Played through Planescape: Torment for the first time.

Been getting really into old style RPG’s lately and decided to give Planescape: Torment a playthrough as it seems to be universally recommended.

Was a little sceptical as I recently tried Baldur’s Gate 1 and really didn’t get on with it so was expecting a similar feeling for this but having completed it, I must say I thoroughly enjoyed it.

Just FYI there are some minor spoilers below.

Gameplaywise it’s really nothing special – the combat isn’t that great and playing a mage I found it pretty annoying that you can’t seem to rest anywhere at all outside of the city. The respawning hostile thugs at the start got really old really quickly as well. There are however some really cool spells once you start unlocking the higher-level ones (although I wasted a lot of scrolls by learning the spell and then completing the game before I got high enough to use them).

The world building is amazing – at least in terms of how it reads. Visually it’s pretty terrible but I still really wanted to explore more of it – I remember in the early game I was hoping so much that I’d get the chance to visit Baator and Carceri and while it was a bit anti-climactic when I got there it was still cool.

Morte is absolutely perfect as far as I’m concerned – I’ve never had a companion fit a game so well. Dak’kon’s backstory is interesting and I love how you can switch between mage and warrior (was really useful for opening locked containers). Fall-from-Grace was interesting as well.

The low point for me is definitely the Modron dungeon – a very interesting idea however I felt it was implemented poorly. I got bored of it very quickly and basically ran through it avoiding the constructs.

I unfortunately missed out a lot of Curst as well as I didn’t realise once you went into the dump you couldn’t go back (especially annoying as the quest tells you to go there), but I love the part where you return and have to try and alter its trajectory onto its previous plane.

The fact that I had read about Vhailor and was tailoring my party around him joining only to find out he was completely insane and then have to kill him sums up my experience perfectly lol. Definitely recommended if you’re willing to play older games.

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πŸ‘€︎ u/Orri
πŸ“…︎ Dec 29 2021
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Planescape Torment has one of the best stories ever told in gaming

This year I've been on a kick to play through crpgs, a genre I avoided before, but games like Divinity Original Sin 2 and Dragon Age made me realize what I've been missing out on. Planescape is the most recent one I've completed and it felt more like a really great book than a really great video game. Yes it's interactive, it has combat but all of that doesn't stand up to the story and characters it has.

So let's get the bad things out of the way, combat was boring, bad even. You just clicked, I don't know if playing as a mage would make it more interesting but I just selected all my party, clicked on who I wanted to kill and it was a breeze, until a difficulty spike after which I decided to lower the difficulty to the minimum. There's almost no skill checks, except for some verbal ones, skills, leveling up felt like a chore that stood in the way of the story.

Now what a story, I knew it would be good going in but now I see what all the fuss is about. You can play your main character however you like but his story is a tragic one either way, all your companions stories, all NPCs really make the world of this game feel Alive, and it released the last century which is fascinating. Every NPC with a name was worth talking to, had a story to tell or you could ask him questions. It becomes a trope even the game itself makes fun of, us as the player always asking questions to learn more about this amazing world.

The game has some answers for questions I never even though to ask. In a way you're projecting your beliefs onto the Nameless One and the game judges you for it. I loved the philosophy in this game, mortality, the nature of a man. I though the story was a brilliant mix of a personal story and one about people in general.

In the end this game is as good as I though it would be, but as a video game it had faults, more than pros. If I would judge it solely on its story it'd be pretty close to perfection, but as a video game it's a 9/10

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πŸ‘€︎ u/damerboy4
πŸ“…︎ Nov 23 2021
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Should I Keep Playing Planescape: Torment?

To say that I love Disco Elysium would be an understatement. Never have I been so impacted by a videogame. I love Martinaise, its atmosphere, its history, its politics, its people. And I of course love our boy, Harry. The game quickly became my favorite RPG. But it left me craving for more, so I decided to play Planescape: Torment due to all the recommendations.

I’m not too far into it (Currently in the middle of Pharod’s fetch quest), but so far it’s been really disappointing. The game starts out well enough. You awake in a mortuary, next to a wisecracking floating skull, with no recollection of who you are or how you got there. And the only clue is a set of instructions carved on your back. Great stuff. But right off the bat there’s a very inorganic exposition dump with one of the first NPCs (Dahl). Turns out that much of the NPC conversations are inorganic exposition dumps. It’s all very β€œgamey.”

Which brings me to my second point: the gameplay. It’s awful. Yes, I know, that’s not the point of the game. But the fact is that you *do* have to engage with it. I’ve read that you can bypass 99% of the battles, but this hasn’t been my experience so far. The Hive Thugs have been notoriously aggro, and the sheer amount of enemies in the Mausoleum literally block your path.

My second biggest gripe with the game is entirely subjective. I find the setting extremely dull. The D&D aesthetic is slightly off-putting (and comes across as juvenile), and the art style leaves me cold. Contrast this with Disco Elysium, which has a fantastic melancholic, noir setting done in an Impressionist style. Visually, this game is just not for me. I will say that the music is fantastic, however.

The only reason I’m still playing is to find out more about The Nameless One (along with Morte and Pharod), but I find everything else an absolute chore.

What has your experience been? It seems like the negatives far outweigh the positives for me and I should just move on, but I’m interested in hearing what other DE lovers have to say. Maybe I just have to power through a bit longer.

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πŸ“…︎ Dec 27 2021
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How do you reconcile the tech level of Planescape with the sci-fi aspects of D&D lore?

To preface: I'm not all that well versed in Planescape lore. I have only read the Planescape Campaign Setting and A Guide to the Ethereal Plane. It might be that this has been addressed somewhere already.

D&D has a lot of sci-fi in its fantasy.

