A list of puns related to "Garden of Five Senses"
So Iβm a 17 year old PIMO and today we did Come Follow Me with my family. Today it was about the Fall and the Garden of the Eden, which got me thinking: if the Fall was a necessary part of the plan of happiness, why give Adam and Eve the garden? Why not just drop them in the earth in the first place? Adding on to that, why tell them to not eat the forbidden fruit if that was a part of the plan? What if Satan never tempted them and they never ate the fruit? The plan falls apart! On top of that, whyβd Satan tempt them anyway!? Heβs not stupid, he knew the plan, so why in the hell did he tempt Adam and Eve to bring about his downfall!? Just think about it for two seconds TBMs, cβmon! Seriously, the entire Garden of Eden story makes absolutely no sense if you think about it even somewhat critically.
The face, as we currently understand it, is the primary home to our five senses. Sight, taste, smell, and hearing are all exclusively features of the face through eyes, mouth, nose, and ears, respectively. Touch also can be facial, but is found in the rest of the body as well. Interestingly, when one loses a sense (becomes blind, deaf, etc.) there is increasing evidence to suggest that other senses become βenhancedβ or improved, due to the brainβs plasticity.
In the real world, it is quite difficult to come across individuals who have lost or would be deficient in four of the five senses, though luckily for us in DotA2, one hero fits that bill. Iβm speaking, of course, of Faceless Void. Table one below compares the sensory abilities of Faceless Void as we know him in game, versus that of a βFacedβ Void; a model that has been granted his previously missing features through the use of a highly sophisticated facial reconstruction computer program.
Sense | Faced Void | Faceless Void |
---|---|---|
Sight | β | X |
Taste | β | reduced (no nose) |
Smell | β | X |
Hearing | β | X |
Touch | β | β |
The focus of this study will pose the following question: does Faceless Void have an enhanced sense of touch due to the deprivation of four other senses? To answer this question, we must consider how Void uses the sense of touch in game. As he is a melee hero who gets up close and personal to literally bash his opponents, the act of killing a hero most likely includes a lot of incidental contact between Faceless and his victims. Therefore, it stands to reason that Faceless Void will preferentially kill enemies that are more pleasant to the touch (think a soft furry coat of Hoodwink) versus those that may be painful (the craggy, sharp exterior of Tiny).
Thus, a simple approach would be to determine the average number of kills Faceless Void has versus each opponent per game and see if he preferentially kills heroes that feel better. The tricky part is coming up with a non-biased method to assign how pleasant it might be to touch each hero. To address this issue, I trained a machine learning artificial intelligence algorithm with pictures of βpleasant to touch things'' and βunpleasant things to touchβ, lists of which were collected by scour
... keep reading on reddit β‘please read this "in wexford" for the sake of your inner monologue
ONE
leo varadkar comes on the tv...
paddy: that cunt would be dead only theresa hid me bullets, hes some cunt to make statements
me: why did theresa hide your bullets pa'?
paddy: some cunt tried to rob me car and i come out with the rifle and i can't see well at all, so i had to shoot sort of generally and most of the stuff i hit wasn't mine, and she went mad
me: what did ya hit?
paddy: several things
me: did ya catch the thief?
paddy: he jumped down in a gripe and i couldn't see in the dark the cunt got away, i fired a fair bit though to be fair
TWO
sean: ya know jacks marie?
me: yeah
sean: do ya know what willys nickname for her is?
me: no
sean: the buffalo
THREE
mac: [only 60] me and the woman were in getting the booster
tom: [a bit loud] i don't know why he bothered sure that cunt will be dead in a few year anyway
FOUR
sharon: she got on to me and was goin mad and she ruined jesses hen party, drunk and going mad the whole weekend, she always has to be in the middle of it all doing major drama and being the victim
jacinta: she hasn't been right since them french lesbians got to her
FIVE
jacinta: what kind of name is urhi?
TJ: whos fucking name is urhi
jacinta: sams? i've never heard the surname urhi
TJ: thats not his secound name ya mad cunt its his nickname
jacinta: urhi is his nickname?
TJ: no his nickname is samurai, a cunt broke in and the lad attacked him with a kill bill replica sword and after that they call him samurai
I don't truly know how to ask this, but with memory often being a heavy mix between sight, smell, touch, taste, and sound. So does someone that lacks sight from birth have worse memory because they have one less way to render the world in their mind?
