A list of puns related to "Elysium (film)"
Obviously, Harry's affliations and thought processes throughout the game are heavily influenced by player choice, and there is quite a bit of variety in how you can shape Harry as a character. But if an adaptation were to be made, what political affliation/copotype would you want them to set in stone for Harry?
If I can even influence one Disco fan to see this film and get the vibe, I'll be happy. I got extremely strong Disco Elysium vibes from this film. It feels like a very high empathy character making his way in the world. High intellect too. Low physical instrument. It's just perfect. Anyone who hasn't seen it, definitely go see it. You'll know what I mean. Anyone who has seen it, tell me what you thought. Do you agree?
Elysium 4k (MA) - $5
Jurassic Park 5 Film Collection 4K (MA) - $20
Lord of War 4K (itune, vudu, fn, gp) -$5
Smokey and the Bandit 4K (MA) - $5
HD
Joe (Nic Cage) (vudu, FN) - $2.50
Feel free to make offers (especially if this post is a few hours old).
OK, so I have been hanging out to play this since release: I'm 100% a controller player due to bad wrists for KB+M, so the 30/03 can't come quick enough!
My question, what media could I watch over the next week to get me in the 'right' mood for this game and compliment it's style/worldbuilding. I'm kind of confused by the lore of the game since it's based in a fictional city/world, any creative direction appreciated! :D
Wow. I'm blown away by this movie and wonder if it inspired the game's themes and sensibility.
It's a Russian film based on the book of the same name (Homo Zapiens in the translated version.) I'm reminded of Disco Elysium's Soviet style hauntology: the long shadow cast by the fall of communism, its symbols still present, yet hollowed by the domination of capital.
The protagonist is an advertiser reminiscent of >!Idiot Doom Spiral's former life!< a cog in the machine of late capitalism, mobilizing the potent forces of symbols on the psyche of the Russian populace. There's a focus on spectacle and the use of cultural referents to shape reality and manufacture consent.
Yet even those tailoring the simulation are in turn its productions. Capital and power self perpetuate, operating with a cool ironic detachment, absorbing all symbols, even anticapitalists ones. Capitalist realism, proclaiming its triumph over communism.
But the ruins of communism still stand: cold grey concrete covered in graffiti. This reminds me of >!The bunker at the end of the game, filled with the remnants of the failed revolution. Both Harry and the film's protagonist Babilen wander this landscape of collective memory.!<
It's a surreal, absurdist and psychedelic masterpiece dense with philosophic and political references. Tonally, the film has put a lot of points into conceptualization, encyclopedia, savoir faire, electrochemistry, and inland empire.
It's an insightful and scathing critique of capitalism with a situationist sensibility, that provided an insight into the lives of a generation born under a red star, with a bottle of pepsi in their hand. They are the priests in the temple of capital and, simultaneously, its sacrificial victims.
Admittedly, it's more focused on spectacular society than Disco Elysium and specifically as it relates to Russia in the 90's, during the reign of Yeltsin and the forces that paved the way for Putin but the questions it asks of how we conceptualize the past and the future significantly overlap. Capitalism obliterates meaning and erases the horizon. How are we to clear our eyes and see it once more?
Edit: Added additional line.
https://drive.google.com/file/d/11RxR7T2rpoc04pk2TSxU_VJ3HtbKA28K/view?usp=sharing
I only wish to be reviewed the first part of this script for an application to a school.
They wanted a synopsis that is already completed but I've never written a screenplay before, so I'd love it if someone took a look and commented on what is redundant for a screenplay additionally if there's anything else you want to critique.
Don't be afraid to be blunt and give as much CC as you can, I'd rather be bashed than have an inadequate script.
Do you know the film Elysium? When I saw the Crystal Palace I had to watch this film again. The protagonist reminds me of V.
I loved Disco Elysium, but I felt like I didn't delve deep enough to really appreciate the writing and the lore. It was mostly a detective game to me, and I didn't truly comprehend the political implications and parallels, or other deeper and philosophical elements that a lot of players have written multiple-hour essays about. Stuff like political ideologies, and even cosmic stuff (?) with the Pale?
This kind of stuff wouldn't bother me with other games, but I feel like Disco Elysium put a lot more effort and time into honing them. I feel like I would be able to appreciate it better if I was more learned.
I'm planning to play through the game again, but this time I would really like to at least try and understand the writers' intentions and references better. What specific books, films, or any other kind of media should I consume to appreciate Disco Elysium better? Or should I just start getting more into learning about philosophy and politics on my own?