Just think of the many crashed starships (Expedition to the Barrier Peaks / City of the Gods / Tale of the Comet), the time-traveling Oard cyborgs (Where Chaos Reigns), the killer Sheen collective (Mage versus Machine), or the Blackmoorian Great Rain of Fire (Known World Gazetteers / Hollow World Gazetteers).

Planescape - as far as I am aware - is entirely fantasy.

If Sigil is the centre of everything: Where are the cyborgs, the ray guns, and the power armour? Why is it that these elements - while present in the Prime Material - haven't bled into the other planes?

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πŸ‘€︎ u/ArrBeeNayr
πŸ“…︎ Jan 10 2022
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Fans don't need to hate on eachother's prefered method of travelling: Planescape and Spelljammer can co-exist

Planescaping is an easier method to enter worlds that fit inside the d&d great wheel cosmology through portals in places like the City of Sigil and offer their own flavor of adventure while Spelljammer can be utilized to enter worlds that, while part of a greater d&d multiverse, simply don't obey the same cosmic rules. For example you can go from Toril to Greyhawk through Sigil but it's impossible to go from Toril to the Elder Scrolls or the Witcher's universe unless you can force your way in through a spelljammer.

Spelljammer assumes settings are their own bubbles that may not (but can) obey the same cosmic rules due to different deities being on the inside and controlling how reality works. Planescape assumes various settings (but not all) utilize similar cosmologies that can be used to cheat your way to these new worlds, bypassing the great distances instantly. They can easily co-exist and which is better depends on the end point a given creature desires to go to.

There's no need to fight over this, more content is, after all, more content for everyone. We can all play our d&d and have a shared experience.

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πŸ‘€︎ u/ThatOneAasimar
πŸ“…︎ Dec 21 2021
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[Fanatical] Winter Sale Day 3 (Icewind Dale + Planescape Torment Pack (-88%) – Star Deal, UNO (-69%) & more)

Sale. Escape the chill this season and browse the thousands of deals now live, plus get a free game when you spend over $10 in one order.

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πŸ‘€︎ u/WeAreFanatical
πŸ“…︎ Dec 15 2021
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Just finished Planescape Torment: Post-mortem thoughts and reflections (Includes endings, Spoilers blacked out)

This is a long post, mostly for my own documentation and reflection. Please ignore if you are not interested in hearing of someone's first time playthrough and thoughts on a 22 year old game.

I finally did it after all these years and completed it. The game is excellent, the writing is excellent and in a sense there hasn't been a game close to this one before Disco Elysium came around a few years ago.

A bit about myself: First of all, I actually started playing 3 years ago but stopped near what I thought was the ending >!(just before you enter Ravel's maze)!<, clocking in around 20 hours at that point. I started a new playthrough a couple of weeks ago to finally finish it. Full playthrough from beginning to end was 37 hours but I admit that I still remembered a lot of my previous playthrough.

My favourite game of all time is Baldur's Gate 2: Shadows of Amn which I have played at least twice, both back in the day 20 years ago when it was released. In my mind no game will ever beat it. I finished IWD 1 and 2 as well, NWN 1 and most of 2, Dragon Age 1 and 2. I love the forgotten realms setting and am happy to be here for one of them.

The bad points first:

-The system is old. That's what you sign up for game and engine from 22 years ago. I was playing the enhanced edition but even that does not contain some of the tweaks and QOL improvements from the later D&D rules featured in BG2, Throne of Bhaal and the masterpiece: Icewind Dale 2, the swan song game of the Infinity Engine.

-The presentation is old: Very little of the dialogue is voiced. You need to love reading, preferably love reading fantasy novels to get the most out of this game. Indeed, it would be a shame if you didn't as the writing by Black Isle is unparalleled. But this game shows its age for sure.

-I wish that there had been >!an epilogue screen describing what happened to your companions after they left the NO. Black Isle obviously learned from this and handled it properly in Throne of Bhaal, before Bioware then in turn messed it up again for Mass Effect.!< It would have added that additional bit of closure to someone who invests 30 to 50 hours in their game.

-Difficulty: I found the game too easy. I was shocked how easy the final boss was and overprepared for it (I am guessing playing previous games of Bioware's Infinity Engine have scarred me, >!particularly several battles with Jon Irenicus)!<.

-No great Romances: Sorry but in my opinion they droppe

... keep reading on reddit ➑

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πŸ‘€︎ u/gurufabbes123
πŸ“…︎ Dec 30 2021
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About to start a new Planescape/Starjammer inspired campaign. Here's the map I made for the starting city. (critiques are appreciated)
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πŸ‘€︎ u/jinosaurDM
πŸ“…︎ Dec 22 2021
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5e Planescape Factions, First Draft docs.google.com/document/…
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πŸ‘€︎ u/fluency
πŸ“…︎ Jan 02 2022
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Planescape: Torment cinematics, enhanced 8K 60 fps youtu.be/UsAI7YJEbP4
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πŸ“…︎ Jan 08 2022
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Finally starting my first planescape run!

So I'm finally getting around to playing this for the first time ever, I grew up with Icewind dale, fallout 2, arcanum and I don't know why I've never played this.

I actually had never heard of baldurs gate either until like the very first trailer of baldurs gate 3 then thought about looking up what one and 2 we're about, I recently beat it then and I loved it

I mainly love the story and gameplay of these type of games, I'm starting this on my PS5 which I'm glad because it removes the temptation of cheating and sometimes mods make me feel too overpowered and I like the strategy instead of blowing through it

I'm stoked to finally start this one as I've heard a few bits of involving multiple alignment realms which sounds super interesting, I've read a few tips already nothing spoilery like making sure not to sell quest items and not everything is solved by combat

Let me know if you guys have any other tips in making a character right now I'm on the character creation screen and even the music is getting me pumped.

