RESTARTING YOUR CLIENT WITHOUT GETTING INTO QUEUE

A lot of people have been complaining about getting into queue again when the game crash. For me , it becomes as easy as this: with your game still open (when the game crashes usually it doesn't close the game) , open ur launcher again , ans click play ( even with the game open) and the game exe with restart.

Works for me every time

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πŸ‘€︎ u/Simpletuga
πŸ“…︎ Jan 10 2022
🚨︎ report
Create request queue at client side

How can I implement queue at client side. There are some requests which could take 2-3 minutes to execute and I dont want user to keep executing that request by clicking over it multiple times. One idea is to implement a loader so user wont be able to click anything untill that request completes. But for some reason loader is not feasible for my application design and user may still run that request twice with different parameters. How can I implement some queue at client side so another request could be sent to server only after first request is completed.

Thanks

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πŸ‘€︎ u/airen977
πŸ“…︎ Jan 04 2022
🚨︎ report
Client working as intended, nothign to see here (closed the game in queue)
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πŸ‘€︎ u/PowPowLovesViolet
πŸ“…︎ Dec 03 2021
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Heads up for the login queue: Disconnecting and reconnecting bluetooth devices to windows can cause the client to crash silently.

I was wondering why I would often find that the client had crashed without warning while I was just idle in the queue. I did a lot of testing this evening and found, pretty reliably, that disconnecting and reconnecting any Bluetooth headset would crash the client.

This means that if you are using a Bluetooth headset, and you leave the game running while in a queue, but your headset goes to sleep or runs out of battery, you client could close unexpectedly and you will loose your place. This might sound very specific... but with queue times 6 hours and more, anyone using a Bluetooth headset should be on the lookout for this.

Video and errors: https://imgur.com/a/xuUCRV0

Have other people noticed this?

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πŸ‘€︎ u/fearian
πŸ“…︎ Dec 08 2021
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Network print queues not deploying via GP to clients

Upgraded a bunch of my clients from 1803 to 20H2. No changes made to policy or queues but now the clients are not taking the networking print queue. I think everything looks good when I perform a RSoP/gpresult on the client....the queues just dont show up. I am able to install just fine manually. Is there something different with 20h2? In GPMC im deploying via computer config > Policies > windows settings > Printer connections. Any advice would be greatly appreciated.

Edit: This is a clean install of 20H2

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πŸ‘€︎ u/krdell
πŸ“…︎ Aug 23 2021
🚨︎ report
"Client's wifi experienced has dropped. Try enabling Wifi AI and Smart Queues"

Everything I've read here and in other forums is to NOT enable either of those features. In fact I turned them off on the second day of my setup because a couple of MacBooks kept losing the signal despite being right next to an AP. Disabling those seems to have fixed that.

I'm asking now, because my iPhone 12 was super slow last night while about ten feet from the UDM and the only other thing happening was Netflix streaming (1080p maximum) via ethernet. No-one else had their laptops/phones/iPads etc open.

I checked in Alerts and it had that warning above.

Setup is Internet directly into UDM. Two AP-AC-Lites cabled to UDM. Just a three person house with the usual collection of iDevices etc. Nothing crazy.

So why would my iPhone's wifi experience have dropped so badly?

And what is the solution - other than trying Wifi AI/Smart queues which I've heard nothing but bad experiences about?

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πŸ‘€︎ u/TheImperfectMaker
πŸ“…︎ Aug 15 2021
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A login system where the password is hashed clientside, and the client does a small proof-of-work. No proof-of-work, no login, or at least you get shunted off to the slow queue. old.reddit.com/r/programm…
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πŸ‘€︎ u/albgr03
πŸ“…︎ Apr 19 2021
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I created a fully working pregame client for your phone! Accept invites, get into queue, pick champions and more!

What's up my fellow memers, its ya washed up dev here. Now, the title may sound clickbaity but I assure you that its all true!

Introducing Mimic!

Mimic is a tool that is essentially the League (pregame) client for your phone. By installing a lightweight bridge on your desktop, you can accept queue, pick champions and get into game anywhere. Imagine accepting queue while on the shitter, checking the mail or getting something to drink! Oh, and it's open source too!

Oh, and you can accept queue pops from TFT too. Get something to drink without missing your queue and having to wait all over again.

Want fancy screenshots and a full list of features? Check out mimic.lol

What's supported?

  • Creating a new lobby
  • Accepting invites
  • Inviting others/toggling invite permissions/selecting/getting into queue (basically all lobby things except chat)
  • Accepting or declining ready check
  • Preselecting/hovering a champ
  • Banning a champ
  • Picking a champ
  • Seeing the picks of others (obviously, wouldn't really be useful without this)
  • Changing summoner spells
  • Changing and editing rune pages
  • On ARAM: rerolling and choosing from the reroll bench

How does it work?
You download a little tool called Conduit for your desktop. Once you start league, you receive a 6 digit code. Simply browse to app.mimic.lol on your phone, enter the code, and boom, you're in. No install or anything needed from your phone.

