A list of puns related to "Like button"
sadge
Let me know below... if I respond to your comment, that means I most likely will use it! (I check everyday!)
I assume that starting beep is needed for service reasons, but wouldn't it be nice to have a combination with some button to start up silently? I could be playing right now but that beep is a wake-up call for my sleeping wife.
Not only do you have to slog going to the tower and speaking to each person respectively the biggest gripe is having to collect all rewards in order to reset said rank. Easy right? NOPE!!! Traveler forbid you have a full stack of shards and prisms (yet another issue that's been beaten to death) thus preventing from collecting 2 of the rewards. So what you need to do? Go out of the way to either get rid of the materials or master work one piece of armor just so you can make room to then collect them so you can reset the rank. Why get rid of the easy system of pressing and holding a button to reset from the director? Don't get me wrong I love the reward system but let me go there on my own time and collect my rewards either as I go along or retroactively as I play throughout the season.
Whenever I find a video that I wanna support by hitting like button I tend to think twice about it. I feel like I don't wanna make the list of liked videos bigger.
Currently posting this as I'm sitting in clinic watching my resident write notes. At least I might learn something new..
I was speaking with my son while walking our dog the other day and we agreed that most critters seem to be a variation on other critters, be it a long neck deer or a chompy water rat. When asked about seahorse however neither of us could come up with an answer. So what is up with the seahorse how did it come be? What other animals can we see that it's genetically close to?
I'm not going to go into a dialogue about the state of the UI, that's been said enough. But the fact that when you replace modules from your storage, the DEFAULT setting is to SELL the outgoing module is extremely bad flow design. I have friends who have accidentally sold CG gear or G5+effect modules, I have also done the same (Thankfully in my case it was simply a 5H guardian FSD booster than can be rebought at many stations, but it sure caused cold sweat thinking of what could have happened if my mistake happened on my previous swap of a double engineered CG rail gun). I'm bringing this up because one of these said friends ragequit and uninstalled the game when he accidentally sold 3 very valuable CG modules when he thought the setting was on store (he was tired, and a little drunk and probably shouldn't have been playing through this mess of a UI at the time)
"Just rebuy the sold module you say?", unfortunately if you accidentally sell your module while swapping stored modules on a carrier upon which many players make their home, and said carrier (applies to buying/swapping modules in a station as well) does not have the part or category stocked, you CANNOT rebuy the sold module, its gone, forever. I'm sure this is an oversight, but it is one that needs attention. Swapping ships is slightly better in that the swap and sell button are two completely separate buttons, although they are the same size and color... but more on that later.
The net result is that every time I swap a module, it's a stress inducing affair in which I need to check, double check, and spellcheck the meaning of "the replaced module will be stored" on a thesaurus to ensure I am not misunderstanding anything before I click the equip module button. This is unnecessary anguish caused to players and makes playing the game not fun in this area.
I know you guys are gonna fix the UI, eventually, but in the meantime here are my suggestions on fixes in order of simplicity and ease of implementation first, followed by more complex ones which will vastly improve game design, fun and flow, but can be implemented incrementally:
1. Make storing replaced modules the default setting every time a replace action is initiated, the player will need to actively select "sell" every transaction - So what if the player intended to sell? Oops oh well I need to go to stored modules and sell it from there, extra 5 clicks. This is virtually a non-annoyance, most people I know would rather c
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