One example might involve direct music making, like noticing the texture of piano keys or the smell of your rehearsal space, and these influencing what you create. Or perhaps sensual experiences not in direct music making, such as noticing an interesting perfume and trying to convey the smell of the perfume sonically.
I'd think the sense of hearing would most be used in music-making. There might be some fairly obvious ways people would use the sense. But there might be exotic ways that not too many people have thought of.
Platform(s): IOs/Android
Genre: Adventure/Puzzle (possibly point and click?)
Estimated year of release: 2015-2016 (most likely no later than 2016 tho I cannot guarantee)
Graphics/art style: 2d cartoonish with fluent animation I remember the lines were clean and the game had mostly bright warm colors (during the day but there was also a night segment that I remember which had cold colors especially blue) I think it was set in winter and/or spring The artstyle (and color theme?) maybe not exactly but I'd say it was like a mix between "A tale of little berry forest" and "Stray cat doors"
Notable characters: If I remember correctly the main character was a human while all their friends were some sort of anthropomorphic animals (not entirely sure tho) I think the main character had dark hair in a bob cut with bangs (very unsure about it tho) and I specifically remember one of her friends being a raccoon (again could be wrong) There was also the bad guy and I can't remember exactly what he looked like but something tells me it was sort of like the beast from over the garden wall
Notable gameplay mechanics: can't remember much except one minigame I think which was either like memory sort of game or whac-a-mole it was in like this grey brick house with brown wooden windows and they would open revealing the characters inside
Other details: so our main character and her friends lived in this brick house together and the one thing that stuck with me the most from this game was when one of the furry friends left their house (which was in the middle of a forest) at night with just a lantern and I think it was exactly next to the house where it encountered the "bad guy" and I specifically remember it caught the animal and was sucking his soul out like a dementor from Harry potter and all that was left from him was the lantern (and maybe his sucked up colorless body kinda like whenever Marceline from adventure time sucked the red out of apples tho I'm really doubting myself on this) just for our main character and the crew find it in the morning after that I think we were supposed to find the missing friend Again not 100% sure but I think it was one of those games where if you wanted to proceed with the story you had to pay for the full game Edit; also I think it had voice acting? Again not entirely sure tho.
Please please please help me find it this game keeps haunting my memories for like two years now and I can't find it anywhere I asked my whole family and n
... keep reading on reddit β‘Smell would be the most convenient imo. India smells bad almost everywhere so...
(For those who don't know/confused/forgot: 5 senses are sight, smell, touch, hear, taste)
EDIT: because I made this right after I woke up I forgot to include Taste. Please consider Hear as Taste. Thank you.
Sight, hearing, touch, taste, or smell?
I was having a conversation with a friend today and she said that she is most sensitive to smell. She remembers scents of people and things. A scent can transport her back to a specific memory, but I don't experience scents the same way.
I, on the other hand, am most perceptive to hearing. A specific song can transport me back to the time in my life when I heard it. I am easily moved my music, but also sensitive to noise.
What about you?
Destiny Lore: SavathΓ»n The Queen of Final Shapes - YouTube
Important points are that the eye of Gate Lord's was not a key to the Black Garden but only required to enter the final room. Leading up to Crotas End raid we killed Disciples of Crota and Omnigul, and we killed countless thralls leading up to his throne world, earning our way through right of slaughter. Similarly we retrieved a shard of the crystal through slaughter, charge it with Crota's essence , earned the right to enter Oryx's realm, kill him and then do the raid where we again kill taken and deposit relics to enter his throne world. To enter the Black Garden we killed the Gate Lord, took his eye , charged it on a spire while killing a Primus and then the Gate just accepts us. The Black Garden is "not in any known space and time" just like other ascendant realms.
Using storytelling concepts and ideas like haptic feedback and skeumorphism, Starfleet implemented the rocks on the bridge as an additional accessibility feature for differently able crewmen.
Understanding that there are more than just five senses, Starfleet has implemented additional features.
The proprioception challenged may otherwise not know that the bridge is being jostled or "rocked."
The rocks are meant to give them a visual and tactile alert that the bridge is being rocked by some kind of attack or other alert-level incident.
The newly added flames on the bridge element is a visual and thermal indicator for "We are under fire."
The Starfleet Accessibility Team believes strongly in show don't tell.
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