Thanks, wish me lucky rolls!

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πŸ‘€︎ u/Lance2409
πŸ“…︎ Jan 08 2022
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Planescape: Torment - Narrative Gameplay youtube.com/playlist?list…
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πŸ‘€︎ u/chandler-b
πŸ“…︎ Dec 20 2021
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Planescape: Torment reference (possibly? I apologize if this has been posted here before)
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πŸ‘€︎ u/PSTNO_R3B0RN
πŸ“…︎ Dec 29 2021
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Planar Crawl Classics: Damnable Demons - Planescape Statblocks for DCC

Hello fellow dungeon crawlers! A few months ago I posted over a dozen DCC monsters adapted from the devils of the planescape universe. Now I have the long-promised follow up, 17 monster statblocks for all of the demons that appeared in the original planescape monstrous appendix. Cleaned up and adapted to DCC.

Planar Crawl Classics: Damnable Demons

I hope you all enjoy these! If you want some DCC stats for the demon's hellish rivals then then check out my Dastardly Devils article. With these two done I only have to make stats for the Yugoloths and we'll have a (basically) complete fiendish bestiary for planescape style adventuring. I also have an article on randomly generating a Sigil neighborhood in the pipeline, which will include a complete neighborhood sandbox to adventure in.

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πŸ“…︎ Dec 18 2021
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Should I continue playing planescape torment? Am I playing it right? [duplicate]

I have recently started playing planescape torment as I love story based games and everyone says this is one of the greatest of all time. When I heard about this game, I loved the sound of the story and setting so decided to pick it up (even though RPGs and high fantasy aren't my usual kind of thing, this one sounded really unique intriguing).

I am about 9 hours through atm - currently searching for TNOs body around the alley of lingering sighs. I have to admit while I do like the setting and characters, I'm not totally hooked yet. Normally I would have cut my losses and dropped the game at this point, but I am willing to stick with it for a bit longer for the amazing story people have promised. But I want to ask before making a decision, does the game (story) get significantly better? If this is as good as it gets then I will probably give up - the story is cool but not enough to make up for the crappy combat and clunky UI.

I have also decided to start using a walkthrough because I am sick of wandering around aimlessly and talking to NPCs who contribute next to nothing to the overall story (there have been a couple interesting convos but 9/10 don't really add much for me). I know some people will regard this as heretical and will say the NPCs help build the setting etc. but I don't really fancy spending hours upon hours combing through every last region in the game to get each tiny breadcrumb of dialogue and lore. Is this an acceptable way to play the game? Will I still get enough out of the main story with the use of a walkthrough, or do I need to fully commit to playing the game organically in order to enjoy it (in which case, I don't think it is worth it for me)?

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πŸ‘€︎ u/Chirameleon
πŸ“…︎ Dec 14 2021
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Converting strange 2e Planescape stuff, need some help

I’m working on converting the Faction benefits from Planescape, and I’ve hit a bit of a snag. Most of them are easy, saving throw bonuses, initiative bonuses and the like, but there are three Factions that have super weird benefits that I’m extremely unsure how to even begin converting: The Fated, The Sign of One and The Fraternity of Order (the Guvners).

The Fated were fairly straight forward in 2e, they had the ability to take any nonweapon proficiency regardless of class, and started with twice as many nonweapon proficiency slots. Nonweapon proficiencies in 2e were halfway between skills and feats. I really don’t know how that could translate to 5e.

Then theres the Sign of One and the Guvners. The Signers had the ability Imagining, which let them duplicate the effects of any spell up to 4th level by making a very weird check, rolling vs the average of Wisdom and Intelligence -5. If they failed, they couldn’t do it again for a week. If they rolled a natural 1, they were reduced to 20% HP, did 20% combat damage and couldn’t use spells, race or class abilities until they made another successful imagining check.

The Guvners were equally bonkers. They could get Loophole Abilities, which essentially let them duplicate the effects of a spell up to a level which a spellcaster of their level could cast, for the price in gold and time it would take a spellcaster to research that spell. Every time they use this ability, there is a cumulative 10% chance that it won’t work again ever.

Where to even begin? The Fated is probably the easiest, I just have no idea what it should look like. The two others could just be ported as is, but they feel completely crazy and would unbalance absolutely everything. Do I care about balance in Planescape? Not terribly, but I still feel like they should be at least streamlined.

Thoughts?

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πŸ‘€︎ u/fluency
πŸ“…︎ Dec 31 2021
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Planescape resources?

I recently got interested in the Planescape setting but i couldn't find a good way to learn about it, what are good sources for it?

Edit: I am looking for the lore only, i have no interest in mechanics.

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πŸ‘€︎ u/wildsorcerer8
πŸ“…︎ Jan 04 2022
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Planescape factions as Organizations with Renown?

The Factions of Planescape are iconic, and an integral part of any Planescape campaign. I had the idea of doing them through the Renown system in the DMG, letting Renown ranks unlock the mechanical faction benefits (such as the Mercykillers ability to detect lies, and the Fraternity of Order’s ability to comprehend languages) for members of that faction.

Would this work, or is there another, better way of giving access to mechanical benefits for being a faction member?

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πŸ‘€︎ u/fluency
πŸ“…︎ Dec 28 2021
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What stories do you tell in Planescape?

Hey guys, I'm a long time DM (over a decade) but am relatively new to D&D as a system (few years), and completely new to Planescape as a setting.

