A list of puns related to "Combat flight simulation game"
UPDATE 04/01/2021 SOLVED, the game was F-15 Strike Eagle II from Microprose (1989). That year i was born and the same year the game that forged my passion for flight simulator was created.
Hi guys, I remember playing with my dad a combat flight simulator back in early 90's (i think approximately 1994-1995 but i was a kid and my dad may have bought it before). It was running 100% on MS-DOS.
I don't remember anything but a small detail that hopefully will help: i think when you started a mission (or the game) you had to identify a plane model from a blueprint I remember i had to try again and again until the game showed A-10 that was easy to recognize even from a 5 years old kid!
As a preface to this story before I get into background info: most of the links here were done by u/Temp89 in a post in r/hoggit, so all credit for most of the links to posts goes to him. Additionally, I have a personal connection to the story, but I will remain as unbiased as I can, and actually clarify what happened with my side since I donβt hold a grudge anymore and I was a footnote in the drama to begin with
Ok now into the story, there is a flight sim called Digital Combat Simulator (DCS) which is developed by Eagle Dynamics (ED). DCS is a sim of military aviation, so all the planes in the game are things like fighter jets or attack planes. DCS itself is free, but planes (which are typically very detailed and as close to the real thing as publicly available documents will allow) cost money, and are either developed by ED or a third party developer (only one relevant to this story is Heatblur, who developed the F-14B and AJS-37).
Within DCS, many people like to make squadrons for them and friends to fly with, the most popular of these groups is the Grim Reapers, who have a YouTube channel with over 108k subs where they post tutorials, challenges within DCS, competitions, and missions. However despite this, many people in the DCS community dislike the Grim Reapers, as they are often caught up in controversy including plagiarism and exploitation of new users
###Plagiarized Thumbnails
The Grim Reapers have been caught multiple times stealing screenshots from other content creators or DCS users in order to use as a thumbnail for a video (myself included, but Iβll get into that in a second). It might seem trivial for drama to break out over a stolen screenshot or thumbnail, but there is a large community of people dedicated to taking photos in DCS, and put a lot of work into setting up missions, framing, and editing screenshots to post online for others to enjoy (think of it like a hobby within a hobby). So when people take that and claim it as their own people tend to get angry. Here are some examples from u/Temp89, but there are plenty more instances of plagiarism within their thumbnails:
Plagiarised images from RedKite, a popular DCS user that makes tutorials on YouTube - https://www.reddit.com/r/hoggit/comments/axy3hq/why_does_hoggit_hate_the_grim_reapers_a_reaction/ehxe1y1/
Plagiarised images from Chuck, another popular Y
Answer here:
I haven't seen a game do aviators vs organic, flexible enemies before and this is the specific premise I'm looking at.
You play as a member of a band of kaiju battling, demon purifying, undead slaying, monster hunting hotshot pilots. The theme of this can go a few different directions that I've been playing with. Inquisitors/Paladins/Templars waging a war in the skies versus all manner of unholy terror. WW2 era styled planes, functioning radar but looks like the Marauder's Map from Harry Potter, little printing scroll reads off your fuel, oil, temp readings... flight suit is something like this Warhammer 40K thing I found here. Changing your ship loadout to stake weapons when fighting the vampire counts, things like this.
Another thought would be a more high fantasy angle with you taking down giants, massive golems, harpies, witches, dragons, orc air raids, etc. You could use the 'magic' of this for some fun options with craft customization like adding fireball or lighting weapon options, blink, shields, etc and doing a more gamey system.
Last thought would be a space opera sci-fi style. See the first 30 seconds of this Starcraft 2 Cinematic for inspiration. This would allow for greater ship customization options within the game world while being more realistic and less arcadey. I lean more towards sci-fi usually.
I'm putting together how this would work mechanically and having a bit of trouble collection my thoughts there. If you're sent in as a strike team to fight off a few giants assault a town what does the pilot have to fear? Do the giants have the aid of support air-to-air combatants and what would those be? Maybe incorporate weak points and having to trip up and disable their weapons is more important than just killing the enemy, How do you do air to air combat when you are fighting a winged creature? They would need to be some combination of as nimble, and fast as you are to make it dangerous and make sense right?
Please let me know your thoughts. I will continue to edit and expand this idea. Oh and one other note.. I think this should be best done as a game where you are locked in to your 1st person perspective rather than having six camera angles to jump between. This will magnify the size of the creatures you're fighting and really lock in the perspective of the ongoing battle without making everything feel limp as soon as you switch to the 3r
... keep reading on reddit β‘Since due to a lot of stuttering and awful performance in DCS lately, I haven't touched it and won't be doing so for a while, I'm looking for some combat flight simulator alternatives. For those who have tried Enemy Engaged 1 and 2, how good are they? I'm also trying to see if there's a way to run Jane's Longbow 2 in Windows 10, how good is that as well?
Not considering BMS or IL2 since I'm really not interested in WW2 or fast movers, but only ground pounders or Helicopters.
Unfortunately the only thing I remember from this game is a voice clip mocking the enemies, something along the lines of: Is it time for tea/ shall we invite you to tea, or some other tea based insult or pun.
Not sure if it's based on the First or Second World War, there might have been a Zeppelin that you launch from that's your base, however I'm not sure about this part.
I've had the thrustmaster twice before for Xbox and had serious drifting issues on both. They also incorporate some serious hoops for you to jump thru to get it replaced, so I didn't bother a second time in 3 months. That's been atleast a year ago so I don't know if the quality has improved. Really want to get into Sim mode. any suggestions would be appreciated. Blue skies
Hey all, thanks in advance
Was a flight sim game, loaded from tape.
