFOs more seriously.

Hill lays down his theory of how UFOs work in his book, Unconventional Flying Objects: A Scientific Analysis, which was not published until after his death. Hill never saw a penny from his book; his theory is a pure exercise in scientific inquiry, for which he received zero credit or public acclaim during his lifetime.

What's in a name?

As you can tell from the title of the book, Hill preferred not to use Captain Edward Ruppelt's term "UFOs." Hill argued the craft where not "unidentified" (because observers did in fact identify them as unconventional craft), and that the use of "flying" obscurred the reality the craft were capable of transmedium travel in water and outer space, as well as in Earth's atmosphere. However, Hill did favor the use of "object" to describe the craft, because the craft are physical things. According to Hill's analysis, UFOs are not a projection of some Jungian universal consciousness, or an aparation or hallucination or trick of the eye; they are physical craft similar to human aircraft: metallic and hard; dense and massive.

[I agree with Hill the craft are physical objects, and believe the switch in language to "UAP" and "the phenomena" is part of a MIC strategy to dilute the topic of nuts-and-bolts craft with werewolves and ghosts and other bullshit. Consequently, I am going to refer to UFOs hereafter as "field-vectored cr

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πŸ‘€︎ u/Law_And_Politics
πŸ“…︎ Dec 18 2021
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The Arrival at Iseon (A There Will Be Scritches spinoff) (Part 1)

Based on the r/HFY story [There will be Scritches](https://www.reddit.com/r/HFY/comments/r3lov3/there_will_be_scritches/) by u/YukiteruAmano92 and set in the same universe. (Note: I'm not very tech savvy, and having a terrible time with textual links. If anyone can tell me what I'm doing wrong here, I'd be much obliged.)

The Arrival at Iseon

Part 1

--- Lieutenant Tuvisha ---

Lieutenant Tuvisha didn’t stand post herself very often anymore. As the head of ship security, her duties generally consisted of enough tasks and issues that standing guard on a door or area would detract from the overall good working order of the ship. Over the last two weeks in transit to their destination, however, it had become readily apparent that her personal presence was needed at certain times in order to maintain that same good working order.

That was why she found herself sitting on a bulkhead rest bench near the entrance to the ship’s gymnasium. Due to the size and mixed species crew found on most science vessels, sitting areas were mounted directly to bulkheads every so often, to allow smaller or lower-stamina species to sit and rest during transit from one area to another. The transport rails could take one between major areas of the ship, but the distances to specific destinations could still be taxing.

Nearby to her post, just in front of the open entrance to the gym, was a projected blue holographic warning over the open doorway, marking the current environment beyond as β€œhazardous,” along with an environmental report. While the oxygen and gas mixture within the gym was set at the Galactic Standard normal of 14.5%, the gravity was set at 2 Galactic Standard G’s, effectively double what most species would feel comfortable at, and above what some of the crew could survive. Poor Oqllo broke his leg trying to avoid a crash-landing last week when the R’qali navigator flew through the open hatch without reading the warning. Thus the guard.

As to why it had to be Tuvisha herself… It turned out one needed a fairly strong stomach to watch or sit near certain aspects of Terran security conditioning. Miller’s monstrous strength training and Sydni’s breathtaking agility courses were amazing to behold, and many of the crew would often show up to watch, or would tune in on one of the open security feeds; a service that Tuvisha herself accommodated, as it increased the ground and science

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πŸ‘€︎ u/AnArdentAtavism
πŸ“…︎ Jan 07 2022
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Blind Girl Here. Give Me Your Best Blind Jokes!

Do your worst!

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πŸ‘€︎ u/Leckzsluthor
πŸ“…︎ Jan 02 2022
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Game Thread - Blue Jackets vs. Red Wings - November 15th, 2021 | 7pm

#Game Time: 7pm Eastern / 6pm Central / 5pm Mountain / 4pm Pacific / 2am Latvia and Finland

#Location: Columbus

## Blue Jackets (7-5-0) vs. Red Wings (8-6-2)


πŸ“Ί: Bally Sports Ohio

πŸ’»: Sportsurge.net, bilasport.net, nhl66.ir

πŸ“»: Blue Jackets Radio Network


Blue Jackets Roster:

Lines are projected.