I'm wanting to do something for my players that's different from our typical Fantasyland setting and Planescape has caught my attention. Something I'm really struggling with though is the sheer scale of it all. One of the repeated strengths I keep hearing about is the ability to "do anything" and "go anywhere" but that's far too overwhelming. I've run sprawling campaigns in the past and they end up like that old Skyrim quote: "Wide as an ocean, deep as a puddle"

Someone has directed me to the campaign books which I plan to read soon, at the minute the whole thing feels so ethereal that I'm struggling to even imagine daily life somewhere like Sigil. But I'm guessing the campaign guide will clear that up.

I'm wondering what kind of campaigns people have actually run in this setting, who was your villain, what were their goals, where did the adventure take you? Did you stay mainly in Sigil or were you plane jumping every session?

I feel like I need some kind of measuring stick to give me some perspective here.

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πŸ‘€︎ u/Obsidiax
πŸ“…︎ Nov 26 2021
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22 years ago today, Planescape: Torment was released on PC
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πŸ‘€︎ u/gorays21
πŸ“…︎ Dec 14 2021
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Need some help with Belief Points for a Planescape campaign

So, I’m working on a conversion of Planescape in preparation for an upcoming campaign. I’m doing mechanical conversions, and that part of it is going great. What I’m struggling with a bit is an optional element from a Planescape source book (The Planewalkers Handbook) that I’d love to include: Belief Points.
In Planescape, belief is powerful. It literally shapes the multiverse, and Belief Points were a way of representing this mechanically. You’d write beliefs for your character, statements about their relationship with their alignment and the world, and roleplaying those beliefs would grant these points you could spend to a) give yourself an automatic success on a die roll, or b) to ask questions of the DM about the location they were at, specifics about the situation and so on.

I could just use the rules for Plot Points for this, but none of the options in the book were really giving me the right vibe. As it stands, a direct conversion of this system would step on the toes of inspiration, and I’m not sure I want that either.

What I want is a spendable resource that the players can earn by following their Ideals, that evokes that particular feeling of belief shaping the world around the character. The original 2nd ed. version of this system isn’t it, and the proposed currencies in 5e aren’t quite there either.

Any ideas for how I can achieve what I’m after?

EDIT: Here’s what I came up with:

The Power of Belief

Beliefs are important. A body’s beliefs shape the multiverse, and when you get enough believers together in one place, that place can change physically, even slide completely into another plane! Bloods who know this dark are careful with what they believe in, and know how to leverage their belief to affect real change.

Beliefs
When creating a character for a Planescape campaign, you should formulate three Beliefs in place of Ideals. One of these Beliefs should revolve around your characters alignment, and another about their Faction. The third should be centered around the campaign you are playing. Work with your DM about this campaign Belief.
Each Belief should consist of a core principle that is important to your character, something they strive towards or believe in fervently, ideally no longer than a sentence or two.

Earning Belief Points
When you follow your Belief in a critical moment in the story, your DM will award you with Belief Points. Belief Points replace Inspiration in a Planescape campaign.
If following a Belief

... keep reading on reddit ➑

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πŸ‘€︎ u/fluency
πŸ“…︎ Jan 04 2022
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[H] Mafia Definitive Edition, Iron Harvest, Sonic Mania, Tales Of Berseria, Going Under, Sonic Adventure 2, Roki, Not For Broadcast, Amnesia Rebirth, The Walking Dead Final Season, Blacksad Under The Skin, Planescape Torment, Sonic And All Stars Racing Transformed [W] Paypal, Games, Offers

If interested make an offer!

