A list of puns related to "Shader"
There' so many that are disappointing, because they don't look at all like I want them to.
EDIT: Looks like Butterbark ftw(followed closely by Jacarina, Genotype, and Gambit).
It absorbs too much bright dust when it costs 300 for one shader, meaning in some scenariosyou might have to choose between a shader or something else, especially if you've been grinding for an event ornament set.. For that much bright dust, I could buy 7 shaders if they had the original price. Plus the original amount is easier to get from bounties, it only needs 4 random bounties.
On weapons it's kind of ugly, but on most armor pieces it gives them the classic White and Red color scheme the New Monarchy shaders in D1 had.
I think it would be neat to have a place in the tower similar to the Monument to lost lights/Exotic Kiosk where you could purchase shaders you have missed in previous seasons? Like the trials shaders or some playlist shaders like Gambit Jadestone? It wouldnβt be cheap for the shaders, something of equal value like an acendant shard or two per shader. Just an idea
I am baffled by how out-of-left-field glows are colored for nearly almost every single shader.
Calus's Shadow? The icon has gold, some variants of gold/tan, and then finally grey. So you'd think the glow it'd apply would be yellow or gold, right? Nope. It's some neon blue. Some armor pieces it's orange. Where the fuck do those come from?
Then we have Amrita's Dream, a newer, absolutely beautiful lavender and white shader. So obviously it makes sense that the glow would be lavender or white as well... It's lime green.
Lichen Crown, a metallic green and mint shader? Orange. Come on!
There are some armor pieces in the game that seem to take more appropriate colors than when it's on another piece. You can see this on the new Phoenixfall ornament for Phoenix Protocol. The right dots glow something more appropriate, while the left dots are the bizarro world glow.
I understand that shaders seem to have some secret colors programmed to them, but why do they often make no sense? Is it a technical limitation to give it a color that doesn't match?
I know it's a super-low priority, but can shader glows/hidden colors make more sense going forward? Can we have the option to turn glows off entirely in the settings? This shit drives me up the wall!
I searched this and didn't see any results but in case it wasn't mentioned, this shader is animated. Pretty neat looking.
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