A list of puns related to "Satrapy"
Did you do it because you were losing or did you do it because you wanted avoid war?
Iโm currently enjoying The Black Prism and about halfway through Iโm having a ton of trouble keeping up with the descriptions of all the citizens in the different regions throughout the book. I enjoy being able to visualize what every character looks like, but there seems to be a ton of ethnic diversity and itโs creating some confusion with me. Iโm scared to death to look up anything on a wiki, so could anyone give me a brief description on what the inhabitants of each region would typically look like?
I.e. my understanding is that: Blood Foresters - Similar to Irish? Pale skin, red/brown hair
It is so nice and they are actually fucking useful! Entering and exiting wars with you makes so much sense, and it actually feels like you are managing a larger "empire".
Anyone know what the thought process was here?
Do the satrapies and vassal kings of the Achaemenid, Parthian or Sassanids ever war with each other for local power or disputes? Was this allowed by the Shahanshah and if so how was it viewed and managed?
This is my first game and I just got the great khan event. His fleets are way too strong for me so I decided to become a Satrapy. My status is correct, but his fleet turned blue and instantly turned red again. A fleet appeared in my home world and he's devastating everything. Like, what the fuck happened? What can I do to save my game from being destroyed by this thing?
So I decided to become the crisis. I was doing well. I took over my neighbour to the east and integrated them. The one to my north was a vassal. But when I finally had the fleet power to deal with my marauders I took out one system and the Great Khan awakened. All of his fleets together had more FP than mine so I just surrended and became a Satrapy, my vassal did too.
So the Galactic council wants to focus on the Great Khan but I'm trying to oppose the measure because I've never had a Great Khan before and wanted to see what would happen. The measure hasn't finished yet.
But what should I do? Should I support it anyways? Should I rebel while the Khan is elsehwere? Any advie would be greatly appreaciated. I just got void cloud lightning tech and have applied it to my battleships and destroyers if that helps.
Edit: Thank you everybody. In the worst game of hide and seek ever I chased the Khan across the galaxy with all of my fleets and killed him for good. Sadly I'm gonna be spending the next 100 years rebuilding my empire as it is split up and about 25% the size it once was. On the upside I the largest successor Khanate is now my protecterate after a short war. I'll integrate it when I can. Thank you once again everybody.
do we know anything about the world beyond the seven satrapies? considering they dont look to be surrounded by water on all sides, it's odd how little the surrounding area is mentioned
Hi I surrendered to the khan and became a satrapy. Can I not demand vassals from other empires now?
I canโt see an option to the other empire screens.
Iโve checked other empires as well and there is no option.
Question says it all.
I would definitely go wight. Especially since based on my personality I would be a green drafter, I imagine greens tend to go eight more often than other colors.
So I always have a hard time finding the answer, because often I forget exactly which satrapies are associated with which color, can anyone help me? I'm at the beginning of book 4.
Even Ashuud the Great himself was surprised at the eagerness with which the Hamanakhi was accepted his proposal. Perhaps the League had underestimated the discontentment towards the temple-based Havasi ruling class, or perhaps their cultural ties to the Hamanakhi were stronger than they thought. Regardless, bronze weapons and tools were supplied to Hamanakhi volunteers en masse, and Vehrkani engineers began to construct fortifications in areas where the Hamankhi held more sway. Some of these fortifications also served as temples to Akatesh, God of Fire, Rulership and War, who was the most commonly worshipped among the rulers of Dailam. It was the Vehrkani Leagueโs hope that these temples would aid in centralization efforts similar to the ones taking place on the other side of Lake Havas.
Naturally, the construction of these forts brought the League into immediate conflict with the Karyanites. Not only did the fortresses rival the temple complexes of the Karyanites, but the introduction of this new, foreign god threatened to permanently alter the religious landscape of the region. Fire temples and the burning of sacrifices before a battle was already a tradition among the Dailamites, but this expansion cemented it as a means of continuing and maintaining the kingโs conquests. Ahuud rallied the Hamankhi at these temples, teaching them the art of Vehrkani war. Augmented by the Hamankhi skirmisher auxiliaries, the Leagueโs army was even mightier. And so, when tensions eventually escalated to war, the Karyanitesโ overconfident troops were shredded by arrows before they even made it to the Vehrkani sparabara infantry, allowing for an easy march to the Karyan capital.
The Karyanite leaders were forcibly stripped of their wealth and status, and as part of the terms of the alliance, it was distributed amongst the Hamankhi and their allies. Initially, the Vehrkani armyโs plan was to maintain a full garrison in the newly-occupied territory and slowly integrate it into the League by building new Vehrkani-dominated cities. However, this would have been costly, and likely would have led to revolts by the Havasi tribes northwest of the lake. Instead, Ashuudโs slaves built a single fortress not unlike his own, a (comparatively smaller) castle on the side of a mountain, one which happened to be connected to the regionโs largest copper mine. It was here that Ashuud enthroned a Ham
... keep reading on reddit โกBy Kaeliera Missen
The Alfar Empire is the oldest civilization in Aegerothโs history, being thousands of years old, and is also the largest, encompassing the entire Western half of the known world. In part its prosperity and culture are a result of its massive size and age, but its diverse people, spanning three large islands, bear the most responsibility for its greatness. Below are descriptions of the many satrapies that make up the Empire, and the people that inhabit these satrapies.
