A list of puns related to "Clientβqueueβclient"
A lot of people have been complaining about getting into queue again when the game crash. For me , it becomes as easy as this: with your game still open (when the game crashes usually it doesn't close the game) , open ur launcher again , ans click play ( even with the game open) and the game exe with restart.
Works for me every time
How can I implement queue at client side. There are some requests which could take 2-3 minutes to execute and I dont want user to keep executing that request by clicking over it multiple times. One idea is to implement a loader so user wont be able to click anything untill that request completes. But for some reason loader is not feasible for my application design and user may still run that request twice with different parameters. How can I implement some queue at client side so another request could be sent to server only after first request is completed.
Thanks
I was wondering why I would often find that the client had crashed without warning while I was just idle in the queue. I did a lot of testing this evening and found, pretty reliably, that disconnecting and reconnecting any Bluetooth headset would crash the client.
This means that if you are using a Bluetooth headset, and you leave the game running while in a queue, but your headset goes to sleep or runs out of battery, you client could close unexpectedly and you will loose your place. This might sound very specific... but with queue times 6 hours and more, anyone using a Bluetooth headset should be on the lookout for this.
Video and errors: https://imgur.com/a/xuUCRV0
Have other people noticed this?
Upgraded a bunch of my clients from 1803 to 20H2. No changes made to policy or queues but now the clients are not taking the networking print queue. I think everything looks good when I perform a RSoP/gpresult on the client....the queues just dont show up. I am able to install just fine manually. Is there something different with 20h2? In GPMC im deploying via computer config > Policies > windows settings > Printer connections. Any advice would be greatly appreciated.
Edit: This is a clean install of 20H2
Everything I've read here and in other forums is to NOT enable either of those features. In fact I turned them off on the second day of my setup because a couple of MacBooks kept losing the signal despite being right next to an AP. Disabling those seems to have fixed that.
I'm asking now, because my iPhone 12 was super slow last night while about ten feet from the UDM and the only other thing happening was Netflix streaming (1080p maximum) via ethernet. No-one else had their laptops/phones/iPads etc open.
I checked in Alerts and it had that warning above.
Setup is Internet directly into UDM. Two AP-AC-Lites cabled to UDM. Just a three person house with the usual collection of iDevices etc. Nothing crazy.
So why would my iPhone's wifi experience have dropped so badly?
And what is the solution - other than trying Wifi AI/Smart queues which I've heard nothing but bad experiences about?
What's up my fellow memers, its ya washed up dev here. Now, the title may sound clickbaity but I assure you that its all true!
Mimic is a tool that is essentially the League (pregame) client for your phone. By installing a lightweight bridge on your desktop, you can accept queue, pick champions and get into game anywhere. Imagine accepting queue while on the shitter, checking the mail or getting something to drink! Oh, and it's open source too!
Oh, and you can accept queue pops from TFT too. Get something to drink without missing your queue and having to wait all over again.
What's supported?
How does it work?
You download a little tool called Conduit for your desktop. Once you start league, you receive a 6 digit code. Simply browse to app.mimic.lol on your phone, enter the code, and boom, you're in. No install or anything needed from your phone.
Isn't that dangerous? Can't you see my sexy dms with my friends now?
All traffic is fully end-to-end encrypted between your desktop and your phone. Even if I wanted to see your deepest and darkest chat secrets, I wouldn't be able to.
How about Rito? Will I get banned for using this client?
Mimic conforms to both the general Riot Developer policies and the League Client development policies, and it is registered on Riot's developer portal. While this doesn't mean that Riot explicitly approves the application or supports it in any way, it makes it increasingly unlikely that using this application will risk your account. This comment by RiotSargonas explains more about Riot's approach to applications like this one. That being said, I m
Anyone gets this just now?
Since Strixhaven dropped, attempting to queue with my Atris/Gyruda, Yasharn/Kaheera or Uro/Keruga decks has frozen the client, forcing a restart. My other Brawl decks work and the same decks with the companion removed also work.
Fun fact if you're reading this: the release of Killian in Strixhaven now means you can run Lurrus as a companion too! Not right now though unfortunately...
Inspired from another thread: I think if the OWL stream was embedded into the OW client there would be lots of people who would normally not be bothered to seek out OWL who would watch it whilst in queues. I think this in itself would boost viewership a bit, but possibly more importantly it would get people into watching OWL and perhaps create new permanent viewers. OW has long had a (at least perceived) problem of having a proportionally larger casual:esports fan ratio than other competitive games, exemplified and exacerbated by the existence of this sub being very separate from /r/Overwatch. Hopefully this would go some way to bridge that gap.
There is also the possibility that it would reduce DPS queue times a bit if people were happy to queue up and watch OWL. That does seem overly hopeful though.
I recently made posts showing Free-Tier test results how the Queue is always 300-400 but I get into the game in 2-3 minutes... and I made a poll asking people when they last saw the queue count down to 0.
All that testing and analysis was performed using the mobile client... when I try the PC client I get the TRUE queue (~10, loaded within 2 min). Mobile loading same game gives the global or whatever queue (~350, loaded within 2 min).
Would explain the mix correlations with others.