LW C RW
14 - Nyquist 38 - Jenner 28 - Bjorkstrand
59 - Chinakhov 34 - Sillinger 93 - Voracek
50 - Robinson 7 - Kuraly 42 - Texier
15 - Hofmann 96 - Roslovic 17 - Danforth
Left Right
8 - Werenski 22 - Bean
44 - Gavrikov 2 - Peeke
5 - Bayreuther 27 - Boqvist

Goaltenders:

90 - Merzlikins (starter)

70 - Korpisalo


Scratches:

Offense:

  • 11 - Stenlund

  • 16 - Domi (skating)

Defense:

  • 53 - Carlsson

  • 4 - Harrington

Goaltenders:


Injuries:

  • 52 - Emil Bemstrom (oblique): IR as of 10/14/2021 - out 4-6 weeks - skating

  • 46 - Dean Kukan (wrist): IR as of 10/26/2021 - out 8 weeks

  • 29 - Patrik Laine (oblique): IR as of 11/5/2021 - out 4-6 weeks


Notes:

  • NHL debut for Justin Danforth

Red Wings Roster:

LW C RW
Bertuzzi Larkin Raymond
Fabbri Suter Zadina
Namestnikov Rasmussen Erne
Gagner Veleno Rowney
Left Right
DeKeyser Seider
Leddy Hronek
Staal Lindstrom

Goaltenders:

Nedeljkovic

Greiss


#LIVE COMMENT STREAM

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πŸ‘€︎ u/SomeKindOfMonster
πŸ“…︎ Nov 15 2021
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Want To Recreate Apple IIgs Keyboard. Where do I start?
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πŸ‘€︎ u/twiggs462
πŸ“…︎ Oct 10 2021
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Implementing an oblique projection view.

I'm attempting to develop my first rougelike and am in need of some help with implementing the oblique projection view I'd like to achieve. Typical rougelike dungeon generation assumes a top down projection where everything is on a single level as illustrated in this picture.

What I'm trying to do is to generate a dungeon from an oblique perspective with multiple levels as illustrated in this picture.

To achieve this look I've created a set of 32x32 tiles in various positions here. Though I'm having issues with figuring out how to add the 'depth' variable to an area and pad all north facing walls as outlined in this image.

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Game Thread: San Jose Sharks (13-10-1) at Columbus Blue Jackets (12-10-0) - 05 Dec 2021 - 03:00PM PST

#San Jose Sharks (13-10-1) at Columbus Blue Jackets (12-10-0)

#Nationwide Arena

##Thread Notes:


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##Time

PT MT CT ET AT
03:00PM 04:00PM 05:00PM 06:00PM 07:00PM
TV BSOH, NBCSCA
Listen SJS - CBJ
Other-Away Preview - Boxscore - Recap
Other-Home Preview - Boxscore - Recap
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###Season Series

Date Away Home Time Network/Result
05 Dec 2021 06:00PM EST BSOH, NBCSCA
19 Apr 2022 07:30PM PDT NBCSCA, BSOH

###Projected Lineups

Left Center Right Left Center Right
Oliver Bjorkstrand Boone Jenner Jakub Voracek Timo Meier Logan Couture Jonathan Dahlen
Gustav Nyquist Cole Sillinger Max Domi Alexander Barabanov Tomas Hertl Noah Gregor
Eric Robinson Sean Kuraly Alexandre Texier Matthew Nieto Nick Bonino Andrew Cogliano
Yegor Chinakhov Justin Danforth Gregory Hofmann Jasper Weatherby Lane Pederson Kevin Labanc
Left D Right D Left D Right D
Zach Werenski Jake Bean Mario Ferraro Brent Burns
Vladislav Gavrikov Andrew Peeke Jacob Middleton Erik Karlsson
Gavin Bayreuther Adam Boqvist Marc-Edouard Vlasic Nicolas Meloche

||

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