Telonia:
Telonia is the most populated of all the satrapies in this region, and perhaps the most well known in Aslacka to those that reside outside of the Empire. It consists mostly of Aslackaโs temperate Eastern Plain, and also includes Nevla Forest, which stretches up to the mountain range of the same name. Although the lesser island of Adelina is now known as the Alfar Empireโs capital, Telonia once carried that honor, serving as the center of trade, tourism, and knowledge in the ancient world. Today it is no longer nearly as centralized as it was before, but the region still showcases a strongly imperialized culture, with citizens of all species proud of the Empire and content with their place in it.
Romba:
In the Southwest of Aslacka lies Romba, a satrapy that encompasses the entire Western Plain of the great island, in addition to Rundar Forest. It is both drier than the other satrapies of Central Aslacka and experiences more extreme temperatures, but it is just as beautiful as the others once one adjusts to it. Although nowhere near as centralized as Telonia, at any point in either satrapyโs history, Romba can still be viewed as a core part of the Empire, being part of the union since its inception. However, Romba has struggled to adapt to the industrial age, and those left behind have begun to express discontentment.
Edrenia:
Edrenia may be the most unique of the plains satrapies. Although the hilly Edren Plains are connected by land to the other plains, Edreniaโs people are known for their disconnected approach to the Empire. Although content to be part of the Empire, most of the population seem uninterested in current affairs, preferring to focus on their own needs and the needs of their neighbors. In some ways they seem more connected to the isolationist saeรฆlfen of the Beach than the people of Telonia or Romba. However, they themselves are not truly isolationist, and h
... keep reading on reddit โกIn the first few generations after being established, the Satrapy of Hamankhan, or Vas'Hamanakha (the balanced land of those of proud joint ancestry) as it was known domestically, was strong and prosperous.
Though the previously dominant Karyanites were resentful, and did their best to stymie the efforts of the new state through turning their mountain temples into fortresses from which to raid, the Hamanakhi and Vehrkani garrisons were more than capable of fending them off.
The temples of Muspar and Teykian were also displeased by the change of affairs, but they'd had less to lose than the Karyanites and were not actively maligned by the new Hamankhi government. They remained places of prestige, piety and privilege and, as generations passed by, were increasingly places that people came to air their grievances about the government.
Otherwise, the majority of Havasi society was far from frustrated by the change in governance. Jobs that had previously been under the control of the temples, and were hence restricted to those who had good relations with the temple stewards, were opened up to any who could successfully put themselves in that niche. Whilst in practice many could not afford to move to an urban environment to become a smith or potter, wealthy merchants - mostly of Hamanakhi and Vehrkani blood - took up underwriting such individuals in exchange for a portion of their future earnings, making them even wealthier.
There were other significant changes that came from the Hamanakhi government. Firstly, the requirement to collect taxes of value and of manpower to send to their Vehrkani overlords required a far more robust organisational system than before. Previously no Havasi state had existed, and although a few temple-run towns had been the most prevalent and maintained a degree of cultural influence, they still only actually governed their own local population. Now, however, each settlement nominally answered to the satrap, or Vsem'Tirak (sublime ruler. The first Vsem'Tirak was of the Teirlamid dynasty, a Hamanakhi family that had bred between Havas'kha and Vehrkhan'kha for centuries. Named Kentrun, he rose to the position by virtue of his role in organising the Hamanakhi effort to aid the Vehrkani conquest, and was rewarded for his efforts with the hand of one of the daughters of Ashuud the Great, the famous Dailamite king.
The Teirlamids held assets throughout both lands including considerable stakes in copper, the resecurement of which was
... keep reading on reddit โกWhat if we had something where someone could post a photo of themselves and, judging by their appearance, people say which satrapy or satrapies they might've originated from if they were in the series?
Does anyone else think that this should be a thing?
In my current game, I found it much more beneficial to keep the eastern satrapies rather than give them to Maurya for elephants and truce. When you go to war, just offer to release Bactria. That alone is enough warscore to instantly get peace. Bactria is usually too big to reasonably integrate and it's much faster to just conquer them. It's even easier to do so when you have the money and manpower from Afghanistan/Pakistan.
what the title said...
why are these motherfuckers able to just invade pre FTLs inside their "Allies" Border, and worse steal a system. It doesn't make any sense.
I already paid you to leave me alone, Fuck off!
They don't give a fuck how powerful you are or how hard you will crush them and will go to war with your faction if they dislike you enough.
I suggest adding a fear mechanic which prevents weak factions from declaring war on large factions wihout back-up.
Since the latest updates to Rome II the AI seems way more receptive to becoming satrapies or clients. In my game as Saba, Armenia offered to become my satrapy because they were about to be conquered by Pontus. Not too long ago the AI would never accept a satrapy/client offer unless you forced it upon them by conquering their last settlement. This isn't the first time the AI has offered to become a vassal either. I really like that because it makes sense. I am a massively powerful faction who can protect them, so to save themselves they become my satrapy.
Can someone explain to me why I can't land my fleets on this Pre-FTL planet in my territory? Nothing in the conditions of being a Satrapy say I can't invade planets, and all I found by searching was a bug that was apparently patched in 2.2. I need to be able to invade this planet because my glorious overlords are sending armies over at the moment to take this planet, and this is a pretty important system (it's a major bottleneck in my empire). Admittedly I should have done this sooner but I kept getting distracted by my neighboring faction trying to force me into egalitarianism.
https://preview.redd.it/w4eyaacseya31.png?width=1920&format=png&auto=webp&s=4e7e7d41426957977113abb667140f8a821b12b9
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.