The spotify app for android has a lot of bugs and issues.. any 3rd party client with better support?
If not, is it better to wait for the stalled torrent to resume downloading or should I just bump up the priority of other torrents so they can start downloading already?
Title is basically it, I validated my game files and everything but message keeps popping up. Tried queuing and I was able to do so and join a game, unlike normally when client is actually out of date.
When I try and enter a world (84 at the moment) that is full. I get a new message that pops up saying I am in a beta queue. When my position in the queue gets down to 1 and it's my turn to log in... BAM the client resets and logs me out.
Not to mention the messages in the pop-ups don't fit into their modals and the UI generally looks rushed and last minute.
https://preview.redd.it/qf7umky5vzu51.png?width=1920&format=png&auto=webp&s=515eb4f03ccd6fb6df63d5ad8835217a76ded88d
As you can see on the top right corner, I'm only in the lobby not queueing for a game. I cannot cancel the queue screen either, so I have to restart the client everytime this occurs to play another game. Even worse, this happens after the first game since the client has been launched everytime. Anyone else experiencing this bug? Or is it just a me problem?
Hi e.g: I have an App like Instagram. Every post has a list for names of the likers. If 6 people liked a post, then there'll be a document with the list {1:"logan",2:denis",3:"sandra" and so on...
Every time a user hits the like button the like counter will be incremented (solution: https://firebase.google.com/products/extensions?hl=de ), and his name will be added to the list (he is doing a transaction write, because he uses the old list (document) and then adds his name to it)
Now the problem is if 300 users are clicking simultaneously the like button, then 299 transactions will fail and will try the execution again, then 298 will fail, and so on... and this takes time. Some users might close the app in the meantime, some users will have connection problems because they are in a train and so on... The result will be quite bad. And it could drain the battery life if I keep trying to do the transaction on the phone of the user. Because of this and security issues I will do this stuff with cloud functions. User likes a button, invokes a Cloud Function. The Cloud Function will increment the like button, and then make a transaction for the list.
And then the same problem will appear LOL but now 299 cloud functions will be kept awake. This will be expensive.
How to solve the problem guys and gals? Do you have an idea?
Maybe I have to use Google Pub/Sub for this problem? But ain't there a way to do it with Firebase without touching the Google Cloud?
Anyone else?
Does this happen to anyone else? I just encountered the 2nd time in a few days that I queue up, queue pops and then I'm stuck in the "Accept" window. I'm stuck until it would be my turn to select my champ, at which point I'm kicked out, lose LP and get a dodge penalty, even though I ever even saw the champ-select window. Bless the new client.
Hi guys, i wanted to ask what is the best queue type for PPPoe clients at Simple Queue? Currently i use SFQ right now with Pertub 5s Allot 1514 as my queue. Before i was using default-small. I'm planning to switch maybe to pfifo kind with queue size of 50 or default queue. Also PCQ at the Queue Tree with prioritization. Just for the hard limiting I am picky about.
Every so often someone I meet has a low priority queue. Their punishment is probably fair and most of the time I'm happy to wait, but blocking the rest of us from accessing the client (profile/shop/chat etc.) seems unreasonable.
We should never be encouraged to isolate others in a social, online environment; instead of improving their behaviour they're more likely to get worse by being pushed towards playing alone.
EDIT: Apparently this won't be the case with the new client - CodeofBear/riotBoourns
I like to leave my dota2 client open casually for a variety of reasons. If I see a high MMR or pro game going on in the client I love to jump in if I have time. However it's extremely annoying that frequent after working a long 12 hour shift as an ICU nurse I'll come home decide to play a game and instantly receive a 5 minute match making cool down. It's always the same reason, I cant enter the game because my game client is out of date. Sometimes I'll just be eating lunch come back queue for a game and get a match making cool down because I didnt realize my client is out of date. Is there anyway valve can prevent me from match making if my client is out of date please? This use to be the case but now I just receive a 5 minute cool down and inevitably end up updating.
When I invite people to my lobby I don't see them before I try to queue. My client stays on queue for ~10 seconds longer than theirs and after game I can't requeue for ~20 seconds because it saysthat I've been in queue for whole games duration.
Also I join the hero select ~20 seconds later. Not a problem with pc specs (1080TI, 8700K, 32gb)
Ever since the last update, I have not been able to play ranked 4v4s with my friends. As soon as the queue time ends, 00:00:00, the cursor starts the spinning blue "not responding" cursor and the screen gets the program crashed white overlay.
Has anyone else had this issue since the latest update, if so, have you found a solution. Thanks in advance.
I have following scenario:
Now, I know I could create normal queue per client with confirmation and which survivies the client connection but what troubles me is the performance/storage of potentially huge number of queues - as each client must receive all messages but has its own position in the published stream of messages, I wouldn't like to have N queues each containing duplicated messagess - it looks to me that single queue is enough with only a pointer to current position in the quee per registered client.
Is this possible in rabbitmq? I am not sure how queues are internally implemented that share the same message of single publisher and I don't wont duplicated messages per client as I can have unknown number of them.
My custom code that works without rabbitmq that I want to replicate in it does this:
This way I have a single message queue for all clients.
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