Iron Harvest

Mafia Definitive Edition

Going Under

Shadow Tactics Blades Of The Shogun

Tales Of Zestiria

Rad

Tales Of Berseria

This War Of Mine

Wargroove

Brutal Legend

Pinstripe

Dead In Bermuda

Shadows Awakening

Iron Danger

The Uncertain Last Quiet Day

The Suicide Of Rachel Foster

Psychonauts

Day Of The Tentacle Remastered

Broken Age

Costume Quest

140

Thoth

Headlander

Gonner

Whispers Of A Machine

Kingdom

Uurnog Uurnlimited

The Walking Dead Season 1

Oxenfree

The Walking Dead Michonne

State Of Mind

Age Of Wonders III

One Finger Death Punch 2

Sonic Adventure DX

Sonic And Sega All Stars Racing

Sonic And All Stars Racing Transformed

Sonic Generations Collection

Sonic Mania

Sonic Adventure 2

Amnesia Rebirth

Guts And Glory

Not For Broadcast

Roki

Heavens Vault

The Surge 2

Paradise Killer

Syberia 3

The Textorcist The Story Of Ray Bibbia

Grip Combat Racing

Keep Talking And Nobody Explodes

Lead And Gold Gangs Of The Wild West

Framed Collection

Yooka Laylee And The Impossible Lair

The Haunted Island A Frog Detective Game

Smile For Me

N++

Maize

Trine 2

Swine HD Remaster

Oddworld New N Tasty

Leisure Suit Larry Wet Dreams Dont Dry

Automachef

Tacoma

Sundered Eldritch Edition

Hotshot Racing

White Day A Labyrinth Named School

The Exceed Collection Aural Brutality Edition

Learn Japanese To Survive Katakana War

Learn Japanese To Survive Kanji Combat

Learn Japanese To Survive Hiragana Battle

Stygian Reign Of The Old Ones

Moon Hunters

Beholder 2

Septerra Core

Gorky 17

Enclave

Battle Vs Chess

Planescape Torment Enhanced Edition

Blacksad Under The Skin

The Coma Recut

Sherlock Holmes Vs Jack The Ripper

Outcast Second Contact

Yooka Laylee

The Walking Dead Final Season

Call Of Juarez Bound In Blood

Peaky Blinders Mastermind

Ultimate Doom

Torchlight

The Low Road

Fahrenheit Indigo Prophecy

Agatha Christie The ABC Murders

Evoland Legendary Edition

Train Valley

Cook Serve Delicious 2

The Walking Dead 400 Days

Kings Bounty Warriors Of The North

Supreme Ruler The Great War

Atari Vault

Hyperdrive Massacre

Blood Fresh Supply

Supreme Ruler Cold War

The Haunting Of Billy

The Last Federation Collection

Farming World

MoonDigger

Pizza Connection 2

The Last

Replica

Remnants Of Naezith

Pesterquest

Red Faction 2

Punch Club

Shark Attack Deathmatch 2

Comedy Night

Soulbringer

Realms Of The Haunting

Nasferatu The Wrath Of Malachi

Mel

... keep reading on reddit ➑

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πŸ‘€︎ u/ImBromo
πŸ“…︎ Jan 06 2022
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[H] Planescape, Call of Cthulhu leather bound 30th anniversary edition, OD&D 2013 reprint in wooden box, Planes of Chaos, PS Monstrous Compendium, Dungeoneer’s Survival Guide. [W] Money

Will be putting these up on eBay soon PM me if you’re interested. I’m located in the UK and will need to look into shipping overseas, but due to brexit I’m expecting it to be slow and expensive to ship them outside the UK.

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πŸ‘€︎ u/burrito-d20
πŸ“…︎ Jan 10 2022
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Planescape: Into the Demonweb Pits [MONDAYS @ 8 p.m. EST] [Level 8 Start]

Skip the LFG and join a community. Welcome to Polyhedra.

MONDAYS @ 8 p.m. EST | 1 Seat Left

CAN YOU WITHSTAND LOLTH'S WRATH?

>In the small kingdom of Adalheim*, a storm gathers as dark elves prowl the surface, raiding towns and villages, and sacrificing smallfolk to their terrible spider queen. People are terrified of the deep night. Trade has ground to a halt and only the brave or the mad venture on the roads. The* King’s Blades have been called upon to handle this menace. Powerful individuals from across the kingdom, rallied together by Sovereign Decree*: β€œHunt down the source of these attacks, and bring it to an end.”*
>
>===========
>
>Into the Demonweb Pits will take you on a multi-planar campaign against one of D&D’s most iconic villains: Lolth. Enjoy a high level start (8) and expanding theater of war, as your group travels from its home world in the material plane to Sigil, City of Doors. Make alliances with demon lords, battle seemingly endless hordes of fiends, and obtain powerful homebrewed magical items to put a stop to a war that threatens to destroy your home world.
>
>Do you have what it takes to hold steady against the horrors of the Abyss?

APPLY HERE

__________________________________

WHAT WE OFFER
__________________________________

We are a team of ten gamemasters who run 25+ paid campaigns for our 180+ community members. Over the past year, we built an inclusive community of respectful players and talented gamemasters to provide a reliable game experience for everyone.

Why Paid Campaigns?

We love free games! Nothing, including our games, is better than sitting around a table with your friends playing a TTRPG. That said, for those of us who face life stressors, lack friends interested in the hobby, have odd work schedules, etc. Polyhedra is the perfect answer.

What do virtual tabletop games look like?

Feel free to check out DM David's ( /u/nadriancox ) streaming games on YouTube and Twitch.

__________________________________

[CONTACT](mailto:dav

... keep reading on reddit ➑

πŸ‘︎ 5
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πŸ‘€︎ u/nadriancox
πŸ“…︎ Jan 11 2022
🚨︎ report
Outside the usual settings like Forgotten Realms, Eberron, Planescape, or any other world that was created to be an TTRPG setting. In which world would you like to play the most? And why do you think it would be fun to play in that world?

Every time there is a discussion about a favorite setting, it almost always comes down to the usual suspects. But I'm curious to know, which worlds do people in this sub think would be fun to play in. Even if there are no rules for things that appear in the setting, or even it would be difficult to implement an important aspect of the world, but the ideas in it look fun.

I want to hear your Avatars, your The Witchers, your Warcraft's Azeroth.

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πŸ‘€︎ u/BskTurrop
πŸ“…︎ Dec 07 2021
🚨︎ report
Planescape references

Currently watching the College Visit episode and noticing all the planescape references.

Bariuar, modrons. The Professor being a dabus. A mention of "The Spire" "sigil" and "the outlands"

I'm hoping the seven has more references, or that if we get antoher season they end up "banging around the cage"

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πŸ‘€︎ u/Bathobo15
πŸ“…︎ Jan 08 2022
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Apparently the Chinese government just found and "removed" the Pillar of Skulls from Planescape: Torment 😱 google.com/search?q=pilla…
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πŸ‘€︎ u/Slow-Ad-3969
πŸ“…︎ Dec 23 2021
🚨︎ report
PLANESCAPE Box Set (1994): Weird and Wonderful Planar Campaign Setting for AD&D
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πŸ‘€︎ u/waynesbooks
πŸ“…︎ Nov 18 2021
🚨︎ report
Planescape

Anyone spent any effort converting the Planescape races and especially Factions into WWN foci?

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πŸ‘€︎ u/TalkToTheTwizard
πŸ“…︎ Jan 02 2022
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Planescape Playset for Fiasco law-of-fives.com/blog/202…
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πŸ‘€︎ u/iponly
πŸ“…︎ Jan 02 2022
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Tiefling Appearance Customization table I made from bits of 2e Planescape, Pathfinder, and a few custom changes for anyone who wants to use it.

