A list of puns related to "Rotational Symmetry"
I'm pretty open to what specific feature is at 0, 0 as long as it is centered. Perhaps a mountain with a peak at 0, 0. Perhaps several rivers crossing at 0, 0. Could be an island whose center is at 0, 0. What I'm really looking for is a feature at 0, 0 that says "This here is the middle. There can be no doubts."
SIXFOLD.
continued from here
tnf does not exhibit rotational symmetry but gullible does
> Counting by numbers that can be rotated about the z-axis (pointing out of the screen at you) and still be the same number. It'll mostly be 0, 1 and 8 but keep in mind 6 and 9. Starting at 0 it goes: 0, 1, 8, 11, 69, 88, 96, 101, 111, 181, 609, 619, 689, 808, 818, 888, 906, 916, 986, 1001, 1111, 1691, 1881, 1961 and so on.
> We count numbers such that when you rotate it about its center, the 0's, 1's and 8's overlap with each other and the 6's overlap with the 9's.
the next get is at 1000 000 0001
For example if i want 5 cylinders in a bundle how do i ensure they are all spaced properly with rotational symettry
for example https://3.bp.blogspot.com/_59GYpEVAu0U/TCb5nfjtfOI/AAAAAAAAANo/liUgtAqwIg0/s1600/pepper_2.jpg
the way these barrels are arranged?
Continued from here. Thanks u/Zaajdaeon for the assist.
As stated in previous threads,
> Counting by numbers that can be rotated about the z-axis (pointing out of the screen at you) and still be the same number. It'll mostly be 0, 1 and 8 but keep in mind 6 and 9. Starting at 0 it goes: 0, 1, 8, 11, 69, 88, 96, 101, 111, 181, 609, 619, 689, 808, 818, 888, 906, 916, 986, 1001, 1111, 1691, 1881, 1961 and so on. > > We count numbers such that when you rotate it about its center, the 0's, 1's and 8's overlap with each other and the 6's overlap with the 9's.
The next get is 860 0000 098.
Unarchived from here.
>> Counting by numbers that can be rotated about the z-axis (pointing out of the screen at you) and still be the same number. It'll mostly be 0, 1 and 8 but keep in mind 6 and 9. Starting at 0 it goes: 0, 1, 8, 11, 69, 88, 96, 101, 111, 181, 609, 619, 689, 808, 818, 888, 906, 916, 986, 1001, 1111, 1691, 1881, 1961 and so on.
>> We count numbers such that when you rotate it about its center, the 0's, 1's and 8's overlap with each other and the 6's overlap with the 9's.
> The next get is 1900000061.
Continued from here. Thanks to /u/t_e_e_k_s and /u/TehVulpez for the short dash to the finish! Posting this in the place of /u/t_e_e_k_s who got their first get :D
>> So counting by rotational symmetry means we'll be counting by numbers that can be rotated about the z-axis (pointing out the screen at you) and still be the same number! It'll mostly be 0, 1, and 8, but keep in mind the 6 and 9. Starting at 0 it goes: 0, 1, 8, 11, 69, 88, 96, 101, 111, 181, 609, 619, 689, 808, 818, 888, 906, 916, 986, 1001, 1111, 1691, 1881, 1961, and so on.
> So basically, we count numbers such that when you rotate it about its center, the 0s, 1s, and 8s overlap with each other and the 6s overlap with the 9s.
The next get is at 1900000061.
Archived from here | Last get | Previous thread
> Counting by numbers that can be rotated about the z-axis (pointing out of the screen at you) and still be the same number. It'll mostly be 0, 1 and 8 but keep in mind 6 and 9. Starting at 0 it goes: 0, 1, 8, 11, 69, 88, 96, 101, 111, 181, 609, 619, 689, 808, 818, 888, 906, 916, 986, 1001, 1111, 1691, 1881, 1961 and so on.
> We count numbers such that when you rotate it about its center, the 0's, 1's and 8's overlap with each other and the 6's overlap with the 9's.
The next get is 1900000061.
Unarchived from here.
> So counting by rotational symmetry means we'll be counting by numbers that can be rotated about the z-axis (pointing out the screen at you) and still be the same number! It'll mostly be 0, 1, and 8, but keep in mind the 6 and 9. Starting at 0 it goes: 0, 1, 8, 11, 69, 88, 96, 101, 111, 181, 609, 619, 689, 808, 818, 888, 906, 916, 986, 1001, 1111, 1691, 1881, 1961, and so on.
So basically, we count numbers such that when you rotate it about its center, the 0s, 1s, and 8s overlap with each other and the 6s overlap with the 9s.
Honestly there so many mistakes within the past three revivals that I didn't bother checking them all. Instead I tallied the total number of counts made within those threads by going through all of them. We should be starting at the 1927th number, which is 861906198. The get is at the 2000th number, which should be 881818188.
Continued from here.
Description of this count:
> So counting by rotational symmetry means we'll be counting by numbers that can be rotated about the z-axis (pointing out the screen at you) and still be the same number! It'll mostly be 0, 1, and 8, but keep in mind the 6 and 9. Starting at 0 it goes: 0, 1, 8, 11, 69, 88, 96, 101, 111, 181, 609, 619, 689, 808, 818, 888, 906, 916, 986, 1001, 1111, 1691, 1881, 1961, and so on.
The next get is at 881,818,188.
Continued from here.
Description of this count:
> So counting by rotational symmetry means we'll be counting by numbers that can be rotated about the z-axis (pointing out the screen at you) and still be the same number! It'll mostly be 0, 1, and 8, but keep in mind the 6 and 9. Starting at 0 it goes: 0, 1, 8, 11, 69, 88, 96, 101, 111, 181, 609, 619, 689, 808, 818, 888, 906, 916, 986, 1001, 1111, 1691, 1881, 1961, and so on.
The next get is at 881,818,188.
From https://www.reddit.com/r/counting/comments/54y20p/rotational_symmetry_9161916_thread_1_revival/df926v4
Get is still 100000001
The first few counts starting from 101:
101, 111, 181, 609, 619, 689, 808, 818, 888, 906, 916, 986, 1001, 1691, 1881, 1961, 6009...
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