Isn't that dangerous? Can't you see my sexy dms with my friends now?
All traffic is fully end-to-end encrypted between your desktop and your phone. Even if I wanted to see your deepest and darkest chat secrets, I wouldn't be able to.

How about Rito? Will I get banned for using this client?
Mimic conforms to both the general Riot Developer policies and the League Client development policies, and it is registered on Riot's developer portal. While this doesn't mean that Riot explicitly approves the application or supports it in any way, it makes it increasingly unlikely that using this application will risk your account. This comment by RiotSargonas explains more about Riot's approach to applications like this one. That being said, I m

... keep reading on reddit ➑

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πŸ‘€︎ u/molenzwiebel
πŸ“…︎ Jun 28 2019
🚨︎ report
GAMER LUFFY- I enjoyed a lot drawing this commission! Client wanted me to draw this Luffy from a figure he shared with me, and IΒ΄ve wanted to draw a messy room for a while, so... :) Find me on insta as "dougiboy". With a little queue ahead but COMMISSIONS OPEN.
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πŸ‘€︎ u/dougi-boy
πŸ“…︎ Aug 29 2020
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Just got trapped in queue after our ADC couldn’t lock in and it didn’t dodge afterwards. Someone else tried leaving to see if that would force a dodge but we were still trapped. Nice client Rito. v.redd.it/och7zi6tqxs51
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πŸ‘€︎ u/elsafrozen69420
πŸ“…︎ Oct 13 2020
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cant queue: Game Client out of date, no update on steam?

Anyone gets this just now?

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πŸ‘€︎ u/orozer
πŸ“…︎ Jan 05 2021
🚨︎ report
Trying to enter the Brawl queue using a deck with a companion freezes the client on 'Waiting for the Server'

Since Strixhaven dropped, attempting to queue with my Atris/Gyruda, Yasharn/Kaheera or Uro/Keruga decks has frozen the client, forcing a restart. My other Brawl decks work and the same decks with the companion removed also work.

Fun fact if you're reading this: the release of Killian in Strixhaven now means you can run Lurrus as a companion too! Not right now though unfortunately...

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πŸ‘€︎ u/matahxri
πŸ“…︎ Apr 16 2021
🚨︎ report
3:45EST - "If you've already downloaded the Heist update, we've deployed another small patch with some shaders. If you're sitting in the queue, it's worth restarting your client to get these new shaders." twitter.com/pathofexile/s…
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πŸ‘€︎ u/nickiter
πŸ“…︎ Sep 18 2020
🚨︎ report
With plenty of people in long DPS queues, should the OWL stream be embedded in the game client?

Inspired from another thread: I think if the OWL stream was embedded into the OW client there would be lots of people who would normally not be bothered to seek out OWL who would watch it whilst in queues. I think this in itself would boost viewership a bit, but possibly more importantly it would get people into watching OWL and perhaps create new permanent viewers. OW has long had a (at least perceived) problem of having a proportionally larger casual:esports fan ratio than other competitive games, exemplified and exacerbated by the existence of this sub being very separate from /r/Overwatch. Hopefully this would go some way to bridge that gap.

There is also the possibility that it would reduce DPS queue times a bit if people were happy to queue up and watch OWL. That does seem overly hopeful though.

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πŸ‘€︎ u/Adamsoski
πŸ“…︎ Feb 04 2020
🚨︎ report
Ever since, IΒ΄ve had that bug when the game is supposed to start, but it doesnt and you are stuck in client, I cant get into queue. When the bug occured I just restarded lol like I always do but this time it didnt put me into the game but back in the loby with this popping up when I try to findmatch
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πŸ‘€︎ u/Sucomax05
πŸ“…︎ Feb 16 2021
🚨︎ report
Revelation: PC client shows true queue at your data center, mobile client shows "global" queue

I recently made posts showing Free-Tier test results how the Queue is always 300-400 but I get into the game in 2-3 minutes... and I made a poll asking people when they last saw the queue count down to 0.

All that testing and analysis was performed using the mobile client... when I try the PC client I get the TRUE queue (~10, loaded within 2 min). Mobile loading same game gives the global or whatever queue (~350, loaded within 2 min).

Would explain the mix correlations with others.

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πŸ‘€︎ u/Z3M0G
πŸ“…︎ Mar 30 2021
🚨︎ report
Is there a spotify client for Android that allows swipe to add to queue?

The spotify app for android has a lot of bugs and issues.. any 3rd party client with better support?

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πŸ‘€︎ u/jkskimtb_
πŸ“…︎ Mar 29 2021
🚨︎ report
Is it possible for the client to automatically switch to downloading the following torrents in the queue when the current torrent being downloaded is in a "Stalled" state?