1 Arms: elbow spurs
2 Arms: oversized limbs
3 Arms: stony forearms
4 Arms: tentacle-like
5 Arms: undersized limbs

6 Build: bloated and swollen
7 Build: emaciated
8 Build: hunchback
9 Build: unnaturally heavy
10 Build: unnaturally light

11 Digits: abnormally long
12 Digits: additional joint
13 Digits: six fingers and six toes
14 Digits: no nails
15 Digits: two fingers and two toes

16 Ears: bat-like ears
17 Ears: fanlike ears
18 Ears: missing ears
19 Ears: pointed ears
20 Ears: trumpet-like ears

21 Eyes: bulging and frog-like
22 Eyes: compound eyes
23 Eyes: glowing red eyes (no whites)
24 Eyes: extremely deep-set, black eyes that look like sockets
25 Eyes: feline eyes
26 Eyes: goat-like eyes
27 Eyes: no eyelids like a snake
28 Eyes: sideways eyelids
20 Eyes: single eye
30 Eyes: third eye

31 Face: beaked with no teeth
32 Face: beaked with teeth
33 Face: bovine muzzle
34 Face: canine muzzle
35 Face: chin tendrils
36 Face: insect mandibles in addition to normal mouth
37 Face: long, forked tongue
38 Face: no lips and teeth are on the outside like a skull
39 Face: pronounced brow ridge and a prognathous face
40 Face: wide, frog-like mouth

41 Feet: birdlike
42 Feet: hands for feet
43 Feet: hooves
44 Feet: lizard-like
45 Feet: webbed

46 Hands: extra thumb per hand
47 Hands: like a clawless Killer Folk
48 Hands: left hand on right and right hand on left
49 Hands: suckered
50 Hands: thumb is a finger instead

51 Head: bald on head
52 Head: cone-headed
53 Head: short, sloping forehead
54 Head: spike-mohawk
55 Head: very large, bulbous forehead

56 Horns: draconic
57 Horns: ram-like
58 Horns: small horns on forehead
59 Horns: small horns on temples
60 Horns: single horn on forehead

61 Legs: backward-bending
62 Legs: birdlike
63 Legs: digitigrade 64 Legs: insectile legs
65 Legs: stony shanks

66 Nose: ape-like
67 Nose: bat-like
68 Nose: blowhole at the top of the head
69 Nose: canine-like
70 Nose: extremely long
71 Nose: no nose
72 Nose: pig-like
73 Nose: skull-like
74 Nose: tapir-like
75 Nose: very small and delicate

76 Skin: appears to be absent with muscles visible (ignore the "Skin Colour" section)
77 Skin: body covered in short fur or long hair
78 Skin: body covered in stripes
79 Skin: body covered in warts
80 Skin: completely hairless
81 Skin: hedgehog quills rather than hair
82 Skin: lea

... keep reading on reddit ➑

πŸ‘︎ 71
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πŸ‘€︎ u/KonoAnonDa
πŸ“…︎ Nov 02 2021
🚨︎ report
BBEGs in Planescape/Sigil

So I've been doing some research about Planescape, mostly YouTube videos about the factions, though I do have some PDFs on standby.

One thing I'm struggling to wrap my head around are villains. I want to have my campaign mainly set in Sigil to keep the scale and planning manageable, that means my villain would need to be either based in or a frequent visitor of Sigil.

Here's the thing though. With the lady of pain being in complete control of who comes and goes and the various law enforcement factions being so extreme in their punishments, what villains could realistically exist in Sigil?

Do I need to think of it more like a neutral ground where if a villain is doing awful things in the planes, it doesn't matter as long as they're on their best behaviour in the city of doors?

Are the factions too busy and the lady of pain too preoccupied with things we mortals can't understand?

Or am I just over thinking this?

I keep hearing that planescape campaigns tend to be more about ethics and the philosophical aspects, which I love as a motivation for the bad guy, but I'd still like at least one obviously BBEG for the players to unite against and feel good about beating, I just can't quite get over this mental hurdle.

If any of you have examples of great villains from your own campaigns I'd love to hear them.

πŸ‘︎ 12
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πŸ‘€︎ u/Obsidiax
πŸ“…︎ Dec 07 2021
🚨︎ report
Looking for honest opinions on my Planescape conversion

I’ve converted the 2e Planescape Faction benefits to 5e, and I’d love some feedback on it. This has taken me several weeks, and I’m finally happy with where I’m at with this.

I have to specify that I’m not super worried about balance here. My primary concern is to be true to Planescape lore and to make something fun, weird and interesting.
If there are some horrible balance concerns, though, I’d love to hear that as well.

5e Planescape Factions

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πŸ‘€︎ u/fluency
πŸ“…︎ Jan 12 2022
🚨︎ report
Alushinyrra & The Lady in Shadow - does anyone get strong Planescape Torment/Sigil vibes here?

All the aspirations to be THE Hub for different planes, all the portals, all the multidimensional travelers, demons, humans, slumms and filth, everchanging structure of the city, secrets, shadowy lady ruler, etc. I loved this city because of it, it gave me huge Sigil vibes. Yup, many people don't appreciate act 4 and hate the city, but I do love it, and sure, it's not as well written as PS:T's Sigil, but it has that special atmosphere imho. It's one of these things that puts WotR an Kingmaker at the top of my favourite, most beloved cRPGs of the modern era along both Pillars of Eternity, Tyranny, New Torment, Disco Elysium, both new Wastelands and such, sure it's hard for these games to break through nostalgia wall in many ways, Pathfinder games do that with their ambitions, huge worlds and (imho) best to date mechanics and system in cRPGs of old and new, but things like act 4 city, mythic paths and evolutions of characters with plot events help that too. In Torment Tides of Numenera I had great dialogues, great choices, alien world, that special atmosphere, and all that, similarly with Disco Elysium, its writing was splendind and sometimes deeper and even more fun than OG Torment, Kingmaker was like a wonder child of BG and Neverwinter Nights series with lots of ambition, better systems and best combat and character progression of all, but only Act 4 city in WotR captured "the vibe" of Sigil, even if it didn't catch writing and other stuff. I love all these games for different things, Disco Elysium was the closest to be that fabled gameplay spiritual successor to Torment, but it was Alushinyrra and her Lady that reminded me of Sigil itself, I'd love to see more of multiplanar adventures in the future.