Thanks in advance! I apologize if this is a repeated topic.
Obviously there's a couple of posts from people 2ho feel that way but considering how reactionary gaming is I'm surprised it's not a more common place opinion to see.
I've seen people critique games for being "too political" simply for having LGBTQ characters in them but disco elysium which basically advocates for communism none of the reactionary "anti sjw" people talk about it. Feels like a pretty good example if your entire world view is that society is ran by Marxists.
Now that I'm writing this maybe that's actually why? Cultural signifiers and more aesthetic stuff (rainbow flags, blm iconography) is such an immediate thing. Like how Bioshock was very clearly a look at Ayn Rand libertarianism but many players didn't even get it. That if you set a story in an abstract separate world, change a couple of word and symbols around players literally don't notice?
I've cleared the game with all the weapons and gotten the "true ending" and have aegis up to heat 5 and I am starting to get real burnt out by Elysium each run.
The thing is, I love the boss. Asterius and Thesius are probably my favorite in the game, not to mention Patroclus being awesome. But every other enemy and chamber in Elysium just gets so tired after a while. It doesn't feel like it's difficult, I haven't struggled here since before my first clear. The enemies just take forever to beat most of the time (shielded spear/bow/shield guys or chariots being the biggest offenders) unless I'm running specific builds.
Disco Elysium's a game that went under my radar when it came out. It looked like many other isometric RPGs out there : good, but nothing really special.
Looking at it again, according to journalists and the gaming medias, it's one of the best games from the last decade or so.
Now looking at user reviews, Very positive/94% on Steam, it's apparently quite good, but nothing like an absolute must buy.
For those who've played it, would you recommended it? Is it truly innovative, or just a very well made game with generic mechanics? Where does the media hype come from? Is it all about the story?
Looking for something to break my reality, but in style
I need a story where there is an unknowable, incomprehensible element, that in some way relates to the larger character arcs and fills you with fear of the void.
For example, in Annihilation, the Shimmer is alien and impossible to understand, but it represents change within people and relationships.
I can't think of many examples but I need more!
Any format will do.
Thank you :)
Ever since I started playing this game on the 1st of September this year, I couldn't let go of it. I finished it 3 times already, yet I am currently in the middle of my 4th playthrough. The only time I did something like this before was with Deus Ex when I played it in 2019 for the first time. And even then I finished it only 3 times.
I just love this game too much. It is a proper RPG, but without the turn based combat that I dislike. I can barely read a book for school, yet I can spend hours on end reading the dialogue in this game. The writing of this game is so good and entertaining, that I feel smarter than I really am when I see it. I played many emotional stories, but Disco Elysium hit me the most. This game made me laugh, it made me think about my views, it made me cry.
Hell, I am seriously considering studying for being an English teacher because of this game. And English isn't even my first language!
I could spend hours on end talking about this game, so I'll just conclude with this:
Disco Elysium is the best RPG I ever played, and I am grateful to have experienced this masterpiece of storytelling.
This game is fucking incredible. Itβs like the best parts of Planescape with branching dialog paths that are an order of magnitude better. Iβm currently on the 4th day of my first play through and Iβm already plotting my next run. I went 2/4/4/2 to start and so far am mostly Physique with high Inland Empire and Empathy from the Psyche tree. Mind you Iβm over 20 hours in and Iβve probably missed 80% of the Intelligence and Motorics skill checks.
I think my favorite part thus far is just how far you can lean in any direction and still feel like you are having a complete play through. In Planescape or any similar crpg, if you donβt spec high in Int or whatever the dialog weighted stat is, you miss a ton. Here itβs completely viable to be a brutish, drug addled dipshit and have a thoroughly enjoyable experience. Itβs absolutely incredible how they struck this balance. Iβve never seen anything even remotely close in any rpg. Ever. It makes what BioWare or Bethesda do look like shitty chalk scribbling by a 5 year old.
Any fans of this game here? Itβs seriously one of the best rpgs ever made. I just downloaded the Mass Effect remaster off Gamepass. I really loved all of those games when they came out however Disco has ruined them from a βchoiceβ perspective. The blatant βgoodβ, βbadβ and indifference choices seem so incredibly banal and predictable and lame after playing this game. It really is a massive evolutional leap over anything ever made into the genre and I hope itβs a harbinger of things to come.
What say you?