If not, is it better to wait for the stalled torrent to resume downloading or should I just bump up the priority of other torrents so they can start downloading already?

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πŸ‘€︎ u/haluhhh
πŸ“…︎ Mar 19 2021
🚨︎ report
Getting the "Client out of date" message but I can't update and I can queue? Anyone have this bug?

Title is basically it, I validated my game files and everything but message keeps popping up. Tried queuing and I was able to do so and join a game, unlike normally when client is actually out of date.

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πŸ‘€︎ u/CatastropheCat
πŸ“…︎ Jan 26 2021
🚨︎ report
The new queue system to enter worlds breaks my client

When I try and enter a world (84 at the moment) that is full. I get a new message that pops up saying I am in a beta queue. When my position in the queue gets down to 1 and it's my turn to log in... BAM the client resets and logs me out.

Not to mention the messages in the pop-ups don't fit into their modals and the UI generally looks rushed and last minute.

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πŸ‘€︎ u/WarpedThunder
πŸ“…︎ Aug 07 2020
🚨︎ report
You can see an estimate of the queue size in your client logs, there are over 315k players trying to enter the PBE.
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πŸ‘€︎ u/Davdinges
πŸ“…︎ Jun 20 2019
🚨︎ report
Client Match Queue bug

https://preview.redd.it/qf7umky5vzu51.png?width=1920&format=png&auto=webp&s=515eb4f03ccd6fb6df63d5ad8835217a76ded88d

As you can see on the top right corner, I'm only in the lobby not queueing for a game. I cannot cancel the queue screen either, so I have to restart the client everytime this occurs to play another game. Even worse, this happens after the first game since the client has been launched everytime. Anyone else experiencing this bug? Or is it just a me problem?

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πŸ‘€︎ u/ThePogBan
πŸ“…︎ Oct 24 2020
🚨︎ report
Hundreds of clients using transactions will cause a big queue resulting in performance issues?

Hi e.g: I have an App like Instagram. Every post has a list for names of the likers. If 6 people liked a post, then there'll be a document with the list {1:"logan",2:denis",3:"sandra" and so on...

Every time a user hits the like button the like counter will be incremented (solution: https://firebase.google.com/products/extensions?hl=de ), and his name will be added to the list (he is doing a transaction write, because he uses the old list (document) and then adds his name to it)

Now the problem is if 300 users are clicking simultaneously the like button, then 299 transactions will fail and will try the execution again, then 298 will fail, and so on... and this takes time. Some users might close the app in the meantime, some users will have connection problems because they are in a train and so on... The result will be quite bad. And it could drain the battery life if I keep trying to do the transaction on the phone of the user. Because of this and security issues I will do this stuff with cloud functions. User likes a button, invokes a Cloud Function. The Cloud Function will increment the like button, and then make a transaction for the list.

And then the same problem will appear LOL but now 299 cloud functions will be kept awake. This will be expensive.

How to solve the problem guys and gals? Do you have an idea?

Maybe I have to use Google Pub/Sub for this problem? But ain't there a way to do it with Firebase without touching the Google Cloud?

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πŸ‘€︎ u/JuriJurka
πŸ“…︎ Jan 15 2021
🚨︎ report
anyone else having a buggy client? i accepted all queue prompts but i got banned from queue wtf
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πŸ‘€︎ u/riffroughraf
πŸ“…︎ Sep 29 2020
🚨︎ report
Dota client crashing on AutoChess queue since battle pass update

Anyone else?

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πŸ‘€︎ u/s8d6m
πŸ“…︎ May 07 2019
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Hello! I am here because I found it unfair that MAJORITY of my lobby got a ban queue. This is unfair because when we were "connecting to lobby", steam (csgo) was connecting to network. It did not let anyone join until the last 30 seconds. Some of the people here went to restart their clients, PCs.
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πŸ‘€︎ u/MrDaiSu
πŸ“…︎ Dec 22 2020
🚨︎ report
Queue dodge penalty beause of the faulty client

Does this happen to anyone else? I just encountered the 2nd time in a few days that I queue up, queue pops and then I'm stuck in the "Accept" window. I'm stuck until it would be my turn to select my champ, at which point I'm kicked out, lose LP and get a dodge penalty, even though I ever even saw the champ-select window. Bless the new client.

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πŸ“…︎ Aug 01 2020
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A client dropped this bad boy in our queue today.
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πŸ‘€︎ u/TheRecast
πŸ“…︎ Feb 26 2020
🚨︎ report
Local store places social distancing lines in the cashier’s queue, and plastic shields between employers and clients.
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πŸ‘€︎ u/Distinger_
πŸ“…︎ Mar 22 2020
🚨︎ report
Client told me I was declining too much queues while still queuing v.redd.it/riii5ax4boe51
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πŸ‘€︎ u/Meinya_Jighs
πŸ“…︎ Aug 02 2020
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Best queue type for PPPoe clients?

