Here's an artwork I made for a Kirby fanzine! It's based on Dedede's Drum Dash because it's underrated and it's my favorite subgame from the series!
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👤︎ u/Oniri_Boy
📅︎ Nov 08 2021
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What's your favorite Kirby Superstar subgame?

Mine is Milky Way Wishes

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📅︎ Sep 11 2021
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Learn about the SubGame Network Crowdloan here!

About:

SubGame builds multiple applications through a complete technical architecture, including game type modules, payment model interfaces, communication field development, data on-chain applications, cross-chain settlement and blockchain storage space, etc., and uses the relay station contract agreement as the external model Group, can develop cross-public chain smart contracts, minimize the cost of value transmission between chains and maximize the scalability of applications, so that developers can develop cross-chain smart contracts at the lowest cost. It reduces the learning curve and development difficulty for developers, and then develops more applications that are conducive to the positive development of the ecology, triggering huge industrial changes.

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Reward Details: https://medium.com/@subgame_network/exploring-subgame-crowdloan-plan-on-polkadot-parachain-slot-auction-87905374a683

Total Rewards for Slots: 34,000,000 GSGB

Allocation of Slot Rewards in total token issuance: 6.8

Total upper limit of supported DOT: 400,000 DOT

DOT in the Crowdloan will support Polkadot Slot Auction. It is estimated that the maximum number of rewards per year is 10%, which is about 3,400,000 GSGB.

Remark:

GSGB AKA SubGame Gamma is a reward for those participating in SubGame Crowdloan activities. Its value is equivalent to the value of $SGB Tokens on SubGame Mainnet. It can be exchanged 1:1 with $SGB through the cross-chain SubGame Bridge.

SubGame Slot Auction Rules

  1. SubGame Crowdloan Campaign will be launched at Gate.io. Participants will lock their DOT Tokens on Polkadot and it will be locked until end of the lease to support SubGame to win the ParaChain Slot Auction.

  2. The DOT Tokens for the Crowdloan will ultimately be unlocked and returned to the participants after the lease term ends. If SubGame Gamma doesn’t get to win the auction when the crowd loan event ends, the DOT Tokens contributed will be unlocked at the end of the event.

  3. The maximum DOT Token Staking per person is ≤2000 DOT

During the Crowdloan Period

Release Ratio: 1DOT = 5GSGB

Slot Lease Period

Release Ratio: 1DOT = 8GSGB

Release Method

The slot auction rewards will be released in a linear manner. If Subgame Network succeeds

... keep reading on reddit ➡

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📅︎ Dec 02 2021
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SubGame Network Analysis - Polkadot Parachain Slot Auctions youtu.be/ngDiA7tdPRM
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👤︎ u/dr_bong420
📅︎ Nov 16 2021
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RL for Pokemon (specifically "subgame solving")

I’m pretty new to RL, and I was wondering if I could get some insight on how an idea of mine could work for Pokemon battling. For those unfamiliar with Pokemon battling, it’s an imperfect-information game with a very large state space and a lot of hidden information regarding the opponent’s moves, their stats, etc. For generalization, let’s say each player has a team of 6 Pokemon (we’ll call this 6v6). The action space is the 4 attacks + 5 potential switches for a total of 9 moves.

My main question is, can you train an agent by solving “subgames” where first you have it become a 1v1 pro (so each player only has 1 Pokemon), and then become a pro at 2v2 by learning a policy that reduces the 2v2 game into a favorable 1v1 scenario, eventually scaling up to 6v6? So rather than starting from the (daunting) 6v6 problem, we explicitly start with the much simpler smaller endgame scenarios and frame the problem into learning policies that map to a state that we have already solved before. Is there an RL algorithm that couples naturally with this? The motivation here is that hopefully the agent will naturally learn concepts like win conditions, reducing games to favorable endgame scenarios, etc. which are all larger macro concepts that separate top human players from people simply clicking the super effective move.

For example, how would you modify Deep-Q learning to adopt this learning paradigm? Is there some way you could “freeze” weights of the network that are good approximating Q-values for these 1v1 states, and then freeze another layer of weights that are good at approximating Q-values for 2v2 states, etc. in these rounds of training subgames? Would that make any sense to do?

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📅︎ Aug 09 2021
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[Windows 95/98] [2000-2005] Puzzle game with many subgames

When opened, there was a big dark brain slowly flashing during loading. The menu was also dark-schemed, consisted of choosing one of 40-50 games, in rising difficulty. Probably each game type repeated itself a few times getting harder and harder.

The only games i remember were classic jig-saw which was one of the easier ones, also something like the Hexxagon game, also maybe Majhong and a game where you had to connect numbered balls in some way (maybe an IQ test?). There were a lot of games involving balls i think...

Most of these games were very hard for me, I was a few-year-old however.
I wonder if anyone of you also played it? It doesn't seem like a popular game :)

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👤︎ u/Maties97
📅︎ Jun 10 2021
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HelpMeFind an old online game that had 5 subgames

Back in 2002ish I remember playing an online game that had 5 subgames and when you beat the subgame you could click on part of the name (dot in the i?) and a few more subgames would appear. You had to beat the first game to unlock the next game. There wasn't any logon or anything, so you had to start over every time you played. I only remember two games:

  1. you started on a dock and had to hop across alligator heads that would open and if the alligator mouth opened while you were on it or jumping on it, you lost and had to start over. You won if you made it to the dock across the alligators. I think there were lily pads which were safe zones as well.
  2. An underwater scuba game that due to my poor internet would always lag and I could get very close but never win. This was one of the bonus games, and you had to collect stuff as a scuba diver while avoiding the dangerous fish?