πŸ‘︎ 42
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πŸ‘€︎ u/xaosl33tshitMF
πŸ“…︎ Nov 06 2021
🚨︎ report
Planescape: Torment - Narrative Gameplay youtu.be/FY6fSCvhZKs
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πŸ‘€︎ u/chandler-b
πŸ“…︎ Dec 03 2021
🚨︎ report
Tiefling Appearance Customization table I made from bits of 2e Planescape, Pathfinder, and a few custom changes for anyone who wants to use it. /r/dndnext/comments/ql012…
πŸ‘︎ 170
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πŸ‘€︎ u/KonoAnonDa
πŸ“…︎ Nov 02 2021
🚨︎ report
Question: What would happen if Chris Avellone (Planescape Torment, KOTOR 2, Fallout New Vegas) writes the plot of an Elder Scrolls game?
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πŸ‘€︎ u/ThanosofTitan92
πŸ“…︎ Nov 27 2021
🚨︎ report
Beginner tips for a story only Planescape Torment playthrough?

I just got the enhanced edition and only want to play it for the writing, setting and choices with no interest in combat.

What’s the best character build/tips for enabling dialogue choices, avoiding combat and unlocking alternative ways of completing quests?

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πŸ‘€︎ u/JC_Helios
πŸ“…︎ Dec 12 2021
🚨︎ report
Working on 5e Planescape Factions

I’m working on the Planescape Factions using Renown. I’m converting the Faction benefits from the Factol’s Manifesto, writing them up as Renown-ranks inspired by the gods of Theros and Guilds of Ravnica.

In addition to ranks within a specific Faction, I’ve also decided to grant more generic benefits of being of a certain rank, common to all the Factions. The idea is to help shape a story of Faction politics, to inspire my players and get them interested in their Faction!

These are the generic Faction membership benefits, broken down by Renown rank:

Faction Membership

3 - Namer: You are a member of your Faction. You may access your faction HQ in Sigil (if they have one), and can expect lodgings, food and basic accommodations free of charge.
Write one or more new Ideals, Bonds or Flaws relating to your Faction and its philosophy.

10 - Factotum: Your have advanced beyond basic membership. You may access your Factions goods and services at a discount (about 25%), and may learn any unique or proprietary spells. At this rank you gain your first rival within the Faction, also of Factotum rank. Your rival wants to see you fail, but will not attempt to harm you physically. Yet.

25 - Factor: You have advanced to Factol. At this rank you can expect aid from lower ranking members in non-combat tasks, as well as support from your peers in pertinent fields of expertise (Guvners may expedite applications, Signers may put motions to vote in the Council, Indeps may set up meetings with influential merchants at the Bazaar etc.), for a little garnish (typically around 250 GP). Your rival advances in rank shortly after you do, and will step up their efforts to discreetly harm you, perhaps even physically. They will recruit two henchmen, a namer and a factotum, to aid them in their vendetta as extra rivals.

50 - Factol: You are not the Factol, but you are a candidate for the position and enjoy the respect of your entire faction. You may command namers and factotums to perform difficult or time consuming non-combat tasks for you, and your peers will gladly aid you free of charge. Your rivals, jealous of your rise to power, will try as hard as they can to remove you in any way possible, and will recruit more rivals to oppose you, from all lower ranks and possibly other Factions.

Does this look interesting?

πŸ‘︎ 2
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πŸ‘€︎ u/fluency
πŸ“…︎ Jan 01 2022
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Начало Planescape
πŸ‘︎ 36
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πŸ‘€︎ u/StupidMar0nGuy
πŸ“…︎ Dec 05 2021
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Planescape: Torment generated by Wombo.art
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πŸ‘€︎ u/Jaysyn4Reddit
πŸ“…︎ Dec 05 2021
🚨︎ report
Played through Planescape: Torment for the first time.

Been getting really into old style RPG’s lately and decided to give Planescape: Torment a playthrough as it seems to be universally recommended.

Was a little sceptical as I recently tried Baldur’s Gate 1 and really didn’t get on with it so was expecting a similar feeling for this but having completed it, I must say I thoroughly enjoyed it.

Just FYI there are some minor spoilers below.

Gameplaywise it’s really nothing special – the combat isn’t that great and playing a mage I found it pretty annoying that you can’t seem to rest anywhere at all outside of the city. The respawning hostile thugs at the start got really old really quickly as well. There are however some really cool spells once you start unlocking the higher-level ones (although I wasted a lot of scrolls by learning the spell and then completing the game before I got high enough to use them).

The world building is amazing – at least in terms of how it reads. Visually it’s pretty terrible but I still really wanted to explore more of it – I remember in the early game I was hoping so much that I’d get the chance to visit Baator and Carceri and while it was a bit anti-climactic when I got there it was still cool.

Morte is absolutely perfect as far as I’m concerned – I’ve never had a companion fit a game so well. Dak’kon’s backstory is interesting and I love how you can switch between mage and warrior (was really useful for opening locked containers). Fall-from-Grace was interesting as well.