Hi guys, i wanted to ask what is the best queue type for PPPoe clients at Simple Queue? Currently i use SFQ right now with Pertub 5s Allot 1514 as my queue. Before i was using default-small. I'm planning to switch maybe to pfifo kind with queue size of 50 or default queue. Also PCQ at the Queue Tree with prioritization. Just for the hard limiting I am picky about.

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πŸ‘€︎ u/Wang_Yeo
πŸ“…︎ Sep 28 2020
🚨︎ report
Started playing today, got the Avenger Titan and now this pops ups after barely getting through the queue, are the servers down or is it an issue with my client?
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πŸ‘€︎ u/Alex_zf
πŸ“…︎ May 01 2020
🚨︎ report
We shouldn't be blocked from using the client during someone else's low priority queue

Every so often someone I meet has a low priority queue. Their punishment is probably fair and most of the time I'm happy to wait, but blocking the rest of us from accessing the client (profile/shop/chat etc.) seems unreasonable.

We should never be encouraged to isolate others in a social, online environment; instead of improving their behaviour they're more likely to get worse by being pushed towards playing alone.

EDIT: Apparently this won't be the case with the new client - CodeofBear/riotBoourns

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πŸ‘€︎ u/Jagerbomb90
πŸ“…︎ Nov 07 2016
🚨︎ report
Don't let me queue for games on out of date client

I like to leave my dota2 client open casually for a variety of reasons. If I see a high MMR or pro game going on in the client I love to jump in if I have time. However it's extremely annoying that frequent after working a long 12 hour shift as an ICU nurse I'll come home decide to play a game and instantly receive a 5 minute match making cool down. It's always the same reason, I cant enter the game because my game client is out of date. Sometimes I'll just be eating lunch come back queue for a game and get a match making cool down because I didnt realize my client is out of date. Is there anyway valve can prevent me from match making if my client is out of date please? This use to be the case but now I just receive a 5 minute cool down and inevitably end up updating.

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πŸ‘€︎ u/tnolan182
πŸ“…︎ May 18 2020
🚨︎ report
Queue/Client super delayed

When I invite people to my lobby I don't see them before I try to queue. My client stays on queue for ~10 seconds longer than theirs and after game I can't requeue for ~20 seconds because it saysthat I've been in queue for whole games duration.

Also I join the hero select ~20 seconds later. Not a problem with pc specs (1080TI, 8700K, 32gb)

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πŸ‘€︎ u/JjyKs
πŸ“…︎ Apr 20 2020
🚨︎ report
I started working on a desktop client for Laravel queues. it's an in-development tool to monitor queues without the need to install any packages or plugins. twitter.com/ahmedash95/st…
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πŸ‘€︎ u/ahmedash95
πŸ“…︎ May 05 2020
🚨︎ report
Client crashes as soon as the queue timer ends.

Ever since the last update, I have not been able to play ranked 4v4s with my friends. As soon as the queue time ends, 00:00:00, the cursor starts the spinning blue "not responding" cursor and the screen gets the program crashed white overlay.

Has anyone else had this issue since the latest update, if so, have you found a solution. Thanks in advance.

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πŸ‘€︎ u/BSHammer314
πŸ“…︎ May 30 2020
🚨︎ report
Is it possible to maintain single queue for multiple clients each to receive all messages and remembering for each client its own queue position?

I have following scenario:

  1. A table in relational database that should propagate change events to arbitrary number of clients.
  2. Clients register to receive events and can be online or offline arbitrary amount of time.
  3. Once registered each client must receive all events, even those that are created when it was offline.

Now, I know I could create normal queue per client with confirmation and which survivies the client connection but what troubles me is the performance/storage of potentially huge number of queues - as each client must receive all messages but has its own position in the published stream of messages, I wouldn't like to have N queues each containing duplicated messagess - it looks to me that single queue is enough with only a pointer to current position in the quee per registered client.

Is this possible in rabbitmq? I am not sure how queues are internally implemented that share the same message of single publisher and I don't wont duplicated messages per client as I can have unknown number of them.

My custom code that works without rabbitmq that I want to replicate in it does this:

  1. On each table update, historic table is inserted with copy of the changed row along with the change id and date of change.
  2. Clients register to receive events.
  3. For each client I keep the id of the last record sent to it from historic table. Clients confirm that they got the data and I update their position in queue. If client goes offline, when it comes online again I send all the missing data from its last known queue position (all records with change id larger then its current position).

This way I have a single message queue for all clients.

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πŸ‘€︎ u/majkinetor
πŸ“…︎ Jul 20 2020
🚨︎ report

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