A list of puns related to "Audio bit depth"
Thanks in advance!
I just downloaded the program, and can I change the Bit-Depth of the Audio?
Is there a good GUI tool for changing the bit depth and sample rate of my audio hardware? I know there's something for JACK in Ubuntu Studio but trying that distro out was such a nightmare I refuse to use it again.
Hello. I want to know how to change the bit depth of audio. I want to change it to weird levels like 1, 4, and 8. Why, I just want to experiment. So for example, I want to make audio 1-bit pcm instead of 32-bit. Thanks in advance
Does something like this even exist?
Most BT headphones receive audio at 16bits, which is plenty fine for casual listening, zoom calling, etc. AFAIK however, this is the data rate limit for Bluetooth connections in general.
At max, they can only receive 1 stereo channel of 16 bit audio. Anything else than that causes the headphones to downgrade both the incoming and outgoing signals to 8bit, which sounds like a dying telephone. That's why our bluetooth headsets have a "hands free audio" device and a "headphones" device in the audio end points settings on our computers.
Are there any bluetooth headphones out there that are capable of sending and receiving 16bit (or higher) audio at the same time? Bonus points if earbuds.
Just curious, does anyone know what the audio specifications of Destiny 2 are?
Specifically, what bit depth and sample rate / frequency is the audio recorded at?
I found out recently ( honestly surprised I didn't try this sooner ) that 24 bit 96 khz sounds considerably better than 24 bit or 16 bit 48 khz in both FM7 and FH4. I know there should be a little bit of a difference between these normally, but the difference this change makes in these games is... interesting to say the least. I noticed both get warmer, and less harsh. Before any of you try to get uppity and explain to me the difference between 16 bit and 24 bit know that I've been an audio engineer for the past 15 years. I don't need an explanation of the science of sound.
The point that I'm trying to make is that there is something seriously wrong with the sound engine in both games so if you can, set your output to 24 bit 96 khz and enjoy the warmth and depth.
Haven't had this problem before.
Running: Windows 10, ableton live 10 Scarlett 18i20/octopre dynamic combo 12 channels All gain staging is hitting around -9db All drivers software updated High end gaming laptop optimized for audio
Waiting to here back from focusrite support
Anybody have any ideas!?
Ripping my hair out.
Ian Shepherd (Mastering Media, Production Advice) has just released an excellent video that clears up all myth and confusion around this subject.
I am aware of those bit depth being virtually not possible for clipping when audio level goes beyond 0dbfs while recording. And many DAWs also been using atleast 32bit floating point for audio so that it wont be clipped in mixing stage (due to improperly gain staging).
Ok. But how does 32bit and 64bit audio even if goes beyond 0dbfs can be normalize under the peak point without getting clipped??
Isnt there any clipping points for those bit depths??? Or it doesnt virtually exists at all??
Miracles of 32bit and 64bit are just like science fiction for audio engineers of 70s... I hope it doesn't make todays engineers lazy.π
I am kind of baffled by the ridiculously high sample rates. I am sure there are some instances in which you would want to make a recording of ultrasonic noise (I don't have any reason to, but someone actually might), but beyond that I have never seen a practical reason for sample rates to be so high.
With bit-depth there are practical reasons in a production environment to use more than 16-bits. I fail to see to utility of recording at 192kHz. Microphones aren't sensitive to frequencies that high and even if they were you couldn't hear what they are capturing anyway. I think have heard of higher sample rates being used to work around the limitations of some earlier filters, but I could have imagined that.
Seriously, where did this push for 192kHz audio even come from? I don't even know what the theoretical limits are of something like DSD. I am not seeing the utility of it.
EDIT: It seems like you are exceptionally dim and don't understand the purpose of sample rates or how digital audio works. Bring on the downvotes.
Hey guys,
is there any software solution to find out the real bit-depth of an audio file?
I tried this one:
But something doesn't work right. If i generate a sine-wave with 16 Bit and save this as a 24-Bit file, the program tells me that this file is a 24 Bit File, but i only used 16 Bit of it.
I've got a Corsair headset that that has a USB connection to my computer. When I click on the Windows 10 advanced sound properties for this device, there only 2 formats available:
1 channel, 16 bit, 44100 Hz (CD Quality) 1 channel, 16 bit, 48000 Hz (DVD Quality)
I've seen other headsets have more options available so I was just wondering if this headset is just worse than those that I've seen or if there are other ways I can increase this like updating drivers etc.
I do not know that Corsair headset model as I got this second hand and there is no label or receipt.
Thanks
The HTC 10 is supposed to have really good audio (24-bit, 192khz), but with LineageOS it sounds like it's 8-bit. There's really bad quantization noise in all my quieter music, and when I test on sine tones (with Saucillator), the audio noticeably squarizes before cutting out. I keep my volume pretty low, and it almost seems like the DAC is being turned up to 100% volume while the volume control is just modifying the software's output, losing a great deal of headroom.
The noise used to be really terrible, but disabling AudioFX fixed that (spacialization and reverb were adding a ton of noise).
Has anybody experienced something similar to this? Worst case scenario, can I dither my output so the quantization noise will at least sink into the background?
Iβve searched through this forum looking for an answer but havenβt figured it out so I apologize if this has been covered. I can never seem to get audio synced up to video perfectly. For example if I upload a video with audio, and put in my replacement audio and zoom in I can never match them up. When I highlight both and hit synchronize nothing happens. One is always in front of the other. Is there a way to go more in depth so I can just line the waveforms up?? Thanks
I've been producing for three years now and I just noticed that the soundcard profile I always use is set to 16 bit. I've done a bunch of research but most of it relates to recording at 16bit vs 24bit rather than playback.
I've tried switching between 16 and 24 and listening to the song I'm working on and I feel like 16 sounds better but I'm almost positive that's all in my head and that there's really not an audible difference. I also use ASIO so maybe it doesn't make a difference at all. I'm sort of overwhelmed looking for the answer.
Does having playback at 24bit have any benefits when working in Live? Thank you.
here's what I have right now. https://i.imgur.com/xKi2AgR.png I've found that the 2 speaker setting sounds better than the headphone amp setting, which introduces an audible hum and is too loud for my liking.
Is there any plugin that displays the Bit Depth and Sample Rate of a Audio in real-time?
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