The low point for me is definitely the Modron dungeon – a very interesting idea however I felt it was implemented poorly. I got bored of it very quickly and basically ran through it avoiding the constructs.

I unfortunately missed out a lot of Curst as well as I didn’t realise once you went into the dump you couldn’t go back (especially annoying as the quest tells you to go there), but I love the part where you return and have to try and alter its trajectory onto its previous plane.

The fact that I had read about Vhailor and was tailoring my party around him joining only to find out he was completely insane and then have to kill him sums up my experience perfectly lol. Definitely recommended if you’re willing to play older games.

πŸ‘︎ 67
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πŸ‘€︎ u/Orri
πŸ“…︎ Dec 29 2021
🚨︎ report
Planescape: Into the Demonweb Pits [MONDAYS @ 8 p.m. EST] [Level 8 Start] [$20] [Online]

Skip the LFG and join a community. Welcome to Polyhedra.

MONDAYS @ 8 p.m. EST | 1 Seat Left

CAN YOU WITHSTAND LOLTH'S WRATH?

>In the small kingdom of Adalheim*, a storm gathers as dark elves prowl the surface, raiding towns and villages, and sacrificing smallfolk to their terrible spider queen. People are terrified of the deep night. Trade has ground to a halt and only the brave or the mad venture on the roads. The* King’s Blades have been called upon to handle this menace. Powerful individuals from across the kingdom, rallied together by Sovereign Decree*: β€œHunt down the source of these attacks, and bring it to an end.”*
>
>===========
>
>Into the Demonweb Pits will take you on a multi-planar campaign against one of D&D’s most iconic villains: Lolth. Enjoy a high level start (8) and expanding theater of war, as your group travels from its home world in the material plane to Sigil, City of Doors. Make alliances with demon lords, battle seemingly endless hordes of fiends, and obtain powerful homebrewed magical items to put a stop to a war that threatens to destroy your home world.
>
>Do you have what it takes to hold steady against the horrors of the Abyss?

APPLY HERE

__________________________________

WHAT WE OFFER
__________________________________

We are a team of ten gamemasters who run 25+ paid campaigns for our 180+ community members. Over the past year, we built an inclusive community of respectful players and talented gamemasters to provide a reliable game experience for everyone.

Why Paid Campaigns?

We love free games! Nothing, including our games, is better than sitting around a table with your friends playing a TTRPG. That said, for those of us who face life stressors, lack friends interested in the hobby, have odd work schedules, etc. Polyhedra is the perfect answer.

What do virtual tabletop games look like?

Feel free to check out DM David's ( /u/nadriancox ) streaming games on YouTube and Twitch.

__________________________________

[CONTACT](mailto:dav

... keep reading on reddit ➑

πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/nadriancox
πŸ“…︎ Jan 11 2022
🚨︎ report
Planescape: Into the Demonweb Pits [Mondays @ 8 p.m. EST]

Skip the LFG and join a community. Welcome to Polyhedra.

MONDAYS @ 8 p.m. EST | Last Seat Left

CAN YOU WITHSTAND LOLTH'S WRATH?

>In the small kingdom of Adalheim, a storm gathers as dark elves prowl the surface, raiding towns and villages, and sacrificing smallfolk to their terrible spider queen. People are terrified of the deep night. Trade has ground to a halt and only the brave or the mad venture on the roads. The King’s Blades have been called upon to handle this menace. Powerful individuals from across the kingdom, rallied together by Sovereign Decree: β€œHunt down the source of these attacks, and bring it to an end.”
>
>===========
>
>Into the Demonweb Pits will take you on a multi-planar campaign against one of D&D’s most iconic villains: Lolth. Enjoy a high level start (8) and expanding theater of war, as your group travels from its home world in the material plane to Sigil, City of Doors. Make alliances with demon lords, battle seemingly endless hordes of fiends, and obtain powerful homebrewed magical items to put a stop to a war that threatens to destroy your home world.
Do you have what it takes to hold steady against the horrors of the Abyss?

APPLY HERE

__________________________________

WHAT WE OFFER
__________________________________

We are a team of ten gamemasters who run 25+ paid campaigns for our 180+ community members. Over the past year, we built an inclusive community of respectful players and talented gamemasters to provide a reliable game experience for everyone.

Why Paid Campaigns?

We love free games! Nothing, including our games, is better than sitting around a table with your friends playing a TTRPG. That said, for those of us who face life stressors, lack friends interested in the hobby, have odd work schedules, etc. Polyhedra is the perfect answer.

What do virtual tabletop games look like?

Feel free to check out DM David's ( /u/nadriancox ) streaming games on YouTube and Twitch.

__________________________________

[CONTACT](mailto:david@polyhedra

... keep reading on reddit ➑

πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/nadriancox
πŸ“…︎ Jan 14 2022
🚨︎ report
Planar Crawl Classics: Damnable Demons - Planescape Statblocks for DCC

Hello fellow dungeon crawlers! A few months ago I posted over a dozen DCC monsters adapted from the devils of the planescape universe. Now I have the long-promised follow up, 17 monster statblocks for all of the demons that appeared in the original planescape monstrous appendix. Cleaned up and adapted to DCC.

Planar Crawl Classics: Damnable Demons

I hope you all enjoy these! If you want some DCC stats for the demon's hellish rivals then then check out my Dastardly Devils article. With these two done I only have to make stats for the Yugoloths and we'll have a (basically) complete fiendish bestiary for planescape style adventuring. I also have an article on randomly generating a Sigil neighborhood in the pipeline, which will include a complete neighborhood sandbox to adventure in.

πŸ‘︎ 8
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πŸ‘€︎ u/Kaiser_Magnus
πŸ“…︎ Dec 18 2021
🚨︎ report

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