Trying to remember this from my childhood. I doubt the website still exists today. But if there are images or screenshots, that's what I'm looking for.

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👤︎ u/Youtube747
📅︎ Jul 12 2021
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Am I correct by saying this game only has 2 subgames? Always get confused counting subgames
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📅︎ Nov 04 2020
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Subgame Perfect Equilibrium Concept map.

Hello everyone, so about a month ago, I posted a concept map I made after finish reading William Spaniel's GameTheory101 Lesson 1.

I did it mainly as a study/review tool to make sure I understood the main concepts and not just flipping through the book.

Well, it took me quite a while but I'm back with the concept map for Lesson 2!

The great thing about concept maps is that it allows for more knowledgeable peers to immediately spot any erroneous connections or understanding and be able to point them out.

So if you spot any errors be sure to let me know!

https://preview.redd.it/2zv4rettpxw61.jpg?width=4806&format=pjpg&auto=webp&s=71ddbe91d9d3e83c5eea629422f60e9988aec8a3

The software used in editing concept maps allows for collaboration so if you would like to contribute to the map with video, links, or anything else, it could become a great foundation for future learners!

The Theory Underlying Concept Maps and How To Construct Them

CMapTools

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👤︎ u/BluaBaleno
📅︎ May 03 2021
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Subgame has officially joined the Polkadot ecosystem

https://preview.redd.it/zbytjg521bt61.jpg?width=1200&format=pjpg&auto=webp&s=ee592e9e33b1662f943868d999459ba21a53d8a7

We are very pleased to inform the community that SubGame has officially joined the u/polkadotnetwork ecosystem.

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📅︎ Apr 15 2021
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SubGame Monthly Development report

SubGame Parachain

  • Parachain nodes planning and parameter setting
  • Preparing the officials Blockchain explorer
  • Prepare to participate in slot auction and relay-chain docking
  • The development progress of the second step of the Web3 Foundation has been submitted, and the SubGame code is undergoing technical testing.
  • Successfully applied KUSAMA_ParalD2018 and ready for auction participation.

Guess Hash Upgrade

  • The game hall module is independent.
  • Be able to call a specific game bureau number through the game hall module.
  • The game template module is independent.
  • Be able to call a specific game number through the game template module.
  • Upgrade Substrate infrastructure to Polkadot frame v2.
  • Substrate uses officially designated rustfmt, cargo clippy for code optimization

SGB Cross-chain Token Trading

  • Successfully deploy the token to the Heco.
  • SubGame officially deployed the SGB (Heco) code and officially launched the HECO chain circulation which passed the trace security audit.
  • Successful deployment in Ethereum.
  • The measurement of cross-chain transactions will be carried out when the cross-chain deployment is completed.

Pallet Development

  • Game template module.
  • Game template module unit test.
  • Game hall module.
  • Game template module unit test.
  • Rewrite the original Pallet to Polkadot frame v2

Marketing & Operating

  • Successfully deploy the token to the Heco.

website:https://www.subgame.org/#/
twitter:https://twitter.com/SubgameBase
telegram group:https://t.me/subgamenetwork
Facebook:https://www.facebook.com/SubGame.netwrok/
Reddit:https://www.reddit.com/user/SubgameBase_2021/
GitHub:https://github.com/SubGame-Network

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📅︎ May 31 2021
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Subgame Perfect Equilibrium Concept map. /r/GAMETHEORY/comments/n4…
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👤︎ u/BluaBaleno
📅︎ May 03 2021
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My favorite Subgame: Will they get me? v.redd.it/fuf3gewg79k51
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👤︎ u/lj062
📅︎ Aug 31 2020
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UNICLR Ps boogie (Hilda) vs Hikakin Subgame (Waldstein) Under Night In B... youtube.com/watch?v=BTE8l…
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👤︎ u/FGCGaming
📅︎ Feb 23 2021
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[Undergrad game theory class] subgame perfect equilibrium number

Hi I'm having some trouble with an exercise on dynamic games. I included a picture for the game.

The question I'm asked is to find the conditions for a,b,c and d to make the strategy profile (BHJ, DF) a perfect equilibrium.

I know that usually you start with the bottom so when I look at if player 1 chooses G or H, for him to choose H, we're sure that a>2 . For player 1 to choose J over I, we're sure that c>2. Then for player 2 to choose D over C, we're sure that b>1. For player 2 to choose F over E, we're sure that D<3. Then we arrive at the point where nothing works anymore. For player 1 to choose B over A, we're also sure that a<2. But a can't be both smaller and greater than 2.

That leaves me with 3 choices:

  1. I screwed up at some point
  2. There's a possibility for equalitites between strategies that I've never seen yet and also don't understand
  3. (BHJ, DF) can't be a perfect equilibrium and the teacher is messing with us.

So as you can see I need some help for this one..

https://imgur.com/a/0GynuI2

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📅︎ Feb 10 2020
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