Was third person, you could see the back of your plane and the ground below you was "3D", in the form of a wireframe with maybe some light texturing. I had both a colour and a greenscreen Amstrad and I only remeber this game being black and white.
I can't remember if it was a war sim, but given the plethora of war based flight games in the Amstrad era, it's very likely.
It may also have been available on the Commadore, Speccy etc - as most games were back then.
Hi all. I'm looking for the name of a game I sometimes saw my dad play back when I was really young. It looked to be a combat flight simulator possibly on MS-DOS. The backgrounds were black and if I remember correctly it was like one of those 2D things with simple green (or possibly white) lineart in an open space that kind of emulated 3D effects. The bottom half of the screen may have had a cockpit and radar, but again the graphics were incredibly simple. To get you an idea of how simple I'm talking about, the planes might have been little rudimentary lines and there weren't any environments. I couldn't even tell how he knew things were going on, but there might have been walls of text somewhere my kid brain was ignoring.
My dad made comments implying that it was real time simulation, as in it took hours for his plane to get to a location. I'm not sure if he was exaggerating.
The combat flight simulation article on wikipedia has a whole list of games, but its defined mostly by the war depicted and I don't know if it was.
EDIT: I assume it was a combat flight simulator as my dad had a big interest in fighter aircrafts.
So far Falcon 3.0's UI and menus seem the most familiar, but not the graphics otherwise. I don't recall there being much color, so it couldn't be the more saturated Atari/Commodore games some have suggested. I'm still keeping this open in the chance something else clicks.
Like said above this was a combat space flight sim type game but there are giant cat people. It was a great game and Iβd love to find it again. I donβt know exact year but I played it on my packard Bell 486.
I was looking for a decent, FREE flight simulator, preferably with combat mode. I installed the Steam "War Thunder" but after going through the control set up, even in "simple" mode, it seemed like it would require two controllers and a keyboard just to play at beginner level. Are there any other sims that would just allow a basic joystick/controller set up?
This might be very old hat for many here, but if you are like me and bought a flightstick especially for SC and have never played flight simulators before, I can highly recommend to try them out.
I did this just to try my hotas with something other than SC, and also because I wanted to prepare myself for life in SC by becoming a good virtual pilot. But currently these games have completely taken over my gaming time. Here is list of the most common combat flight simulators.
DCS World is a modern combat flight simulator with extreme realism and current gen graphics. The base game with 2 aircraft is free, but imo it gets only really interesting with the additional detailed craft with clickable cockpits. My favorite currently is the F/A-18C Hornet, which is at least as badass as SCs F7. :)
IL-2 is all about WW2 flight simulation, and it is at least for current times an almost optimal one and a pure dogfighting experience. I would say that this is the best simulation to learn becoming a good combat pilot.
Falcons BMS is similar to DCS World about modern flight combat, with the F-16 as core. It is essentially a mod based on the game Falcon 4.0 from 1998, and still heavily in development. Players have different oppinions on the question if DCS or BMS provides the best modern combat simulation, but many play both.
I find all three awesome. What are you doing with your flight stick when you aren't playing Star Citizen?
1 hour and a half
menu -> abandon quest
menu -> abandon quest
menu -> abandon quest
menu -> abandon quest
menu -> abandon quest
menu -> abandon quest
menu -> abandon quest
menu -> abandon quest
Bullshit.
Those who were gamers in the 90s might remember the significant amount of games in what I call the "Semi-casual Combat Flight Simulation" genre. Some examples:
etc
You could master their flight mechanics in a few days but they involved a good balance of realism and gameplay. Most of them offered dynamic single-player campaigns and random missions in multiple theaters.
I can't see any modern equivalent to these games and I don't understand why. In one hand you have the ultra hardcore, 500-page manual sims like Digital Combat Simulator and 1946, and in the other multiplayer focused, arcadey, scripted campaign games like IL-2 Sturmovik: Birds of Prey.
It seems that the middle ground is gone. Why?
Some thoughts on this link: http://mostlyfilm.com/2011/07/27/air-con-the-death-of-flight-sims/ . Does everybody agree?
Update: one point that I want to make is that some of the games above (Gunship, F-117A and others I don't mention like Red Storm Rising and M1 Tank Platoon - these obviously not airplane games) are great games despite of the lack of realism. They are semi casual because the tech didn't allow them to be very realistic, but despite/ because of that, the designers had to actually put some true gameplay and fun in them.
Regarding 1946 and DCS, sure you can disable realism but then... What is there left? Is there an actual game if you remove the one thing that is truly superb in these games, that is, the simulation accuracy? Is 1946 a FUN game like the old Microprose sims, many designed by Sid Meier himself?
Ace Combat and Crimson Skies are good games, but they still don't have the same multiple-theater dynamic campaigns of the games above OR the more sophisticated realism options. I think the campaigns add a huge replayability factor that the modern casual simulations lack. Partly, I suppose, because modern casual simulations focus on multiplayer for replayability.
Now there is "Linux Air Combat" or "LAC". This is native software written specifically for LINUX, focusing on World War. It includes network play and supports flight control thru mouse, joystick, or console game controller. Runs well even on Raspberry Pi and runs fantastically on any gaming-class PC running any popular version of desktop linux. Here are some links with descriptions:
https://askmisterwizard.com/2019/LinuxAirCombat/LacOnlineDocs.htm
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