It includes all of your favorites, like:
And of course...
Redeeming qualities: the CGI, a runtime under 120 minutes
I will mostly be talking about role-playing games but I think most of this is also valid for other narrative games
I love playing narrative driven games but i always feel like I'm expected to get the best possible result, regardless if your intentions are to leave the world a better place than you found it or to destroy it and rule as a tyrant. This encourages practices that are detrimental to game experience, such as save scumming and using guides or walkthroughs.
Then arrives Disco Elysium where I never felt the need, to do any of that for a few reasons:
The main character. You play as failed cop (or at least start as one) you are not interested in solving the case, instead you are going through the motions of doing your job so that you can afford alcohol or cigarettes. No one expects you to do any better so you don't. This translates well to the act of playing the game, it's fine if you anger a witness into not speaking with you or miss pieces of evidence.
The setting: The world is bleak, I honestly don't know much about politics so I won't delve too deep into it. For me it felt like this world was very similar to our real one, so accept that you'll have to do things you'd rather not for powerful people you don't like just to get by. You can't expect everything to go your way so you just live with your failures, in the game you can of course save scum to fix your failures and follow a guide to get the best ending but thats not what this world is about so why bother.
Humor: The entire dialog in the game is entertaining, but failure and the following process of recovering from that failure led to some of the most hilarious events
Game design: This is perhaps the most important, the game needs to be designed in a way that you can still progress even when you fail and Disco Elysium does this pretty well. There are two different kinds of dice checks, white ones that you can retry when you learn more about them or increase your skills (such as analyzing evidence) and red ones that you can't (such as dialog options in a heated argument). Red checks serve as branching points of the story depending on what skills you decide to invest in and luck while white checks are used as a baseline for what you absolutely need in order to progress.
I feel like Iβm on the verge of a mental breakthrough into my own psyche. This game is doing something to me. It introduced me to mental concepts that are helping me understand something deep about myself and i feel like Iβm so close to uncovering it.
If someone asked you what Disco Elysium is, how would you pitch it? What things would you bring up? What criticisms would you give? What, to you, is the wonder Disco Elysium?
I am definitely not, in no way, going to take the best answers and continue pitching it to everyone I meet.
With not much to do in this awful weather weekend, Iβve decided to sniff around my old computer discs. I remember having one disc on which Iβve kept old videos Iβve made with friends about a decade ago. I was pretty sure they were awful. I wanted to see just how bad they were. The so-called skits weβve made were pretty bad. Let me rephrase it; they were horrendous. The only funny thing about those old videos is how funny we thought we were there. I mean, the jokes were pretty good β the execution was bloody awful. There were some gaming recordings and animation videos Iβve made. These were pretty good. Iβm surprised just how good I was at that. I guess I couldβve become an animator with a little bit more education. Anyway, I digress.
Along with the hundreds of childhood passion projects in that folder was one video that stuck out like a sore thumb. It was titled, "Concrete Elysiumβ. Now it stuck out because I didnβt make this video. There was no doubt about it. I didnβt even know the word Elysium ten years ago. I mustβve downloaded it or something, which is likely because other videos in that folder were also downloaded. I have no clue how they got in that folder; I remember organizing everything into separate files even back then. Either way, my curiosity was piqued, and Iβve decided to check out the long-forgotten file.
It was some short film, fifty minutes long start to finish, with the credits and all. At first glance, it seemed to be an amateur project. You wouldnβt think otherwise if you saw the opening graphic. The term βS.h.i.t Productionβ in a lazy comic sans font. The title wasΒ drifting across the screen before turning into βSome Horribly Idiotic Toolβs Production."Β Admittedly, I found that introductory screen funny. The screen went black after that image for a couple of seconds before the screen turned to someone that wasΒ filming the entrance to some cottage somewhere. Someone hooded walked in front of the camera operator, and they didnβt speak for the duration of their walk towards the cottage. It didnβt take long, a few moments. Once the hooded person openedΒ the door, he exclaimed, βWelcome to the Elysian fields,β before stepping inside. The camera operator followed closely behind. He entered intoΒ a room heavily clouded by thick smoke. The audio was filled with the sound of loud coughing. So much so it felt as if people were coughing right beside me.
The hooded person signaled the camera operatorΒ to follow him, and the duo made their way
... keep reading on reddit β‘I really liked the prevailing idea of thoughts and data 'floating' in the air and being able to affect the physical world with thoughts. There's lots of really unique ideas here.
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